mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-03-12 19:32:03 +00:00
More Rubocopping
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@@ -427,7 +427,7 @@ def pbTrainerTypeEditorNew(default_name)
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id = "T_" + id
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end
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if GameData::TrainerType.exists?(id)
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for i in 1..100
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(1..100).each do |i|
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trial_id = sprintf("%s_%d", id, i)
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next if GameData::TrainerType.exists?(trial_id)
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id = trial_id
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@@ -522,10 +522,10 @@ def pbTrainerBattleEditor
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tr_data.version,
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tr_data.real_lose_text
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]
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for i in 0...Settings::MAX_PARTY_SIZE
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Settings::MAX_PARTY_SIZE.times do |i|
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data.push(tr_data.pokemon[i])
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end
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for i in 0...TrainerBattleProperty::NUM_ITEMS
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TrainerBattleProperty::NUM_ITEMS.times do |i|
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data.push(tr_data.items[i])
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end
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loop do
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@@ -533,10 +533,10 @@ def pbTrainerBattleEditor
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break if !data
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party = []
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items = []
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for i in 0...Settings::MAX_PARTY_SIZE
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Settings::MAX_PARTY_SIZE.times do |i|
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party.push(data[4 + i]) if data[4 + i] && data[4 + i][:species]
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end
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for i in 0...TrainerBattleProperty::NUM_ITEMS
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TrainerBattleProperty::NUM_ITEMS.times do |i|
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items.push(data[4 + Settings::MAX_PARTY_SIZE + i]) if data[4 + Settings::MAX_PARTY_SIZE + i]
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end
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if !data[0]
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@@ -959,7 +959,7 @@ def pbItemEditorNew(default_name)
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id = "ITEM_" + id
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end
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if GameData::Item.exists?(id)
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for i in 1..100
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(1..100).each do |i|
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trial_id = sprintf("%s_%d", id, i)
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next if GameData::Item.exists?(trial_id)
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id = trial_id
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@@ -1387,7 +1387,7 @@ def pbAppendEvoToFamilyArray(species, array, seenarray)
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evos = GameData::Species.get(species).get_evolutions
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if evos.length > 0
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subarray = []
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for i in evos
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evos.each do |i|
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pbAppendEvoToFamilyArray(i[0], subarray, seenarray)
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end
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array.push(subarray) if subarray.length > 0
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@@ -1410,9 +1410,9 @@ end
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def pbEvoFamiliesToStrings
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ret = []
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families = pbGetEvoFamilies
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for fam in 0...families.length
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families.length.times do |fam|
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string = ""
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for p in 0...families[fam].length
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families[fam].length.times do |p|
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if p >= 3
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string += " + #{families[fam].length - 3} more"
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break
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@@ -1457,7 +1457,7 @@ def pbAnimationsOrganiser
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loop do
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if refreshlist
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commands = []
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for i in 0...list.length
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list.length.times do |i|
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commands.push(sprintf("%d: %s", i, (list[i]) ? list[i].name : "???"))
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end
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end
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@@ -60,7 +60,7 @@ class PokemonTilesetScene
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def choose_tileset
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commands = []
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for i in 1...@tilesets_data.length
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(1...@tilesets_data.length).each do |i|
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commands.push(sprintf("%03d %s", i, @tilesets_data[i].name))
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end
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ret = pbShowCommands(nil, commands, -1)
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@@ -69,10 +69,10 @@ class PokemonTilesetScene
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def draw_tiles
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@sprites["tileset"].bitmap.clear
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for yy in 0...@visible_height
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@visible_height.times do |yy|
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autotile_row = (@top_y == 0 && yy == 0) # Autotiles
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id_y_offset = (autotile_row) ? 0 : TILESET_START_ID + ((@top_y + yy - 1) * TILES_PER_ROW)
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for xx in 0...TILES_PER_ROW
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TILES_PER_ROW.times do |xx|
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id_x_offset = (autotile_row) ? xx * TILES_PER_AUTOTILE : xx
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@tilehelper.bltTile(@sprites["tileset"].bitmap, xx * TILE_SIZE, yy * TILE_SIZE,
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id_y_offset + id_x_offset)
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@@ -84,8 +84,8 @@ class PokemonTilesetScene
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@sprites["overlay"].bitmap.clear
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# Draw all text over tiles (terrain tag numbers)
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textpos = []
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for yy in 0...@visible_height
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for xx in 0...TILES_PER_ROW
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@visible_height.times do |yy|
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TILES_PER_ROW.times do |xx|
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tile_id = tile_ID_from_coordinates(xx, @top_y + yy)
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terr = @tileset.terrain_tags[tile_id]
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textpos.push(["#{terr}", (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) - 6, 2, TEXT_COLOR, TEXT_SHADOW_COLOR])
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@@ -137,9 +137,7 @@ class PokemonTilesetScene
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def set_terrain_tag_for_tile_ID(i, value)
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if i < TILESET_START_ID
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for j in 0...TILES_PER_AUTOTILE
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@tileset.terrain_tags[i + j] = value
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end
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TILES_PER_AUTOTILE.times { |j| @tileset.terrain_tags[i + j] = value }
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else
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@tileset.terrain_tags[i] = value
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end
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@@ -168,7 +168,7 @@ class MapScreenScene
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mapsprite = getMapSprite(id)
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dispx = mapsprite.x
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dispy = mapsprite.y
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for conn in conns
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conns.each do |conn|
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if conn[0] == id
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b = sprites.any? { |i| i == conn[3] }
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if !b
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@@ -192,7 +192,7 @@ class MapScreenScene
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end
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def hasConnections?(conns, id)
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for conn in conns
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conns.each do |conn|
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return true if conn[0] == id || conn[3] == id
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end
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return false
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@@ -228,7 +228,7 @@ class MapScreenScene
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thissprite = getMapSprite(map)
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thisdims = MapFactoryHelper.getMapDims(map)
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ret = []
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for i in keys
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keys.each do |i|
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next if i == map
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othersprite = getMapSprite(i)
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otherdims = MapFactoryHelper.getMapDims(i)
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@@ -250,19 +250,19 @@ class MapScreenScene
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def generateConnectionData
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ret = []
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# Create a clone of current map connection
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for conn in @mapconns
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@mapconns.each do |conn|
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ret.push(conn.clone)
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end
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keys = @mapsprites.keys
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return ret if keys.length < 2
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# Remove all connections containing any sprites on the canvas from the array
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for i in keys
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keys.each do |i|
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removeOldConnections(ret, i)
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end
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# Rebuild connections
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for i in keys
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keys.each do |i|
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refs = getDirectConnections(keys, i)
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for refmap in refs
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refs.each do |refmap|
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othersprite = getMapSprite(i)
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refsprite = getMapSprite(refmap)
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c1 = (refsprite.x - othersprite.x) / 4
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@@ -302,7 +302,7 @@ class MapScreenScene
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def saveMapSpritePos
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@mapspritepos.clear
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for i in @mapsprites.keys
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@mapsprites.keys.each do |i|
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s = @mapsprites[i]
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@mapspritepos[i] = [s.x, s.y] if s && !s.disposed?
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end
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@@ -332,7 +332,7 @@ class MapScreenScene
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@mapinfos = pbLoadMapInfos
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conns = MapFactoryHelper.getMapConnections
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@mapconns = []
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for map_conns in conns
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conns.each do |map_conns|
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next if !map_conns
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map_conns.each do |c|
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@mapconns.push(c.clone) if !@mapconns.any? { |x| x[0] == c[0] && x[3] == c[3] }
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@@ -347,7 +347,7 @@ class MapScreenScene
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end
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def setTopSprite(id)
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for i in @mapsprites.keys
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@mapsprites.keys.each do |i|
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@mapsprites[i].z = (i == id) ? 1 : 0
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end
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end
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@@ -441,7 +441,7 @@ class MapScreenScene
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else
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xpos = x - @dragOffsetX
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ypos = y - @dragOffsetY
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for i in @mapspritepos.keys
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@mapspritepos.keys.each do |i|
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sprite = getMapSprite(i)
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sprite.x = (@mapspritepos[i][0] + xpos) & ~3
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sprite.y = (@mapspritepos[i][1] + ypos) & ~3
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@@ -456,7 +456,7 @@ class MapScreenScene
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end
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def hittest(x, y)
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for i in @mapsprites.keys
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@mapsprites.keys.each do |i|
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sx = @mapsprites[i].x
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sy = @mapsprites[i].y
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sr = sx + @mapsprites[i].bitmap.width
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@@ -495,22 +495,22 @@ class MapScreenScene
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end
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end
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if Input.press?(Input::UP)
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for i in @mapsprites
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@mapsprites.each do |i|
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i[1].y += 4 if i
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end
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end
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if Input.press?(Input::DOWN)
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for i in @mapsprites
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@mapsprites.each do |i|
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i[1].y -= 4 if i
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end
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end
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if Input.press?(Input::LEFT)
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for i in @mapsprites
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@mapsprites.each do |i|
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i[1].x += 4 if i
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end
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end
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if Input.press?(Input::RIGHT)
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for i in @mapsprites
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@mapsprites.each do |i|
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i[1].x -= 4 if i
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end
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end
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@@ -3,8 +3,8 @@
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#===============================================================================
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def findBottom(bitmap)
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return 0 if !bitmap
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for i in 1..bitmap.height
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for j in 0..bitmap.width - 1
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(1..bitmap.height).each do |i|
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bitmap.width.times do |j|
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return bitmap.height - i if bitmap.get_pixel(j, bitmap.height - i).alpha > 0
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end
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end
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@@ -117,7 +117,7 @@ class SpritePositioner
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return
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end
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metrics_data = GameData::SpeciesMetrics.get_species_form(@species, @form)
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for i in 0...2
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2.times do |i|
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pos = Battle::Scene.pbBattlerPosition(i, 1)
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@sprites["pokemon_#{i}"].x = pos[0]
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@sprites["pokemon_#{i}"].y = pos[1]
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