More Rubocopping

This commit is contained in:
Maruno17
2021-12-20 17:18:21 +00:00
parent db4acd3369
commit 33fcbf623b
154 changed files with 1388 additions and 1420 deletions

View File

@@ -154,7 +154,7 @@ module Compiler
contents["InternalName"] = type_id if !type_id[/^\d+/]
icon_pos = (type_id[/^\d+/]) ? type_id.to_i : nil
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
FileLineData.setSection(type_id, key, contents[key]) # For error reporting
# Skip empty properties, or raise an error if a required property is
# empty
@@ -606,7 +606,7 @@ module Compiler
contents["InternalName"] = species_id if !species_id[/^\d+/]
# Ensure all required properties have been defined, and raise an error
# if not
for key in schema.keys
schema.keys.each do |key|
next if !nil_or_empty?(contents[key])
if ["Name", "InternalName"].include?(key)
raise _INTL("The entry {1} is required in {2} section {3}.", key, path, species_id)
@@ -618,7 +618,7 @@ module Compiler
raise _INTL("Species ID '{1}' is used twice.\r\n{2}", contents["InternalName"], FileLineData.linereport)
end
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
next if nil_or_empty?(contents[key])
FileLineData.setSection(species_id, key, contents[key]) # For error reporting
# Compile value for key
@@ -792,7 +792,7 @@ module Compiler
used_forms[species_symbol].push(form)
base_data = GameData::Species.get(species_symbol)
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
# Skip empty properties (none are required)
if nil_or_empty?(contents[key])
contents[key] = nil
@@ -982,7 +982,7 @@ module Compiler
species_symbol = csvEnumField!(split_section_name[0], :Species, nil, nil)
form = (split_section_name[1]) ? csvPosInt!(split_section_name[1]) : 0
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
# Skip empty properties (none are required)
if nil_or_empty?(contents[key])
contents[key] = nil
@@ -1099,7 +1099,7 @@ module Compiler
else
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !section
species_list = line.split(",")
for species in species_list
species_list.each do |species|
next if !species || species.empty?
s = parseSpecies(species)
dex_lists[section].push(s)
@@ -1540,7 +1540,7 @@ module Compiler
Graphics.update
next if name != "DefaultTrainerList" && name != "TrainerList"
rsection = []
for key in section.keys
section.keys.each do |key|
FileLineData.setSection(name, key, section[key])
schema = btTrainersRequiredTypes[key]
next if key == "Challenges" && name == "DefaultTrainerList"
@@ -1602,7 +1602,7 @@ module Compiler
FileLineData.file = filename
pbEachFileSection(f) { |section, name|
rsection = []
for key in section.keys
section.keys.each do |key|
FileLineData.setSection(name, key, section[key])
schema = requiredtypes[key]
next if !schema
@@ -1641,7 +1641,7 @@ module Compiler
pbEachFileSectionNumbered(f) { |contents, section_id|
schema = (section_id == 0) ? GameData::Metadata::SCHEMA : GameData::PlayerMetadata::SCHEMA
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
FileLineData.setSection(section_id, key, contents[key]) # For error reporting
# Skip empty properties, or raise an error if a required property is
# empty
@@ -1725,7 +1725,7 @@ module Compiler
idx += 1
Graphics.update if idx % 250 == 0
# Go through schema hash of compilable data and compile this section
for key in schema.keys
schema.keys.each do |key|
FileLineData.setSection(map_id, key, contents[key]) # For error reporting
# Skip empty properties
next if contents[key].nil?
@@ -1797,7 +1797,7 @@ module Compiler
pbanims[anim.id] = pbConvertRPGAnimation(anim) if !found
end
=end
for i in 0...pbanims.length
pbanims.length.times do |i|
next if !pbanims[i]
if pbanims[i].name[/^OppMove\:\s*(.*)$/]
if GameData::Move.exists?($~[1])