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Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code
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@@ -11,26 +11,31 @@
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#
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# Skill flags:
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# PredictMoveFailure
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# ScoreMoves
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# PreferMultiTargetMoves
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#===============================================================================
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class Battle::AI::AITrainer
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attr_reader :side, :trainer_index
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attr_reader :skill
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def initialize(ai, side, index, trainer)
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@ai = ai
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@side = side
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@ai = ai
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@side = side
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@trainer_index = index
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@trainer = trainer
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@skill = 0
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@skill_flags = []
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@trainer = trainer
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@skill = 0
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@skill_flags = []
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set_up_skill
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end
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def set_up_skill
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@skill = @trainer.skill_level if @trainer
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# TODO: Add skill flags depending on @skill.
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@skill_flags.push("PredictMoveFailure") if @skill > 0
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if @skill > 0
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@skill_flags.push("PredictMoveFailure")
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@skill_flags.push("ScoreMoves")
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@skill_flags.push("PreferMultiTargetMoves")
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end
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end
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def has_skill_flag?(flag)
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