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Added evolution method for Galarian Yamask, minor refactoring in battle code, a Pokémon's ability no longer needs resetting when changing its ability_index
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@@ -15,6 +15,7 @@ class Game_Temp
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attr_accessor :encounter_type
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attr_accessor :party_levels_before_battle
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attr_accessor :party_critical_hits_dealt
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attr_accessor :party_direct_damage_taken
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def battle_rules
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@battle_rules = {} if !@battle_rules
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@@ -192,9 +193,11 @@ Events.onStartBattle += proc { |_sender|
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# during battle and may need to evolve afterwards
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$game_temp.party_levels_before_battle = []
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$game_temp.party_critical_hits_dealt = []
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$game_temp.party_direct_damage_taken = []
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$player.party.each_with_index do |pkmn, i|
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$game_temp.party_levels_before_battle[i] = pkmn.level
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$game_temp.party_critical_hits_dealt[i] = 0
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$game_temp.party_direct_damage_taken[i] = 0
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end
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}
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