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Added evolution method for Galarian Yamask, minor refactoring in battle code, a Pokémon's ability no longer needs resetting when changing its ability_index
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@@ -20,17 +20,6 @@ Other notes:
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"The Weakness Policy sharply raised {1}'s Sp. Atk!"
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"The Weakness Policy was used up..."
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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We're not adding a way to easily spin on the spot just for this, cf.
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not having to turn your computer upside-down to evolve Inkay.)
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- Galarian Yamask: going to a particular spot after a battle in which it lost
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49+ HP from a single attack and hasn't fainted since then;
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healing doesn't affect this. (Utter nonsense, find a better
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way - just evolve after a battle in which the damage was
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taken.) Confirmed that the damage has to be dealt in a single
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attack, not spread across multiple ones.
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- Ask whether a captured Pokémon, or an added Pokémon, should be put in storage
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or added to the party if the party is full. Also provide the option to look at
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its Pokédex entry. Have a way to force adding it to the party for plot
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@@ -58,6 +47,11 @@ toggled. (Probably don't bother implementing.)
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Bicycle that can work on water.
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New evolution methods:
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- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
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We're not adding a way to easily spin on the spot just for this, cf.
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not having to turn your computer upside-down to evolve Inkay.)
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I think there are some alternate forms which don't have a hidden ability while
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their base forms do. I don't think the compiler supports this, and instead
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treats Abilities and HiddenAbilities separately. Can work around this by setting
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@@ -100,6 +94,9 @@ New evolution methods:
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- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
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so don't worry about the multiple forms it can evolve into)
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- Galarian Farfetch'd (performing 3 critical hits in a single battle)
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- Galarian Yamask: going to a particular spot after a battle in which it lost
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49+ HP in a single battle from direct attacks and hasn't
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fainted since then; healing with Potions doesn't affect this.
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Added AI for new moves/items/abilities.
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