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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
bst slider in randomizer menu
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@@ -149,6 +149,12 @@ class RandomizerTrainerOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_TRAINER_BST]=value
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}),
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EnumOption.new(_INTL("Custom Sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] ? 0 : 1 },
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proc { |value|
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@@ -181,7 +187,7 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Wild Pokémon"), 0, 0, Graphics.width, 64, @viewport)
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_INTL("Randomizer settings: Pokémon"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for wild Pokémon")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -193,6 +199,12 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_WILD_POKE_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_WILD_POKE_BST]=value
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}),
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EnumOption.new(_INTL("Type"), [_INTL("Global"), _INTL("Area")],
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proc {
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if $game_switches[RANDOM_WILD_AREA]
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@@ -283,6 +295,12 @@ class RandomizerGymOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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SliderOption.new(_INTL("Randomness degree"), 25, 500, 5,
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proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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proc { |value|
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$game_variables[VAR_RANDOMIZER_TRAINER_BST]=value
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}),
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EnumOption.new(_INTL("Gym types"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_GYM_TYPES] ? 0 : 1 },
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proc { |value|
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@@ -356,6 +374,9 @@ class RandomizerItemOptionsScene < PokemonOption_Scene
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$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = true
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end
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},
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[
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"Random items are decided at the start of the game",
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"Random items are decided as you obtain them"],
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# proc { $game_switches[SWITCH_RANDOM_ITEMS_FULL] ? 0 : 1 },
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# proc { |value|
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# $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
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@@ -381,7 +402,7 @@ class RandomizerItemOptionsScene < PokemonOption_Scene
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proc { |value|
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$game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items given by NPCs (might make some quests impossible to complete)"
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}, "Randomize the items given by NPCs (may make some quests impossible to complete)"
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),
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EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
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