mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
basic ui for new fusion move selection menu
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@@ -184,6 +184,7 @@ end
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class Window_PokemonOption < Window_DrawableCommand
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attr_reader :mustUpdateOptions
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attr_reader :mustUpdateDescription
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attr_reader :selected_position
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def initialize(options, x, y, width, height)
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@previous_Index=0
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@@ -195,6 +196,7 @@ class Window_PokemonOption < Window_DrawableCommand
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@optvalues = []
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@mustUpdateOptions = false
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@mustUpdateDescription = false
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@selected_position=0
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for i in 0...@options.length
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@optvalues[i] = 0
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end
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@@ -300,12 +302,16 @@ class Window_PokemonOption < Window_DrawableCommand
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if self.active && self.index < @options.length
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if Input.repeat?(Input::LEFT)
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self[self.index] = @options[self.index].prev(self[self.index])
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dorefresh = true
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dorefresh =
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@selected_position=self[self.index]
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@mustUpdateOptions = true
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@mustUpdateDescription=true
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elsif Input.repeat?(Input::RIGHT)
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self[self.index] = @options[self.index].next(self[self.index])
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dorefresh = true
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@selected_position=self[self.index]
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@mustUpdateOptions = true
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@mustUpdateDescription=true
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end
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end
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refresh if dorefresh
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@@ -359,10 +365,23 @@ class PokemonOption_Scene
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def updateDescription(index)
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index=0 if !index
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begin
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new_description = @PokemonOptions[index].description
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horizontal_position = @sprites["option"].selected_position
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optionDescription = @PokemonOptions[index].description
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if optionDescription.is_a?(Array)
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if horizontal_position < optionDescription.size
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new_description = optionDescription[horizontal_position]
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else
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new_description = getDefaultDescription
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end
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else
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new_description = optionDescription
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end
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new_description = getDefaultDescription if new_description == ""
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@sprites["textbox"].text = _INTL(new_description)
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rescue
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@@ -459,13 +478,15 @@ class PokemonOption_Scene
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options << EnumOption.new(_INTL("Battle Style"), [_INTL("Switch"), _INTL("Set")],
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proc { $PokemonSystem.battlestyle },
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proc { |value| $PokemonSystem.battlestyle = value },
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"Prompts to switch Pokémon before the opponent sends out the next one"
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["Prompts to switch Pokémon before the opponent sends out the next one",
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"No prompt to switch Pokémon before the opponent sends the next one"]
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)
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options << EnumOption.new(_INTL("Default Movement"), [_INTL("Walking"), _INTL("Running")],
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proc { $PokemonSystem.runstyle },
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proc { |value| $PokemonSystem.runstyle = value },
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"Sets the movements when not holding the Run key"
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["Default to walking when not holding the Run key",
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"Default to running when not holding the Run key"]
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)
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options << NumberOption.new(_INTL("Speech Frame"), 1, Settings::SPEECH_WINDOWSKINS.length,
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@@ -485,7 +506,8 @@ class PokemonOption_Scene
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options << EnumOption.new(_INTL("Text Entry"), [_INTL("Cursor"), _INTL("Keyboard")],
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proc { $PokemonSystem.textinput },
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proc { |value| $PokemonSystem.textinput = value },
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"Enter text by selecting letters or by typing on the keyboard"
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["Enter text by selecting letters on the screen",
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"Enter text by typing on the keyboard"]
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)
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EnumOption.new(_INTL("Screen Size"), [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
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proc { [$PokemonSystem.screensize, 4].min },
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