diff --git a/Data/Scripts/004_Game classes/007_Game_Character.rb b/Data/Scripts/004_Game classes/007_Game_Character.rb index 2151168a7..196c05fa8 100644 --- a/Data/Scripts/004_Game classes/007_Game_Character.rb +++ b/Data/Scripts/004_Game classes/007_Game_Character.rb @@ -943,7 +943,7 @@ class Game_Character # game uses square tiles. real_speed = (jumping?) ? jump_speed_real : move_speed_real frames_per_pattern = Game_Map::REAL_RES_X / (real_speed * 2.0) - frames_per_pattern *= 2 if move_speed == 6 # Cycling/fastest speed + frames_per_pattern *= 2 if move_speed >= 5 # Cycling speed or faster return if @anime_count < frames_per_pattern # Advance to the next animation frame @pattern = (@pattern + 1) % 4