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Move item powers for Fling into an item flag
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@@ -392,140 +392,13 @@ end
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# User flings its item at the target. Power/effect depend on the item. (Fling)
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#===============================================================================
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class Battle::Move::ThrowUserItemAtTarget < Battle::Move
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def initialize(battle, move)
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super
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# 80 => all Mega Stones
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# 10 => all Berries
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@flingPowers = {
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130 => [:IRONBALL],
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100 => [:HARDSTONE, :RAREBONE,
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# Fossils
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:ARMORFOSSIL, :CLAWFOSSIL, :COVERFOSSIL, :DOMEFOSSIL, :HELIXFOSSIL,
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:JAWFOSSIL, :OLDAMBER, :PLUMEFOSSIL, :ROOTFOSSIL, :SAILFOSSIL,
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:SKULLFOSSIL],
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90 => [:DEEPSEATOOTH, :GRIPCLAW, :THICKCLUB,
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# Plates
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:DRACOPLATE, :DREADPLATE, :EARTHPLATE, :FISTPLATE, :FLAMEPLATE,
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:ICICLEPLATE, :INSECTPLATE, :IRONPLATE, :MEADOWPLATE, :MINDPLATE,
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:PIXIEPLATE, :SKYPLATE, :SPLASHPLATE, :SPOOKYPLATE, :STONEPLATE,
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:TOXICPLATE, :ZAPPLATE],
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80 => [:ASSAULTVEST, :CHIPPEDPOT, :CRACKEDPOT, :DAWNSTONE, :DUSKSTONE,
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:ELECTIRIZER, :HEAVYDUTYBOOTS, :MAGMARIZER, :ODDKEYSTONE, :OVALSTONE,
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:PROTECTOR, :QUICKCLAW, :RAZORCLAW, :SACHET, :SAFETYGOGGLES,
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:SHINYSTONE, :STICKYBARB, :WEAKNESSPOLICY, :WHIPPEDDREAM],
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70 => [:DRAGONFANG, :POISONBARB,
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# EV-training items (Macho Brace is 60)
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:POWERANKLET, :POWERBAND, :POWERBELT, :POWERBRACER, :POWERLENS,
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:POWERWEIGHT,
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# Drives
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:BURNDRIVE, :CHILLDRIVE, :DOUSEDRIVE, :SHOCKDRIVE],
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60 => [:ADAMANTORB, :DAMPROCK, :GRISEOUSORB, :HEATROCK, :LEEK, :LUSTROUSORB,
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:MACHOBRACE, :ROCKYHELMET, :STICK, :TERRAINEXTENDER],
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50 => [:DUBIOUSDISC, :SHARPBEAK,
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# Memories
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:BUGMEMORY, :DARKMEMORY, :DRAGONMEMORY, :ELECTRICMEMORY, :FAIRYMEMORY,
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:FIGHTINGMEMORY, :FIREMEMORY, :FLYINGMEMORY, :GHOSTMEMORY,
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:GRASSMEMORY, :GROUNDMEMORY, :ICEMEMORY, :POISONMEMORY,
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:PSYCHICMEMORY, :ROCKMEMORY, :STEELMEMORY, :WATERMEMORY],
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40 => [:EVIOLITE, :ICYROCK, :LUCKYPUNCH],
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30 => [:ABSORBBULB, :ADRENALINEORB, :AMULETCOIN, :BINDINGBAND, :BLACKBELT,
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:BLACKGLASSES, :BLACKSLUDGE, :BOTTLECAP, :CELLBATTERY, :CHARCOAL,
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:CLEANSETAG, :DEEPSEASCALE, :DRAGONSCALE, :EJECTBUTTON, :ESCAPEROPE,
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:EXPSHARE, :FLAMEORB, :FLOATSTONE, :FLUFFYTAIL, :GOLDBOTTLECAP,
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:HEARTSCALE, :HONEY, :KINGSROCK, :LIFEORB, :LIGHTBALL, :LIGHTCLAY,
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:LUCKYEGG, :LUMINOUSMOSS, :MAGNET, :METALCOAT, :METRONOME,
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:MIRACLESEED, :MYSTICWATER, :NEVERMELTICE, :PASSORB, :POKEDOLL,
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:POKETOY, :PRISMSCALE, :PROTECTIVEPADS, :RAZORFANG, :SACREDASH,
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:SCOPELENS, :SHELLBELL, :SHOALSALT, :SHOALSHELL, :SMOKEBALL, :SNOWBALL,
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:SOULDEW, :SPELLTAG, :TOXICORB, :TWISTEDSPOON, :UPGRADE,
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# Healing items
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:ANTIDOTE, :AWAKENING, :BERRYJUICE, :BIGMALASADA, :BLUEFLUTE,
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:BURNHEAL, :CASTELIACONE, :ELIXIR, :ENERGYPOWDER, :ENERGYROOT, :ETHER,
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:FRESHWATER, :FULLHEAL, :FULLRESTORE, :HEALPOWDER, :HYPERPOTION,
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:ICEHEAL, :LAVACOOKIE, :LEMONADE, :LUMIOSEGALETTE, :MAXELIXIR,
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:MAXETHER, :MAXHONEY, :MAXPOTION, :MAXREVIVE, :MOOMOOMILK, :OLDGATEAU,
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:PARALYZEHEAL, :PARLYZHEAL, :PEWTERCRUNCHIES, :POTION, :RAGECANDYBAR,
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:REDFLUTE, :REVIVALHERB, :REVIVE, :SHALOURSABLE, :SODAPOP,
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:SUPERPOTION, :SWEETHEART, :YELLOWFLUTE,
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# Battle items
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:XACCURACY, :XACCURACY2, :XACCURACY3, :XACCURACY6,
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:XATTACK, :XATTACK2, :XATTACK3, :XATTACK6,
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:XDEFEND, :XDEFEND2, :XDEFEND3, :XDEFEND6,
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:XDEFENSE, :XDEFENSE2, :XDEFENSE3, :XDEFENSE6,
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:XSPATK, :XSPATK2, :XSPATK3, :XSPATK6,
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:XSPECIAL, :XSPECIAL2, :XSPECIAL3, :XSPECIAL6,
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:XSPDEF, :XSPDEF2, :XSPDEF3, :XSPDEF6,
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:XSPEED, :XSPEED2, :XSPEED3, :XSPEED6,
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:DIREHIT, :DIREHIT2, :DIREHIT3,
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:ABILITYURGE, :GUARDSPEC, :ITEMDROP, :ITEMURGE, :RESETURGE,
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:MAXMUSHROOMS,
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# Vitamins
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:CALCIUM, :CARBOS, :HPUP, :IRON, :PPUP, :PPMAX, :PROTEIN, :ZINC,
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:RARECANDY,
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# Most evolution stones (see also 80)
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:EVERSTONE, :FIRESTONE, :ICESTONE, :LEAFSTONE, :MOONSTONE, :SUNSTONE,
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:THUNDERSTONE, :WATERSTONE, :SWEETAPPLE, :TARTAPPLE, :GALARICACUFF,
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:GALARICAWREATH,
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# Repels
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:MAXREPEL, :REPEL, :SUPERREPEL,
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# Mulches
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:AMAZEMULCH, :BOOSTMULCH, :DAMPMULCH, :GOOEYMULCH, :GROWTHMULCH,
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:RICHMULCH, :STABLEMULCH, :SURPRISEMULCH,
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# Shards
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:BLUESHARD, :GREENSHARD, :REDSHARD, :YELLOWSHARD,
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# Valuables
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:BALMMUSHROOM, :BIGMUSHROOM, :BIGNUGGET, :BIGPEARL, :COMETSHARD,
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:NUGGET, :PEARL, :PEARLSTRING, :RELICBAND, :RELICCOPPER, :RELICCROWN,
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:RELICGOLD, :RELICSILVER, :RELICSTATUE, :RELICVASE, :STARDUST,
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:STARPIECE, :STRANGESOUVENIR, :TINYMUSHROOM,
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# Exp Candies
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:EXPCANDYXS, :EXPCANDYS, :EXPCANDYM, :EXPCANDYL, :EXPCANDYXL],
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20 => [ # Feathers
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:CLEVERFEATHER, :GENIUSFEATHER, :HEALTHFEATHER, :MUSCLEFEATHER,
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:PRETTYFEATHER, :RESISTFEATHER, :SWIFTFEATHER,
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:CLEVERWING, :GENIUSWING, :HEALTHWING, :MUSCLEWING, :PRETTYWING,
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:RESISTWING, :SWIFTWING],
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10 => [:AIRBALLOON, :BIGROOT, :BRIGHTPOWDER, :CHOICEBAND, :CHOICESCARF,
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:CHOICESPECS, :DESTINYKNOT, :DISCOUNTCOUPON, :EXPERTBELT, :FOCUSBAND,
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:FOCUSSASH, :LAGGINGTAIL, :LEFTOVERS, :MENTALHERB, :METALPOWDER,
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:MUSCLEBAND, :POWERHERB, :QUICKPOWDER, :REAPERCLOTH, :REDCARD,
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:RINGTARGET, :SHEDSHELL, :SILKSCARF, :SILVERPOWDER, :SMOOTHROCK,
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:SOFTSAND, :SOOTHEBELL, :WHITEHERB, :WIDELENS, :WISEGLASSES, :ZOOMLENS,
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# Terrain seeds
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:ELECTRICSEED, :GRASSYSEED, :MISTYSEED, :PSYCHICSEED,
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# Nectar
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:PINKNECTAR, :PURPLENECTAR, :REDNECTAR, :YELLOWNECTAR,
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# Incenses
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:FULLINCENSE, :LAXINCENSE, :LUCKINCENSE, :ODDINCENSE, :PUREINCENSE,
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:ROCKINCENSE, :ROSEINCENSE, :SEAINCENSE, :WAVEINCENSE,
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# Scarves
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:BLUESCARF, :GREENSCARF, :PINKSCARF, :REDSCARF, :YELLOWSCARF,
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# Mints
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:LONELYMINT, :ADAMANTMINT, :NAUGHTYMINT, :BRAVEMINT, :BOLDMINT,
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:IMPISHMINT, :LAXMINT, :RELAXEDMINT, :MODESTMINT, :MILDMINT,
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:RASHMINT, :QUIETMINT, :CALMMINT, :GENTLEMINT, :CAREFULMINT,
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:SASSYMINT, :TIMIDMINT, :HASTYMINT, :JOLLYMINT, :NAIVEMINT,
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:SERIOUSMINT,
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# Sweets
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:STRAWBERRYSWEET, :LOVESWEET, :BERRYSWEET, :CLOVERSWEET,
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:FLOWERSWEET, :STARSWEET, :RIBBONSWEET]
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}
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end
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def pbCheckFlingSuccess(user)
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@willFail = false
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@willFail = true if !user.item || !user.itemActive? || user.unlosableItem?(user.item)
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return if @willFail
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@willFail = true if user.item.is_berry? && !user.canConsumeBerry?
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return if @willFail
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return if user.item.is_mega_stone? || user.item.is_TR?
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flingableItem = false
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@flingPowers.each do |_power, items|
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next if !items.include?(user.item_id)
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flingableItem = true
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break
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end
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@willFail = true if !flingableItem
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@willFail = user.item.flags.none? { |f| f[/^Fling_/i] }
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end
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def pbMoveFailed?(user, targets)
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@@ -548,15 +421,8 @@ class Battle::Move::ThrowUserItemAtTarget < Battle::Move
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def pbBaseDamage(baseDmg, user, target)
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return 0 if !user.item
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return 10 if user.item.is_berry?
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return 80 if user.item.is_mega_stone?
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if user.item.is_TR?
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ret = GameData::Move.get(user.item.move).base_damage
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ret = 10 if ret < 10
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return ret
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end
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@flingPowers.each do |power, items|
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return power if items.include?(user.item_id)
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user.item.flags.each do |flag|
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return [$~[1].to_i, 10].min if flag[/^Fling_(\d+)$/i]
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end
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return 10
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end
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