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https://github.com/infinitefusion/infinitefusion-e18.git
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Various bug fixes
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@@ -861,8 +861,6 @@ def pbItemEditor
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GameData::Item::SCHEMA["FieldUse"][2].each { |key, value| field_use_array[value] = key if !field_use_array[value] }
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battle_use_array = [_INTL("Can't use in battle")]
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GameData::Item::SCHEMA["BattleUse"][2].each { |key, value| battle_use_array[value] = key if !battle_use_array[value] }
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type_array = [_INTL("No special type")]
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GameData::Item::SCHEMA["Type"][2].each { |key, value| type_array[value] = key }
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item_properties = [
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[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this item (used as a symbol like :XXX).")],
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[_INTL("Name"), ItemNameProperty, _INTL("Name of this item as displayed by the game.")],
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@@ -874,7 +872,7 @@ def pbItemEditor
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[_INTL("FieldUse"), EnumProperty.new(field_use_array), _INTL("How this item can be used outside of battle.")],
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[_INTL("BattleUse"), EnumProperty.new(battle_use_array), _INTL("How this item can be used within a battle.")],
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[_INTL("Consumable"), BooleanProperty, _INTL("Whether this item is consumed after use.")],
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[_INTL("Flags"), StringListProperty, _INTL("Words/phrases that group certain kinds of items.")],
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[_INTL("Flags"), StringListProperty, _INTL("Words/phrases that can be used to group certain kinds of items.")],
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[_INTL("Move"), MoveProperty, _INTL("Move taught by this HM, TM or TR.")]
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]
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pbListScreenBlock(_INTL("Items"), ItemLister.new(0, true)) { |button, item|
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