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release 6.2
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@@ -106,6 +106,7 @@ module Game
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if ngp_storage != nil
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$PokemonStorage = ngp_clean_pc_data(ngp_storage, ngp_trainer.party)
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end
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onStartingNewGame()
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end
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# Loads the game from the given save data and starts the map scene.
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@@ -119,6 +120,7 @@ module Game
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$game_map.update
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$PokemonMap.updateMap
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$scene = Scene_Map.new
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onLoadExistingGame()
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end
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# Loads and validates the map. Called when loading a saved game.
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@@ -238,6 +238,10 @@ class Scene_Map
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end
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end
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def reset_player_sprite
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@spritesetGlobal.playersprite.updateBitmap
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end
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def reset_map(fadeout = false)
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$MapFactory.setup($game_map.map_id)
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$game_player.moveto($game_player.x, $game_player.y)
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