release 6.2

This commit is contained in:
infinitefusion
2024-06-28 12:01:39 -04:00
parent 0b9e83f554
commit 3a488c9ba6
7249 changed files with 713866 additions and 136365 deletions

View File

@@ -19,10 +19,18 @@ class Game_Map
attr_accessor :fog_opacity # fog opacity level
attr_accessor :fog_blend_type # fog blending method
attr_accessor :fog_zoom # fog zoom rate
attr_accessor :fog_sx # fog sx
attr_accessor :fog_sy # fog sy
attr_accessor :fog_ox # fog x-coordinate starting point
attr_accessor :fog_oy # fog y-coordinate starting point
attr_accessor :fog2_ox # fog x-coordinate starting point
attr_accessor :fog2_oy # fog y-coordinate starting point
attr_accessor :fog2_sx # fog sx
attr_accessor :fog2_sy # fog sy
attr_accessor :fog2_opacity # fog sy
attr_reader :fog_tone # fog color tone
attr_accessor :battleback_name # battleback file name
attr_reader :display_x # display x-coordinate * 128
@@ -49,6 +57,13 @@ class Game_Map
updateTileset
@fog_ox = 0
@fog_oy = 0
@fog2_ox = 0
@fog2_oy = 0
@fog2_sx = 0
@fog2_sy = 0
@fog2_opacity = 0
@fog_tone = Tone.new(0, 0, 0, 0)
@fog_tone_target = Tone.new(0, 0, 0, 0)
@fog_tone_duration = 0
@@ -133,6 +148,21 @@ class Game_Map
end
end
def setFog2(filename,sx=0,sy=0,opacity=32)
@fog2_sx=sx
@fog2_sy=-sy
@fog2_opacity = opacity
$scene.spriteset.setFog2(filename)
end
def eraseFog2()
@fog2_sx=0
@fog2_sy=-0
@fog2_opacity = 0
$scene.spriteset.disposeFog2()
end
#-----------------------------------------------------------------------------
# * Plays background music
# Plays music called "[normal BGM]_n" if it's night time and it exists
@@ -459,6 +489,10 @@ class Game_Map
# Update fog
@fog_ox -= @fog_sx / 8.0
@fog_oy -= @fog_sy / 8.0
@fog2_ox -= @fog2_sx / 8.0 if @fog2_ox
@fog2_oy -= @fog2_sy / 8.0 if @fog2_oy
if @fog_tone_duration >= 1
d = @fog_tone_duration
target = @fog_tone_target

View File

@@ -371,7 +371,7 @@ class Game_Character
end
def force_move_route(move_route)
echoln screen_z() if self == $game_player
#echoln screen_z() if self == $game_player
if @original_move_route == nil
@original_move_route = @move_route
@original_move_route_index = @move_route_index

View File

@@ -9,6 +9,7 @@ class Game_Player < Game_Character
attr_accessor :bump_se
attr_accessor :charsetData
attr_accessor :encounter_count
attr_accessor :outfit_changed
attr_accessor :x
attr_accessor :y
@@ -390,9 +391,9 @@ def pbGetPlayerCharset(meta,charset,trainer=nil,force=false)
$game_player.charsetData = [$Trainer.character_ID,charset,outfit] if $game_player
ret = meta[charset]
ret = meta[1] if nil_or_empty?(ret)
if pbResolveBitmap("Graphics/Characters/"+ret+"_"+outfit.to_s)
ret = ret+"_"+outfit.to_s
end
# if pbResolveBitmap("Graphics/Characters/player/"+ret+"_"+outfit.to_s)
# ret = ret+"_"+outfit.to_s
# end
return ret
end

View File

@@ -40,12 +40,35 @@ class Game_Player < Game_Character
meta = GameData::Metadata.get_player($Trainer.character_ID)
if meta && !$PokemonGlobal.bicycle && !$PokemonGlobal.diving && !$PokemonGlobal.surfing
charset = 1 # Display normal character sprite
if pbCanRun? && (moving? || @wasmoving) && Input.dir4!=0 && meta[4] && meta[4]!=""
player_is_moving = moving?
if pbCanRun? && (player_is_moving || @wasmoving) && Input.dir4!=0 && meta[4] && meta[4]!=""
charset = 4 # Display running character sprite
end
newCharName = pbGetPlayerCharset(meta,charset)
if newCharName
# echoln caller
# echoln newCharName
# echoln "moving: " + moving?.to_s
# echoln "was moving: " + @wasmoving.to_s
#
# echoln "can run: " + pbCanRun?.to_s
# echoln "Input.dir4 " + Input.dir4.to_s
#
#
# echoln (moving? || @wasmoving)
# echoln charset
# echoln ""
end
@character_name = newCharName if newCharName
@wasmoving = moving?
@wasmoving = player_is_moving
end
end
return @character_name