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release 6.2
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@@ -869,17 +869,23 @@ class PokemonFusionScene
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overlay.dispose
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#first check if hidden ability
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# getAbilityList format: [[:ABILITY, index],...]
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hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[-1][0]
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hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[-1][0]
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# hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[-1][0]
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# hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[-1][0]
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# ability1 = @pokemon1.ability_index
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# ability2 = @pokemon2.ability_index
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#change species
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ability1 = @pokemon1.ability
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ability2 = @pokemon2.ability
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@pokemon1.species = newSpecies
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if @pokemon2.egg? || @pokemon1.egg?
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@pokemon1.steps_to_hatch = @pokemon1.species_data.hatch_steps
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end
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#@pokemon1.ability = pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
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#
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pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
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pbChooseAbility(ability1,ability2)
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setFusionMoves(@pokemon1, @pokemon2, firstOptionSelected) if !noMoves
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