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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
release 6.2
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@@ -0,0 +1,160 @@
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class HairStyleSelectionMenuView
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attr_accessor :name_sprite
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attr_accessor :viewport
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attr_accessor :sprites
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attr_accessor :textValues
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OPTIONS_START_Y = 66
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CURSOR_Y_MARGIN = 50
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CURSOR_X_MARGIN = 76
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CHECKMARK_Y_MARGIN = 20
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CHECKMARK_WIDTH = 50
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OPTIONS_LABEL_X = 50
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OPTIONS_LABEL_WIDTH = 100
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OPTIONS_VALUE_X = 194
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SELECTOR_X = 120
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SELECTOR_STAGGER_OFFSET=26
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ARROW_LEFT_X_POSITION = 75
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ARROW_RIGHT_X_POSITION = 275
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ARROWS_Y_OFFSET = 10#20
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CONFIRM_X = 296
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CONFIRM_Y= 322
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STAGGER_OFFSET_1 = 26
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STAGGER_OFFSET_2 = 50
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def initialize
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@presenter = HairstyleSelectionMenuPresenter.new(self)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@sprites = {}
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@textValues={}
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@max_index=5
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end
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def init_graphics()
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@sprites["bg"] = IconSprite.new(@viewport)
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#@sprites["bg"].setBitmap("Graphics/Pictures/trainer_application_form")
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@sprites["bg"].setBitmap("")
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@sprites["select"] = IconSprite.new(@viewport)
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@sprites["select"].setBitmap("Graphics/Pictures/cc_selection_box")
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@sprites["select"].x = get_cursor_x_position(0)#OPTIONS_LABEL_X + OPTIONS_LABEL_WIDTH + CURSOR_X_MARGIN
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@sprites["select"].y = OPTIONS_START_Y
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@sprites["select"].visible = true
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@sprites["leftarrow"] = AnimatedSprite.new("Graphics/Pictures/leftarrow", 8, 40, 28, 2, @viewport)
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@sprites["leftarrow"].x = ARROW_LEFT_X_POSITION
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@sprites["leftarrow"].y = 0
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@sprites["leftarrow"].visible = false
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@sprites["leftarrow"].play
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@sprites["rightarrow"] = AnimatedSprite.new("Graphics/Pictures/rightarrow", 8, 40, 28, 2, @viewport)
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@sprites["rightarrow"].x = ARROW_RIGHT_X_POSITION
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@sprites["rightarrow"].y = 0
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@sprites["rightarrow"].visible = false
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@sprites["rightarrow"].play
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end
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def setMaxIndex(maxIndex)
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@max_index=maxIndex
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end
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def init_labels()
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Kernel.pbDisplayText("Confirm", (CONFIRM_X+CURSOR_X_MARGIN), CONFIRM_Y)
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end
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def start
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init_graphics()
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init_labels()
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@presenter.main()
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end
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def get_cursor_y_position(index)
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return CONFIRM_Y if index == @max_index
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return index * CURSOR_Y_MARGIN + OPTIONS_START_Y
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end
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def get_cursor_x_position(index)
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return CONFIRM_X if index == @max_index
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return SELECTOR_X + getTextBoxStaggerOffset(index)
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end
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def get_value_x_position(index)
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return (OPTIONS_VALUE_X + getTextBoxStaggerOffset(index))
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end
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def getTextBoxStaggerOffset(index)
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case index
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when 1
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return STAGGER_OFFSET_1
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when 2
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return STAGGER_OFFSET_2
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when 3
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return STAGGER_OFFSET_1
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end
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return 0
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end
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def showSideArrows(y_index)
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y_position = get_cursor_y_position(y_index)
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@sprites["rightarrow"].y=y_position+ARROWS_Y_OFFSET
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@sprites["leftarrow"].y=y_position+ARROWS_Y_OFFSET
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@sprites["leftarrow"].x=getTextBoxStaggerOffset(y_index)+ARROW_LEFT_X_POSITION
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@sprites["rightarrow"].x= getTextBoxStaggerOffset(y_index)+ARROW_RIGHT_X_POSITION
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@sprites["rightarrow"].visible=true
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@sprites["leftarrow"].visible=true
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end
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def hideSideArrows()
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@sprites["rightarrow"].visible=false
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@sprites["leftarrow"].visible=false
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end
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def displayText(spriteId,text,y_index)
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@textValues[spriteId].dispose if @textValues[spriteId]
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yposition = get_cursor_y_position(y_index)
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xposition = get_value_x_position(y_index)
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baseColor= baseColor ? baseColor : Color.new(72,72,72)
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shadowColor= shadowColor ? shadowColor : Color.new(160,160,160)
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@textValues[spriteId] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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text1=_INTL(text)
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textPosition=[
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[text1,xposition,yposition,2,baseColor,shadowColor],
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]
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pbSetSystemFont(@textValues[spriteId].bitmap)
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pbDrawTextPositions(@textValues[spriteId].bitmap,textPosition)
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end
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def updateGraphics()
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Graphics.update
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Input.update
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if @sprites
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@sprites["rightarrow"].update
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@sprites["leftarrow"].update
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end
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end
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end
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@@ -0,0 +1,187 @@
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class HairstyleSelectionMenuPresenter
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attr_accessor :options
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attr_reader :current_index
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OPTION_STYLE = 'Hairstyle'
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OPTION_BASE_COLOR = "Base color"
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OPTION_DYE = "Dye"
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HAIR_COLOR_NAMES = ["Blonde", "Light Brown", "Dark Brown", "Black"]
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HAIR_COLOR_IDS = [1, 2, 3, 4]
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#ids for displayed text sprites
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STYLE_TEXT_ID = "style"
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BASECOLOR_TEXT_ID = "baseCplor"
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DYE_TEXT_ID = "dye"
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def initialize(view)
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@view = view
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@hairstyle_full_id = $Trainer.hair
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hairstyle_split = getSplitHairFilenameAndVersionFromID(@hairstyle_full_id)
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@hairstyle = hairstyle_split[0] if hairstyle_split[0]
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@hair_version = hairstyle_split[1] if hairstyle_split[1]
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@hairColor = $Trainer.hair_color
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@available_styles= $Trainer.unlocked_hairstyles
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@selected_hairstyle_index = 0
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echoln @available_styles
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@options = [OPTION_STYLE, OPTION_BASE_COLOR, OPTION_DYE]
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@trainerPreview = TrainerClothesPreview.new(300, 80, false)
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@trainerPreview.show()
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@closed = false
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@current_index = 0
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@view.setMaxIndex(@options.length - 1)
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end
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def main()
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pbSEPlay("GUI naming tab swap start", 80, 100)
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@current_index = 0
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loop do
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@view.updateGraphics()
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if Input.trigger?(Input::DOWN)
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@current_index = move_menu_vertical(1)
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elsif Input.trigger?(Input::UP)
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@current_index = move_menu_vertical(-1)
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elsif Input.trigger?(Input::RIGHT)
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move_menu_horizontal(@current_index, 1)
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elsif Input.trigger?(Input::LEFT)
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move_menu_horizontal(@current_index, -1)
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elsif Input.trigger?(Input::ACTION) || Input.trigger?(Input::USE)
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action_button_pressed(@current_index)
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end
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break if @closed
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end
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end
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def updateTrainerPreview
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@trainerPreview.resetOutfits
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@trainerPreview.updatePreview
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end
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def action_button_pressed(current_index)
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pbSEPlay("GUI save choice", 80, 100)
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@current_index = @options.length - 1
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update_cursor(@current_index)
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end
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def getDefaultName()
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return DEFAULT_NAMES[@gender]
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end
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def applyAllSelectedValues
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$Trainer.hair = getFullHairId(@hairstyle,@hair_version)
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$Trainer.hair_color = @hairColor
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end
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def getOptionIndex(option_name)
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i = 0
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for option in @options
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return i if option == option_name
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i += 1
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end
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return -1
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end
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#VERTICAL NAVIGATION
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def move_menu_vertical(offset)
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pbSEPlay("GUI sel decision", 80, 100)
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@current_index += offset
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@current_index = 0 if @current_index > @options.length - 1
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@current_index = @options.length - 1 if @current_index <= -1
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update_cursor(@current_index)
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return @current_index
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end
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def update_cursor(index)
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@view.sprites["select"].y = @view.get_cursor_y_position(index)
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@view.sprites["select"].x = @view.get_cursor_x_position(index)
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set_custom_cursor(index)
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end
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def close_menu
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@trainerPreview.erase()
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Kernel.pbClearNumber()
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Kernel.pbClearText()
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pbDisposeSpriteHash(@view.sprites)
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pbDisposeSpriteHash(@view.textValues)
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@closed = true
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end
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def set_custom_cursor(index)
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# selected_option = @options[index]
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# case selected_option
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# when OPTION_GENDER
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# @view.showSideArrows(index)
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# when OPTION_AGE
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# @view.showSideArrows(index)
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# when OPTION_HAIR
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# @view.showSideArrows(index)
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# when OPTION_SKIN
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# @view.showSideArrows(index)
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# else
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# @view.hideSideArrows
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# end
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end
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#HORIZONTAL NAVIGATION
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def move_menu_horizontal(current_index, incr)
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pbSEPlay("GUI sel cursor", 80, 100)
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selected_option = @options[current_index]
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case selected_option
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when OPTION_STYLE then
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setHairstyle(@selected_hairstyle_index,incr)
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end
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# case selected_option
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# when OPTION_GENDER then
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# setGender(current_index, incr)
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# when OPTION_HAIR then
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# setHairColor(current_index, incr)
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# when OPTION_SKIN then
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# setSkinColor(current_index, incr)
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# when OPTION_AGE then
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# setAge(current_index, incr)
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# end
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updateTrainerPreview()
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end
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def setHairstyle(current_index, incr)
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@selected_hairstyle_index += incr
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@selected_hairstyle_index = 0 if @selected_hairstyle_index > @available_styles.length
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@selected_hairstyle_index = @available_styles.length-1 if @selected_hairstyle_index < 0
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@hairstyle = @available_styles[@selected_hairstyle_index]
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applyHair()
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echoln @hairstyle
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echoln "hairstyle: #{@hairstyle}, full list: #{@available_styles}, index: #{current_index}"
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@view.displayText(STYLE_TEXT_ID, @hairstyle, @selected_hairstyle_index)
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end
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def setBaseColor(current_index, incr)
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max_id = HAIR_COLOR_IDS.length - 1
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@hairColor += incr
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@hairColor = 0 if @hairColor > max_id
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@hairColor = max_id if @hairColor <= -1
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applyHair()
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@view.displayText(BASECOLOR_TEXT_ID, HAIR_COLOR_NAMES[@hairColor], current_index)
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end
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def applyHair()
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hairstyle = @hairstyle
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hair_version =@hair_version
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hairId = getFullHairId(hairstyle,hair_version)
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$Trainer.hair = hairId
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end
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end
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