release 6.2

This commit is contained in:
infinitefusion
2024-06-28 12:01:39 -04:00
parent 0b9e83f554
commit 3a488c9ba6
7249 changed files with 713866 additions and 136365 deletions

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#Naked sprites
BASE_FOLDER = "base"
BASE_OVERWORLD_FOLDER = "overworld"
BASE_TRAINER_FOLDER = "trainer"
def getBaseOverworldSpriteFilename(action = "walk", skinTone = "default")
base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_OVERWORLD_FOLDER
dynamic_path = _INTL("/{1}/{2}_{1}", skinTone, action)
full_path = base_path + dynamic_path
return full_path if pbResolveBitmap(full_path)
return getBaseOverworldSpriteFilename(action) if skinTone != "default" #try again with default skintone
return nil
end
def getBaseTrainerSpriteFilename(skinTone = "default")
base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_TRAINER_FOLDER
dynamic_path = _INTL("/{1}_{2}", BASE_TRAINER_FOLDER, skinTone)
full_path = base_path + dynamic_path
return full_path if pbResolveBitmap(full_path)
return getBaseTrainerSpriteFilename() #default skintone
end
### OUTFIT #
def get_clothes_sets_list_path()
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER
end
def getOverworldOutfitFilename(outfit_id, action="walk")
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER
dynamic_path = _INTL("/{1}/", outfit_id)
filename = _INTL(Settings::PLAYER_CLOTHES_FOLDER + "_{1}_{2}", action, outfit_id)
full_path = base_path + dynamic_path + filename
#echoln full_path
return full_path
end
def getTrainerSpriteOutfitFilename(outfit_id)
return getOverworldOutfitFilename(outfit_id, BASE_TRAINER_FOLDER)
end
#### HAIR
def get_hair_sets_list_path()
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
end
# Input: red_a
# Output: ["1","red"]
def getSplitHairFilenameAndVersionFromID(hairstyle_id)
return "" if !hairstyle_id
hairstyle_id= hairstyle_id.to_s
return hairstyle_id.split("_")
end
def getFullHairId(hairstyle,version)
return _INTL("{1}_{2}",version,hairstyle)
end
def getOverworldHairFilename(hairstyle_id)
# matches = hairstyle_id.to_s.match(/\A(\d+)([A-Za-z])?\z/)
# return "" if !matches
# hair_id = matches[1]
# version = matches.length > 1 ? matches[2] : "a"
hairstyle_split = getSplitHairFilenameAndVersionFromID(hairstyle_id)
name= hairstyle_split[-1]
version= hairstyle_split[-2]
# match_data = hairstyle_id.match(/(\d+)_/)
# version = match_data[0].to_i if match_data
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
dynamic_path = _INTL("/{1}/", name)
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_{1}_{2}",version, name)
#filename += version if version
full_path = base_path + dynamic_path + filename
return full_path
end
def getTrainerSpriteHairFilename(hairstyle_id)
# matches = hairstyle_id.to_s.match(/\A(\d+)([A-Za-z])?\z/)
# return "" if !matches
# hair_id = matches[1]
# version = matches.length > 1 ? matches[2] : "a"
return "" if !hairstyle_id
hairstyle_id= hairstyle_id.to_s
hairstyle_split= hairstyle_id.split("_")
name= hairstyle_split[-1]
version= hairstyle_split[-2]
# match_data = hairstyle_id.match(/(\d+)_/)
# version = match_data[0].to_i if match_data
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
dynamic_path = _INTL("/{1}/", name)
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_trainer_{1}_{2}",version, name)
#filename += version if version
full_path = base_path + dynamic_path + filename
return full_path
end
#### HATS
#
def get_hats_sets_list_path()
return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
end
def getOverworldHatFilename(hat_id)
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
dynamic_path = _INTL("/{1}/", hat_id)
filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_{1}", hat_id)
full_path = base_path + dynamic_path + filename
return full_path
end
def getTrainerSpriteHatFilename(hat_id)
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER
dynamic_path = _INTL("/{1}/", hat_id)
filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_trainer_{1}", hat_id)
full_path = base_path + dynamic_path + filename
return full_path
end
def getTrainerSpriteBallFilename(pokeball)
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_BALL_FOLDER
return base_path + "/" + pokeball.to_s
end

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def obtainNewHat(outfit_id)
echoln "obtained new hat: " + outfit_id
outfit = get_hat_by_id(outfit_id)
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
obtainOutfitMessage(outfit)
if pbConfirmMessage("Would you like to put it on right now?")
putOnHat(outfit_id)
return true
end
return false
end
def obtainNewClothes(outfit_id)
echoln "obtained new clothes: " + outfit_id
outfit = get_clothes_by_id(outfit_id)
$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
obtainOutfitMessage(outfit)
if pbConfirmMessage("Would you like to put it on right now?")
putOnClothes(outfit_id)
return true
end
return false
end
def obtainNewHairstyle(full_outfit_id)
split_outfit_id =getSplitHairFilenameAndVersionFromID(full_outfit_id)
hairstyle_id =split_outfit_id[1]
hairstyle_version= split_outfit_id[0]
outfit = get_hair_by_id(hairstyle_id)
$Trainer.unlocked_clothes << hairstyle_id if !$Trainer.unlocked_hairstyles.include?(hairstyle_id)
musical_effect = "Key item get"
pbMessage(_INTL("\\me[{1}]Your hairstyle was changed to \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
# pbMessage(_INTL("\\me[{1}]You obtained the \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
# if pbConfirmMessage("Would you like to use this hairstyle right now?")
# putOnHair(hairstyle_id,hairstyle_version)
# return true
# end
return false
end
def putOnClothes(outfit_id)
outfit = get_clothes_by_id(outfit_id)
$Trainer.clothes = outfit_id
putOnOutfitMessage(outfit)
end
def putOnHat(outfit_id)
outfit = get_hat_by_id(outfit_id)
$Trainer.hat = outfit_id
putOnOutfitMessage(outfit)
end
def putOnHairFullId(full_outfit_id)
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
outfit = get_hair_by_id(outfit_id)
$Trainer.hair = getFullHairId(full_outfit_id)
putOnOutfitMessage(outfit)
end
def putOnHair(outfit_id, version)
#outfit = get_hair_by_id(outfit_id)
$Trainer.hair = getFullHairId(outfit_id,version)
#putOnOutfitMessage(outfit)
end
#todo: add a little preview window?
def obtainOutfitMessage(outfit)
musical_effect = "Key item get"
pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]", musical_effect, outfit.name))
end
def putOnOutfitMessage(outfit)
playOutfitChangeAnimation()
pbMessage(_INTL("You put on the \\c[1]{1}\\c[0]!\\wtnp[30]", outfit.name))
end
def refreshPlayerOutfit()
return if !$scene.spritesetGlobal
$scene.spritesetGlobal.playersprite.refreshOutfit()
end
def findLastHairVersion(hairId)
possible_versions = (1..9).to_a
last_version = 0
possible_versions.each { |version|
hair_id = getFullHairId(hairId, version)
if pbResolveBitmap(getOverworldHairFilename(hair_id))
last_version = version
else
return last_version
end
}
return last_version
end