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release 6.2
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96
Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb
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96
Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb
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def obtainNewHat(outfit_id)
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echoln "obtained new hat: " + outfit_id
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outfit = get_hat_by_id(outfit_id)
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$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
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obtainOutfitMessage(outfit)
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if pbConfirmMessage("Would you like to put it on right now?")
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putOnHat(outfit_id)
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return true
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end
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return false
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end
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def obtainNewClothes(outfit_id)
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echoln "obtained new clothes: " + outfit_id
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outfit = get_clothes_by_id(outfit_id)
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$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
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obtainOutfitMessage(outfit)
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if pbConfirmMessage("Would you like to put it on right now?")
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putOnClothes(outfit_id)
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return true
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end
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return false
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end
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def obtainNewHairstyle(full_outfit_id)
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split_outfit_id =getSplitHairFilenameAndVersionFromID(full_outfit_id)
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hairstyle_id =split_outfit_id[1]
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hairstyle_version= split_outfit_id[0]
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outfit = get_hair_by_id(hairstyle_id)
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$Trainer.unlocked_clothes << hairstyle_id if !$Trainer.unlocked_hairstyles.include?(hairstyle_id)
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musical_effect = "Key item get"
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pbMessage(_INTL("\\me[{1}]Your hairstyle was changed to \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
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# pbMessage(_INTL("\\me[{1}]You obtained the \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
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# if pbConfirmMessage("Would you like to use this hairstyle right now?")
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# putOnHair(hairstyle_id,hairstyle_version)
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# return true
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# end
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return false
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end
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def putOnClothes(outfit_id)
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outfit = get_clothes_by_id(outfit_id)
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$Trainer.clothes = outfit_id
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putOnOutfitMessage(outfit)
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end
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def putOnHat(outfit_id)
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outfit = get_hat_by_id(outfit_id)
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$Trainer.hat = outfit_id
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putOnOutfitMessage(outfit)
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end
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def putOnHairFullId(full_outfit_id)
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outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
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outfit = get_hair_by_id(outfit_id)
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$Trainer.hair = getFullHairId(full_outfit_id)
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putOnOutfitMessage(outfit)
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end
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def putOnHair(outfit_id, version)
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#outfit = get_hair_by_id(outfit_id)
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$Trainer.hair = getFullHairId(outfit_id,version)
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#putOnOutfitMessage(outfit)
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end
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#todo: add a little preview window?
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def obtainOutfitMessage(outfit)
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musical_effect = "Key item get"
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pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]", musical_effect, outfit.name))
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end
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def putOnOutfitMessage(outfit)
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playOutfitChangeAnimation()
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pbMessage(_INTL("You put on the \\c[1]{1}\\c[0]!\\wtnp[30]", outfit.name))
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end
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def refreshPlayerOutfit()
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return if !$scene.spritesetGlobal
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$scene.spritesetGlobal.playersprite.refreshOutfit()
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end
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def findLastHairVersion(hairId)
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possible_versions = (1..9).to_a
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last_version = 0
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possible_versions.each { |version|
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hair_id = getFullHairId(hairId, version)
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if pbResolveBitmap(getOverworldHairFilename(hair_id))
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last_version = version
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else
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return last_version
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end
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}
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return last_version
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end
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