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https://github.com/infinitefusion/infinitefusion-e18.git
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release 6.2
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256
Data/Scripts/051_AddOns/SpriteCreditsUtils.rb
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256
Data/Scripts/051_AddOns/SpriteCreditsUtils.rb
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def map_sprites_by_artist
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creditsMap = Hash.new
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File.foreach(Settings::CREDITS_FILE_PATH) do |line|
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row = line.split(',')
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spritename = row[0]
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if row[1]
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artist = row[1].chomp
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sprites = creditsMap.key?(artist) ? creditsMap[artist] : []
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sprites << spritename
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creditsMap[artist] = sprites
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end
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end
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return creditsMap
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end
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def get_top_artists(nb_names = 100)
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filename = Settings::CREDITS_FILE_PATH
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name_counts = Hash.new(0)
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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name_counts[name] += 1
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end
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name_counts.sort_by { |name, count| -count }.to_h
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.first(nb_names)
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.to_h
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end
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def analyzeSpritesList(spritesList, mostPopularCallbackVariable = 1)
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pokemon_map = Hash.new
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for spritename in spritesList
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splitName = spritename.split(".")
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headNum = splitName[0].to_i
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bodyNum = splitName[1].to_i
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if pokemon_map.key?(headNum)
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pokemon_map[headNum] += 1
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else
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pokemon_map[headNum] = 1
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end
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if pokemon_map.key?(bodyNum)
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pokemon_map[bodyNum] += 1
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else
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pokemon_map[bodyNum] = 1
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end
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end
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most_popular = pokemon_map.max_by { |key, value| value }
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most_popular_poke = most_popular[0]
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most_popular_nb = most_popular[1]
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pbSet(mostPopularCallbackVariable, most_popular_nb)
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species = getSpecies(most_popular_poke)
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return species
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end
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def getPokemonSpeciesFromSprite(spritename)
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return nil if !spritename
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splitName = spritename.split(".")
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headNum = splitName[0].to_i
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bodyNum = splitName[1].to_i
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#call this to make sure that the sprite is downloaded
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get_fusion_sprite_path(headNum, bodyNum)
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species = getFusionSpecies(bodyNum, headNum)
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return species
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end
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def doesCurrentExhibitionFeaturePokemon(displayedSprites, pokemon)
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for sprite in displayedSprites
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parts = sprite.split(".")
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headNum = parts[0].to_i
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bodyNum = parts[1].to_i
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return true if headNum == pokemon.id_number || bodyNum == pokemon.id_number
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end
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return false
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end
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def select_spriter(minNbSprites = 10, save_in_var = 1)
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spriters_list = list_all_spriters_with_min_nb_of_sprites(minNbSprites)
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commands = []
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spriters_list.each do |name, i|
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if name
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commands.push([i, name, name])
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end
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end
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chosen = pbChooseList(commands, 0, nil, 1)
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return nil if !chosen
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return chosen
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end
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def list_all_spriters_with_min_nb_of_sprites(minNbSprites)
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return list_all_spriters() if !minNbSprites
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filename = Settings::CREDITS_FILE_PATH
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spriters_hash = Hash.new(0)
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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if name
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spriters_hash[name] += 1
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end
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end
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spriters_list = []
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for spriter_name in spriters_hash.keys
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if spriters_hash[spriter_name] >= minNbSprites
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spriters_list << spriter_name
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end
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end
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return spriters_list
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end
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def list_all_spriters()
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filename = Settings::CREDITS_FILE_PATH
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names_list = []
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File.readlines(filename).each do |line|
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name = line.strip.split(',')[1]
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if !names_list.include?(name)
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names_list << name
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end
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end
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return names_list
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end
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def generateCurrentGalleryBattle(level = nil, number_of_pokemon = 3)
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spriter_name = pbGet(259)
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#set highest level in party if nil
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if !level
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level = $Trainer.highest_level_pokemon_in_party
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end
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possible_battlers = []
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for i in 0..5
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sprite = pbGet(VAR_GALLERY_FEATURED_SPRITES)[i]
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species = getPokemonSpeciesFromSprite(sprite)
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possible_battlers << species if species
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end
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selected_battlers_idx = possible_battlers.sample(number_of_pokemon)
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party = []
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selected_battlers_idx.each { |species|00
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party << Pokemon.new(species, level)
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}
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customTrainerBattle(spriter_name,
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:PAINTER,
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party,
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level,
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pick_spriter_losing_dialog(spriter_name),
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pick_trainer_sprite(spriter_name)
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)
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end
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def generateArtGallery(nbSpritesDisplayed = 6, saveArtistNameInVariable = 1, saveSpritesInVariable = 2, saveAllArtistSpritesInVariable = 3, artistName = nil)
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artistName = nil if artistName == 0
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creditsMap = map_sprites_by_artist
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featuredArtist = artistName ? artistName : getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
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if featuredArtist
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if !creditsMap[featuredArtist] #try again if issue
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artistName = getRandomSpriteArtist(creditsMap, nbSpritesDisplayed)
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return generateArtGallery(nbSpritesDisplayed,saveSpritesInVariable,saveSpritesInVariable,saveSpritesInVariable,artistName)
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end
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featuredSprites = creditsMap[featuredArtist].shuffle.take(nbSpritesDisplayed)
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pbSet(saveArtistNameInVariable, File.basename(featuredArtist, '#*'))
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pbSet(saveSpritesInVariable, featuredSprites)
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pbSet(saveAllArtistSpritesInVariable, creditsMap[featuredArtist])
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return featuredSprites
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end
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return nil
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end
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def format_artist_name(full_name)
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return File.basename(full_name, '#*')
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end
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def getRandomSpriteArtist(creditsMap = nil, minimumNumberOfSprites = 10, giveUpAfterX = 50)
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creditsMap = map_sprites_by_artist if !creditsMap
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i = 0
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while i < giveUpAfterX
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artist = creditsMap.keys.sample
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return artist if creditsMap[artist].length >= minimumNumberOfSprites
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end
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return nil
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end
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def getSpriteCredits(spriteName)
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File.foreach(Settings::CREDITS_FILE_PATH) do |line|
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row = line.split(',')
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if row[0] == (spriteName)
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return row[1]
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end
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end
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return nil
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end
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def formatList(list, separator)
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formatted = ""
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i = 0
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for element in list
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formatted << element
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formatted << separator if i < list.length
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i += 1
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end
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end
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def format_names_for_game_credits()
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spriters_map = get_top_artists(100)
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formatted = ""
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i = 1
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for spriter in spriters_map.keys
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formatted << spriter
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if i % 2 == 0
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formatted << "\n"
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else
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formatted << "<s>"
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end
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i += 1
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end
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return formatted
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end
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def get_spritename_from_path(file_path,includeExtension=false)
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filename_with_extension = File.basename(file_path)
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filename_without_extension = File.basename(filename_with_extension, ".*")
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return filename_with_extension if includeExtension
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return filename_without_extension
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end
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def getSpriterCreditForDexNumber(species_sym)
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#download sprite to make sure it's in the substitutions map
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body_id = getBodyID(species_sym)
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head_id = getHeadID(species_sym,body_id)
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spritePath = get_fusion_sprite_path(head_id,body_id)
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spritename = get_spritename_from_path(spritePath)
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return getSpriteCredits(spritename)
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end
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#
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# def getSpriterCreditForPokemon(species_sym)
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# p species_sym
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# #download sprite to make sure it's in the substitutions map
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# head_id = get_head_id_from_symbol(species_sym)
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# body_id = get_body_id_from_symbol(species_sym)
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#
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# echoln head_id
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# echoln body_id
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# spritename = get_fusion_sprite_path(head_id,body_id)
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# p spritename
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# p getSpriteCredits(spritename)
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# return getSpriteCredits(spritename)
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# end
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