mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Refactored animation editor code into a single module
This commit is contained in:
@@ -127,6 +127,16 @@ module Enumerable
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end
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end
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#===============================================================================
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# Collision testing
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#===============================================================================
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class Rect < Object
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def contains?(cx, cy)
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return cx >= self.x && cx < self.x + self.width &&
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cy >= self.y && cy < self.y + self.height
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end
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end
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#===============================================================================
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# class File
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#===============================================================================
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@@ -53,7 +53,7 @@ module GameData
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extend ClassMethodsSymbols
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include InstanceMethods
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# @param other [Symbol, String, self]
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# @param area [Symbol, String, self]
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# @param version [Integer]
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# @return [self]
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def self.try_get(area, version = 0)
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,432 +1,436 @@
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#===============================================================================
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# Paths and interpolation
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#===============================================================================
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class ControlPointSprite < Sprite
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attr_accessor :dragging
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module BattleAnimationEditor
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module_function
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def initialize(red, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(6, 6)
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self.bitmap.fill_rect(0, 0, 6, 1, Color.black)
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self.bitmap.fill_rect(0, 0, 1, 6, Color.black)
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self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
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self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
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color = (red) ? Color.new(255, 0, 0) : Color.black
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self.bitmap.fill_rect(2, 2, 2, 2, color)
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self.x = -6
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self.y = -6
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self.visible = false
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@dragging = false
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end
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#===============================================================================
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# Paths and interpolation
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#===============================================================================
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class ControlPointSprite < Sprite
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attr_accessor :dragging
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def mouseover
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if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
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def initialize(red, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(6, 6)
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self.bitmap.fill_rect(0, 0, 6, 1, Color.black)
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self.bitmap.fill_rect(0, 0, 1, 6, Color.black)
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self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
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self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
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color = (red) ? Color.new(255, 0, 0) : Color.black
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self.bitmap.fill_rect(2, 2, 2, 2, color)
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self.x = -6
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self.y = -6
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self.visible = false
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@dragging = false
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return
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end
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mouse = Mouse.getMousePos(true)
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return if !mouse
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self.x = [[mouse[0], 0].max, 512].min
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self.y = [[mouse[1], 0].max, 384].min
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end
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def hittest?
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return true if !self.visible
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mouse = Mouse.getMousePos(true)
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return false if !mouse
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return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
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mouse[1] >= self.y && mouse[1] < self.y + 6
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end
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def inspect
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return "[#{self.x},#{self.y}]"
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end
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def dispose
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self.bitmap.dispose
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PointSprite < Sprite
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def initialize(x, y, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(2, 2)
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self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
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self.x = x
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self.y = y
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end
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def dispose
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self.bitmap.dispose
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PointPath
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include Enumerable
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def initialize
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@points = []
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@distances = []
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@totaldist = 0
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end
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def [](x)
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return @points[x].clone
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end
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def each
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@points.each { |o| yield o.clone }
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end
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def size
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return @points.size
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end
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def length
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return @points.length
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end
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def totalDistance
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return @totaldist
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end
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def inspect
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p = []
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@points.each do |point|
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p.push([point[0].to_i, point[1].to_i])
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end
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return p.inspect
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end
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def isEndPoint?(x, y)
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return false if @points.length == 0
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index = @points.length - 1
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return @points[index][0] == x &&
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@points[index][1] == y
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end
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def addPoint(x, y)
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@points.push([x, y])
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if @points.length > 1
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len = @points.length
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dx = @points[len - 2][0] - @points[len - 1][0]
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dy = @points[len - 2][1] - @points[len - 1][1]
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dist = Math.sqrt((dx * dx) + (dy * dy))
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@distances.push(dist)
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@totaldist += dist
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end
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end
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def clear
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@points.clear
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@distances.clear
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@totaldist = 0
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end
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def smoothPointPath(frames, roundValues = false)
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raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
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ret = PointPath.new
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return ret if @points.length == 0
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step = 1.0 / frames
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t = 0.0
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(frames + 2).times do
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point = pointOnPath(t)
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if roundValues
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ret.addPoint(point[0].round, point[1].round)
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else
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ret.addPoint(point[0], point[1])
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def mouseover
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if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
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@dragging = false
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return
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end
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t += step
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t = [1.0, t].min
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mouse = Mouse.getMousePos(true)
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return if !mouse
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self.x = [[mouse[0], 0].max, 512].min
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self.y = [[mouse[1], 0].max, 384].min
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end
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def hittest?
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return true if !self.visible
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mouse = Mouse.getMousePos(true)
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return false if !mouse
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return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
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mouse[1] >= self.y && mouse[1] < self.y + 6
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end
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def inspect
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return "[#{self.x},#{self.y}]"
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end
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def dispose
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self.bitmap.dispose
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super
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end
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return ret
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end
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def pointOnPath(t)
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if t < 0 || t > 1
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raise ArgumentError.new("t out of range for pointOnPath: #{t}")
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#===============================================================================
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#
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#===============================================================================
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class PointSprite < Sprite
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def initialize(x, y, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(2, 2)
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self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
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self.x = x
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self.y = y
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end
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return nil if @points.length == 0
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ret = @points[@points.length - 1].clone
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return ret if @points.length == 1
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curdist = 0
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distForT = @totaldist * t
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i = 0
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@distances.each do |dist|
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curdist += dist
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if dist > 0.0 && curdist >= distForT
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distT = 1.0 - ((curdist - distForT) / dist)
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dx = @points[i + 1][0] - @points[i][0]
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dy = @points[i + 1][1] - @points[i][1]
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ret = [@points[i][0] + (dx * distT),
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@points[i][1] + (dy * distT)]
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break
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def dispose
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self.bitmap.dispose
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PointPath
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include Enumerable
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def initialize
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@points = []
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@distances = []
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@totaldist = 0
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end
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def [](x)
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return @points[x].clone
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end
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def each
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@points.each { |o| yield o.clone }
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end
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def size
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return @points.size
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end
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def length
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return @points.length
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end
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def totalDistance
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return @totaldist
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end
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def inspect
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p = []
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@points.each do |point|
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p.push([point[0].to_i, point[1].to_i])
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end
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i += 1
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return p.inspect
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end
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return ret
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def catmullRom(p1, p2, p3, p4, t)
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# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
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t2 = t * t
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t3 = t2 * t
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return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
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(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
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(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
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end
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def isEndPoint?(x, y)
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return false if @points.length == 0
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index = @points.length - 1
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return @points[index][0] == x &&
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@points[index][1] == y
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end
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def getCatmullRomPoint(src, t)
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x = 0, y = 0
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t *= 3.0
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if t < 1.0
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x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
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y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
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elsif t < 2.0
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t -= 1.0
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x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
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y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
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else
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t -= 2.0
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x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
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y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
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end
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return [x, y]
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end
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def addPoint(x, y)
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@points.push([x, y])
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if @points.length > 1
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len = @points.length
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dx = @points[len - 2][0] - @points[len - 1][0]
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dy = @points[len - 2][1] - @points[len - 1][1]
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dist = Math.sqrt((dx * dx) + (dy * dy))
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@distances.push(dist)
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@totaldist += dist
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end
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end
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def getCurvePoint(src, t)
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return getCatmullRomPoint(src, t)
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end
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def clear
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@points.clear
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@distances.clear
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@totaldist = 0
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end
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def curveToPointPath(curve, numpoints)
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return nil if numpoints < 2
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path = PointPath.new
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step = 1.0 / (numpoints - 1)
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t = 0.0
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numpoints.times do
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point = getCurvePoint(curve, t)
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path.addPoint(point[0], point[1])
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t += step
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end
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return path
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end
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def pbDefinePath(canvas)
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sliderwin2 = ControlWindow.new(0, 0, 320, 320)
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sliderwin2.viewport = canvas.viewport
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sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
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sliderwin2.opacity = 200
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defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
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defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
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okbutton = sliderwin2.addButton(_INTL("OK"))
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cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
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points = []
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path = nil
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loop do
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Graphics.update
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Input.update
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sliderwin2.update
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if sliderwin2.changed?(0) # Number of frames
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if path
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path = path.smoothPointPath(sliderwin2.value(0), false)
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i = 0
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path.each do |point|
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if i < points.length
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points[i].x = point[0]
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points[i].y = point[1]
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else
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points.push(PointSprite.new(point[0], point[1], canvas.viewport))
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end
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i += 1
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def smoothPointPath(frames, roundValues = false)
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raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
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ret = PointPath.new
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return ret if @points.length == 0
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step = 1.0 / frames
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t = 0.0
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(frames + 2).times do
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point = pointOnPath(t)
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if roundValues
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ret.addPoint(point[0].round, point[1].round)
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else
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ret.addPoint(point[0], point[1])
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end
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(i...points.length).each do |j|
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points[j].dispose
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points[j] = nil
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end
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points.compact!
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t += step
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t = [1.0, t].min
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end
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elsif sliderwin2.changed?(defcurvebutton)
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points.each do |point|
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point.dispose
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return ret
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end
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def pointOnPath(t)
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if t < 0 || t > 1
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raise ArgumentError.new("t out of range for pointOnPath: #{t}")
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end
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points.clear
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30.times do
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point = PointSprite.new(0, 0, canvas.viewport)
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point.visible = false
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points.push(point)
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end
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curve = [
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ControlPointSprite.new(true, canvas.viewport),
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ControlPointSprite.new(false, canvas.viewport),
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ControlPointSprite.new(false, canvas.viewport),
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ControlPointSprite.new(true, canvas.viewport)
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]
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showline = false
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sliderwin2.visible = false
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# This window displays the mouse's current position
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window = Window_UnformattedTextPokemon.newWithSize(
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"", 0, 320 - 64, 128, 64, canvas.viewport
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)
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loop do
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Graphics.update
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Input.update
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if Input.trigger?(Input::BACK)
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return nil if @points.length == 0
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ret = @points[@points.length - 1].clone
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||||
return ret if @points.length == 1
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curdist = 0
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distForT = @totaldist * t
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i = 0
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@distances.each do |dist|
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curdist += dist
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if dist > 0.0 && curdist >= distForT
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distT = 1.0 - ((curdist - distForT) / dist)
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dx = @points[i + 1][0] - @points[i][0]
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dy = @points[i + 1][1] - @points[i][1]
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ret = [@points[i][0] + (dx * distT),
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@points[i][1] + (dy * distT)]
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break
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||||
end
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if Input.trigger?(Input::MOUSELEFT)
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i += 1
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||||
end
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return ret
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||||
end
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||||
end
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||||
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||||
#===============================================================================
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||||
#
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||||
#===============================================================================
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||||
def catmullRom(p1, p2, p3, p4, t)
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||||
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
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||||
t2 = t * t
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t3 = t2 * t
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return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
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||||
(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
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(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
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||||
end
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||||
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||||
def getCatmullRomPoint(src, t)
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||||
x = 0, y = 0
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||||
t *= 3.0
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||||
if t < 1.0
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||||
x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
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||||
y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
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||||
elsif t < 2.0
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||||
t -= 1.0
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||||
x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
|
||||
y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
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||||
else
|
||||
t -= 2.0
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||||
x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
|
||||
y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
|
||||
end
|
||||
return [x, y]
|
||||
end
|
||||
|
||||
def getCurvePoint(src, t)
|
||||
return getCatmullRomPoint(src, t)
|
||||
end
|
||||
|
||||
def curveToPointPath(curve, numpoints)
|
||||
return nil if numpoints < 2
|
||||
path = PointPath.new
|
||||
step = 1.0 / (numpoints - 1)
|
||||
t = 0.0
|
||||
numpoints.times do
|
||||
point = getCurvePoint(curve, t)
|
||||
path.addPoint(point[0], point[1])
|
||||
t += step
|
||||
end
|
||||
return path
|
||||
end
|
||||
|
||||
def pbDefinePath(canvas)
|
||||
sliderwin2 = ControlWindow.new(0, 0, 320, 320)
|
||||
sliderwin2.viewport = canvas.viewport
|
||||
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
|
||||
sliderwin2.opacity = 200
|
||||
defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
|
||||
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
|
||||
okbutton = sliderwin2.addButton(_INTL("OK"))
|
||||
cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
|
||||
points = []
|
||||
path = nil
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
sliderwin2.update
|
||||
if sliderwin2.changed?(0) # Number of frames
|
||||
if path
|
||||
path = path.smoothPointPath(sliderwin2.value(0), false)
|
||||
i = 0
|
||||
path.each do |point|
|
||||
if i < points.length
|
||||
points[i].x = point[0]
|
||||
points[i].y = point[1]
|
||||
else
|
||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
(i...points.length).each do |j|
|
||||
points[j].dispose
|
||||
points[j] = nil
|
||||
end
|
||||
points.compact!
|
||||
end
|
||||
elsif sliderwin2.changed?(defcurvebutton)
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
30.times do
|
||||
point = PointSprite.new(0, 0, canvas.viewport)
|
||||
point.visible = false
|
||||
points.push(point)
|
||||
end
|
||||
curve = [
|
||||
ControlPointSprite.new(true, canvas.viewport),
|
||||
ControlPointSprite.new(false, canvas.viewport),
|
||||
ControlPointSprite.new(false, canvas.viewport),
|
||||
ControlPointSprite.new(true, canvas.viewport)
|
||||
]
|
||||
showline = false
|
||||
sliderwin2.visible = false
|
||||
# This window displays the mouse's current position
|
||||
window = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 0, 320 - 64, 128, 64, canvas.viewport
|
||||
)
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
if Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
if Input.trigger?(Input::MOUSELEFT)
|
||||
4.times do |j|
|
||||
next if !curve[j].hittest?
|
||||
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible)
|
||||
next
|
||||
end
|
||||
curve[j].visible = true
|
||||
4.times do |k|
|
||||
curve[k].dragging = (k == j)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
4.times do |j|
|
||||
next if !curve[j].hittest?
|
||||
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible)
|
||||
next
|
||||
curve[j].mouseover
|
||||
end
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
window.text = newtext if window.text != newtext
|
||||
if curve[0].visible && curve[3].visible &&
|
||||
!curve[0].dragging && !curve[3].dragging
|
||||
points.each do |point|
|
||||
point.visible = true
|
||||
end
|
||||
curve[j].visible = true
|
||||
4.times do |k|
|
||||
curve[k].dragging = (k == j)
|
||||
if !showline
|
||||
curve[1].visible = true
|
||||
curve[2].visible = true
|
||||
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
|
||||
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
|
||||
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
|
||||
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
|
||||
end
|
||||
showline = true
|
||||
end
|
||||
if showline
|
||||
step = 1.0 / (points.length - 1)
|
||||
t = 0.0
|
||||
points.length.times do |j|
|
||||
point = getCurvePoint(curve, t)
|
||||
points[j].x = point[0]
|
||||
points[j].y = point[1]
|
||||
t += step
|
||||
end
|
||||
end
|
||||
end
|
||||
window.dispose
|
||||
# dispose temporary path
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
if showline
|
||||
path = curveToPointPath(curve, sliderwin2.value(0))
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
path.each do |point|
|
||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||
end
|
||||
end
|
||||
curve.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
sliderwin2.visible = true
|
||||
next
|
||||
elsif sliderwin2.changed?(defpathbutton)
|
||||
canceled = false
|
||||
pointpath = PointPath.new
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
window = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 0, 320 - 64, 128, 64, canvas.viewport
|
||||
)
|
||||
sliderwin2.visible = false
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
if Input.triggerex?(:ESCAPE)
|
||||
canceled = true
|
||||
break
|
||||
end
|
||||
if Input.trigger?(Input::MOUSELEFT)
|
||||
break
|
||||
end
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
end
|
||||
until canceled
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
|
||||
pointpath.addPoint(mousepos[0], mousepos[1])
|
||||
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
|
||||
end
|
||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
Graphics.update
|
||||
Input.update
|
||||
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
|
||||
break
|
||||
end
|
||||
end
|
||||
4.times do |j|
|
||||
curve[j].mouseover
|
||||
window.dispose
|
||||
# dispose temporary path
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
window.text = newtext if window.text != newtext
|
||||
if curve[0].visible && curve[3].visible &&
|
||||
!curve[0].dragging && !curve[3].dragging
|
||||
points.each do |point|
|
||||
point.visible = true
|
||||
end
|
||||
if !showline
|
||||
curve[1].visible = true
|
||||
curve[2].visible = true
|
||||
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
|
||||
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
|
||||
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
|
||||
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
|
||||
end
|
||||
showline = true
|
||||
end
|
||||
if showline
|
||||
step = 1.0 / (points.length - 1)
|
||||
t = 0.0
|
||||
points.length.times do |j|
|
||||
point = getCurvePoint(curve, t)
|
||||
points[j].x = point[0]
|
||||
points[j].y = point[1]
|
||||
t += step
|
||||
end
|
||||
end
|
||||
end
|
||||
window.dispose
|
||||
# dispose temporary path
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
if showline
|
||||
path = curveToPointPath(curve, sliderwin2.value(0))
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
points.clear
|
||||
# generate smooth path from temporary path
|
||||
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
|
||||
# redraw path from smooth path
|
||||
path.each do |point|
|
||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||
end
|
||||
end
|
||||
curve.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
sliderwin2.visible = true
|
||||
next
|
||||
elsif sliderwin2.changed?(defpathbutton)
|
||||
canceled = false
|
||||
pointpath = PointPath.new
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
window = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 0, 320 - 64, 128, 64, canvas.viewport
|
||||
)
|
||||
sliderwin2.visible = false
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
if Input.triggerex?(:ESCAPE)
|
||||
canceled = true
|
||||
break
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
sliderwin2.visible = true
|
||||
next
|
||||
elsif sliderwin2.changed?(okbutton) && path
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
neededsize = canvas.currentframe + sliderwin2.value(0)
|
||||
if neededsize > canvas.animation.length
|
||||
canvas.animation.resize(neededsize)
|
||||
end
|
||||
if Input.trigger?(Input::MOUSELEFT)
|
||||
break
|
||||
thiscel = canvas.currentCel
|
||||
celnumber = canvas.currentcel
|
||||
(canvas.currentframe...neededsize).each do |j|
|
||||
cel = canvas.animation[j][celnumber]
|
||||
if !canvas.animation[j][celnumber]
|
||||
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
|
||||
canvas.animation[j][celnumber] = cel
|
||||
end
|
||||
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
|
||||
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
|
||||
end
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
break
|
||||
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
until canceled
|
||||
mousepos = Mouse.getMousePos(true)
|
||||
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
|
||||
pointpath.addPoint(mousepos[0], mousepos[1])
|
||||
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
|
||||
end
|
||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||
Graphics.update
|
||||
Input.update
|
||||
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
|
||||
break
|
||||
end
|
||||
end
|
||||
window.dispose
|
||||
# dispose temporary path
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
# generate smooth path from temporary path
|
||||
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
|
||||
# redraw path from smooth path
|
||||
path.each do |point|
|
||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||
end
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
sliderwin2.visible = true
|
||||
next
|
||||
elsif sliderwin2.changed?(okbutton) && path
|
||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||
neededsize = canvas.currentframe + sliderwin2.value(0)
|
||||
if neededsize > canvas.animation.length
|
||||
canvas.animation.resize(neededsize)
|
||||
end
|
||||
thiscel = canvas.currentCel
|
||||
celnumber = canvas.currentcel
|
||||
(canvas.currentframe...neededsize).each do |j|
|
||||
cel = canvas.animation[j][celnumber]
|
||||
if !canvas.animation[j][celnumber]
|
||||
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
|
||||
canvas.animation[j][celnumber] = cel
|
||||
end
|
||||
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
|
||||
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
|
||||
end
|
||||
break
|
||||
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
# dispose all points
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
sliderwin2.dispose
|
||||
return
|
||||
end
|
||||
# dispose all points
|
||||
points.each do |point|
|
||||
point.dispose
|
||||
end
|
||||
points.clear
|
||||
sliderwin2.dispose
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1,143 +1,147 @@
|
||||
################################################################################
|
||||
# Importing and exporting
|
||||
################################################################################
|
||||
def pbRgssChdir(dir)
|
||||
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
||||
end
|
||||
module BattleAnimationEditor
|
||||
module_function
|
||||
|
||||
def tryLoadData(file)
|
||||
begin
|
||||
return load_data(file)
|
||||
rescue
|
||||
return nil
|
||||
################################################################################
|
||||
# Importing and exporting
|
||||
################################################################################
|
||||
def pbRgssChdir(dir)
|
||||
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
||||
end
|
||||
end
|
||||
|
||||
def dumpBase64Anim(s)
|
||||
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
|
||||
end
|
||||
|
||||
def loadBase64Anim(s)
|
||||
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
|
||||
end
|
||||
|
||||
def pbExportAnim(animations)
|
||||
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
|
||||
if filename != ""
|
||||
def tryLoadData(file)
|
||||
begin
|
||||
filename += ".anm"
|
||||
File.open(filename, "wb") do |f|
|
||||
f.write(dumpBase64Anim(animations[animations.selected]))
|
||||
end
|
||||
failed = false
|
||||
return load_data(file)
|
||||
rescue
|
||||
pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
|
||||
failed = true
|
||||
end
|
||||
if !failed
|
||||
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
|
||||
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbImportAnim(animations, canvas, animwin)
|
||||
animfiles = []
|
||||
pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) }
|
||||
cmdwin = pbListWindow(animfiles, 320)
|
||||
cmdwin.opacity = 200
|
||||
cmdwin.height = 480
|
||||
cmdwin.viewport = canvas.viewport
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
cmdwin.update
|
||||
if Input.trigger?(Input::USE) && animfiles.length > 0
|
||||
def dumpBase64Anim(s)
|
||||
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
|
||||
end
|
||||
|
||||
def loadBase64Anim(s)
|
||||
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
|
||||
end
|
||||
|
||||
def pbExportAnim(animations)
|
||||
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
|
||||
if filename != ""
|
||||
begin
|
||||
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
|
||||
throw "Bad data" if !textdata.is_a?(PBAnimation)
|
||||
textdata.id = -1 # this is not an RPG Maker XP animation
|
||||
pbConvertAnimToNewFormat(textdata)
|
||||
animations[animations.selected] = textdata
|
||||
filename += ".anm"
|
||||
File.open(filename, "wb") do |f|
|
||||
f.write(dumpBase64Anim(animations[animations.selected]))
|
||||
end
|
||||
failed = false
|
||||
rescue
|
||||
pbMessage(_INTL("The animation is invalid or could not be loaded."))
|
||||
next
|
||||
pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
|
||||
failed = true
|
||||
end
|
||||
graphic = animations[animations.selected].graphic
|
||||
graphic = "Graphics/Animations/#{graphic}"
|
||||
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
|
||||
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
|
||||
if !failed
|
||||
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
|
||||
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
|
||||
end
|
||||
canvas.loadAnimation(animations[animations.selected])
|
||||
animwin.animbitmap = canvas.animbitmap
|
||||
break
|
||||
end
|
||||
if Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
end
|
||||
cmdwin.dispose
|
||||
return
|
||||
end
|
||||
|
||||
################################################################################
|
||||
# Format conversion
|
||||
################################################################################
|
||||
def pbConvertAnimToNewFormat(textdata)
|
||||
needconverting = false
|
||||
textdata.length.times do |i|
|
||||
next if !textdata[i]
|
||||
PBAnimation::MAX_SPRITES.times do |j|
|
||||
next if !textdata[i][j]
|
||||
needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil?
|
||||
break if needconverting
|
||||
def pbImportAnim(animations, canvas, animwin)
|
||||
animfiles = []
|
||||
pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) }
|
||||
cmdwin = pbListWindow(animfiles, 320)
|
||||
cmdwin.opacity = 200
|
||||
cmdwin.height = 480
|
||||
cmdwin.viewport = canvas.viewport
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
cmdwin.update
|
||||
if Input.trigger?(Input::USE) && animfiles.length > 0
|
||||
begin
|
||||
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
|
||||
throw "Bad data" if !textdata.is_a?(PBAnimation)
|
||||
textdata.id = -1 # this is not an RPG Maker XP animation
|
||||
pbConvertAnimToNewFormat(textdata)
|
||||
animations[animations.selected] = textdata
|
||||
rescue
|
||||
pbMessage(_INTL("The animation is invalid or could not be loaded."))
|
||||
next
|
||||
end
|
||||
graphic = animations[animations.selected].graphic
|
||||
graphic = "Graphics/Animations/#{graphic}"
|
||||
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
|
||||
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
|
||||
end
|
||||
canvas.loadAnimation(animations[animations.selected])
|
||||
animwin.animbitmap = canvas.animbitmap
|
||||
break
|
||||
end
|
||||
if Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
end
|
||||
break if needconverting
|
||||
cmdwin.dispose
|
||||
return
|
||||
end
|
||||
if needconverting
|
||||
|
||||
################################################################################
|
||||
# Format conversion
|
||||
################################################################################
|
||||
def pbConvertAnimToNewFormat(textdata)
|
||||
needconverting = false
|
||||
textdata.length.times do |i|
|
||||
next if !textdata[i]
|
||||
PBAnimation::MAX_SPRITES.times do |j|
|
||||
next if !textdata[i][j]
|
||||
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil?
|
||||
case j
|
||||
when 0 # User battler
|
||||
textdata[i][j][AnimFrame::FOCUS] = 2
|
||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
|
||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
|
||||
when 1 # Target battler
|
||||
textdata[i][j][AnimFrame::FOCUS] = 1
|
||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
|
||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
|
||||
else
|
||||
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
|
||||
if textdata.position == 1
|
||||
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
|
||||
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
|
||||
needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil?
|
||||
break if needconverting
|
||||
end
|
||||
break if needconverting
|
||||
end
|
||||
if needconverting
|
||||
textdata.length.times do |i|
|
||||
next if !textdata[i]
|
||||
PBAnimation::MAX_SPRITES.times do |j|
|
||||
next if !textdata[i][j]
|
||||
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil?
|
||||
case j
|
||||
when 0 # User battler
|
||||
textdata[i][j][AnimFrame::FOCUS] = 2
|
||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
|
||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
|
||||
when 1 # Target battler
|
||||
textdata[i][j][AnimFrame::FOCUS] = 1
|
||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
|
||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
|
||||
else
|
||||
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
|
||||
if textdata.position == 1
|
||||
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
|
||||
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return needconverting
|
||||
end
|
||||
return needconverting
|
||||
end
|
||||
|
||||
def pbConvertAnimsToNewFormat
|
||||
pbMessage(_INTL("Will convert animations now."))
|
||||
count = 0
|
||||
animations = pbLoadBattleAnimations
|
||||
if !animations || !animations[0]
|
||||
pbMessage(_INTL("No animations exist."))
|
||||
return
|
||||
def pbConvertAnimsToNewFormat
|
||||
pbMessage(_INTL("Will convert animations now."))
|
||||
count = 0
|
||||
animations = pbLoadBattleAnimations
|
||||
if !animations || !animations[0]
|
||||
pbMessage(_INTL("No animations exist."))
|
||||
return
|
||||
end
|
||||
animations.length.times do |k|
|
||||
next if !animations[k]
|
||||
ret = pbConvertAnimToNewFormat(animations[k])
|
||||
count += 1 if ret
|
||||
end
|
||||
if count > 0
|
||||
save_data(animations, "Data/PkmnAnimations.rxdata")
|
||||
$game_temp.battle_animations_data = nil
|
||||
end
|
||||
pbMessage(_INTL("{1} animations converted to new format.", count))
|
||||
end
|
||||
animations.length.times do |k|
|
||||
next if !animations[k]
|
||||
ret = pbConvertAnimToNewFormat(animations[k])
|
||||
count += 1 if ret
|
||||
end
|
||||
if count > 0
|
||||
save_data(animations, "Data/PkmnAnimations.rxdata")
|
||||
$game_temp.battle_animations_data = nil
|
||||
end
|
||||
pbMessage(_INTL("{1} animations converted to new format.", count))
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -558,7 +558,7 @@ def pbExportAllAnimations
|
||||
safename = anim.name.gsub(/\W/, "_")
|
||||
Dir.mkdir("Animations/#{safename}") rescue nil
|
||||
File.open("Animations/#{safename}/#{safename}.anm", "wb") do |f|
|
||||
f.write(dumpBase64Anim(anim))
|
||||
f.write(BattleAnimationEditor.dumpBase64Anim(anim))
|
||||
end
|
||||
if anim.graphic && anim.graphic != ""
|
||||
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
|
||||
@@ -626,13 +626,13 @@ def pbImportAllAnimations
|
||||
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
|
||||
end
|
||||
Dir.glob(folder + "/*.anm") do |f|
|
||||
textdata = loadBase64Anim(IO.read(f)) rescue nil
|
||||
textdata = BattleAnimationEditor.loadBase64Anim(IO.read(f)) rescue nil
|
||||
if textdata.is_a?(PBAnimation)
|
||||
index = pbAllocateAnimation(animations, textdata.name)
|
||||
missingFiles = []
|
||||
textdata.name = File.basename(folder) if textdata.name == ""
|
||||
textdata.id = -1 # This is not an RPG Maker XP animation
|
||||
pbConvertAnimToNewFormat(textdata)
|
||||
BattleAnimationEditor.pbConvertAnimToNewFormat(textdata)
|
||||
if textdata.graphic && textdata.graphic != "" &&
|
||||
!safeExists?(folder + "/" + textdata.graphic) &&
|
||||
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)
|
||||
|
||||
Reference in New Issue
Block a user