mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Refactored animation editor code into a single module
This commit is contained in:
@@ -127,6 +127,16 @@ module Enumerable
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end
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end
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end
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end
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#===============================================================================
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# Collision testing
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#===============================================================================
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class Rect < Object
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def contains?(cx, cy)
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return cx >= self.x && cx < self.x + self.width &&
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cy >= self.y && cy < self.y + self.height
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end
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end
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#===============================================================================
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#===============================================================================
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# class File
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# class File
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#===============================================================================
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#===============================================================================
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@@ -53,7 +53,7 @@ module GameData
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extend ClassMethodsSymbols
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extend ClassMethodsSymbols
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include InstanceMethods
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include InstanceMethods
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# @param other [Symbol, String, self]
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# @param area [Symbol, String, self]
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# @param version [Integer]
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# @param version [Integer]
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# @return [self]
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# @return [self]
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def self.try_get(area, version = 0)
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def self.try_get(area, version = 0)
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,432 +1,436 @@
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#===============================================================================
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module BattleAnimationEditor
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# Paths and interpolation
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module_function
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#===============================================================================
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class ControlPointSprite < Sprite
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attr_accessor :dragging
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def initialize(red, viewport = nil)
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#===============================================================================
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super(viewport)
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# Paths and interpolation
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self.bitmap = Bitmap.new(6, 6)
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#===============================================================================
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self.bitmap.fill_rect(0, 0, 6, 1, Color.black)
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class ControlPointSprite < Sprite
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self.bitmap.fill_rect(0, 0, 1, 6, Color.black)
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attr_accessor :dragging
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self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
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self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
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color = (red) ? Color.new(255, 0, 0) : Color.black
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self.bitmap.fill_rect(2, 2, 2, 2, color)
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self.x = -6
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self.y = -6
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self.visible = false
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@dragging = false
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end
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def mouseover
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def initialize(red, viewport = nil)
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if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
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super(viewport)
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self.bitmap = Bitmap.new(6, 6)
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self.bitmap.fill_rect(0, 0, 6, 1, Color.black)
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self.bitmap.fill_rect(0, 0, 1, 6, Color.black)
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self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
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self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
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color = (red) ? Color.new(255, 0, 0) : Color.black
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self.bitmap.fill_rect(2, 2, 2, 2, color)
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self.x = -6
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self.y = -6
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self.visible = false
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@dragging = false
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@dragging = false
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return
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end
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end
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mouse = Mouse.getMousePos(true)
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return if !mouse
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self.x = [[mouse[0], 0].max, 512].min
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self.y = [[mouse[1], 0].max, 384].min
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end
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def hittest?
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def mouseover
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return true if !self.visible
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if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
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mouse = Mouse.getMousePos(true)
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@dragging = false
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return false if !mouse
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return
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return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
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mouse[1] >= self.y && mouse[1] < self.y + 6
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end
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def inspect
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return "[#{self.x},#{self.y}]"
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end
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def dispose
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self.bitmap.dispose
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PointSprite < Sprite
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def initialize(x, y, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(2, 2)
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self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
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self.x = x
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self.y = y
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end
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def dispose
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self.bitmap.dispose
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PointPath
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include Enumerable
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def initialize
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@points = []
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@distances = []
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@totaldist = 0
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end
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def [](x)
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return @points[x].clone
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end
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def each
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@points.each { |o| yield o.clone }
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end
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def size
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return @points.size
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end
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def length
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return @points.length
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end
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def totalDistance
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return @totaldist
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end
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def inspect
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p = []
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@points.each do |point|
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p.push([point[0].to_i, point[1].to_i])
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end
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return p.inspect
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end
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def isEndPoint?(x, y)
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return false if @points.length == 0
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index = @points.length - 1
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return @points[index][0] == x &&
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@points[index][1] == y
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end
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def addPoint(x, y)
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@points.push([x, y])
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if @points.length > 1
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len = @points.length
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dx = @points[len - 2][0] - @points[len - 1][0]
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dy = @points[len - 2][1] - @points[len - 1][1]
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dist = Math.sqrt((dx * dx) + (dy * dy))
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@distances.push(dist)
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@totaldist += dist
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end
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end
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def clear
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@points.clear
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@distances.clear
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@totaldist = 0
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end
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def smoothPointPath(frames, roundValues = false)
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raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
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ret = PointPath.new
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return ret if @points.length == 0
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step = 1.0 / frames
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t = 0.0
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(frames + 2).times do
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point = pointOnPath(t)
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if roundValues
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ret.addPoint(point[0].round, point[1].round)
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else
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ret.addPoint(point[0], point[1])
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end
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end
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t += step
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mouse = Mouse.getMousePos(true)
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t = [1.0, t].min
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return if !mouse
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self.x = [[mouse[0], 0].max, 512].min
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self.y = [[mouse[1], 0].max, 384].min
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end
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def hittest?
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return true if !self.visible
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mouse = Mouse.getMousePos(true)
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return false if !mouse
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return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
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mouse[1] >= self.y && mouse[1] < self.y + 6
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end
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def inspect
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return "[#{self.x},#{self.y}]"
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end
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def dispose
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self.bitmap.dispose
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super
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end
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end
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return ret
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end
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end
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def pointOnPath(t)
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#===============================================================================
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if t < 0 || t > 1
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#
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raise ArgumentError.new("t out of range for pointOnPath: #{t}")
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#===============================================================================
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class PointSprite < Sprite
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def initialize(x, y, viewport = nil)
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super(viewport)
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self.bitmap = Bitmap.new(2, 2)
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self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
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self.x = x
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self.y = y
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end
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end
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return nil if @points.length == 0
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ret = @points[@points.length - 1].clone
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def dispose
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return ret if @points.length == 1
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self.bitmap.dispose
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curdist = 0
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super
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distForT = @totaldist * t
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end
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i = 0
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end
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@distances.each do |dist|
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curdist += dist
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#===============================================================================
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if dist > 0.0 && curdist >= distForT
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#
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distT = 1.0 - ((curdist - distForT) / dist)
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#===============================================================================
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dx = @points[i + 1][0] - @points[i][0]
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class PointPath
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dy = @points[i + 1][1] - @points[i][1]
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include Enumerable
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ret = [@points[i][0] + (dx * distT),
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@points[i][1] + (dy * distT)]
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def initialize
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break
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@points = []
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@distances = []
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@totaldist = 0
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end
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def [](x)
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return @points[x].clone
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end
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def each
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@points.each { |o| yield o.clone }
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end
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def size
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return @points.size
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end
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def length
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return @points.length
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end
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def totalDistance
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return @totaldist
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end
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def inspect
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p = []
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@points.each do |point|
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p.push([point[0].to_i, point[1].to_i])
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end
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end
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i += 1
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return p.inspect
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end
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end
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return ret
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end
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end
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#===============================================================================
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def isEndPoint?(x, y)
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#
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return false if @points.length == 0
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#===============================================================================
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index = @points.length - 1
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def catmullRom(p1, p2, p3, p4, t)
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return @points[index][0] == x &&
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# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
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@points[index][1] == y
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t2 = t * t
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end
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t3 = t2 * t
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return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
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(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
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(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
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end
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def getCatmullRomPoint(src, t)
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def addPoint(x, y)
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x = 0, y = 0
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@points.push([x, y])
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t *= 3.0
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if @points.length > 1
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if t < 1.0
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len = @points.length
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x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
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dx = @points[len - 2][0] - @points[len - 1][0]
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y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
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dy = @points[len - 2][1] - @points[len - 1][1]
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elsif t < 2.0
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dist = Math.sqrt((dx * dx) + (dy * dy))
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t -= 1.0
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@distances.push(dist)
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x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
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@totaldist += dist
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y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
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end
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else
|
end
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t -= 2.0
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x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
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y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
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end
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return [x, y]
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end
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|
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def getCurvePoint(src, t)
|
def clear
|
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return getCatmullRomPoint(src, t)
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@points.clear
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end
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@distances.clear
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@totaldist = 0
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|
end
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|
|
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def curveToPointPath(curve, numpoints)
|
def smoothPointPath(frames, roundValues = false)
|
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return nil if numpoints < 2
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raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
|
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path = PointPath.new
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ret = PointPath.new
|
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step = 1.0 / (numpoints - 1)
|
return ret if @points.length == 0
|
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t = 0.0
|
step = 1.0 / frames
|
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numpoints.times do
|
t = 0.0
|
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point = getCurvePoint(curve, t)
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(frames + 2).times do
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path.addPoint(point[0], point[1])
|
point = pointOnPath(t)
|
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t += step
|
if roundValues
|
||||||
end
|
ret.addPoint(point[0].round, point[1].round)
|
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return path
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else
|
||||||
end
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ret.addPoint(point[0], point[1])
|
||||||
|
|
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def pbDefinePath(canvas)
|
|
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sliderwin2 = ControlWindow.new(0, 0, 320, 320)
|
|
||||||
sliderwin2.viewport = canvas.viewport
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|
||||||
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
|
|
||||||
sliderwin2.opacity = 200
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|
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defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
|
|
||||||
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
|
|
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okbutton = sliderwin2.addButton(_INTL("OK"))
|
|
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cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
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|
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points = []
|
|
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path = nil
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|
||||||
loop do
|
|
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Graphics.update
|
|
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Input.update
|
|
||||||
sliderwin2.update
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|
||||||
if sliderwin2.changed?(0) # Number of frames
|
|
||||||
if path
|
|
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path = path.smoothPointPath(sliderwin2.value(0), false)
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|
||||||
i = 0
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|
||||||
path.each do |point|
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|
||||||
if i < points.length
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|
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points[i].x = point[0]
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|
||||||
points[i].y = point[1]
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|
||||||
else
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|
||||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
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|
||||||
end
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|
||||||
i += 1
|
|
||||||
end
|
end
|
||||||
(i...points.length).each do |j|
|
t += step
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||||||
points[j].dispose
|
t = [1.0, t].min
|
||||||
points[j] = nil
|
|
||||||
end
|
|
||||||
points.compact!
|
|
||||||
end
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end
|
||||||
elsif sliderwin2.changed?(defcurvebutton)
|
return ret
|
||||||
points.each do |point|
|
end
|
||||||
point.dispose
|
|
||||||
|
def pointOnPath(t)
|
||||||
|
if t < 0 || t > 1
|
||||||
|
raise ArgumentError.new("t out of range for pointOnPath: #{t}")
|
||||||
end
|
end
|
||||||
points.clear
|
return nil if @points.length == 0
|
||||||
30.times do
|
ret = @points[@points.length - 1].clone
|
||||||
point = PointSprite.new(0, 0, canvas.viewport)
|
return ret if @points.length == 1
|
||||||
point.visible = false
|
curdist = 0
|
||||||
points.push(point)
|
distForT = @totaldist * t
|
||||||
end
|
i = 0
|
||||||
curve = [
|
@distances.each do |dist|
|
||||||
ControlPointSprite.new(true, canvas.viewport),
|
curdist += dist
|
||||||
ControlPointSprite.new(false, canvas.viewport),
|
if dist > 0.0 && curdist >= distForT
|
||||||
ControlPointSprite.new(false, canvas.viewport),
|
distT = 1.0 - ((curdist - distForT) / dist)
|
||||||
ControlPointSprite.new(true, canvas.viewport)
|
dx = @points[i + 1][0] - @points[i][0]
|
||||||
]
|
dy = @points[i + 1][1] - @points[i][1]
|
||||||
showline = false
|
ret = [@points[i][0] + (dx * distT),
|
||||||
sliderwin2.visible = false
|
@points[i][1] + (dy * distT)]
|
||||||
# This window displays the mouse's current position
|
|
||||||
window = Window_UnformattedTextPokemon.newWithSize(
|
|
||||||
"", 0, 320 - 64, 128, 64, canvas.viewport
|
|
||||||
)
|
|
||||||
loop do
|
|
||||||
Graphics.update
|
|
||||||
Input.update
|
|
||||||
if Input.trigger?(Input::BACK)
|
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
if Input.trigger?(Input::MOUSELEFT)
|
i += 1
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
#===============================================================================
|
||||||
|
#
|
||||||
|
#===============================================================================
|
||||||
|
def catmullRom(p1, p2, p3, p4, t)
|
||||||
|
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
|
||||||
|
t2 = t * t
|
||||||
|
t3 = t2 * t
|
||||||
|
return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
|
||||||
|
(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
|
||||||
|
(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
|
||||||
|
end
|
||||||
|
|
||||||
|
def getCatmullRomPoint(src, t)
|
||||||
|
x = 0, y = 0
|
||||||
|
t *= 3.0
|
||||||
|
if t < 1.0
|
||||||
|
x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
|
||||||
|
y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
|
||||||
|
elsif t < 2.0
|
||||||
|
t -= 1.0
|
||||||
|
x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
|
||||||
|
y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
|
||||||
|
else
|
||||||
|
t -= 2.0
|
||||||
|
x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
|
||||||
|
y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
|
||||||
|
end
|
||||||
|
return [x, y]
|
||||||
|
end
|
||||||
|
|
||||||
|
def getCurvePoint(src, t)
|
||||||
|
return getCatmullRomPoint(src, t)
|
||||||
|
end
|
||||||
|
|
||||||
|
def curveToPointPath(curve, numpoints)
|
||||||
|
return nil if numpoints < 2
|
||||||
|
path = PointPath.new
|
||||||
|
step = 1.0 / (numpoints - 1)
|
||||||
|
t = 0.0
|
||||||
|
numpoints.times do
|
||||||
|
point = getCurvePoint(curve, t)
|
||||||
|
path.addPoint(point[0], point[1])
|
||||||
|
t += step
|
||||||
|
end
|
||||||
|
return path
|
||||||
|
end
|
||||||
|
|
||||||
|
def pbDefinePath(canvas)
|
||||||
|
sliderwin2 = ControlWindow.new(0, 0, 320, 320)
|
||||||
|
sliderwin2.viewport = canvas.viewport
|
||||||
|
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
|
||||||
|
sliderwin2.opacity = 200
|
||||||
|
defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
|
||||||
|
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
|
||||||
|
okbutton = sliderwin2.addButton(_INTL("OK"))
|
||||||
|
cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
|
||||||
|
points = []
|
||||||
|
path = nil
|
||||||
|
loop do
|
||||||
|
Graphics.update
|
||||||
|
Input.update
|
||||||
|
sliderwin2.update
|
||||||
|
if sliderwin2.changed?(0) # Number of frames
|
||||||
|
if path
|
||||||
|
path = path.smoothPointPath(sliderwin2.value(0), false)
|
||||||
|
i = 0
|
||||||
|
path.each do |point|
|
||||||
|
if i < points.length
|
||||||
|
points[i].x = point[0]
|
||||||
|
points[i].y = point[1]
|
||||||
|
else
|
||||||
|
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||||
|
end
|
||||||
|
i += 1
|
||||||
|
end
|
||||||
|
(i...points.length).each do |j|
|
||||||
|
points[j].dispose
|
||||||
|
points[j] = nil
|
||||||
|
end
|
||||||
|
points.compact!
|
||||||
|
end
|
||||||
|
elsif sliderwin2.changed?(defcurvebutton)
|
||||||
|
points.each do |point|
|
||||||
|
point.dispose
|
||||||
|
end
|
||||||
|
points.clear
|
||||||
|
30.times do
|
||||||
|
point = PointSprite.new(0, 0, canvas.viewport)
|
||||||
|
point.visible = false
|
||||||
|
points.push(point)
|
||||||
|
end
|
||||||
|
curve = [
|
||||||
|
ControlPointSprite.new(true, canvas.viewport),
|
||||||
|
ControlPointSprite.new(false, canvas.viewport),
|
||||||
|
ControlPointSprite.new(false, canvas.viewport),
|
||||||
|
ControlPointSprite.new(true, canvas.viewport)
|
||||||
|
]
|
||||||
|
showline = false
|
||||||
|
sliderwin2.visible = false
|
||||||
|
# This window displays the mouse's current position
|
||||||
|
window = Window_UnformattedTextPokemon.newWithSize(
|
||||||
|
"", 0, 320 - 64, 128, 64, canvas.viewport
|
||||||
|
)
|
||||||
|
loop do
|
||||||
|
Graphics.update
|
||||||
|
Input.update
|
||||||
|
if Input.trigger?(Input::BACK)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if Input.trigger?(Input::MOUSELEFT)
|
||||||
|
4.times do |j|
|
||||||
|
next if !curve[j].hittest?
|
||||||
|
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible)
|
||||||
|
next
|
||||||
|
end
|
||||||
|
curve[j].visible = true
|
||||||
|
4.times do |k|
|
||||||
|
curve[k].dragging = (k == j)
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
4.times do |j|
|
4.times do |j|
|
||||||
next if !curve[j].hittest?
|
curve[j].mouseover
|
||||||
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible)
|
end
|
||||||
next
|
mousepos = Mouse.getMousePos(true)
|
||||||
|
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||||
|
window.text = newtext if window.text != newtext
|
||||||
|
if curve[0].visible && curve[3].visible &&
|
||||||
|
!curve[0].dragging && !curve[3].dragging
|
||||||
|
points.each do |point|
|
||||||
|
point.visible = true
|
||||||
end
|
end
|
||||||
curve[j].visible = true
|
if !showline
|
||||||
4.times do |k|
|
curve[1].visible = true
|
||||||
curve[k].dragging = (k == j)
|
curve[2].visible = true
|
||||||
|
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
|
||||||
|
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
|
||||||
|
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
|
||||||
|
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
|
||||||
end
|
end
|
||||||
|
showline = true
|
||||||
|
end
|
||||||
|
if showline
|
||||||
|
step = 1.0 / (points.length - 1)
|
||||||
|
t = 0.0
|
||||||
|
points.length.times do |j|
|
||||||
|
point = getCurvePoint(curve, t)
|
||||||
|
points[j].x = point[0]
|
||||||
|
points[j].y = point[1]
|
||||||
|
t += step
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
window.dispose
|
||||||
|
# dispose temporary path
|
||||||
|
points.each do |point|
|
||||||
|
point.dispose
|
||||||
|
end
|
||||||
|
points.clear
|
||||||
|
if showline
|
||||||
|
path = curveToPointPath(curve, sliderwin2.value(0))
|
||||||
|
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||||
|
path.each do |point|
|
||||||
|
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
curve.each do |point|
|
||||||
|
point.dispose
|
||||||
|
end
|
||||||
|
sliderwin2.visible = true
|
||||||
|
next
|
||||||
|
elsif sliderwin2.changed?(defpathbutton)
|
||||||
|
canceled = false
|
||||||
|
pointpath = PointPath.new
|
||||||
|
points.each do |point|
|
||||||
|
point.dispose
|
||||||
|
end
|
||||||
|
points.clear
|
||||||
|
window = Window_UnformattedTextPokemon.newWithSize(
|
||||||
|
"", 0, 320 - 64, 128, 64, canvas.viewport
|
||||||
|
)
|
||||||
|
sliderwin2.visible = false
|
||||||
|
loop do
|
||||||
|
Graphics.update
|
||||||
|
Input.update
|
||||||
|
if Input.triggerex?(:ESCAPE)
|
||||||
|
canceled = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if Input.trigger?(Input::MOUSELEFT)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
mousepos = Mouse.getMousePos(true)
|
||||||
|
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||||
|
end
|
||||||
|
until canceled
|
||||||
|
mousepos = Mouse.getMousePos(true)
|
||||||
|
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
|
||||||
|
pointpath.addPoint(mousepos[0], mousepos[1])
|
||||||
|
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
|
||||||
|
end
|
||||||
|
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
||||||
|
Graphics.update
|
||||||
|
Input.update
|
||||||
|
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
4.times do |j|
|
window.dispose
|
||||||
curve[j].mouseover
|
# dispose temporary path
|
||||||
|
points.each do |point|
|
||||||
|
point.dispose
|
||||||
end
|
end
|
||||||
mousepos = Mouse.getMousePos(true)
|
points.clear
|
||||||
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
# generate smooth path from temporary path
|
||||||
window.text = newtext if window.text != newtext
|
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
|
||||||
if curve[0].visible && curve[3].visible &&
|
# redraw path from smooth path
|
||||||
!curve[0].dragging && !curve[3].dragging
|
|
||||||
points.each do |point|
|
|
||||||
point.visible = true
|
|
||||||
end
|
|
||||||
if !showline
|
|
||||||
curve[1].visible = true
|
|
||||||
curve[2].visible = true
|
|
||||||
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
|
|
||||||
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
|
|
||||||
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
|
|
||||||
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
|
|
||||||
end
|
|
||||||
showline = true
|
|
||||||
end
|
|
||||||
if showline
|
|
||||||
step = 1.0 / (points.length - 1)
|
|
||||||
t = 0.0
|
|
||||||
points.length.times do |j|
|
|
||||||
point = getCurvePoint(curve, t)
|
|
||||||
points[j].x = point[0]
|
|
||||||
points[j].y = point[1]
|
|
||||||
t += step
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
window.dispose
|
|
||||||
# dispose temporary path
|
|
||||||
points.each do |point|
|
|
||||||
point.dispose
|
|
||||||
end
|
|
||||||
points.clear
|
|
||||||
if showline
|
|
||||||
path = curveToPointPath(curve, sliderwin2.value(0))
|
|
||||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
|
||||||
path.each do |point|
|
path.each do |point|
|
||||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
||||||
end
|
end
|
||||||
end
|
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||||
curve.each do |point|
|
sliderwin2.visible = true
|
||||||
point.dispose
|
next
|
||||||
end
|
elsif sliderwin2.changed?(okbutton) && path
|
||||||
sliderwin2.visible = true
|
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
||||||
next
|
neededsize = canvas.currentframe + sliderwin2.value(0)
|
||||||
elsif sliderwin2.changed?(defpathbutton)
|
if neededsize > canvas.animation.length
|
||||||
canceled = false
|
canvas.animation.resize(neededsize)
|
||||||
pointpath = PointPath.new
|
|
||||||
points.each do |point|
|
|
||||||
point.dispose
|
|
||||||
end
|
|
||||||
points.clear
|
|
||||||
window = Window_UnformattedTextPokemon.newWithSize(
|
|
||||||
"", 0, 320 - 64, 128, 64, canvas.viewport
|
|
||||||
)
|
|
||||||
sliderwin2.visible = false
|
|
||||||
loop do
|
|
||||||
Graphics.update
|
|
||||||
Input.update
|
|
||||||
if Input.triggerex?(:ESCAPE)
|
|
||||||
canceled = true
|
|
||||||
break
|
|
||||||
end
|
end
|
||||||
if Input.trigger?(Input::MOUSELEFT)
|
thiscel = canvas.currentCel
|
||||||
break
|
celnumber = canvas.currentcel
|
||||||
|
(canvas.currentframe...neededsize).each do |j|
|
||||||
|
cel = canvas.animation[j][celnumber]
|
||||||
|
if !canvas.animation[j][celnumber]
|
||||||
|
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
|
||||||
|
canvas.animation[j][celnumber] = cel
|
||||||
|
end
|
||||||
|
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
|
||||||
|
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
|
||||||
end
|
end
|
||||||
mousepos = Mouse.getMousePos(true)
|
break
|
||||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
|
||||||
|
break
|
||||||
end
|
end
|
||||||
until canceled
|
|
||||||
mousepos = Mouse.getMousePos(true)
|
|
||||||
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
|
|
||||||
pointpath.addPoint(mousepos[0], mousepos[1])
|
|
||||||
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
|
|
||||||
end
|
|
||||||
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
|
|
||||||
Graphics.update
|
|
||||||
Input.update
|
|
||||||
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
window.dispose
|
|
||||||
# dispose temporary path
|
|
||||||
points.each do |point|
|
|
||||||
point.dispose
|
|
||||||
end
|
|
||||||
points.clear
|
|
||||||
# generate smooth path from temporary path
|
|
||||||
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
|
|
||||||
# redraw path from smooth path
|
|
||||||
path.each do |point|
|
|
||||||
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
|
|
||||||
end
|
|
||||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
|
||||||
sliderwin2.visible = true
|
|
||||||
next
|
|
||||||
elsif sliderwin2.changed?(okbutton) && path
|
|
||||||
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
|
|
||||||
neededsize = canvas.currentframe + sliderwin2.value(0)
|
|
||||||
if neededsize > canvas.animation.length
|
|
||||||
canvas.animation.resize(neededsize)
|
|
||||||
end
|
|
||||||
thiscel = canvas.currentCel
|
|
||||||
celnumber = canvas.currentcel
|
|
||||||
(canvas.currentframe...neededsize).each do |j|
|
|
||||||
cel = canvas.animation[j][celnumber]
|
|
||||||
if !canvas.animation[j][celnumber]
|
|
||||||
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
|
|
||||||
canvas.animation[j][celnumber] = cel
|
|
||||||
end
|
|
||||||
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
|
|
||||||
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
|
|
||||||
end
|
|
||||||
break
|
|
||||||
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
|
|
||||||
break
|
|
||||||
end
|
end
|
||||||
|
# dispose all points
|
||||||
|
points.each do |point|
|
||||||
|
point.dispose
|
||||||
|
end
|
||||||
|
points.clear
|
||||||
|
sliderwin2.dispose
|
||||||
|
return
|
||||||
end
|
end
|
||||||
# dispose all points
|
|
||||||
points.each do |point|
|
|
||||||
point.dispose
|
|
||||||
end
|
|
||||||
points.clear
|
|
||||||
sliderwin2.dispose
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,143 +1,147 @@
|
|||||||
################################################################################
|
module BattleAnimationEditor
|
||||||
# Importing and exporting
|
module_function
|
||||||
################################################################################
|
|
||||||
def pbRgssChdir(dir)
|
|
||||||
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
|
||||||
end
|
|
||||||
|
|
||||||
def tryLoadData(file)
|
################################################################################
|
||||||
begin
|
# Importing and exporting
|
||||||
return load_data(file)
|
################################################################################
|
||||||
rescue
|
def pbRgssChdir(dir)
|
||||||
return nil
|
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
def dumpBase64Anim(s)
|
def tryLoadData(file)
|
||||||
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
|
|
||||||
end
|
|
||||||
|
|
||||||
def loadBase64Anim(s)
|
|
||||||
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
|
|
||||||
end
|
|
||||||
|
|
||||||
def pbExportAnim(animations)
|
|
||||||
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
|
|
||||||
if filename != ""
|
|
||||||
begin
|
begin
|
||||||
filename += ".anm"
|
return load_data(file)
|
||||||
File.open(filename, "wb") do |f|
|
|
||||||
f.write(dumpBase64Anim(animations[animations.selected]))
|
|
||||||
end
|
|
||||||
failed = false
|
|
||||||
rescue
|
rescue
|
||||||
pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
|
return nil
|
||||||
failed = true
|
|
||||||
end
|
|
||||||
if !failed
|
|
||||||
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
|
|
||||||
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
def pbImportAnim(animations, canvas, animwin)
|
def dumpBase64Anim(s)
|
||||||
animfiles = []
|
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
|
||||||
pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) }
|
end
|
||||||
cmdwin = pbListWindow(animfiles, 320)
|
|
||||||
cmdwin.opacity = 200
|
def loadBase64Anim(s)
|
||||||
cmdwin.height = 480
|
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
|
||||||
cmdwin.viewport = canvas.viewport
|
end
|
||||||
loop do
|
|
||||||
Graphics.update
|
def pbExportAnim(animations)
|
||||||
Input.update
|
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
|
||||||
cmdwin.update
|
if filename != ""
|
||||||
if Input.trigger?(Input::USE) && animfiles.length > 0
|
|
||||||
begin
|
begin
|
||||||
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
|
filename += ".anm"
|
||||||
throw "Bad data" if !textdata.is_a?(PBAnimation)
|
File.open(filename, "wb") do |f|
|
||||||
textdata.id = -1 # this is not an RPG Maker XP animation
|
f.write(dumpBase64Anim(animations[animations.selected]))
|
||||||
pbConvertAnimToNewFormat(textdata)
|
end
|
||||||
animations[animations.selected] = textdata
|
failed = false
|
||||||
rescue
|
rescue
|
||||||
pbMessage(_INTL("The animation is invalid or could not be loaded."))
|
pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
|
||||||
next
|
failed = true
|
||||||
end
|
end
|
||||||
graphic = animations[animations.selected].graphic
|
if !failed
|
||||||
graphic = "Graphics/Animations/#{graphic}"
|
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
|
||||||
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
|
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
|
||||||
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
|
|
||||||
end
|
end
|
||||||
canvas.loadAnimation(animations[animations.selected])
|
|
||||||
animwin.animbitmap = canvas.animbitmap
|
|
||||||
break
|
|
||||||
end
|
|
||||||
if Input.trigger?(Input::BACK)
|
|
||||||
break
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
cmdwin.dispose
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
################################################################################
|
def pbImportAnim(animations, canvas, animwin)
|
||||||
# Format conversion
|
animfiles = []
|
||||||
################################################################################
|
pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) }
|
||||||
def pbConvertAnimToNewFormat(textdata)
|
cmdwin = pbListWindow(animfiles, 320)
|
||||||
needconverting = false
|
cmdwin.opacity = 200
|
||||||
textdata.length.times do |i|
|
cmdwin.height = 480
|
||||||
next if !textdata[i]
|
cmdwin.viewport = canvas.viewport
|
||||||
PBAnimation::MAX_SPRITES.times do |j|
|
loop do
|
||||||
next if !textdata[i][j]
|
Graphics.update
|
||||||
needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil?
|
Input.update
|
||||||
break if needconverting
|
cmdwin.update
|
||||||
|
if Input.trigger?(Input::USE) && animfiles.length > 0
|
||||||
|
begin
|
||||||
|
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
|
||||||
|
throw "Bad data" if !textdata.is_a?(PBAnimation)
|
||||||
|
textdata.id = -1 # this is not an RPG Maker XP animation
|
||||||
|
pbConvertAnimToNewFormat(textdata)
|
||||||
|
animations[animations.selected] = textdata
|
||||||
|
rescue
|
||||||
|
pbMessage(_INTL("The animation is invalid or could not be loaded."))
|
||||||
|
next
|
||||||
|
end
|
||||||
|
graphic = animations[animations.selected].graphic
|
||||||
|
graphic = "Graphics/Animations/#{graphic}"
|
||||||
|
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
|
||||||
|
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
|
||||||
|
end
|
||||||
|
canvas.loadAnimation(animations[animations.selected])
|
||||||
|
animwin.animbitmap = canvas.animbitmap
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if Input.trigger?(Input::BACK)
|
||||||
|
break
|
||||||
|
end
|
||||||
end
|
end
|
||||||
break if needconverting
|
cmdwin.dispose
|
||||||
|
return
|
||||||
end
|
end
|
||||||
if needconverting
|
|
||||||
|
################################################################################
|
||||||
|
# Format conversion
|
||||||
|
################################################################################
|
||||||
|
def pbConvertAnimToNewFormat(textdata)
|
||||||
|
needconverting = false
|
||||||
textdata.length.times do |i|
|
textdata.length.times do |i|
|
||||||
next if !textdata[i]
|
next if !textdata[i]
|
||||||
PBAnimation::MAX_SPRITES.times do |j|
|
PBAnimation::MAX_SPRITES.times do |j|
|
||||||
next if !textdata[i][j]
|
next if !textdata[i][j]
|
||||||
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil?
|
needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil?
|
||||||
case j
|
break if needconverting
|
||||||
when 0 # User battler
|
end
|
||||||
textdata[i][j][AnimFrame::FOCUS] = 2
|
break if needconverting
|
||||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
|
end
|
||||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
|
if needconverting
|
||||||
when 1 # Target battler
|
textdata.length.times do |i|
|
||||||
textdata[i][j][AnimFrame::FOCUS] = 1
|
next if !textdata[i]
|
||||||
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
|
PBAnimation::MAX_SPRITES.times do |j|
|
||||||
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
|
next if !textdata[i][j]
|
||||||
else
|
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil?
|
||||||
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
|
case j
|
||||||
if textdata.position == 1
|
when 0 # User battler
|
||||||
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
|
textdata[i][j][AnimFrame::FOCUS] = 2
|
||||||
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
|
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
|
||||||
|
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
|
||||||
|
when 1 # Target battler
|
||||||
|
textdata[i][j][AnimFrame::FOCUS] = 1
|
||||||
|
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
|
||||||
|
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
|
||||||
|
else
|
||||||
|
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
|
||||||
|
if textdata.position == 1
|
||||||
|
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
|
||||||
|
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return needconverting
|
||||||
end
|
end
|
||||||
return needconverting
|
|
||||||
end
|
|
||||||
|
|
||||||
def pbConvertAnimsToNewFormat
|
def pbConvertAnimsToNewFormat
|
||||||
pbMessage(_INTL("Will convert animations now."))
|
pbMessage(_INTL("Will convert animations now."))
|
||||||
count = 0
|
count = 0
|
||||||
animations = pbLoadBattleAnimations
|
animations = pbLoadBattleAnimations
|
||||||
if !animations || !animations[0]
|
if !animations || !animations[0]
|
||||||
pbMessage(_INTL("No animations exist."))
|
pbMessage(_INTL("No animations exist."))
|
||||||
return
|
return
|
||||||
|
end
|
||||||
|
animations.length.times do |k|
|
||||||
|
next if !animations[k]
|
||||||
|
ret = pbConvertAnimToNewFormat(animations[k])
|
||||||
|
count += 1 if ret
|
||||||
|
end
|
||||||
|
if count > 0
|
||||||
|
save_data(animations, "Data/PkmnAnimations.rxdata")
|
||||||
|
$game_temp.battle_animations_data = nil
|
||||||
|
end
|
||||||
|
pbMessage(_INTL("{1} animations converted to new format.", count))
|
||||||
end
|
end
|
||||||
animations.length.times do |k|
|
|
||||||
next if !animations[k]
|
|
||||||
ret = pbConvertAnimToNewFormat(animations[k])
|
|
||||||
count += 1 if ret
|
|
||||||
end
|
|
||||||
if count > 0
|
|
||||||
save_data(animations, "Data/PkmnAnimations.rxdata")
|
|
||||||
$game_temp.battle_animations_data = nil
|
|
||||||
end
|
|
||||||
pbMessage(_INTL("{1} animations converted to new format.", count))
|
|
||||||
end
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -558,7 +558,7 @@ def pbExportAllAnimations
|
|||||||
safename = anim.name.gsub(/\W/, "_")
|
safename = anim.name.gsub(/\W/, "_")
|
||||||
Dir.mkdir("Animations/#{safename}") rescue nil
|
Dir.mkdir("Animations/#{safename}") rescue nil
|
||||||
File.open("Animations/#{safename}/#{safename}.anm", "wb") do |f|
|
File.open("Animations/#{safename}/#{safename}.anm", "wb") do |f|
|
||||||
f.write(dumpBase64Anim(anim))
|
f.write(BattleAnimationEditor.dumpBase64Anim(anim))
|
||||||
end
|
end
|
||||||
if anim.graphic && anim.graphic != ""
|
if anim.graphic && anim.graphic != ""
|
||||||
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
|
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
|
||||||
@@ -626,13 +626,13 @@ def pbImportAllAnimations
|
|||||||
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
|
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
|
||||||
end
|
end
|
||||||
Dir.glob(folder + "/*.anm") do |f|
|
Dir.glob(folder + "/*.anm") do |f|
|
||||||
textdata = loadBase64Anim(IO.read(f)) rescue nil
|
textdata = BattleAnimationEditor.loadBase64Anim(IO.read(f)) rescue nil
|
||||||
if textdata.is_a?(PBAnimation)
|
if textdata.is_a?(PBAnimation)
|
||||||
index = pbAllocateAnimation(animations, textdata.name)
|
index = pbAllocateAnimation(animations, textdata.name)
|
||||||
missingFiles = []
|
missingFiles = []
|
||||||
textdata.name = File.basename(folder) if textdata.name == ""
|
textdata.name = File.basename(folder) if textdata.name == ""
|
||||||
textdata.id = -1 # This is not an RPG Maker XP animation
|
textdata.id = -1 # This is not an RPG Maker XP animation
|
||||||
pbConvertAnimToNewFormat(textdata)
|
BattleAnimationEditor.pbConvertAnimToNewFormat(textdata)
|
||||||
if textdata.graphic && textdata.graphic != "" &&
|
if textdata.graphic && textdata.graphic != "" &&
|
||||||
!safeExists?(folder + "/" + textdata.graphic) &&
|
!safeExists?(folder + "/" + textdata.graphic) &&
|
||||||
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)
|
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)
|
||||||
|
|||||||
Reference in New Issue
Block a user