Refactored animation editor code into a single module

This commit is contained in:
Maruno17
2023-03-06 22:25:45 +00:00
parent ee72ad371f
commit 3a9199da1b
8 changed files with 3454 additions and 3435 deletions

View File

@@ -127,6 +127,16 @@ module Enumerable
end end
end end
#===============================================================================
# Collision testing
#===============================================================================
class Rect < Object
def contains?(cx, cy)
return cx >= self.x && cx < self.x + self.width &&
cy >= self.y && cy < self.y + self.height
end
end
#=============================================================================== #===============================================================================
# class File # class File
#=============================================================================== #===============================================================================

View File

@@ -53,7 +53,7 @@ module GameData
extend ClassMethodsSymbols extend ClassMethodsSymbols
include InstanceMethods include InstanceMethods
# @param other [Symbol, String, self] # @param area [Symbol, String, self]
# @param version [Integer] # @param version [Integer]
# @return [self] # @return [self]
def self.try_get(area, version = 0) def self.try_get(area, version = 0)

View File

@@ -1,432 +1,436 @@
#=============================================================================== module BattleAnimationEditor
# Paths and interpolation module_function
#===============================================================================
class ControlPointSprite < Sprite
attr_accessor :dragging
def initialize(red, viewport = nil) #===============================================================================
super(viewport) # Paths and interpolation
self.bitmap = Bitmap.new(6, 6) #===============================================================================
self.bitmap.fill_rect(0, 0, 6, 1, Color.black) class ControlPointSprite < Sprite
self.bitmap.fill_rect(0, 0, 1, 6, Color.black) attr_accessor :dragging
self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
color = (red) ? Color.new(255, 0, 0) : Color.black
self.bitmap.fill_rect(2, 2, 2, 2, color)
self.x = -6
self.y = -6
self.visible = false
@dragging = false
end
def mouseover def initialize(red, viewport = nil)
if Input.time?(Input::MOUSELEFT) == 0 || !@dragging super(viewport)
self.bitmap = Bitmap.new(6, 6)
self.bitmap.fill_rect(0, 0, 6, 1, Color.black)
self.bitmap.fill_rect(0, 0, 1, 6, Color.black)
self.bitmap.fill_rect(0, 5, 6, 1, Color.black)
self.bitmap.fill_rect(5, 0, 1, 6, Color.black)
color = (red) ? Color.new(255, 0, 0) : Color.black
self.bitmap.fill_rect(2, 2, 2, 2, color)
self.x = -6
self.y = -6
self.visible = false
@dragging = false @dragging = false
return
end end
mouse = Mouse.getMousePos(true)
return if !mouse
self.x = [[mouse[0], 0].max, 512].min
self.y = [[mouse[1], 0].max, 384].min
end
def hittest? def mouseover
return true if !self.visible if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
mouse = Mouse.getMousePos(true) @dragging = false
return false if !mouse return
return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
mouse[1] >= self.y && mouse[1] < self.y + 6
end
def inspect
return "[#{self.x},#{self.y}]"
end
def dispose
self.bitmap.dispose
super
end
end
#===============================================================================
#
#===============================================================================
class PointSprite < Sprite
def initialize(x, y, viewport = nil)
super(viewport)
self.bitmap = Bitmap.new(2, 2)
self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
self.x = x
self.y = y
end
def dispose
self.bitmap.dispose
super
end
end
#===============================================================================
#
#===============================================================================
class PointPath
include Enumerable
def initialize
@points = []
@distances = []
@totaldist = 0
end
def [](x)
return @points[x].clone
end
def each
@points.each { |o| yield o.clone }
end
def size
return @points.size
end
def length
return @points.length
end
def totalDistance
return @totaldist
end
def inspect
p = []
@points.each do |point|
p.push([point[0].to_i, point[1].to_i])
end
return p.inspect
end
def isEndPoint?(x, y)
return false if @points.length == 0
index = @points.length - 1
return @points[index][0] == x &&
@points[index][1] == y
end
def addPoint(x, y)
@points.push([x, y])
if @points.length > 1
len = @points.length
dx = @points[len - 2][0] - @points[len - 1][0]
dy = @points[len - 2][1] - @points[len - 1][1]
dist = Math.sqrt((dx * dx) + (dy * dy))
@distances.push(dist)
@totaldist += dist
end
end
def clear
@points.clear
@distances.clear
@totaldist = 0
end
def smoothPointPath(frames, roundValues = false)
raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
ret = PointPath.new
return ret if @points.length == 0
step = 1.0 / frames
t = 0.0
(frames + 2).times do
point = pointOnPath(t)
if roundValues
ret.addPoint(point[0].round, point[1].round)
else
ret.addPoint(point[0], point[1])
end end
t += step mouse = Mouse.getMousePos(true)
t = [1.0, t].min return if !mouse
self.x = [[mouse[0], 0].max, 512].min
self.y = [[mouse[1], 0].max, 384].min
end
def hittest?
return true if !self.visible
mouse = Mouse.getMousePos(true)
return false if !mouse
return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
mouse[1] >= self.y && mouse[1] < self.y + 6
end
def inspect
return "[#{self.x},#{self.y}]"
end
def dispose
self.bitmap.dispose
super
end end
return ret
end end
def pointOnPath(t) #===============================================================================
if t < 0 || t > 1 #
raise ArgumentError.new("t out of range for pointOnPath: #{t}") #===============================================================================
class PointSprite < Sprite
def initialize(x, y, viewport = nil)
super(viewport)
self.bitmap = Bitmap.new(2, 2)
self.bitmap.fill_rect(0, 0, 2, 2, Color.black)
self.x = x
self.y = y
end end
return nil if @points.length == 0
ret = @points[@points.length - 1].clone def dispose
return ret if @points.length == 1 self.bitmap.dispose
curdist = 0 super
distForT = @totaldist * t end
i = 0 end
@distances.each do |dist|
curdist += dist #===============================================================================
if dist > 0.0 && curdist >= distForT #
distT = 1.0 - ((curdist - distForT) / dist) #===============================================================================
dx = @points[i + 1][0] - @points[i][0] class PointPath
dy = @points[i + 1][1] - @points[i][1] include Enumerable
ret = [@points[i][0] + (dx * distT),
@points[i][1] + (dy * distT)] def initialize
break @points = []
@distances = []
@totaldist = 0
end
def [](x)
return @points[x].clone
end
def each
@points.each { |o| yield o.clone }
end
def size
return @points.size
end
def length
return @points.length
end
def totalDistance
return @totaldist
end
def inspect
p = []
@points.each do |point|
p.push([point[0].to_i, point[1].to_i])
end end
i += 1 return p.inspect
end end
return ret
end
end
#=============================================================================== def isEndPoint?(x, y)
# return false if @points.length == 0
#=============================================================================== index = @points.length - 1
def catmullRom(p1, p2, p3, p4, t) return @points[index][0] == x &&
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1 @points[index][1] == y
t2 = t * t end
t3 = t2 * t
return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
end
def getCatmullRomPoint(src, t) def addPoint(x, y)
x = 0, y = 0 @points.push([x, y])
t *= 3.0 if @points.length > 1
if t < 1.0 len = @points.length
x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t) dx = @points[len - 2][0] - @points[len - 1][0]
y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t) dy = @points[len - 2][1] - @points[len - 1][1]
elsif t < 2.0 dist = Math.sqrt((dx * dx) + (dy * dy))
t -= 1.0 @distances.push(dist)
x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t) @totaldist += dist
y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t) end
else end
t -= 2.0
x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
end
return [x, y]
end
def getCurvePoint(src, t) def clear
return getCatmullRomPoint(src, t) @points.clear
end @distances.clear
@totaldist = 0
end
def curveToPointPath(curve, numpoints) def smoothPointPath(frames, roundValues = false)
return nil if numpoints < 2 raise ArgumentError.new("frames out of range: #{frames}") if frames < 0
path = PointPath.new ret = PointPath.new
step = 1.0 / (numpoints - 1) return ret if @points.length == 0
t = 0.0 step = 1.0 / frames
numpoints.times do t = 0.0
point = getCurvePoint(curve, t) (frames + 2).times do
path.addPoint(point[0], point[1]) point = pointOnPath(t)
t += step if roundValues
end ret.addPoint(point[0].round, point[1].round)
return path else
end ret.addPoint(point[0], point[1])
def pbDefinePath(canvas)
sliderwin2 = ControlWindow.new(0, 0, 320, 320)
sliderwin2.viewport = canvas.viewport
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
sliderwin2.opacity = 200
defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
okbutton = sliderwin2.addButton(_INTL("OK"))
cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
points = []
path = nil
loop do
Graphics.update
Input.update
sliderwin2.update
if sliderwin2.changed?(0) # Number of frames
if path
path = path.smoothPointPath(sliderwin2.value(0), false)
i = 0
path.each do |point|
if i < points.length
points[i].x = point[0]
points[i].y = point[1]
else
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
i += 1
end end
(i...points.length).each do |j| t += step
points[j].dispose t = [1.0, t].min
points[j] = nil
end
points.compact!
end end
elsif sliderwin2.changed?(defcurvebutton) return ret
points.each do |point| end
point.dispose
def pointOnPath(t)
if t < 0 || t > 1
raise ArgumentError.new("t out of range for pointOnPath: #{t}")
end end
points.clear return nil if @points.length == 0
30.times do ret = @points[@points.length - 1].clone
point = PointSprite.new(0, 0, canvas.viewport) return ret if @points.length == 1
point.visible = false curdist = 0
points.push(point) distForT = @totaldist * t
end i = 0
curve = [ @distances.each do |dist|
ControlPointSprite.new(true, canvas.viewport), curdist += dist
ControlPointSprite.new(false, canvas.viewport), if dist > 0.0 && curdist >= distForT
ControlPointSprite.new(false, canvas.viewport), distT = 1.0 - ((curdist - distForT) / dist)
ControlPointSprite.new(true, canvas.viewport) dx = @points[i + 1][0] - @points[i][0]
] dy = @points[i + 1][1] - @points[i][1]
showline = false ret = [@points[i][0] + (dx * distT),
sliderwin2.visible = false @points[i][1] + (dy * distT)]
# This window displays the mouse's current position
window = Window_UnformattedTextPokemon.newWithSize(
"", 0, 320 - 64, 128, 64, canvas.viewport
)
loop do
Graphics.update
Input.update
if Input.trigger?(Input::BACK)
break break
end end
if Input.trigger?(Input::MOUSELEFT) i += 1
end
return ret
end
end
#===============================================================================
#
#===============================================================================
def catmullRom(p1, p2, p3, p4, t)
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
t2 = t * t
t3 = t2 * t
return 0.5 * ((2 * p2) + (t * (p3 - p1)) +
(t2 * ((2 * p1) - (5 * p2) + (4 * p3) - p4)) +
(t3 * (p4 - (3 * p3) + (3 * p2) - p1)))
end
def getCatmullRomPoint(src, t)
x = 0, y = 0
t *= 3.0
if t < 1.0
x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
elsif t < 2.0
t -= 1.0
x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
else
t -= 2.0
x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
end
return [x, y]
end
def getCurvePoint(src, t)
return getCatmullRomPoint(src, t)
end
def curveToPointPath(curve, numpoints)
return nil if numpoints < 2
path = PointPath.new
step = 1.0 / (numpoints - 1)
t = 0.0
numpoints.times do
point = getCurvePoint(curve, t)
path.addPoint(point[0], point[1])
t += step
end
return path
end
def pbDefinePath(canvas)
sliderwin2 = ControlWindow.new(0, 0, 320, 320)
sliderwin2.viewport = canvas.viewport
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
sliderwin2.opacity = 200
defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
okbutton = sliderwin2.addButton(_INTL("OK"))
cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
points = []
path = nil
loop do
Graphics.update
Input.update
sliderwin2.update
if sliderwin2.changed?(0) # Number of frames
if path
path = path.smoothPointPath(sliderwin2.value(0), false)
i = 0
path.each do |point|
if i < points.length
points[i].x = point[0]
points[i].y = point[1]
else
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
i += 1
end
(i...points.length).each do |j|
points[j].dispose
points[j] = nil
end
points.compact!
end
elsif sliderwin2.changed?(defcurvebutton)
points.each do |point|
point.dispose
end
points.clear
30.times do
point = PointSprite.new(0, 0, canvas.viewport)
point.visible = false
points.push(point)
end
curve = [
ControlPointSprite.new(true, canvas.viewport),
ControlPointSprite.new(false, canvas.viewport),
ControlPointSprite.new(false, canvas.viewport),
ControlPointSprite.new(true, canvas.viewport)
]
showline = false
sliderwin2.visible = false
# This window displays the mouse's current position
window = Window_UnformattedTextPokemon.newWithSize(
"", 0, 320 - 64, 128, 64, canvas.viewport
)
loop do
Graphics.update
Input.update
if Input.trigger?(Input::BACK)
break
end
if Input.trigger?(Input::MOUSELEFT)
4.times do |j|
next if !curve[j].hittest?
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible)
next
end
curve[j].visible = true
4.times do |k|
curve[k].dragging = (k == j)
end
break
end
end
4.times do |j| 4.times do |j|
next if !curve[j].hittest? curve[j].mouseover
if [1, 2].include?(j) && (!curve[0].visible || !curve[3].visible) end
next mousepos = Mouse.getMousePos(true)
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
window.text = newtext if window.text != newtext
if curve[0].visible && curve[3].visible &&
!curve[0].dragging && !curve[3].dragging
points.each do |point|
point.visible = true
end end
curve[j].visible = true if !showline
4.times do |k| curve[1].visible = true
curve[k].dragging = (k == j) curve[2].visible = true
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
end end
showline = true
end
if showline
step = 1.0 / (points.length - 1)
t = 0.0
points.length.times do |j|
point = getCurvePoint(curve, t)
points[j].x = point[0]
points[j].y = point[1]
t += step
end
end
end
window.dispose
# dispose temporary path
points.each do |point|
point.dispose
end
points.clear
if showline
path = curveToPointPath(curve, sliderwin2.value(0))
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
path.each do |point|
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
end
curve.each do |point|
point.dispose
end
sliderwin2.visible = true
next
elsif sliderwin2.changed?(defpathbutton)
canceled = false
pointpath = PointPath.new
points.each do |point|
point.dispose
end
points.clear
window = Window_UnformattedTextPokemon.newWithSize(
"", 0, 320 - 64, 128, 64, canvas.viewport
)
sliderwin2.visible = false
loop do
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE)
canceled = true
break
end
if Input.trigger?(Input::MOUSELEFT)
break
end
mousepos = Mouse.getMousePos(true)
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
end
until canceled
mousepos = Mouse.getMousePos(true)
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
pointpath.addPoint(mousepos[0], mousepos[1])
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
end
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
break break
end end
end end
4.times do |j| window.dispose
curve[j].mouseover # dispose temporary path
points.each do |point|
point.dispose
end end
mousepos = Mouse.getMousePos(true) points.clear
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)" # generate smooth path from temporary path
window.text = newtext if window.text != newtext path = pointpath.smoothPointPath(sliderwin2.value(0), true)
if curve[0].visible && curve[3].visible && # redraw path from smooth path
!curve[0].dragging && !curve[3].dragging
points.each do |point|
point.visible = true
end
if !showline
curve[1].visible = true
curve[2].visible = true
curve[1].x = curve[0].x + (0.3333 * (curve[3].x - curve[0].x))
curve[1].y = curve[0].y + (0.3333 * (curve[3].y - curve[0].y))
curve[2].x = curve[0].x + (0.6666 * (curve[3].x - curve[0].x))
curve[2].y = curve[0].y + (0.6666 * (curve[3].y - curve[0].y))
end
showline = true
end
if showline
step = 1.0 / (points.length - 1)
t = 0.0
points.length.times do |j|
point = getCurvePoint(curve, t)
points[j].x = point[0]
points[j].y = point[1]
t += step
end
end
end
window.dispose
# dispose temporary path
points.each do |point|
point.dispose
end
points.clear
if showline
path = curveToPointPath(curve, sliderwin2.value(0))
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
path.each do |point| path.each do |point|
points.push(PointSprite.new(point[0], point[1], canvas.viewport)) points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end end
end # File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
curve.each do |point| sliderwin2.visible = true
point.dispose next
end elsif sliderwin2.changed?(okbutton) && path
sliderwin2.visible = true # File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
next neededsize = canvas.currentframe + sliderwin2.value(0)
elsif sliderwin2.changed?(defpathbutton) if neededsize > canvas.animation.length
canceled = false canvas.animation.resize(neededsize)
pointpath = PointPath.new
points.each do |point|
point.dispose
end
points.clear
window = Window_UnformattedTextPokemon.newWithSize(
"", 0, 320 - 64, 128, 64, canvas.viewport
)
sliderwin2.visible = false
loop do
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE)
canceled = true
break
end end
if Input.trigger?(Input::MOUSELEFT) thiscel = canvas.currentCel
break celnumber = canvas.currentcel
(canvas.currentframe...neededsize).each do |j|
cel = canvas.animation[j][celnumber]
if !canvas.animation[j][celnumber]
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
canvas.animation[j][celnumber] = cel
end
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
end end
mousepos = Mouse.getMousePos(true) break
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)" elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
break
end end
until canceled
mousepos = Mouse.getMousePos(true)
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
pointpath.addPoint(mousepos[0], mousepos[1])
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
end
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
break
end
end
window.dispose
# dispose temporary path
points.each do |point|
point.dispose
end
points.clear
# generate smooth path from temporary path
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
# redraw path from smooth path
path.each do |point|
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
sliderwin2.visible = true
next
elsif sliderwin2.changed?(okbutton) && path
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
neededsize = canvas.currentframe + sliderwin2.value(0)
if neededsize > canvas.animation.length
canvas.animation.resize(neededsize)
end
thiscel = canvas.currentCel
celnumber = canvas.currentcel
(canvas.currentframe...neededsize).each do |j|
cel = canvas.animation[j][celnumber]
if !canvas.animation[j][celnumber]
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
canvas.animation[j][celnumber] = cel
end
cel[AnimFrame::X] = path[j - canvas.currentframe][0]
cel[AnimFrame::Y] = path[j - canvas.currentframe][1]
end
break
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
break
end end
# dispose all points
points.each do |point|
point.dispose
end
points.clear
sliderwin2.dispose
return
end end
# dispose all points
points.each do |point|
point.dispose
end
points.clear
sliderwin2.dispose
return
end end

View File

@@ -1,143 +1,147 @@
################################################################################ module BattleAnimationEditor
# Importing and exporting module_function
################################################################################
def pbRgssChdir(dir)
RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
end
def tryLoadData(file) ################################################################################
begin # Importing and exporting
return load_data(file) ################################################################################
rescue def pbRgssChdir(dir)
return nil RTP.eachPathFor(dir) { |path| Dir.chdir(path) { yield } }
end end
end
def dumpBase64Anim(s) def tryLoadData(file)
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
end
def loadBase64Anim(s)
return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
end
def pbExportAnim(animations)
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
if filename != ""
begin begin
filename += ".anm" return load_data(file)
File.open(filename, "wb") do |f|
f.write(dumpBase64Anim(animations[animations.selected]))
end
failed = false
rescue rescue
pbMessage(_INTL("Couldn't save the animation to {1}.", filename)) return nil
failed = true
end
if !failed
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
end end
end end
end
def pbImportAnim(animations, canvas, animwin) def dumpBase64Anim(s)
animfiles = [] return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) } end
cmdwin = pbListWindow(animfiles, 320)
cmdwin.opacity = 200 def loadBase64Anim(s)
cmdwin.height = 480 return Marshal.restore(Zlib::Inflate.inflate(s.unpack("m")[0]))
cmdwin.viewport = canvas.viewport end
loop do
Graphics.update def pbExportAnim(animations)
Input.update filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
cmdwin.update if filename != ""
if Input.trigger?(Input::USE) && animfiles.length > 0
begin begin
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index])) filename += ".anm"
throw "Bad data" if !textdata.is_a?(PBAnimation) File.open(filename, "wb") do |f|
textdata.id = -1 # this is not an RPG Maker XP animation f.write(dumpBase64Anim(animations[animations.selected]))
pbConvertAnimToNewFormat(textdata) end
animations[animations.selected] = textdata failed = false
rescue rescue
pbMessage(_INTL("The animation is invalid or could not be loaded.")) pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
next failed = true
end end
graphic = animations[animations.selected].graphic if !failed
graphic = "Graphics/Animations/#{graphic}" pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
if graphic && graphic != "" && !FileTest.image_exist?(graphic) pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
end end
canvas.loadAnimation(animations[animations.selected])
animwin.animbitmap = canvas.animbitmap
break
end
if Input.trigger?(Input::BACK)
break
end end
end end
cmdwin.dispose
return
end
################################################################################ def pbImportAnim(animations, canvas, animwin)
# Format conversion animfiles = []
################################################################################ pbRgssChdir(".") { animfiles.concat(Dir.glob("*.anm")) }
def pbConvertAnimToNewFormat(textdata) cmdwin = pbListWindow(animfiles, 320)
needconverting = false cmdwin.opacity = 200
textdata.length.times do |i| cmdwin.height = 480
next if !textdata[i] cmdwin.viewport = canvas.viewport
PBAnimation::MAX_SPRITES.times do |j| loop do
next if !textdata[i][j] Graphics.update
needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil? Input.update
break if needconverting cmdwin.update
if Input.trigger?(Input::USE) && animfiles.length > 0
begin
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
throw "Bad data" if !textdata.is_a?(PBAnimation)
textdata.id = -1 # this is not an RPG Maker XP animation
pbConvertAnimToNewFormat(textdata)
animations[animations.selected] = textdata
rescue
pbMessage(_INTL("The animation is invalid or could not be loaded."))
next
end
graphic = animations[animations.selected].graphic
graphic = "Graphics/Animations/#{graphic}"
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
end
canvas.loadAnimation(animations[animations.selected])
animwin.animbitmap = canvas.animbitmap
break
end
if Input.trigger?(Input::BACK)
break
end
end end
break if needconverting cmdwin.dispose
return
end end
if needconverting
################################################################################
# Format conversion
################################################################################
def pbConvertAnimToNewFormat(textdata)
needconverting = false
textdata.length.times do |i| textdata.length.times do |i|
next if !textdata[i] next if !textdata[i]
PBAnimation::MAX_SPRITES.times do |j| PBAnimation::MAX_SPRITES.times do |j|
next if !textdata[i][j] next if !textdata[i][j]
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil? needconverting = true if textdata[i][j][AnimFrame::FOCUS].nil?
case j break if needconverting
when 0 # User battler end
textdata[i][j][AnimFrame::FOCUS] = 2 break if needconverting
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X end
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y if needconverting
when 1 # Target battler textdata.length.times do |i|
textdata[i][j][AnimFrame::FOCUS] = 1 next if !textdata[i]
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X PBAnimation::MAX_SPRITES.times do |j|
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y next if !textdata[i][j]
else textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY].nil?
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4) case j
if textdata.position == 1 when 0 # User battler
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X textdata[i][j][AnimFrame::FOCUS] = 2
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2 textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
when 1 # Target battler
textdata[i][j][AnimFrame::FOCUS] = 1
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
else
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
if textdata.position == 1
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
end
end end
end end
end end
end end
return needconverting
end end
return needconverting
end
def pbConvertAnimsToNewFormat def pbConvertAnimsToNewFormat
pbMessage(_INTL("Will convert animations now.")) pbMessage(_INTL("Will convert animations now."))
count = 0 count = 0
animations = pbLoadBattleAnimations animations = pbLoadBattleAnimations
if !animations || !animations[0] if !animations || !animations[0]
pbMessage(_INTL("No animations exist.")) pbMessage(_INTL("No animations exist."))
return return
end
animations.length.times do |k|
next if !animations[k]
ret = pbConvertAnimToNewFormat(animations[k])
count += 1 if ret
end
if count > 0
save_data(animations, "Data/PkmnAnimations.rxdata")
$game_temp.battle_animations_data = nil
end
pbMessage(_INTL("{1} animations converted to new format.", count))
end end
animations.length.times do |k|
next if !animations[k]
ret = pbConvertAnimToNewFormat(animations[k])
count += 1 if ret
end
if count > 0
save_data(animations, "Data/PkmnAnimations.rxdata")
$game_temp.battle_animations_data = nil
end
pbMessage(_INTL("{1} animations converted to new format.", count))
end end

View File

@@ -558,7 +558,7 @@ def pbExportAllAnimations
safename = anim.name.gsub(/\W/, "_") safename = anim.name.gsub(/\W/, "_")
Dir.mkdir("Animations/#{safename}") rescue nil Dir.mkdir("Animations/#{safename}") rescue nil
File.open("Animations/#{safename}/#{safename}.anm", "wb") do |f| File.open("Animations/#{safename}/#{safename}.anm", "wb") do |f|
f.write(dumpBase64Anim(anim)) f.write(BattleAnimationEditor.dumpBase64Anim(anim))
end end
if anim.graphic && anim.graphic != "" if anim.graphic && anim.graphic != ""
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic) graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
@@ -626,13 +626,13 @@ def pbImportAllAnimations
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image)) pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
end end
Dir.glob(folder + "/*.anm") do |f| Dir.glob(folder + "/*.anm") do |f|
textdata = loadBase64Anim(IO.read(f)) rescue nil textdata = BattleAnimationEditor.loadBase64Anim(IO.read(f)) rescue nil
if textdata.is_a?(PBAnimation) if textdata.is_a?(PBAnimation)
index = pbAllocateAnimation(animations, textdata.name) index = pbAllocateAnimation(animations, textdata.name)
missingFiles = [] missingFiles = []
textdata.name = File.basename(folder) if textdata.name == "" textdata.name = File.basename(folder) if textdata.name == ""
textdata.id = -1 # This is not an RPG Maker XP animation textdata.id = -1 # This is not an RPG Maker XP animation
pbConvertAnimToNewFormat(textdata) BattleAnimationEditor.pbConvertAnimToNewFormat(textdata)
if textdata.graphic && textdata.graphic != "" && if textdata.graphic && textdata.graphic != "" &&
!safeExists?(folder + "/" + textdata.graphic) && !safeExists?(folder + "/" + textdata.graphic) &&
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic) !FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)