Fix for pokemon that should be impossible to catch

This commit is contained in:
chardub
2023-01-06 11:15:09 -05:00
parent ba678d5b6b
commit 3aab96dc6e
19 changed files with 5 additions and 0 deletions

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@@ -103,6 +103,10 @@ module PokeBattle_BattleCommon
@scene.pbThrowAndDeflect(ball,1) @scene.pbThrowAndDeflect(ball,1)
pbDisplay(_INTL("The Trainer blocked your Poké Ball! Don't be a thief!")) pbDisplay(_INTL("The Trainer blocked your Poké Ball! Don't be a thief!"))
return return
elsif $game_switches[SWITCH_CANNOT_CATCH_POKEMON]
@scene.pbThrowAndDeflect(ball,1)
pbDisplay(_INTL("The Pokémon is impossible to catch!"))
return
end end
# Calculate the number of shakes (4=capture) # Calculate the number of shakes (4=capture)
pkmn = battler.pokemon pkmn = battler.pokemon

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@@ -94,6 +94,7 @@ SWITCH_FIRST_RIVAL_BATTLE=46
SWITCH_BATTLE_FACTORY_INCLUDE_ALL = 775 SWITCH_BATTLE_FACTORY_INCLUDE_ALL = 775
SWITCH_SUPER_SLOW_SPEED=649 SWITCH_SUPER_SLOW_SPEED=649
SWITCH_LOUNGE_BATTLE_LEVEL = 240 SWITCH_LOUNGE_BATTLE_LEVEL = 240
SWITCH_CANNOT_CATCH_POKEMON = 75
############# #############
# VARIABLES # # VARIABLES #

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