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Implemented GameData::Move
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@@ -1,111 +1,43 @@
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module MoveData
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ID = 0
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INTERNAL_NAME = 1
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NAME = 2
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FUNCTION_CODE = 3
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BASE_DAMAGE = 4
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TYPE = 5
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CATEGORY = 6
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ACCURACY = 7
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TOTAL_PP = 8
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EFFECT_CHANCE = 9
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TARGET = 10
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PRIORITY = 11
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FLAGS = 12
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DESCRIPTION = 13
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end
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class PokemonTemp
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attr_accessor :movesData
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end
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def pbLoadMovesData
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$PokemonTemp = PokemonTemp.new if !$PokemonTemp
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if !$PokemonTemp.movesData
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if pbRgssExists?("Data/moves.dat")
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$PokemonTemp.movesData = load_data("Data/moves.dat")
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else
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$PokemonTemp.movesData = []
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end
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end
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return $PokemonTemp.movesData
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end
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def pbGetMoveData(move_id, move_data_type = -1)
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meta = pbLoadMovesData
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if move_data_type < 0
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return meta[move_id] || []
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end
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return meta[move_id][move_data_type] if meta[move_id]
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return nil
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end
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alias __moveData__pbClearData pbClearData
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def pbClearData
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$PokemonTemp.movesData = nil if $PokemonTemp
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__moveData__pbClearData
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end
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#===============================================================================
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# Move objects known by Pokémon.
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#===============================================================================
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class PBMove
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attr_reader(:id) # This move's ID
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attr_accessor(:pp) # The amount of PP remaining for this move
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attr_accessor(:ppup) # The number of PP Ups used for this move
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attr_reader :id # This move's ID
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attr_accessor :pp # The amount of PP remaining for this move
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attr_accessor :ppup # The number of PP Ups used on this move
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# Initializes this object to the specified move ID.
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def initialize(move_id)
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@id = move_id
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@pp = pbGetMoveData(move_id, MoveData::TOTAL_PP) || 0
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@id = GameData::Move.get(move_id).id
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@ppup = 0
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@pp = total_pp
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end
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# Changes this move's ID, and caps the PP amount if it is now greater than the
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# new move's total PP.
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def id=(value)
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old_id = @id
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@id = value
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@pp = [@pp, totalpp].min if old_id > 0
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end
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# Gets this move's type.
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def type
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return pbGetMoveData(@id, MoveData::TYPE) || 0
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@id = GameData::Move.get(value).id
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@pp = [@pp, total_pp].min
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end
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# Gets the maximum PP for this move.
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def totalpp
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max_pp = pbGetMoveData(@id, MoveData::TOTAL_PP) || 0
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def total_pp
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max_pp = GameData::Move.get(@id).total_pp
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return max_pp + max_pp * @ppup / 5
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end
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end
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alias totalpp total_pp
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#===============================================================================
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# Object containing move data. Not used for much.
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#===============================================================================
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class PBMoveData
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attr_reader :function, :basedamage, :type, :accuracy, :category
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attr_reader :totalpp, :addlEffect, :target, :priority, :flags
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def initialize(move_id)
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move_data = pbGetMoveData(move_id)
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@function = move_data[MoveData::FUNCTION_CODE]
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@basedamage = move_data[MoveData::BASE_DAMAGE]
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@type = move_data[MoveData::TYPE]
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@category = move_data[MoveData::CATEGORY]
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@accuracy = move_data[MoveData::ACCURACY]
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@totalpp = move_data[MoveData::TOTAL_PP]
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@addlEffect = move_data[MoveData::EFFECT_CHANCE]
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@target = move_data[MoveData::TARGET]
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@priority = move_data[MoveData::PRIORITY]
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@flags = move_data[MoveData::FLAGS]
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end
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end
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def pbIsHiddenMove?(move)
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GameData::Item.each do |i|
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return true if i.is_HM? && move == i.move
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end
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return false
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def function_code; return GameData::Move.get(@id).function_code; end
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def base_damage; return GameData::Move.get(@id).base_damage; end
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def type; return GameData::Move.get(@id).type; end
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def category; return GameData::Move.get(@id).category; end
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def accuracy; return GameData::Move.get(@id).accuracy; end
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def effect_chance; return GameData::Move.get(@id).effect_chance; end
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def target; return GameData::Move.get(@id).target; end
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def priority; return GameData::Move.get(@id).priority; end
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def flags; return GameData::Move.get(@id).flags; end
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def name; return GameData::Move.get(@id).name; end
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def description; return GameData::Move.get(@id).description; end
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def hidden_move?; return GameData::Move.get(@id).hidden_move?; end
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end
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