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Implemented GameData::Move
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@@ -261,7 +261,7 @@ class PokeBattle_Battler
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# disabled/anything else). This behaviour was tested in Gen 5.
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if @status==PBStatuses::SLEEP && @effects[PBEffects::Outrage]>0
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@effects[PBEffects::Outrage] = 0
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@currentMove = 0
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@currentMove = nil
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end
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end
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