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Implemented GameData::Move
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@@ -29,7 +29,7 @@ class PokeBattle_Move
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# Is false if Power Herb or another effect lets a two turn move charge and
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# attack in the same turn.
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# user.effects[PBEffects::TwoTurnAttack] is set to the move's ID during the
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# charging turn, and is 0 during the attack turn.
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# charging turn, and is nil during the attack turn.
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def pbIsChargingTurn?(user); return false; end
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def pbDamagingMove?; return damagingMove?; end
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