Implemented GameData::Move

This commit is contained in:
Maruno17
2020-11-19 21:00:29 +00:00
parent 52ffae9e8a
commit 3cd8d59918
71 changed files with 1443 additions and 1584 deletions

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@@ -29,7 +29,7 @@ class PokeBattle_Move
# Is false if Power Herb or another effect lets a two turn move charge and
# attack in the same turn.
# user.effects[PBEffects::TwoTurnAttack] is set to the move's ID during the
# charging turn, and is 0 during the attack turn.
# charging turn, and is nil during the attack turn.
def pbIsChargingTurn?(user); return false; end
def pbDamagingMove?; return damagingMove?; end