mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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Tidying up for v21.2 release
This commit is contained in:
@@ -1,6 +1,6 @@
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#==============================================================================#
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#==============================================================================#
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# Pokémon Essentials #
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# Pokémon Essentials #
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# Version 21 #
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# Version 21.1 #
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# https://github.com/Maruno17/pokemon-essentials #
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# https://github.com/Maruno17/pokemon-essentials #
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#==============================================================================#
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#==============================================================================#
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@@ -456,7 +456,7 @@ end
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# DO NOT EDIT THESE!
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# DO NOT EDIT THESE!
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module Essentials
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module Essentials
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VERSION = "21"
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VERSION = "21.1"
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ERROR_TEXT = ""
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ERROR_TEXT = ""
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MKXPZ_VERSION = "2.4.2/c9378cf"
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MKXPZ_VERSION = "2.4.2/c9378cf"
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end
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end
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@@ -1,14 +1,14 @@
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# Pokémon Essentials
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# Pokémon Essentials
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Based on Essentials v21.
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Based on Essentials v21.1.
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You can build your fangame on top of a fork of this repository. Doing so will let you update your fangame with improvements made to this repo as soon as they are made.
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You can build your fangame on top of a fork of this repository. Doing so will let you update your fangame with improvements made to this repo as soon as they are made.
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## Usage
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## Usage
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1. Fork this repo.
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1. Fork this repo.
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2. Get a copy of Essentials v21 (a download link cannot be provided here).
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2. Get a copy of Essentials v21.1 (a download link cannot be provided here).
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3. Clone your forked repo into the Essentials v21 folder, replacing the existing files with the ones from the repo.
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3. Clone your forked repo into the Essentials v21.1 folder, replacing the existing files with the ones from the repo.
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From here, you can edit this project to turn it into your fangame/develop mods. When this repo is updated, you can pull the changes to update your fork and get the updates into your fangame/modding environment.
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From here, you can edit this project to turn it into your fangame/develop mods. When this repo is updated, you can pull the changes to update your fork and get the updates into your fangame/modding environment.
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@@ -2720,14 +2720,14 @@ The likelihood of encountering Pokémon increased!
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The likelihood of encountering Pokémon increased!
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The likelihood of encountering Pokémon increased!
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Using item...
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Using item...
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Using item...
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Using item...
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... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
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... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
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The {1}'s indicating something right underfoot!
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The {1}'s indicating something right underfoot!
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The {1}'s indicating something right underfoot!
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The {1}'s indicating something right underfoot!
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Huh? The {1}'s responding!
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Huh? The {1}'s responding!
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Huh? The {1}'s responding!
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Huh? The {1}'s responding!
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There's an item buried around here!
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There's an item buried around here!
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There's an item buried around here!
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There's an item buried around here!
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... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
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... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response.
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Coins: {1}
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Coins: {1}
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Coins: {1}
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Coins: {1}
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The Exp Share was turned off.
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The Exp Share was turned off.
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@@ -13,7 +13,7 @@
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// Note that the "Game Title" defined in RPG Maker XP should not have
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// Note that the "Game Title" defined in RPG Maker XP should not have
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// accented characters in it, which is why this property is useful.
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// accented characters in it, which is why this property is useful.
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//
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//
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"windowTitle": "Pokémon Essentials v21",
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"windowTitle": "Pokémon Essentials v21.1",
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// The game window's width and height, in pixels.
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// The game window's width and height, in pixels.
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//
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//
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