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Changing encounter_version now updates the encounter tables immediately, title screen now plays properly if there are no splashes, compiling is now forced if any dat files are missing, other tweaks
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@@ -18,7 +18,11 @@ class IntroEventScene < EventScene
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@pic2.setOpacity(0, 0) # set opacity to 0 after waiting 0 frames
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@index = 0
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pbBGMPlay($data_system.title_bgm)
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open_splash(self, nil)
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if SPLASH_IMAGES.empty?
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open_title_screen(self, nil)
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else
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open_splash(self, nil)
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end
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end
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def open_splash(_scene, *args)
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