Added checks that prevent aliasing a method if the alias method already exists, fixed Symbiosis not working properly for opponents

This commit is contained in:
Maruno17
2021-12-28 19:22:31 +00:00
parent 139f2a74f2
commit 3e9d3b0a68
13 changed files with 63 additions and 34 deletions

View File

@@ -41,9 +41,9 @@ end
class Spriteset_Map
alias _animationSprite_initialize initialize
alias _animationSprite_update update
alias _animationSprite_dispose dispose
alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize)
alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose)
def initialize(map = nil)
@usersprites = []

View File

@@ -123,7 +123,7 @@ end
# ? CLASS Sprite_Character edit
#===================================================
class Sprite_Character < RPG::Sprite
alias shadow_initialize initialize
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
def initialize(viewport, character = nil)
@ombrelist = []
@@ -153,7 +153,7 @@ class Sprite_Character < RPG::Sprite
@ombrelist.clear
end
alias shadow_update update
alias shadow_update update unless method_defined?(:shadow_update)
def update
shadow_update
@@ -178,7 +178,8 @@ end
class Spriteset_Map
attr_accessor :shadows
alias shadow_initialize initialize
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
def initialize(map = nil)
@shadows = []
warn = false

View File

@@ -566,7 +566,8 @@ end
class Game_Event < Game_Character
attr_accessor :pe_refresh
alias nf_particles_game_map_initialize initialize
alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize)
def initialize(map_id, event, map = nil)
@pe_refresh = false
begin
@@ -576,7 +577,8 @@ class Game_Event < Game_Character
end
end
alias nf_particles_game_map_refresh refresh
alias nf_particles_game_map_refresh refresh unless method_defined?(:nf_particles_game_map_refresh)
def refresh
nf_particles_game_map_refresh
@pe_refresh = true