mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Rewrote save game screen, added rest of multiple save file support
This commit is contained in:
@@ -8,16 +8,10 @@
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module SaveData
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DIRECTORY = (File.directory?(System.data_directory)) ? System.data_directory : "./"
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FILENAME_REGEX = /Game(\d*)\.rxdata$/
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# Contains the file path of the save file.
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FILE_PATH = if File.directory?(System.data_directory)
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System.data_directory + "/Game.rxdata"
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else
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"./Game.rxdata"
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end
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# @return [Boolean] whether the save file exists
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# @return [Boolean] whether any save files exist
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def self.exists?
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return File.file?(FILE_PATH)
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return !all_save_files.empty?
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end
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# @return[Array] array of filenames in the save folder that are save files
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@@ -60,7 +54,7 @@ module SaveData
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def self.read_from_file(file_path)
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validate file_path => String
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save_data = get_data_from_file(file_path)
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save_data = to_hash_format(save_data) if save_data.is_a?(Array)
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save_data = to_hash_format(save_data) if save_data.is_a?(Array) # Pre-v19 save file support
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if !save_data.empty? && run_conversions(save_data)
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File.open(file_path, "wb") { |file| Marshal.dump(save_data, file) }
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end
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@@ -84,6 +78,11 @@ module SaveData
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File.delete(DIRECTORY + filename + ".bak") if File.file?(DIRECTORY + filename + ".bak")
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end
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def self.filename_from_index(index = 0)
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return "Game.rxdata" if index <= 0
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return "Game#{index}.rxdata"
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end
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# Converts the pre-v19 format data to the new format.
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# @param old_format [Array] pre-v19 format save data
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# @return [Hash] save data in new format
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@@ -201,7 +201,8 @@ module SaveData
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validate save_data => Hash
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conversions_to_run = self.get_conversions(save_data)
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return false if conversions_to_run.none?
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File.open(SaveData::FILE_PATH + ".bak", "wb") { |f| Marshal.dump(save_data, f) }
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filepath = SaveData::DIRECTORY + SaveData.filename_from_index(save_data[:stats].save_filename_number || 0)
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File.open(filepath + ".bak", "wb") { |f| Marshal.dump(save_data, f) }
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Console.echo_h1(_INTL("Converting save file"))
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conversions_to_run.each do |conversion|
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Console.echo_li("#{conversion.title}...")
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@@ -27,9 +27,7 @@ module Game
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pbSetResizeFactor([$PokemonSystem.screensize, 4].min)
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# Set language (and choose language if there is no save file)
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if !Settings::LANGUAGES.empty?
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# TODO: Change this to check for any save file.
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save_data = (SaveData.exists?) ? SaveData.read_from_file(SaveData::FILE_PATH) : {}
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$PokemonSystem.language = pbChooseLanguage if save_data.empty? && Settings::LANGUAGES.length >= 2
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$PokemonSystem.language = pbChooseLanguage if !SaveData.exists? && Settings::LANGUAGES.length >= 2
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MessageTypes.load_message_files(Settings::LANGUAGES[$PokemonSystem.language][1])
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end
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end
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@@ -41,7 +39,6 @@ module Game
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$game_map.events.each_value { |event| event.clear_starting }
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end
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$game_temp.common_event_id = 0 if $game_temp
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$game_temp.begun_new_game = true
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pbMapInterpreter&.clear
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pbMapInterpreter&.setup(nil, 0, 0)
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$scene = Scene_Map.new
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@@ -104,18 +101,21 @@ module Game
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end
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# Saves the game. Returns whether the operation was successful.
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# @param save_file [String] the save file path
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# @param index [Integer] the number to put in the save file's name Game#.rzdata
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# @param directory [String] the folder to put the save file in
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# @param safe [Boolean] whether $PokemonGlobal.safesave should be set to true
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# @return [Boolean] whether the operation was successful
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# @raise [SaveData::InvalidValueError] if an invalid value is being saved
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def save(save_file = SaveData::FILE_PATH, safe: false)
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validate save_file => String, safe => [TrueClass, FalseClass]
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def save(index, directory = SaveData::DIRECTORY, safe: false)
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validate index => Integer, directory => String, safe => [TrueClass, FalseClass]
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filename = SaveData.filename_from_index(index)
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$PokemonGlobal.safesave = safe
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$game_system.save_count += 1
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$game_system.magic_number = $data_system.magic_number
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$stats.set_time_last_saved
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$stats.save_filename_number = index
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begin
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SaveData.save_to_file(save_file)
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SaveData.save_to_file(directory + filename)
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Graphics.frame_reset
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rescue IOError, SystemCallError
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$game_system.save_count -= 1
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@@ -1153,9 +1153,7 @@ class Interpreter
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# * Call Save Screen
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#-----------------------------------------------------------------------------
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def command_352
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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screen.pbSaveScreen
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pbFadeOutIn { UI::Save.new.main }
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return true
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end
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8
Data/Scripts/003_New_UI_Settings.rb
Normal file
8
Data/Scripts/003_New_UI_Settings.rb
Normal file
@@ -0,0 +1,8 @@
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#===============================================================================
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# NOTE: Some Settings in here will be moved elsewhere eventually. They're all
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# just gathered here while the new UI is being written.
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#===============================================================================
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module Settings
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# :one, :adventure, :multiple
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SAVE_SLOTS = :multiple
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end
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@@ -41,7 +41,6 @@ class Game_Temp
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attr_accessor :background_bitmap
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attr_accessor :fadestate # for sprite hashes
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# Other
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attr_accessor :begun_new_game # new game flag (true fron new game until saving)
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :menu_last_choice # pause menu: index of last selection
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attr_accessor :memorized_bgm # set when trainer intro BGM is played
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@@ -79,7 +78,6 @@ class Game_Temp
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@transition_name = ""
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@fadestate = 0
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# Other
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@begun_new_game = false
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@menu_beep = false
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@memorized_bgm = nil
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@memorized_bgm_position = 0
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@@ -22,21 +22,27 @@ class Game_System
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attr_accessor :bgm_position
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def initialize
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@map_interpreter = Interpreter.new(0, true)
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@battle_interpreter = Interpreter.new(0, false)
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@timer_start = nil
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@timer_duration = 0
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@message_position = 2
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@message_frame = 0
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@save_count = 0
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@magic_number = 0
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@autoscroll_x_speed = 0
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@autoscroll_y_speed = 0
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@bgm_position = 0
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@bgs_position = 0
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@map_interpreter = Interpreter.new(0, true)
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@battle_interpreter = Interpreter.new(0, false)
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@timer_start = nil
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@timer_duration = 0
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@message_position = 2
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@message_frame = 0
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@save_count = 0
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@magic_number = 0
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@adventure_magic_number = rand(2**32)
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@autoscroll_x_speed = 0
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@autoscroll_y_speed = 0
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@bgm_position = 0
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@bgs_position = 0
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end
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def adventure_magic_number
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@adventure_magic_number ||= rand(2**32)
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return @adventure_magic_number
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end
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def battle_bgm
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@@ -62,6 +62,7 @@ class GameStats
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attr_accessor :play_sessions
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attr_accessor :time_last_saved # In seconds
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attr_reader :real_time_saved
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attr_accessor :save_filename_number # -1 if haven't saved yet
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def initialize
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# Travel
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@@ -151,6 +152,7 @@ class GameStats
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@play_sessions = 0
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@time_last_saved = 0
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@real_time_saved = 0
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@save_filename_number = -1
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end
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def distance_moved
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@@ -185,6 +187,11 @@ class GameStats
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return @play_time
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end
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# For looking at a save file's play time.
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def real_play_time
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return @play_time
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end
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def play_time_per_session
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return play_time / @play_sessions
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end
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@@ -286,16 +286,17 @@ MenuHandlers.add(:pause_menu, :save, {
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next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
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},
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"effect" => proc { |menu|
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menu.hide_menu
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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if screen.pbSaveScreen
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menu.silent_end_screen
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next true
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pbPlayDecisionSE
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ret = false
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pbFadeOutIn do
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ret = UI::Save.new.main
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if ret
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menu.silent_end_screen
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else
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menu.refresh
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end
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end
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menu.refresh
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menu.show_menu
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next false
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next ret
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}
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})
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@@ -335,10 +336,6 @@ MenuHandlers.add(:pause_menu, :quit_game, {
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"effect" => proc { |menu|
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menu.hide_menu
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if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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screen.pbSaveScreen
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menu.silent_end_screen
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$scene = nil
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next true
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end
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@@ -2,6 +2,8 @@
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#
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#===============================================================================
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class UI::LoadPanel < UI::SpriteContainer
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attr_writer :label
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GRAPHICS_FOLDER = "Load/"
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TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(88, 88, 80), Color.new(168, 184, 184)] # Base and shadow colour
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@@ -258,13 +260,16 @@ end
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#===============================================================================
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class UI::LoadVisuals < UI::BaseVisuals
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attr_reader :slot_index
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attr_reader :save_data
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GRAPHICS_FOLDER = "Load/" # Subfolder in Graphics/UI
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PANEL_SPACING_EDGE = 4
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PANEL_SPACING = PANEL_SPACING_EDGE * 2
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# save_data here is an array of all save files' data. It has been compacted.
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# commands is {:continue => _INTL("Continue"), :new_game => _INTL("New Game")}, etc.
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# save_data here is an array of [save filename, save data hash]. It has been
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# compacted.
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# commands is {:continue => _INTL("Continue"), :new_game => _INTL("New Game")},
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# etc.
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def initialize(commands, save_data, default_slot_index = 0)
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@save_data = save_data
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@commands = commands
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@@ -372,7 +377,13 @@ class UI::LoadVisuals < UI::BaseVisuals
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# Determine whether the Mystery Gift option is visible
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@sprites[:mystery_gift].visible = @save_data[@slot_index][1][:player].mystery_gift_unlocked
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refresh_panel_positions
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# Set the options, and change the language if relevant
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old_language = $PokemonSystem.language
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SaveData.load_bootup_values(@save_data[@slot_index][1], true)
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if $PokemonSystem.language != old_language
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MessageTypes.load_message_files(Settings::LANGUAGES[$PokemonSystem.language][1])
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full_refresh
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end
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pbPlayCursorSE if !forced
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end
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@@ -395,6 +406,7 @@ class UI::LoadVisuals < UI::BaseVisuals
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def full_refresh
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refresh
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refresh_labels
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@sprites.each_pair { |key, sprite| sprite.refresh if sprite.respond_to?(:refresh) }
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end
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@@ -431,6 +443,16 @@ class UI::LoadVisuals < UI::BaseVisuals
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@sprites[:continue_next]&.selected = false
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end
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def refresh_labels
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MenuHandlers.each_available(:load_screen, self) do |option, _hash, name|
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@sprites[option].label = name
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if option == :continue
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@sprites[:continue_previous].label = name
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@sprites[:continue_next].label = name
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end
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end
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end
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def refresh_on_index_changed(old_index)
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refresh_selected_panel
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refresh_panel_positions
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@@ -503,7 +525,7 @@ class UI::Load < UI::BaseScreen
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SCREEN_ID = :load_screen
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def initialize
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load_save_data
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load_all_save_data
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if $DEBUG && !FileTest.exist?("Game.rgssad") && Settings::SKIP_CONTINUE_SCREEN
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@disposed = true
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perform_action((@save_data.empty?) ? :new_game : :continue)
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@@ -532,22 +554,15 @@ class UI::Load < UI::BaseScreen
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#-----------------------------------------------------------------------------
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def load_save_data
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# TODO: Move this kind of code into module SaveData.
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def load_all_save_data
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@save_data = []
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@default_slot_index = 0
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last_edited_time = nil
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files = SaveData.all_save_files
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files.each do |file|
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# Load the save file
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this_save_data = SaveData.read_from_file(SaveData::DIRECTORY + file)
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if !SaveData.valid?(this_save_data)
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if File.file?(SaveData::DIRECTORY + file + ".bak")
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show_message(_INTL("The save file is corrupt. A backup will be loaded."))
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this_save_data = load_save_file(SaveData::FILE_PATH + ".bak")
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else
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prompt_corrupted_save_deletion(file)
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end
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end
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this_save_data = load_save_file(SaveData::DIRECTORY, file)
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@save_data.push([file, this_save_data])
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# Find the most recently edited save file; default to selecting that one
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save_time = this_save_data[:stats].real_time_saved || 0
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@@ -557,14 +572,31 @@ class UI::Load < UI::BaseScreen
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end
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end
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SaveData.load_bootup_values(@save_data[@default_slot_index][1], true) if !@save_data.empty?
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MessageTypes.load_message_files(Settings::LANGUAGES[$PokemonSystem.language][1])
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end
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# TODO: Move this kind of code into module SaveData.
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def load_save_file(directory, filename)
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ret = SaveData.read_from_file(directory + filename)
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if !SaveData.valid?(ret)
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if File.file?(directory + filename + ".bak")
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show_message(_INTL("The save file is corrupt. A backup will be loaded."))
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ret = load_save_file(directory, filename + ".bak")
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end
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if prompt_corrupted_save_deletion(filename)
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delete_save_data(filename)
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$PokemonSystem = PokemonSystem.new
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else
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exit
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end
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end
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return ret
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end
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def prompt_corrupted_save_deletion(filename)
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show_message(_INTL("The save file is corrupt, or is incompatible with this game.") + "\1")
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pbPlayDecisionSE
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exit if !show_confirm_serious_message(_INTL("Do you want to delete the save file and start anew?"))
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delete_save_data(filename)
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$PokemonSystem = PokemonSystem.new
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return show_confirm_serious_message(_INTL("Do you want to delete the save file and start anew?"))
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end
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def prompt_save_deletion(filename)
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@@ -672,6 +704,10 @@ UIActionHandlers.add(UI::Load::SCREEN_ID, :delete_save, {
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#===============================================================================
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# Menu options that exist in the load screen.
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# NOTE: This can also be called when screen is UI::LoadVisuals (for
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# retranslating the names upon selecting a save file with a different
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# language). Try not to have a condition that references things only in
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# UI::Load.
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#===============================================================================
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MenuHandlers.add(:load_screen, :continue, {
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"name" => _INTL("Continue"),
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641
Data/Scripts/016b_UI redesign/014_UI_Save.rb
Normal file
641
Data/Scripts/016b_UI redesign/014_UI_Save.rb
Normal file
@@ -0,0 +1,641 @@
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#===============================================================================
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#
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#===============================================================================
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class UI::SavePanel < UI::SpriteContainer
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attr_reader :sprites
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GRAPHICS_FOLDER = "Save/"
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TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(88, 88, 80), Color.new(168, 184, 184)], # Base and shadow colour
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:white => [Color.new(248, 248, 248), Color.new(172, 188, 188)],
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:male => [Color.new(0, 112, 248), Color.new(120, 184, 232)],
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:female => [Color.new(232, 32, 16), Color.new(248, 168, 184)]
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}
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PANEL_WIDTH = 384
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PANEL_HEIGHT = 204
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def initialize(save_data, viewport)
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@save_data = save_data
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@show_arrows = false
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super(viewport)
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refresh
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end
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def initialize_sprites
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initialize_panel_background
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initialize_overlay
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initialize_player_sprite
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initialize_pokemon_icons
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initialize_arrow_sprites
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end
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def initialize_panel_background
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@sprites[:background] = ChangelingSprite.new(0, 0, @viewport)
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panel_srcs.each_pair do |key, values|
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@sprites[:background].add_bitmap(key, values)
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end
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@sprites[:background].change_bitmap(:default)
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record_values(:background)
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end
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def initialize_overlay
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add_overlay(:overlay, @sprites[:background].width, @sprites[:background].height)
|
||||
@sprites[:overlay].z = 10
|
||||
record_values(:overlay)
|
||||
end
|
||||
|
||||
def initialize_player_sprite
|
||||
meta = GameData::PlayerMetadata.get(@save_data[:player].character_ID)
|
||||
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
|
||||
@sprites[:player] = TrainerWalkingCharSprite.new(filename, @viewport)
|
||||
if !@sprites[:player].bitmap
|
||||
raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
|
||||
@save_data[:player].character_ID, filename)
|
||||
end
|
||||
@sprites[:player].x = 44 - (@sprites[:player].bitmap.width / 8)
|
||||
@sprites[:player].y = 36 - (@sprites[:player].bitmap.height / 8)
|
||||
@sprites[:player].z = 1
|
||||
record_values(:player)
|
||||
end
|
||||
|
||||
def initialize_pokemon_icons
|
||||
Settings::MAX_PARTY_SIZE.times do |i|
|
||||
@sprites["pokemon_#{i}"] = PokemonIconSprite.new(@save_data[:player].party[i], @viewport)
|
||||
@sprites["pokemon_#{i}"].x, @sprites["pokemon_#{i}"].y = pokemon_coords(i)
|
||||
@sprites["pokemon_#{i}"].z = 1
|
||||
@sprites["pokemon_#{i}"].setOffset
|
||||
record_values("pokemon_#{i}")
|
||||
end
|
||||
end
|
||||
|
||||
def initialize_arrow_sprites
|
||||
@sprites[:left_arrow] = AnimatedSprite.new(UI_FOLDER + "left_arrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites[:left_arrow].x = -16
|
||||
@sprites[:left_arrow].y = (height / 2) - 14
|
||||
@sprites[:left_arrow].z = 20
|
||||
@sprites[:left_arrow].visible = false
|
||||
@sprites[:left_arrow].play
|
||||
record_values(:left_arrow)
|
||||
@sprites[:right_arrow] = AnimatedSprite.new(UI_FOLDER + "right_arrow", 8, 40, 28, 2, @viewport)
|
||||
@sprites[:right_arrow].x = width - 24
|
||||
@sprites[:right_arrow].y = (height / 2) - 14
|
||||
@sprites[:right_arrow].z = 20
|
||||
@sprites[:right_arrow].visible = false
|
||||
@sprites[:right_arrow].play
|
||||
record_values(:right_arrow)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def width
|
||||
return PANEL_WIDTH
|
||||
end
|
||||
|
||||
def height
|
||||
return PANEL_HEIGHT
|
||||
end
|
||||
|
||||
def panel_srcs
|
||||
return {
|
||||
:default => [graphics_folder + "panels", 0, 0, PANEL_WIDTH, PANEL_HEIGHT],
|
||||
:new_slot => [graphics_folder + "panels", 0, PANEL_HEIGHT, PANEL_WIDTH, PANEL_HEIGHT]
|
||||
}
|
||||
end
|
||||
|
||||
def pokemon_coords(index)
|
||||
return 272 + (66 * (index % 2)),
|
||||
36 + (50 * (index / 2))
|
||||
end
|
||||
|
||||
def show_arrows=(value)
|
||||
return if @show_arrows == value
|
||||
@show_arrows = value
|
||||
@sprites[:left_arrow].visible = value
|
||||
@sprites[:right_arrow].visible = value
|
||||
end
|
||||
|
||||
def set_data(save_data)
|
||||
@save_data = save_data
|
||||
@sprites[:background].change_bitmap((@save_data) ? :default : :new_slot)
|
||||
set_player_sprite
|
||||
refresh
|
||||
end
|
||||
|
||||
def set_player_sprite
|
||||
if !@save_data
|
||||
@sprites[:player].visible = false
|
||||
return
|
||||
end
|
||||
@sprites[:player].visible = true
|
||||
meta = GameData::PlayerMetadata.get(@save_data[:player].character_ID)
|
||||
filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
|
||||
@sprites[:player].charset = filename
|
||||
if !@sprites[:player].bitmap
|
||||
raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
|
||||
@save_data[:player].character_ID, filename)
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh
|
||||
super
|
||||
refresh_pokemon
|
||||
draw_save_file_text
|
||||
end
|
||||
|
||||
def refresh_pokemon
|
||||
Settings::MAX_PARTY_SIZE.times do |i|
|
||||
if @save_data
|
||||
@sprites["pokemon_#{i}"].pokemon = @save_data[:player].party[i]
|
||||
@sprites["pokemon_#{i}"].visible = true
|
||||
else
|
||||
@sprites["pokemon_#{i}"].visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_save_file_text
|
||||
if !@save_data
|
||||
draw_text(_INTL("Create a new save file"), width / 2, (height / 2) - 10, align: :center)
|
||||
return
|
||||
end
|
||||
gender_theme = :default
|
||||
if @save_data[:player].male?
|
||||
gender_theme = :male
|
||||
elsif @save_data[:player].female?
|
||||
gender_theme = :female
|
||||
end
|
||||
# Player's name
|
||||
draw_text(@save_data[:player].name, 78, 30, theme: gender_theme)
|
||||
# Location
|
||||
map_id = @save_data[:map_factory].map.map_id
|
||||
map_name = pbGetMapNameFromId(map_id)
|
||||
map_name = map_name.gsub(/\\PN/, @save_data[:player].name)
|
||||
map_name = map_name.gsub(/\\v\[(\d+)\]/) { |num| @save_data[:variables][$~[1].to_i].to_s }
|
||||
draw_text(map_name, 14, 78)
|
||||
# Gym Badges
|
||||
draw_text(_INTL("Badges:"), 14, 110, theme: :white)
|
||||
draw_text(@save_data[:player].badge_count.to_s, 222, 110, align: :right)
|
||||
# Pokédex owned count
|
||||
draw_text(_INTL("Pokédex:"), 14, 142, theme: :white)
|
||||
draw_text(@save_data[:player].pokedex.seen_count.to_s, 222, 142, align: :right)
|
||||
# Time played
|
||||
draw_text(_INTL("Play time:"), 14, 174, theme: :white)
|
||||
play_time = @save_data[:stats]&.real_play_time.to_i || 0
|
||||
hour = (play_time / 60) / 60
|
||||
min = (play_time / 60) % 60
|
||||
play_time_text = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
||||
draw_text(play_time_text, 222, 174, align: :right)
|
||||
save_time = @save_data[:stats]&.real_time_saved
|
||||
if save_time
|
||||
save_time = Time.at(save_time)
|
||||
if System.user_language[3..4] == "US" # If the user is in the United States
|
||||
save_text = save_time.strftime("%-m/&-d/%Y")
|
||||
else
|
||||
save_text = save_time.strftime("%-d/%-m/%Y")
|
||||
end
|
||||
draw_text(save_text, PANEL_WIDTH - 14, 174, align: :right)
|
||||
else
|
||||
draw_text("???", PANEL_WIDTH - 14, 174, align: :right)
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_existing_pokemon
|
||||
Settings::MAX_PARTY_SIZE.times do |i|
|
||||
@sprites["pokemon_#{i}"].pokemon = @save_data[:player].party[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::SaveVisuals < UI::BaseVisuals
|
||||
attr_reader :index
|
||||
|
||||
GRAPHICS_FOLDER = "Save/" # Subfolder in Graphics/UI
|
||||
TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
|
||||
:default => [Color.new(80, 80, 88), Color.new(176, 192, 192)] # Base and shadow colour
|
||||
}
|
||||
PANEL_SPACING = 8
|
||||
|
||||
# save_data here is an array of [save filename, save data hash]. It has been
|
||||
# compacted.
|
||||
def initialize(save_data, current_save_data, default_index = 0)
|
||||
@save_data = save_data
|
||||
@current_save_data = current_save_data
|
||||
@index = default_index # Which save slot is selected
|
||||
@choosing_save_file = false
|
||||
super()
|
||||
end
|
||||
|
||||
def initialize_sprites
|
||||
initialize_continue_panels
|
||||
end
|
||||
|
||||
def initialize_continue_panels
|
||||
# Continue panel in middle
|
||||
this_index = @index
|
||||
@sprites[:continue] = create_slot_panel(this_index)
|
||||
# Continue panel to left
|
||||
if !@save_data.empty?
|
||||
previous_index = this_index - 1
|
||||
@sprites[:continue_previous] = create_slot_panel(this_index - 1)
|
||||
@sprites[:continue_previous].x = @sprites[:continue].x - @sprites[:continue].width - PANEL_SPACING
|
||||
@sprites[:continue_previous].visible = false
|
||||
# Continue panel to right
|
||||
next_index = this_index + 1
|
||||
@sprites[:continue_next] = create_slot_panel(this_index + 1)
|
||||
@sprites[:continue_next].x = @sprites[:continue].x + @sprites[:continue].width + PANEL_SPACING
|
||||
@sprites[:continue_next].visible = false
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def create_slot_panel(slot_index, initializing = true)
|
||||
slot_index += @save_data.length + 1 if slot_index < 0
|
||||
slot_index -= @save_data.length + 1 if slot_index >= @save_data.length + 1
|
||||
if initializing
|
||||
this_save_data = @current_save_data[1]
|
||||
else
|
||||
this_save_data = (@save_data[slot_index]) ? @save_data[slot_index][1] : nil
|
||||
end
|
||||
ret = UI::SavePanel.new(this_save_data, @viewport)
|
||||
ret.x = (Graphics.width - ret.width) / 2
|
||||
ret.y = 40
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def set_index(new_index, forced = false)
|
||||
while new_index < 0
|
||||
new_index += @save_data.length + 1
|
||||
end
|
||||
while new_index >= @save_data.length + 1
|
||||
new_index -= @save_data.length + 1
|
||||
end
|
||||
return if !forced && @index == new_index
|
||||
# Set the new index
|
||||
@index = new_index
|
||||
# Show the newly selected slot's information in the Continue panel
|
||||
this_save_data = (@save_data[@index]) ? @save_data[@index][1] : nil
|
||||
@sprites[:continue].set_data(this_save_data)
|
||||
# Show the newly adjacent slots' information in the adjacent Continue panels
|
||||
prev_index = @index - 1
|
||||
prev_index += @save_data.length + 1 if prev_index < 0
|
||||
this_save_data = (@save_data[prev_index]) ? @save_data[prev_index][1] : nil
|
||||
@sprites[:continue_previous]&.set_data(this_save_data)
|
||||
next_index = (@index + 1) % (@save_data.length + 1)
|
||||
this_save_data = (@save_data[next_index]) ? @save_data[next_index][1] : nil
|
||||
@sprites[:continue_next]&.set_data(this_save_data)
|
||||
refresh
|
||||
pbPlayCursorSE if !forced
|
||||
end
|
||||
|
||||
def go_to_next_save_slot
|
||||
set_index(@index + 1)
|
||||
end
|
||||
|
||||
def go_to_previous_save_slot
|
||||
set_index(@index - 1)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def start_choose_save_file
|
||||
@choosing_save_file = true
|
||||
@sprites[:continue_previous].visible = true
|
||||
@sprites[:continue_next].visible = true
|
||||
@sprites[:continue].show_arrows = true
|
||||
set_index(@index, true)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh_overlay
|
||||
super
|
||||
if @choosing_save_file
|
||||
if @save_data[index] &&
|
||||
@save_data[index][1][:game_system].adventure_magic_number
|
||||
if @save_data[index][1][:game_system].adventure_magic_number == $game_system.adventure_magic_number
|
||||
save_time = @save_data[index][1][:stats].real_play_time
|
||||
delta_time = ($stats.play_time - save_time).to_i
|
||||
hour = (delta_time / 60) / 60
|
||||
min = (delta_time / 60) % 60
|
||||
if hour > 0
|
||||
draw_text(_INTL("Play time since save: {1}h {2}m", hour, min), 8, 4)
|
||||
else
|
||||
draw_text(_INTL("Play time since save: {1}m", min), 8, 4)
|
||||
end
|
||||
else
|
||||
draw_text(_INTL("Different adventure!"), 8, 4)
|
||||
end
|
||||
end
|
||||
if @save_data[@index]
|
||||
draw_text(sprintf("%d/%d", @index + 1, @save_data.length), Graphics.width - 8, 4, align: :right)
|
||||
end
|
||||
elsif $stats.save_count > 0 && $stats.real_time_saved
|
||||
save_time = Time.at($stats.real_time_saved)
|
||||
if System.user_language[3..4] == "US" # If the user is in the United States
|
||||
date_text = save_time.strftime("%-m/&-d/%Y")
|
||||
else
|
||||
date_text = save_time.strftime("%-d/%-m/%Y")
|
||||
end
|
||||
time_text = save_time.strftime("%H:%M")
|
||||
draw_text(_INTL("Last saved on {1} at {2}", date_text, time_text), 8, 4)
|
||||
end
|
||||
end
|
||||
|
||||
def full_refresh
|
||||
refresh
|
||||
@sprites.each_pair { |key, sprite| sprite.refresh if sprite.respond_to?(:refresh) }
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update_input
|
||||
# Check for movement to a different save slot
|
||||
if Input.repeat?(Input::LEFT)
|
||||
go_to_previous_save_slot
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
go_to_next_save_slot
|
||||
end
|
||||
# Check for interaction
|
||||
if Input.trigger?(Input::USE)
|
||||
return update_interaction(Input::USE)
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
return update_interaction(Input::BACK)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def update_interaction(input)
|
||||
case input
|
||||
when Input::USE
|
||||
pbPlayDecisionSE
|
||||
return :choose_slot
|
||||
when Input::BACK
|
||||
pbPlayCancelSE
|
||||
return :quit
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def navigate
|
||||
help_text = _INTL("Choose a file to save in.")
|
||||
help_window = Window_AdvancedTextPokemon.newWithSize(
|
||||
help_text, 0, 0, Graphics.width, 96, @viewport
|
||||
)
|
||||
help_window.z = 2000
|
||||
help_window.setSkin(MessageConfig.pbGetSpeechFrame)
|
||||
help_window.letterbyletter = false
|
||||
pbBottomRight(help_window)
|
||||
# Navigate loop
|
||||
ret = super
|
||||
# Clean up
|
||||
help_window.dispose
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::Save < UI::BaseScreen
|
||||
attr_reader :save_data
|
||||
|
||||
SCREEN_ID = :save_screen
|
||||
|
||||
def initialize
|
||||
create_current_save_data
|
||||
load_all_save_data
|
||||
super
|
||||
end
|
||||
|
||||
def initialize_visuals
|
||||
@visuals = UI::SaveVisuals.new(@save_data, @current_save_data, @default_index)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def index
|
||||
return @visuals&.index || @default_index
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# This is pseudo-save data containing the current state of the game.
|
||||
def create_current_save_data
|
||||
@current_save_data = [0, {
|
||||
:player => $player,
|
||||
:map_factory => $map_factory,
|
||||
:variables => $game_variables,
|
||||
:stats => $stats
|
||||
}]
|
||||
end
|
||||
|
||||
def load_all_save_data
|
||||
# Load the save file
|
||||
@save_data = []
|
||||
files = SaveData.all_save_files
|
||||
files.each do |file|
|
||||
this_save_data = load_save_file(SaveData::DIRECTORY, file)
|
||||
@save_data.push([file, this_save_data])
|
||||
end
|
||||
# Find the save file index matching the current game's filename number
|
||||
if $stats.save_filename_number && $stats.save_filename_number >= 0
|
||||
expected_filename = SaveData.filename_from_index($stats.save_filename_number)
|
||||
@default_index = @save_data.index { |sav| sav[0] == expected_filename }
|
||||
@default_index ||= @save_data.length # Just in case
|
||||
else
|
||||
@default_index = @save_data.length # New save slot
|
||||
end
|
||||
end
|
||||
|
||||
def load_save_file(directory, filename)
|
||||
ret = SaveData.read_from_file(directory + filename)
|
||||
if !SaveData.valid?(ret)
|
||||
if File.file?(directory + filename + ".bak")
|
||||
show_message(_INTL("The save file is corrupt. A backup will be loaded."))
|
||||
ret = load_save_file(directory, filename + ".bak")
|
||||
end
|
||||
if prompt_corrupted_save_deletion(filename)
|
||||
delete_save_data(filename)
|
||||
else
|
||||
exit
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def prompt_corrupted_save_deletion(filename)
|
||||
show_message(_INTL("The save file is corrupt, or is incompatible with this game.") + "\1")
|
||||
pbPlayDecisionSE
|
||||
return show_confirm_serious_message(_INTL("Do you want to delete the save file and start anew?"))
|
||||
end
|
||||
|
||||
def delete_save_data(filename)
|
||||
begin
|
||||
SaveData.delete_file(filename)
|
||||
yield if block_given?
|
||||
show_message(_INTL("The save file was deleted."))
|
||||
rescue SystemCallError
|
||||
show_message(_INTL("The save file could not be deleted."))
|
||||
end
|
||||
end
|
||||
|
||||
def different_adventure?(slot_index)
|
||||
return false if !@save_data[slot_index]
|
||||
return false if !@save_data[slot_index][1][:game_system].adventure_magic_number
|
||||
return @save_data[slot_index][1][:game_system].adventure_magic_number != $game_system.adventure_magic_number
|
||||
end
|
||||
|
||||
def prompt_overwrite_save_file(slot_index)
|
||||
if different_adventure?(slot_index)
|
||||
show_message(_INTL("WARNING!") + "\1")
|
||||
show_message(_INTL("There is a different game file that is already saved.") + "\1")
|
||||
show_message(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.") + "\1")
|
||||
if !show_confirm_serious_message(_INTL("Are you sure you want to save now and overwrite the other save file?"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
# NOTE: Save filenames are "Game#.rxdata" where "#" is slot_index, except for
|
||||
# 0 which just produces "Game.rzdata". This is to support old save
|
||||
# files which are that name.
|
||||
def save_game(file_number)
|
||||
# TODO: I don't know about this "GUI save choice" being here.
|
||||
# pbSEPlay("GUI save choice")
|
||||
if Game.save(file_number)
|
||||
# Refresh the panels to show the new save's data
|
||||
file = SaveData.filename_from_index(file_number)
|
||||
slot_index = @save_data.index { |sav| sav[0] == file }
|
||||
slot_index ||= @save_data.length # New save file
|
||||
this_save_data = load_save_file(SaveData::DIRECTORY, file)
|
||||
@save_data[slot_index] = [file, this_save_data]
|
||||
@visuals.set_index(slot_index, true)
|
||||
# Announce the save success
|
||||
show_message(_INTL("{1} saved the game.", $player.name)) {
|
||||
# TODO: Stop SE.
|
||||
pbMEPlay("GUI save game")
|
||||
# TODO: Wait for ME to finish playing, then auto-close the message.
|
||||
}
|
||||
@result = true
|
||||
else
|
||||
show_message(_INTL("Save failed."))
|
||||
# TODO: Auto-close this message.
|
||||
@result = false
|
||||
end
|
||||
end
|
||||
|
||||
def get_save_file_number(slot_index = -1)
|
||||
filename = (slot_index >= 0 && @save_data[slot_index]) ? @save_data[slot_index][0] : @save_data.last[0]
|
||||
filename[SaveData::FILENAME_REGEX] # Just to get the number in the filename
|
||||
ret = $~[1].to_i
|
||||
ret += 1 if slot_index < 0 || !@save_data[slot_index]
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def full_refresh
|
||||
@visuals.full_refresh
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def main
|
||||
start_screen
|
||||
# If the player doesn't want to save, just exit the screen
|
||||
if !show_confirm_message(_INTL("Would you like to save the game?"))
|
||||
end_screen
|
||||
return false
|
||||
end
|
||||
# If there are no existing save files, just save in the first slot
|
||||
if @save_data.empty?
|
||||
save_game(0)
|
||||
end_screen
|
||||
return @result
|
||||
end
|
||||
# If there are existing save files, do something depending on which save
|
||||
# files are allowed to be made
|
||||
case Settings::SAVE_SLOTS
|
||||
when :multiple
|
||||
# Choose a save slot to replace
|
||||
@visuals.start_choose_save_file
|
||||
loop do
|
||||
command = @visuals.navigate
|
||||
break if command == :quit
|
||||
if !@save_data[index] ||
|
||||
show_confirm_message(_INTL("Do you want to overwrite this save file?"))
|
||||
if different_adventure?(index)
|
||||
show_message(_INTL("WARNING!") + "\1")
|
||||
pbPlayDecisionSE
|
||||
show_message(_INTL("This save file is a different adventure.") + "\1")
|
||||
pbPlayDecisionSE
|
||||
show_message(_INTL("If you save now, that adventure, including items and Pokémon, will be entirely lost.") + "\1")
|
||||
pbPlayDecisionSE
|
||||
next if !show_confirm_serious_message(_INTL("Are you sure you want to overwrite it?"))
|
||||
end
|
||||
file_number = get_save_file_number(index)
|
||||
save_game(file_number)
|
||||
break
|
||||
end
|
||||
end
|
||||
when :adventure
|
||||
if $stats.save_filename_number && $stats.save_filename_number >= 0 # Was saved previously
|
||||
save_game($stats.save_filename_number)
|
||||
else
|
||||
file_number = get_save_file_number(-1) # New save slot
|
||||
save_game(file_number)
|
||||
end
|
||||
when :one
|
||||
save_game(0) if prompt_overwrite_save_file(0)
|
||||
end
|
||||
end_screen
|
||||
return @result
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbSaveScreen
|
||||
ret = false
|
||||
pbFadeOutIn { ret = UI::Save.new.main }
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbEmergencySave
|
||||
oldscene = $scene
|
||||
$scene = nil
|
||||
pbMessage(_INTL("The script is taking too long. The game will restart."))
|
||||
return if !$player
|
||||
filename_number = $stats.save_filename_number || -1
|
||||
filename = SaveData.filename_from_index(filename_number)
|
||||
if SaveData.exists?
|
||||
File.open(SaveData::DIRECTORY + filename, "rb") do |r|
|
||||
File.open(SaveData::DIRECTORY + filename + ".bak", "wb") do |w|
|
||||
loop do
|
||||
s = r.read(4096)
|
||||
break if !s
|
||||
w.write(s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Game.save(filename_number)
|
||||
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[20]")
|
||||
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[20]")
|
||||
else
|
||||
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
|
||||
end
|
||||
$scene = oldscene
|
||||
end
|
||||
@@ -1,3 +1,4 @@
|
||||
=begin
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -107,9 +108,8 @@ end
|
||||
#
|
||||
#===============================================================================
|
||||
def pbSaveScreen
|
||||
scene = PokemonSave_Scene.new
|
||||
screen = PokemonSaveScreen.new(scene)
|
||||
ret = screen.pbSaveScreen
|
||||
ret = false
|
||||
pbFadeOutIn { ret = UI::Save.new.main }
|
||||
return ret
|
||||
end
|
||||
|
||||
@@ -137,3 +137,4 @@ def pbEmergencySave
|
||||
end
|
||||
$scene = oldscene
|
||||
end
|
||||
=end
|
||||
Reference in New Issue
Block a user