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Adds some character customization data
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@@ -10,8 +10,10 @@ CLOTHES_ADVENTURER = "fantasyadventurersoutfit"
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CLOTHES_EMERALD = "emeraldSPE"
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CLOTHES_PIKACHU_ONESIE = "pikaonesie"
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CLOTHES_GLITCH = "glitzerset"
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CLOTHES_BREEDER="PKMBreeder"
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CLOTHES_LASS_YELLOW ="lass"
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CLOTHES_LASS_BLUE ="lass2"
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@@ -1704,6 +1704,7 @@ def qmarkMaskCheck()
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if $Trainer.seen_qmarks_sprite
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unless hasHat?(HAT_QMARKS)
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obtainHat(HAT_QMARKS)
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obtainClothes(CLOTHES_GLITCH)
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end
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end
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end
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