Generalised a species' types to allow any number of types

This commit is contained in:
Maruno17
2022-12-31 17:24:33 +00:00
parent 3a4b01e2dc
commit 3fe324d0da
24 changed files with 200 additions and 203 deletions

View File

@@ -2607,7 +2607,7 @@ Battle::AbilityEffects::OnSwitchIn.add(:ANTICIPATION,
if Settings::MECHANICS_GENERATION >= 6 && m.function == "TypeDependsOnUserIVs" # Hidden Power
moveType = pbHiddenPower(b.pokemon)[0]
end
eff = Effectiveness.calculate(moveType, types[0], types[1], types[2])
eff = Effectiveness.calculate(moveType, types)
next if Effectiveness.ineffective?(eff)
next if !Effectiveness.super_effective?(eff) &&
!["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(m.function)