Generalised a species' types to allow any number of types

This commit is contained in:
Maruno17
2022-12-31 17:24:33 +00:00
parent 3a4b01e2dc
commit 3fe324d0da
24 changed files with 200 additions and 203 deletions

View File

@@ -59,11 +59,11 @@ module GameData
end
def effectiveness(other_type)
return Effectiveness::NORMAL_EFFECTIVE_ONE if !other_type
return Effectiveness::SUPER_EFFECTIVE_ONE if @weaknesses.include?(other_type)
return Effectiveness::NOT_VERY_EFFECTIVE_ONE if @resistances.include?(other_type)
return Effectiveness::NORMAL_EFFECTIVE if !other_type
return Effectiveness::SUPER_EFFECTIVE if @weaknesses.include?(other_type)
return Effectiveness::NOT_VERY_EFFECTIVE if @resistances.include?(other_type)
return Effectiveness::INEFFECTIVE if @immunities.include?(other_type)
return Effectiveness::NORMAL_EFFECTIVE_ONE
return Effectiveness::NORMAL_EFFECTIVE
end
end
end
@@ -72,72 +72,70 @@ end
module Effectiveness
INEFFECTIVE = 0
NOT_VERY_EFFECTIVE_ONE = 1
NORMAL_EFFECTIVE_ONE = 2
SUPER_EFFECTIVE_ONE = 4
NORMAL_EFFECTIVE = NORMAL_EFFECTIVE_ONE**3
NOT_VERY_EFFECTIVE = 1
NORMAL_EFFECTIVE = 2
SUPER_EFFECTIVE = 4
INEFFECTIVE_MULTIPLIER = INEFFECTIVE.to_f / NORMAL_EFFECTIVE
NOT_VERY_EFFECTIVE_MULTIPLIER = NOT_VERY_EFFECTIVE.to_f / NORMAL_EFFECTIVE
NORMAL_EFFECTIVE_MULTIPLIER = 1.0
SUPER_EFFECTIVE_MULTIPLIER = SUPER_EFFECTIVE.to_f / NORMAL_EFFECTIVE
module_function
def ineffective?(value)
return value == INEFFECTIVE
return value == INEFFECTIVE_MULTIPLIER
end
def not_very_effective?(value)
return value > INEFFECTIVE && value < NORMAL_EFFECTIVE
return value > INEFFECTIVE_MULTIPLIER && value < NORMAL_EFFECTIVE_MULTIPLIER
end
def resistant?(value)
return value < NORMAL_EFFECTIVE
return value < NORMAL_EFFECTIVE_MULTIPLIER
end
def normal?(value)
return value == NORMAL_EFFECTIVE
return value == NORMAL_EFFECTIVE_MULTIPLIER
end
def super_effective?(value)
return value > NORMAL_EFFECTIVE
return value > NORMAL_EFFECTIVE_MULTIPLIER
end
def ineffective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
def ineffective_type?(attack_type, *defend_types)
value = calculate(attack_type, *defend_types)
return ineffective?(value)
end
def not_very_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
def not_very_effective_type?(attack_type, *defend_types)
value = calculate(attack_type, *defend_types)
return not_very_effective?(value)
end
def resistant_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
def resistant_type?(attack_type, *defend_types)
value = calculate(attack_type, *defend_types)
return resistant?(value)
end
def normal_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
def normal_type?(attack_type, *defend_types)
value = calculate(attack_type, *defend_types)
return normal?(value)
end
def super_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
def super_effective_type?(attack_type, *defend_types)
value = calculate(attack_type, *defend_types)
return super_effective?(value)
end
def calculate_one(attack_type, defend_type)
def get_type_effectiveness(attack_type, defend_type)
return GameData::Type.get(defend_type).effectiveness(attack_type)
end
def calculate(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
mod1 = (defend_type1) ? calculate_one(attack_type, defend_type1) : NORMAL_EFFECTIVE_ONE
mod2 = NORMAL_EFFECTIVE_ONE
mod3 = NORMAL_EFFECTIVE_ONE
if defend_type2 && defend_type1 != defend_type2
mod2 = calculate_one(attack_type, defend_type2)
def calculate(attack_type, *defend_types)
ret = NORMAL_EFFECTIVE_MULTIPLIER
defend_types.each do |type|
ret *= get_type_effectiveness(attack_type, type) / NORMAL_EFFECTIVE.to_f
end
if defend_type3 && defend_type1 != defend_type3 && defend_type2 != defend_type3
mod3 = calculate_one(attack_type, defend_type3)
end
return mod1 * mod2 * mod3
return ret
end
end

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@@ -65,7 +65,7 @@ module GameData
ret["UnmegaForm"] = [:unmega_form, "u"]
ret["MegaMessage"] = [:mega_message, "u"]
end
ret["Types"] = [:types, "eE", :Type, :Type]
ret["Types"] = [:types, "*e", :Type]
ret["BaseStats"] = [:base_stats, "vvvvvv"]
if !compiling_forms
ret["GenderRatio"] = [:gender_ratio, "e", :GenderRatio]
@@ -113,7 +113,7 @@ module GameData
["ID", ReadOnlyProperty, _INTL("The ID of the Pokémon.")],
["Name", LimitStringProperty.new(Pokemon::MAX_NAME_SIZE), _INTL("Name of the Pokémon.")],
["FormName", StringProperty, _INTL("Name of this form of the Pokémon.")],
["Types", TypesProperty, _INTL("The Pokémon's type(s).")],
["Types", GameDataPoolProperty.new(:Type, false), _INTL("The Pokémon's type(s).")],
["BaseStats", BaseStatsProperty, _INTL("Base stats of the Pokémon.")],
["GenderRatio", GameDataProperty.new(:GenderRatio), _INTL("Proportion of males to females for this species.")],
["GrowthRate", GameDataProperty.new(:GrowthRate), _INTL("Pokémon's growth rate.")],

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@@ -427,9 +427,8 @@ class Battle
if battler_side.effects[PBEffects::StealthRock] && battler.takesIndirectDamage? &&
GameData::Type.exists?(:ROCK) && !battler.hasActiveItem?(:HEAVYDUTYBOOTS)
bTypes = battler.pbTypes(true)
eff = Effectiveness.calculate(:ROCK, bTypes[0], bTypes[1], bTypes[2])
eff = Effectiveness.calculate(:ROCK, *bTypes)
if !Effectiveness.ineffective?(eff)
eff = eff.to_f / Effectiveness::NORMAL_EFFECTIVE
battler.pbReduceHP(battler.totalhp * eff / 8, false)
pbDisplay(_INTL("Pointed stones dug into {1}!", battler.pbThis))
battler.pbItemHPHealCheck

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@@ -300,7 +300,7 @@ class Battle::Battler
# Returns the active types of this Pokémon. The array should not include the
# same type more than once, and should not include any invalid types.
def pbTypes(withType3 = false)
def pbTypes(withExtraType = false)
ret = @types.uniq
# Burn Up erases the Fire-type.
ret.delete(:FIRE) if @effects[PBEffects::BurnUp]
@@ -311,8 +311,8 @@ class Battle::Battler
ret.push(:NORMAL) if ret.length == 0
end
# Add the third type specially.
if withType3 && @effects[PBEffects::Type3] && !ret.include?(@effects[PBEffects::Type3])
ret.push(@effects[PBEffects::Type3])
if withExtraType && @effects[PBEffects::ExtraType] && !ret.include?(@effects[PBEffects::ExtraType])
ret.push(@effects[PBEffects::ExtraType])
end
return ret
end

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@@ -171,6 +171,7 @@ class Battle::Battler
@effects[PBEffects::Encore] = 0
@effects[PBEffects::EncoreMove] = nil
@effects[PBEffects::Endure] = false
@effects[PBEffects::ExtraType] = nil
@effects[PBEffects::FirstPledge] = nil
@effects[PBEffects::FlashFire] = false
@effects[PBEffects::Flinch] = false
@@ -270,7 +271,6 @@ class Battle::Battler
end
@effects[PBEffects::Truant] = false
@effects[PBEffects::TwoTurnAttack] = nil
@effects[PBEffects::Type3] = nil
@effects[PBEffects::Unburden] = false
@effects[PBEffects::Uproar] = 0
@effects[PBEffects::WaterSport] = false

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@@ -129,14 +129,14 @@ class Battle::Battler
if newType.is_a?(Battle::Battler)
newTypes = newType.pbTypes
newTypes.push(:NORMAL) if newTypes.length == 0
newType3 = newType.effects[PBEffects::Type3]
newType3 = nil if newTypes.include?(newType3)
newExtraType = newType.effects[PBEffects::ExtraType]
newExtraType = nil if newTypes.include?(newExtraType)
@types = newTypes.clone
@effects[PBEffects::Type3] = newType3
@effects[PBEffects::ExtraType] = newExtraType
else
newType = GameData::Type.get(newType).id
@types = [newType]
@effects[PBEffects::Type3] = nil
@effects[PBEffects::ExtraType] = nil
end
@effects[PBEffects::BurnUp] = false
@effects[PBEffects::Roost] = false
@@ -144,7 +144,7 @@ class Battle::Battler
def pbResetTypes
@types = @pokemon.types
@effects[PBEffects::Type3] = nil
@effects[PBEffects::ExtraType] = nil
@effects[PBEffects::BurnUp] = false
@effects[PBEffects::Roost] = false
end

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@@ -30,58 +30,51 @@ class Battle::Move
# Type effectiveness calculation
#=============================================================================
def pbCalcTypeModSingle(moveType, defType, user, target)
ret = Effectiveness.calculate_one(moveType, defType)
ret = Effectiveness.calculate(moveType, defType)
if Effectiveness.ineffective_type?(moveType, defType)
# Ring Target
if target.hasActiveItem?(:RINGTARGET)
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
# Foresight
if (user.hasActiveAbility?(:SCRAPPY) || target.effects[PBEffects::Foresight]) &&
defType == :GHOST
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
# Miracle Eye
if target.effects[PBEffects::MiracleEye] && defType == :DARK
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
elsif Effectiveness.super_effective_type?(moveType, defType)
# Delta Stream's weather
if target.effectiveWeather == :StrongWinds && defType == :FLYING
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
end
# Grounded Flying-type Pokémon become susceptible to Ground moves
if !target.airborne? && defType == :FLYING && moveType == :GROUND
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
return ret
end
def pbCalcTypeMod(moveType, user, target)
return Effectiveness::NORMAL_EFFECTIVE if !moveType
return Effectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
target.pbHasType?(:FLYING) &&
target.hasActiveItem?(:IRONBALL)
# Determine types
tTypes = target.pbTypes(true)
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
return ret if !moveType
return ret if moveType == :GROUND && target.pbHasType?(:FLYING) && target.hasActiveItem?(:IRONBALL)
# Get effectivenesses
typeMods = [Effectiveness::NORMAL_EFFECTIVE_ONE] * 3 # 3 types max
if moveType == :SHADOW
if target.shadowPokemon?
typeMods[0] = Effectiveness::NOT_VERY_EFFECTIVE_ONE
ret = Effectiveness::NOT_VERY_EFFECTIVE_MULTIPLIER
else
typeMods[0] = Effectiveness::SUPER_EFFECTIVE_ONE
ret = Effectiveness::SUPER_EFFECTIVE_MULTIPLIER
end
else
tTypes.each_with_index do |type, i|
typeMods[i] = pbCalcTypeModSingle(moveType, type, user, target)
target.pbTypes(true).each do |type|
ret *= pbCalcTypeModSingle(moveType, type, user, target)
end
end
# Multiply all effectivenesses together
ret = 1
typeMods.each { |m| ret *= m }
ret *= 2 if target.effects[PBEffects::TarShot] && moveType == :FIRE
end
return ret
end
@@ -449,7 +442,7 @@ class Battle::Move
end
end
# Type effectiveness
multipliers[:final_damage_multiplier] *= target.damageState.typeMod.to_f / Effectiveness::NORMAL_EFFECTIVE
multipliers[:final_damage_multiplier] *= target.damageState.typeMod
# Burn
if user.status == :BURN && physicalMove? && damageReducedByBurn? &&
!user.hasActiveAbility?(:GUTS)

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@@ -280,7 +280,7 @@ end
#===============================================================================
class Battle::Move::FreezeTargetSuperEffectiveAgainstWater < Battle::Move::FreezeTarget
def pbCalcTypeModSingle(moveType, defType, user, target)
return Effectiveness::SUPER_EFFECTIVE_ONE if defType == :WATER
return Effectiveness::SUPER_EFFECTIVE_MULTIPLIER if defType == :WATER
return super
end
end
@@ -786,7 +786,7 @@ class Battle::Move::SetUserTypesToTargetTypes < Battle::Move
return true
end
if user.pbTypes == target.pbTypes &&
user.effects[PBEffects::Type3] == target.effects[PBEffects::Type3]
user.effects[PBEffects::ExtraType] == target.effects[PBEffects::ExtraType]
@battle.pbDisplay(_INTL("But it failed!")) if show_message
return true
end
@@ -895,7 +895,7 @@ class Battle::Move::AddGhostTypeToTarget < Battle::Move
end
def pbEffectAgainstTarget(user, target)
target.effects[PBEffects::Type3] = :GHOST
target.effects[PBEffects::ExtraType] = :GHOST
typeName = GameData::Type.get(:GHOST).name
@battle.pbDisplay(_INTL("{1} transformed into the {2} type!", target.pbThis, typeName))
end
@@ -916,7 +916,7 @@ class Battle::Move::AddGrassTypeToTarget < Battle::Move
end
def pbEffectAgainstTarget(user, target)
target.effects[PBEffects::Type3] = :GRASS
target.effects[PBEffects::ExtraType] = :GRASS
typeName = GameData::Type.get(:GRASS).name
@battle.pbDisplay(_INTL("{1} transformed into the {2} type!", target.pbThis, typeName))
end
@@ -1278,7 +1278,7 @@ class Battle::Move::HitsTargetInSkyGroundsTarget < Battle::Move
def hitsFlyingTargets?; return true; end
def pbCalcTypeModSingle(moveType, defType, user, target)
return Effectiveness::NORMAL_EFFECTIVE_ONE if moveType == :GROUND && defType == :FLYING
return Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER if moveType == :GROUND && defType == :FLYING
return super
end

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@@ -1113,8 +1113,7 @@ class Battle::Move::EffectivenessIncludesFlyingType < Battle::Move
def pbCalcTypeModSingle(moveType, defType, user, target)
ret = super
if GameData::Type.exists?(:FLYING)
flyingEff = Effectiveness.calculate_one(:FLYING, defType)
ret *= flyingEff.to_f / Effectiveness::NORMAL_EFFECTIVE_ONE
ret *= Effectiveness.calculate(:FLYING, defType)
end
return ret
end

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@@ -444,7 +444,7 @@ class Battle::Move::TwoTurnAttackInvulnerableInSkyTargetCannotAct < Battle::Move
end
def pbCalcTypeMod(movetype, user, target)
return Effectiveness::INEFFECTIVE if target.pbHasType?(:FLYING)
return Effectiveness::INEFFECTIVE_MULTIPLIER if target.pbHasType?(:FLYING)
return super
end

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@@ -378,7 +378,7 @@ class Battle::AI
if !user.canChangeType? || target.pbTypes(true).length == 0
score -= 90
elsif user.pbTypes == target.pbTypes &&
user.effects[PBEffects::Type3] == target.effects[PBEffects::Type3]
user.effects[PBEffects::ExtraType] == target.effects[PBEffects::ExtraType]
score -= 90
end
#---------------------------------------------------------------------------

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@@ -27,70 +27,61 @@ class Battle::AI
# Move's type effectiveness
#=============================================================================
def pbCalcTypeModSingle(moveType, defType, user, target)
ret = Effectiveness.calculate_one(moveType, defType)
ret = Effectiveness.calculate(moveType, defType)
if Effectiveness.ineffective_type?(moveType, defType)
# Ring Target
if target.hasActiveItem?(:RINGTARGET)
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
# Foresight
if (user.hasActiveAbility?(:SCRAPPY) || target.effects[PBEffects::Foresight]) &&
defType == :GHOST
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
# Miracle Eye
if target.effects[PBEffects::MiracleEye] && defType == :DARK
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
elsif Effectiveness.super_effective_type?(moveType, defType)
# Delta Stream's weather
if target.effectiveWeather == :StrongWinds && defType == :FLYING
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
end
# Grounded Flying-type Pokémon become susceptible to Ground moves
if !target.airborne? && defType == :FLYING && moveType == :GROUND
ret = Effectiveness::NORMAL_EFFECTIVE_ONE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
return ret
end
def pbCalcTypeMod(moveType, user, target)
return Effectiveness::NORMAL_EFFECTIVE if !moveType
return Effectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
target.pbHasType?(:FLYING) &&
target.hasActiveItem?(:IRONBALL)
# Determine types
tTypes = target.pbTypes(true)
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
return ret if !moveType
return ret if moveType == :GROUND && target.pbHasType?(:FLYING) && target.hasActiveItem?(:IRONBALL)
# Get effectivenesses
typeMods = [Effectiveness::NORMAL_EFFECTIVE_ONE] * 3 # 3 types max
if moveType == :SHADOW
if target.shadowPokemon?
typeMods[0] = Effectiveness::NOT_VERY_EFFECTIVE_ONE
ret = Effectiveness::NOT_VERY_EFFECTIVE_MULTIPLIER
else
typeMods[0] = Effectiveness::SUPER_EFFECTIVE_ONE
ret = Effectiveness::SUPER_EFFECTIVE_MULTIPLIER
end
else
tTypes.each_with_index do |type, i|
typeMods[i] = pbCalcTypeModSingle(moveType, type, user, target)
target.pbTypes(true).each do |type|
ret *= pbCalcTypeModSingle(moveType, type, user, target)
end
end
# Multiply all effectivenesses together
ret = 1
typeMods.each { |m| ret *= m }
return ret
end
# For switching. Determines the effectiveness of a potential switch-in against
# an opposing battler.
def pbCalcTypeModPokemon(battlerThis, battlerOther)
mod1 = Effectiveness.calculate(battlerThis.types[0], battlerOther.types[0], battlerOther.types[1])
mod2 = Effectiveness::NORMAL_EFFECTIVE
if battlerThis.types.length > 1
mod2 = Effectiveness.calculate(battlerThis.types[1], battlerOther.types[0], battlerOther.types[1])
mod2 = mod2.to_f / Effectiveness::NORMAL_EFFECTIVE
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
battlerThis.types.each do |thisType|
ret *= Effectiveness.calculate(thisType, *battlerOther.types)
end
return mod1 * mod2
return ret
end
#=============================================================================
@@ -271,15 +262,11 @@ class Battle::AI
if GameData::Type.exists?(:FLYING)
if skill >= PBTrainerAI.highSkill
targetTypes = target.pbTypes(true)
mult = Effectiveness.calculate(
:FLYING, targetTypes[0], targetTypes[1], targetTypes[2]
)
mult = Effectiveness.calculate(:FLYING, *targetTypes)
else
mult = Effectiveness.calculate(
:FLYING, target.types[0], target.types[1], target.effects[PBEffects::Type3]
)
mult = Effectiveness.calculate(:FLYING, target.types[0], target.types[1], target.effects[PBEffects::ExtraType])
end
baseDmg = (baseDmg.to_f * mult / Effectiveness::NORMAL_EFFECTIVE).round
baseDmg *= mult
end
baseDmg *= 2 if skill >= PBTrainerAI.mediumSkill && target.effects[PBEffects::Minimize]
when "DoublePowerIfUserLastMoveFailed" # Stomping Tantrum
@@ -500,7 +487,7 @@ class Battle::AI
# Type effectiveness
if skill >= PBTrainerAI.mediumSkill
typemod = pbCalcTypeMod(type, user, target)
multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
multipliers[:final_damage_multiplier] *= typemod
end
# Burn
if skill >= PBTrainerAI.highSkill && move.physicalMove?(type) &&

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@@ -28,6 +28,7 @@ module PBEffects
Encore = 23
EncoreMove = 24
Endure = 25
ExtraType = 111
FirstPledge = 26
FlashFire = 27
Flinch = 28
@@ -113,7 +114,6 @@ module PBEffects
TrappingUser = 108
Truant = 109
TwoTurnAttack = 110
Type3 = 111
Unburden = 112
Uproar = 113
WaterSport = 114

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@@ -30,7 +30,7 @@ class Battle::DamageState
def initialize; reset; end
def reset
@typeMod = Effectiveness::INEFFECTIVE
@typeMod = Effectiveness::INEFFECTIVE_MULTIPLIER
@unaffected = false
@protected = false
@missed = false

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@@ -2607,7 +2607,7 @@ Battle::AbilityEffects::OnSwitchIn.add(:ANTICIPATION,
if Settings::MECHANICS_GENERATION >= 6 && m.function == "TypeDependsOnUserIVs" # Hidden Power
moveType = pbHiddenPower(b.pokemon)[0]
end
eff = Effectiveness.calculate(moveType, types[0], types[1], types[2])
eff = Effectiveness.calculate(moveType, types)
next if Effectiveness.ineffective?(eff)
next if !Effectiveness.super_effective?(eff) &&
!["OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"].include?(m.function)

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@@ -10,7 +10,7 @@ class Battle::SuccessState
def initialize; clear; end
def clear(full = true)
@typeMod = Effectiveness::NORMAL_EFFECTIVE
@typeMod = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
@useState = 0
@protected = false
@skill = 0 if full

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@@ -25,7 +25,7 @@ class Window_Pokedex < Window_DrawableCommand
end
def species
return (@commands.length == 0) ? 0 : @commands[self.index][0]
return (@commands.length == 0) ? 0 : @commands[self.index][:species]
end
def itemCount
@@ -35,9 +35,9 @@ class Window_Pokedex < Window_DrawableCommand
def drawItem(index, _count, rect)
return if index >= self.top_row + self.page_item_max
rect = Rect.new(rect.x + 16, rect.y, rect.width - 16, rect.height)
species = @commands[index][0]
indexNumber = @commands[index][4]
indexNumber -= 1 if @commands[index][5]
species = @commands[index][:species]
indexNumber = @commands[index][:number]
indexNumber -= 1 if @commands[index][:shift]
if $player.seen?(species)
if $player.owned?(species)
pbCopyBitmap(self.contents, @pokeballOwn.bitmap, rect.x - 6, rect.y + 10)
@@ -45,7 +45,7 @@ class Window_Pokedex < Window_DrawableCommand
pbCopyBitmap(self.contents, @pokeballSeen.bitmap, rect.x - 6, rect.y + 10)
end
num_text = sprintf("%03d", indexNumber)
name_text = @commands[index][1]
name_text = @commands[index][:name]
else
num_text = sprintf("%03d", indexNumber)
name_text = "----------"
@@ -362,13 +362,17 @@ class PokemonPokedex_Scene
next if !pbCanAddForModeList?($PokemonGlobal.pokedexMode, species)
_gender, form, _shiny = $player.pokedex.last_form_seen(species)
species_data = GameData::Species.get_species_form(species, form)
color = species_data.color
type1 = species_data.types[0]
type2 = species_data.types[1] || type1
shape = species_data.shape
height = species_data.height
weight = species_data.weight
ret.push([species, species_data.name, height, weight, i + 1, shift, type1, type2, color, shape])
ret.push({
:species => species,
:name => species_data.name,
:height => species_data.height,
:weight => species_data.weight,
:number => i + 1,
:shift => shift,
:types => species_data.types,
:color => species_data.color,
:shape => species_data.shape
})
end
return ret
end
@@ -378,27 +382,27 @@ class PokemonPokedex_Scene
case $PokemonGlobal.pokedexMode
when MODENUMERICAL
# Hide the Dex number 0 species if unseen
dexlist[0] = nil if dexlist[0][5] && !$player.seen?(dexlist[0][0])
dexlist[0] = nil if dexlist[0][:shift] && !$player.seen?(dexlist[0][:species])
# Remove unseen species from the end of the list
i = dexlist.length - 1
loop do
break if i < 0 || !dexlist[i] || $player.seen?(dexlist[i][0])
break if i < 0 || !dexlist[i] || $player.seen?(dexlist[i][:species])
dexlist[i] = nil
i -= 1
end
dexlist.compact!
# Sort species in ascending order by Regional Dex number
dexlist.sort! { |a, b| a[4] <=> b[4] }
dexlist.sort! { |a, b| a[:number] <=> b[:number] }
when MODEATOZ
dexlist.sort! { |a, b| (a[1] == b[1]) ? a[4] <=> b[4] : a[1] <=> b[1] }
dexlist.sort! { |a, b| (a[:name] == b[:name]) ? a[:number] <=> b[:number] : a[:name] <=> b[:name] }
when MODEHEAVIEST
dexlist.sort! { |a, b| (a[3] == b[3]) ? a[4] <=> b[4] : b[3] <=> a[3] }
dexlist.sort! { |a, b| (a[:weight] == b[:weight]) ? a[:number] <=> b[:number] : b[:weight] <=> a[:weight] }
when MODELIGHTEST
dexlist.sort! { |a, b| (a[3] == b[3]) ? a[4] <=> b[4] : a[3] <=> b[3] }
dexlist.sort! { |a, b| (a[:weight] == b[:weight]) ? a[:number] <=> b[:number] : a[:weight] <=> b[:weight] }
when MODETALLEST
dexlist.sort! { |a, b| (a[2] == b[2]) ? a[4] <=> b[4] : b[2] <=> a[2] }
dexlist.sort! { |a, b| (a[:height] == b[:height]) ? a[:number] <=> b[:number] : b[:height] <=> a[:height] }
when MODESMALLEST
dexlist.sort! { |a, b| (a[2] == b[2]) ? a[4] <=> b[4] : a[2] <=> b[2] }
dexlist.sort! { |a, b| (a[:height] == b[:height]) ? a[:number] <=> b[:number] : a[:height] <=> b[:height] }
end
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
@@ -774,8 +778,8 @@ class PokemonPokedex_Scene
if params[1] >= 0
scanNameCommand = @nameCommands[params[1]].scan(/./)
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
firstChar = item[1][0, 1]
next false if !$player.seen?(item[:species])
firstChar = item[:name][0, 1]
next scanNameCommand.any? { |v| v == firstChar }
}
end
@@ -784,18 +788,17 @@ class PokemonPokedex_Scene
stype1 = (params[2] >= 0) ? @typeCommands[params[2]].id : nil
stype2 = (params[3] >= 0) ? @typeCommands[params[3]].id : nil
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
type1 = item[6]
type2 = item[7]
next false if !$player.owned?(item[:species])
types = item[:types]
if stype1 && stype2
# Find species that match both types
next (type1 == stype1 && type2 == stype2) || (type1 == stype2 && type2 == stype1)
next types.include?(stype1) && types.include?(stype2)
elsif stype1
# Find species that match first type entered
next type1 == stype1 || type2 == stype1
next types.include?(stype1)
elsif stype2
# Find species that match second type entered
next type1 == stype2 || type2 == stype2
next types.include?(stype2)
else
next false
end
@@ -806,8 +809,8 @@ class PokemonPokedex_Scene
minh = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
maxh = (params[5] < 0) ? 999 : (params[5] >= @heightCommands.length) ? 0 : @heightCommands[params[5]]
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
height = item[2]
next false if !$player.owned?(item[:species])
height = item[:height]
next height >= minh && height <= maxh
}
end
@@ -816,8 +819,8 @@ class PokemonPokedex_Scene
minw = (params[6] < 0) ? 0 : (params[6] >= @weightCommands.length) ? 9999 : @weightCommands[params[6]]
maxw = (params[7] < 0) ? 9999 : (params[7] >= @weightCommands.length) ? 0 : @weightCommands[params[7]]
dexlist = dexlist.find_all { |item|
next false if !$player.owned?(item[0])
weight = item[3]
next false if !$player.owned?(item[:species])
weight = item[:weight]
next weight >= minw && weight <= maxw
}
end
@@ -825,27 +828,27 @@ class PokemonPokedex_Scene
if params[8] >= 0
scolor = @colorCommands[params[8]].id
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
next item[8] == scolor
next false if !$player.seen?(item[:species])
next item[:color] == scolor
}
end
# Filter by shape
if params[9] >= 0
sshape = @shapeCommands[params[9]].id
dexlist = dexlist.find_all { |item|
next false if !$player.seen?(item[0])
next item[9] == sshape
next false if !$player.seen?(item[:species])
next item[:shape] == sshape
}
end
# Remove all unseen species from the results
dexlist = dexlist.find_all { |item| next $player.seen?(item[0]) }
dexlist = dexlist.find_all { |item| next $player.seen?(item[:species]) }
case $PokemonGlobal.pokedexMode
when MODENUMERICAL then dexlist.sort! { |a, b| a[4] <=> b[4] }
when MODEATOZ then dexlist.sort! { |a, b| a[1] <=> b[1] }
when MODEHEAVIEST then dexlist.sort! { |a, b| b[3] <=> a[3] }
when MODELIGHTEST then dexlist.sort! { |a, b| a[3] <=> b[3] }
when MODETALLEST then dexlist.sort! { |a, b| b[2] <=> a[2] }
when MODESMALLEST then dexlist.sort! { |a, b| a[2] <=> b[2] }
when MODENUMERICAL then dexlist.sort! { |a, b| a[:number] <=> b[:number] }
when MODEATOZ then dexlist.sort! { |a, b| a[:name] <=> b[:name] }
when MODEHEAVIEST then dexlist.sort! { |a, b| b[:weight] <=> a[:weight] }
when MODELIGHTEST then dexlist.sort! { |a, b| a[:weight] <=> b[:weight] }
when MODETALLEST then dexlist.sort! { |a, b| b[:height] <=> a[:height] }
when MODESMALLEST then dexlist.sort! { |a, b| a[:height] <=> b[:height] }
end
return dexlist
end
@@ -858,7 +861,7 @@ class PokemonPokedex_Scene
@searchParams = [$PokemonGlobal.pokedexMode, -1, -1, -1, -1, -1, -1, -1, -1, -1]
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
@dexlist.length.times do |i|
next if @dexlist[i][0] != oldspecies
next if @dexlist[i][:species] != oldspecies
@sprites["pokedex"].index = i
pbRefresh
break

View File

@@ -90,7 +90,14 @@ class PokemonPokedexInfo_Scene
break
end
end
@dexlist = [[species, "", 0, 0, dexnum, dexnumshift]]
@dexlist = [{
:species => species,
:name => "",
:height => 0,
:weight => 0,
:number => dexnum,
:shift => dexnumshift
}]
@index = 0
@page = 1
@brief = true
@@ -125,7 +132,7 @@ class PokemonPokedexInfo_Scene
end
def pbUpdateDummyPokemon
@species = @dexlist[@index][0]
@species = @dexlist[@index][:species]
@gender, @form, _shiny = $player.pokedex.last_form_seen(@species)
@shiny = false
metrics_data = GameData::SpeciesMetrics.get_species_form(@species, @form)
@@ -209,9 +216,9 @@ class PokemonPokedexInfo_Scene
species_data = GameData::Species.get_species_form(@species, @form)
# Write various bits of text
indexText = "???"
if @dexlist[@index][4] > 0
indexNumber = @dexlist[@index][4]
indexNumber -= 1 if @dexlist[@index][5]
if @dexlist[@index][:number] > 0
indexNumber = @dexlist[@index][:number]
indexNumber -= 1 if @dexlist[@index][:shift]
indexText = sprintf("%03d", indexNumber)
end
textpos = [
@@ -406,7 +413,7 @@ class PokemonPokedexInfo_Scene
newindex = @index
while newindex > 0
newindex -= 1
if $player.seen?(@dexlist[newindex][0])
if $player.seen?(@dexlist[newindex][:species])
@index = newindex
break
end
@@ -417,7 +424,7 @@ class PokemonPokedexInfo_Scene
newindex = @index
while newindex < @dexlist.length - 1
newindex += 1
if $player.seen?(@dexlist[newindex][0])
if $player.seen?(@dexlist[newindex][:species])
@index = newindex
break
end
@@ -581,7 +588,14 @@ class PokemonPokedexInfoScreen
end
dexnum = pbGetRegionalNumber(region, species)
dexnumshift = Settings::DEXES_WITH_OFFSETS.include?(region)
dexlist = [[species, GameData::Species.get(species).name, 0, 0, dexnum, dexnumshift]]
dexlist = [{
:species => species,
:name => GameData::Species.get(species).name,
:height => 0,
:weight => 0,
:number => dexnum,
:shift => dexnumshift
}]
@scene.pbStartScene(dexlist, 0, region)
@scene.pbScene
@scene.pbEndScene

View File

@@ -141,17 +141,17 @@ class PurifyChamberSet
end
# Purify Chamber treats Normal/Normal matchup as super effective
def self.typeAdvantage(p1, p2)
return true if p1 == :NORMAL && p2 == :NORMAL
return Effectiveness.super_effective_type?(p1, p2)
def self.typeAdvantage(type1, type2)
return true if type1 == :NORMAL && type2 == :NORMAL
return Effectiveness.super_effective_type?(type1, type2)
end
def self.isSuperEffective(p1, p2)
return true if typeAdvantage(p1.types[0], p2.types[0])
return true if p2.types[1] && typeAdvantage(p1.types[0], p2.types[1])
return false if p1.types[1].nil?
return true if typeAdvantage(p1.types[1], p2.types[0])
return true if p2.types[1] && typeAdvantage(p1.types[1], p2.types[1])
def self.isSuperEffective(pkmn1, pkmn2)
pkmn1.types.each do |type1|
pkmn2.types.each do |type2|
return true if typeAdvantage(type1, type2)
end
end
return false
end
end
@@ -952,16 +952,13 @@ class PurifyChamberSetView < Sprite
pbSetSmallFont(@info.bitmap)
textpos = []
if pkmn
if pkmn.types.length == 1
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name),
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
else
textpos.push([_INTL("{1} Lv.{2} {3}/{4}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name,
GameData::Type.get(pkmn.types[1]).name),
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
type_string = ""
pkmn.types.each_with_index do |type, i|
type_string += "/" if i > 0
type_string += GameData::Type.get(type).name
end
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string),
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0,
Color.new(248, 248, 248), Color.new(128, 128, 128)])
# draw heart gauge

View File

@@ -51,10 +51,13 @@ class TriadCard
end
def bonus(opponent)
case Effectiveness.calculate_one(@type, opponent.type)
when Effectiveness::INEFFECTIVE then return -2
when Effectiveness::NOT_VERY_EFFECTIVE_ONE then return -1
when Effectiveness::SUPER_EFFECTIVE_ONE then return 1
effectiveness = Effectiveness.calculate(@type, opponent.type)
if Effectiveness.ineffective?(effectiveness)
return -2
elsif Effectiveness.not_very_effective?(effectiveness)
return -1
elsif Effectiveness.super_effective?(effectiveness)
return 1
end
return 0
end

View File

@@ -309,16 +309,17 @@ def pbDecideWinnerEffectiveness(move, otype1, otype2, ability, scores)
data = GameData::Move.get(move)
return 0 if data.base_damage == 0
atype = data.type
typemod = Effectiveness::NORMAL_EFFECTIVE_ONE**2
typemod = 1.0
if ability != :LEVITATE || data.type != :GROUND
mod1 = Effectiveness.calculate_one(atype, otype1)
mod2 = (otype1 == otype2) ? Effectiveness::NORMAL_EFFECTIVE_ONE : Effectiveness.calculate_one(atype, otype2)
mod1 = Effectiveness.calculate(atype, otype1)
mod2 = (otype1 == otype2) ? 1.0 : Effectiveness.calculate(atype, otype2)
if ability == :WONDERGUARD
mod1 = Effectiveness::NORMAL_EFFECTIVE_ONE if mod1 <= Effectiveness::NORMAL_EFFECTIVE_ONE
mod2 = Effectiveness::NORMAL_EFFECTIVE_ONE if mod2 <= Effectiveness::NORMAL_EFFECTIVE_ONE
mod1 = 1.0 if !Effectiveness.super_effective?(mod1)
mod2 = 1.0 if !Effectiveness.super_effective?(mod2)
end
typemod = mod1 * mod2
end
typemod *= 4 # Because dealing with 2 types
return scores[0] if typemod == 0 # Ineffective
return scores[1] if typemod == 1 # Doubly not very effective
return scores[2] if typemod == 2 # Not very effective

View File

@@ -416,7 +416,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_types, {
"parent" => :main,
"usage" => :battler,
"effect" => proc { |pkmn, battler, battle|
max_main_types = 2 # The most types a Pokémon can have normally
max_main_types = 5 # Arbitrary value, could be any number
cmd = 0
loop do
commands = []
@@ -427,7 +427,7 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_types, {
commands.push(_INTL("Type {1}: {2}", i + 1, type_name))
types.push(type)
end
extra_type = battler.effects[PBEffects::Type3]
extra_type = battler.effects[PBEffects::ExtraType]
extra_type_name = (extra_type) ? GameData::Type.get(extra_type).name : "-"
commands.push(_INTL("Extra type: {1}", extra_type_name))
types.push(extra_type)
@@ -443,14 +443,14 @@ MenuHandlers.add(:battle_pokemon_debug_menu, :set_types, {
if cmd < max_main_types
battler.types[cmd] = nil
else
battler.effects[PBEffects::Type3] = nil
battler.effects[PBEffects::ExtraType] = nil
end
battler.types.compact!
end
elsif cmd < max_main_types
battler.types[cmd] = new_type
else
battler.effects[PBEffects::Type3] = new_type
battler.effects[PBEffects::ExtraType] = new_type
end
end
end

View File

@@ -114,7 +114,7 @@ module Battle::DebugVariables
PBEffects::TrappingUser => { name: "Battler trapping self (for Binding Band)", default: -1 }, # Battler index
PBEffects::Truant => { name: "Truant will loaf around this round", default: false },
# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
# PBEffects::Type3 - set elsewhere
# PBEffects::ExtraType - set elsewhere
PBEffects::Unburden => { name: "Self lost its item (for Unburden)", default: false },
PBEffects::Uproar => { name: "Uproar number of rounds remaining", default: 0 },
PBEffects::WaterSport => { name: "Used Water Sport (Gen 5 and older)", default: false },

View File

@@ -312,7 +312,10 @@ module Compiler
hash[:evolutions].each { |evo| evo[3] = false }
end
# Remove duplicate types
hash[:types].uniq! if hash[:types].is_a?(Array)
if hash[:types].is_a?(Array)
hash[:types].uniq!
hash[:types].compact!
end
end
def validate_all_compiled_pokemon