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https://github.com/infinitefusion/infinitefusion-e18.git
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Updated to mkxp-z v2.3.1
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@@ -1,4 +1,4 @@
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# Using mkxp-z v2.3.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.0
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# Using mkxp-z v2.3.1 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.1
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$VERBOSE = nil
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$VERBOSE = nil
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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Graphics.frame_rate = 40
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27
mkxp.json
27
mkxp.json
@@ -10,6 +10,17 @@
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// relative to gameFolder and ignoring both RTPs and
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// relative to gameFolder and ignoring both RTPs and
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// encrypted archives.
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// encrypted archives.
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// Some influential environment variables, set them to either "1" or "0":
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// "MKXPZ_WINDOWS_CONSOLE"
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// - Enables/disables the extra console window on Windows. It appears by
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// default whenever mkxp-z is started in debug mode.
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// "MKXPZ_MACOS_METAL"
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// - Setting this to 0 will force the usage of OpenGL over Metal.
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// Probably not a good idea unless you have some kind of issue.
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// "MKXPZ_FOLDER_SELECT"
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// - Allows the manual selection of the game's folder at startup.
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// Only works on macOS at the moment.
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// Specify the RGSS version to run under.
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// Specify the RGSS version to run under.
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// Possible values are 0, 1, 2, 3. If set to 0,
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// Possible values are 0, 1, 2, 3. If set to 0,
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@@ -20,19 +31,6 @@
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//
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//
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// "rgssVersion": 1,
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// "rgssVersion": 1,
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// Render using Metal instead of OpenGL, if possible. It should
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// be far more reliable across all kinds of Macs.
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//
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// Using Metal requires macOS 10.13+ and a compatible GPU.
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// Any machine supporting 10.14+ or newer should automatically
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// support Metal.
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//
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// Unless there's some kind of problem, you should really leave
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// this on. OpenGL will cause trouble, such as blitting problems,
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// the Steam overlay not working, and v-sync failing completely.
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// "preferMetalRenderer": true,
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// Continuously print average FPS to console.
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// Continuously print average FPS to console.
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// This setting does not affect the window title
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// This setting does not affect the window title
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@@ -143,7 +141,8 @@
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// Enable framebuffer blitting if the driver is
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// Enable framebuffer blitting if the driver is
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// capable of it. Some drivers carry buggy
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// capable of it. Some drivers carry buggy
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// implementations of this functionality, so
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// implementations of this functionality, so
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// disabling it can be used as a workaround
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// disabling it can be used as a workaround.
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// Does nothing on macOS.
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// (default: enabled)
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// (default: enabled)
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//
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//
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"enableBlitting": false,
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"enableBlitting": false,
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