Updated to mkxp-z v2.3.1

This commit is contained in:
Maruno17
2022-04-18 21:16:24 +01:00
parent d6c6b79705
commit 408e63b5d7
5 changed files with 14 additions and 15 deletions

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@@ -1,4 +1,4 @@
# Using mkxp-z v2.3.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.0 # Using mkxp-z v2.3.1 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.1
$VERBOSE = nil $VERBOSE = nil
Font.default_shadow = false if Font.respond_to?(:default_shadow) Font.default_shadow = false if Font.respond_to?(:default_shadow)
Graphics.frame_rate = 40 Graphics.frame_rate = 40

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@@ -10,6 +10,17 @@
// relative to gameFolder and ignoring both RTPs and // relative to gameFolder and ignoring both RTPs and
// encrypted archives. // encrypted archives.
// Some influential environment variables, set them to either "1" or "0":
// "MKXPZ_WINDOWS_CONSOLE"
// - Enables/disables the extra console window on Windows. It appears by
// default whenever mkxp-z is started in debug mode.
// "MKXPZ_MACOS_METAL"
// - Setting this to 0 will force the usage of OpenGL over Metal.
// Probably not a good idea unless you have some kind of issue.
// "MKXPZ_FOLDER_SELECT"
// - Allows the manual selection of the game's folder at startup.
// Only works on macOS at the moment.
// Specify the RGSS version to run under. // Specify the RGSS version to run under.
// Possible values are 0, 1, 2, 3. If set to 0, // Possible values are 0, 1, 2, 3. If set to 0,
@@ -20,19 +31,6 @@
// //
// "rgssVersion": 1, // "rgssVersion": 1,
// Render using Metal instead of OpenGL, if possible. It should
// be far more reliable across all kinds of Macs.
//
// Using Metal requires macOS 10.13+ and a compatible GPU.
// Any machine supporting 10.14+ or newer should automatically
// support Metal.
//
// Unless there's some kind of problem, you should really leave
// this on. OpenGL will cause trouble, such as blitting problems,
// the Steam overlay not working, and v-sync failing completely.
// "preferMetalRenderer": true,
// Continuously print average FPS to console. // Continuously print average FPS to console.
// This setting does not affect the window title // This setting does not affect the window title
@@ -143,7 +141,8 @@
// Enable framebuffer blitting if the driver is // Enable framebuffer blitting if the driver is
// capable of it. Some drivers carry buggy // capable of it. Some drivers carry buggy
// implementations of this functionality, so // implementations of this functionality, so
// disabling it can be used as a workaround // disabling it can be used as a workaround.
// Does nothing on macOS.
// (default: enabled) // (default: enabled)
// //
"enableBlitting": false, "enableBlitting": false,

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