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Split PokeBattle_Trainer into PlayerTrainer and NPCTrainer
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@@ -109,7 +109,7 @@ module PokeBattle_BallAnimationMixin
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end
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# Back sprite is animated, make the Poké Ball track the trainer's hand
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coordSets = [[traSprite.x-44,traSprite.y-32],[-10,-36],[118,-4]]
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case @trainer.trainertype
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case @trainer.trainer_type
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when :POKEMONTRAINER_Leaf
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coordSets = [[traSprite.x-30,traSprite.y-30],[-18,-36],[118,-6]]
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when :POKEMONTRAINER_Brendan
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@@ -65,12 +65,12 @@ class PokeBattle_Scene
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end
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# Player's and partner trainer's back sprite
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@battle.player.each_with_index do |p,i|
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pbCreateTrainerBackSprite(i,p.trainertype,@battle.player.length)
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pbCreateTrainerBackSprite(i,p.trainer_type,@battle.player.length)
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end
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# Opposing trainer(s) sprites
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if @battle.trainerBattle?
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@battle.opponent.each_with_index do |p,i|
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pbCreateTrainerFrontSprite(i,p.trainertype,@battle.opponent.length)
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pbCreateTrainerFrontSprite(i,p.trainer_type,@battle.opponent.length)
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end
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end
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# Data boxes and Pokémon sprites
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