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https://github.com/infinitefusion/infinitefusion-e18.git
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Refactored and improved transition animations
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@@ -35,7 +35,7 @@ class ButtonEventScene < EventScene
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addLabelForScreen(4, 134, 196, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
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set_up_screen(@current_screen)
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Graphics.transition(20)
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Graphics.transition
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# Go to next screen when user presses USE
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onCTrigger.set(method(:pbOnScreenEnd))
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end
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@@ -67,7 +67,7 @@ class ButtonEventScene < EventScene
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if @current_screen >= last_screen
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# End scene
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Graphics.freeze
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Graphics.transition(20, "fadetoblack")
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Graphics.transition(8, "fadetoblack")
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scene.dispose
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else
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# Next screen
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