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Refactored and improved transition animations
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@@ -567,17 +567,17 @@ def pbLoadRpgxpScene(scene)
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Graphics.freeze
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oldscene.disposeSpritesets
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visibleObjects = pbHideVisibleObjects
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Graphics.transition(20)
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Graphics.transition
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Graphics.freeze
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while $scene && !$scene.is_a?(Scene_Map)
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$scene.main
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end
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Graphics.transition(20)
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Graphics.transition
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Graphics.freeze
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$scene = oldscene
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$scene.createSpritesets
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pbShowObjects(visibleObjects)
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Graphics.transition(20)
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Graphics.transition
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end
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def pbChooseLanguage
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