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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
fix to bug regarding same icon for multiple fusions
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@@ -112,14 +112,20 @@ class PokeRadar_UI
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bitmap1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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bitmap1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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bitmap2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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bitmap2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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bitmapFileName = sprintf("Graphics/Pokemon/FusionIcons/icon%03d", pokemonId)
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headPokeFileName = GameData::Species.icon_filename(headPoke)
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bitmapPath = sprintf("%s.png", bitmapFileName)
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IO.copy_stream(headPokeFileName, bitmapPath)
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result_bitmap = AnimatedBitmap.new(bitmapPath)
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for i in 0..bitmap1.width-1
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for i in 0..bitmap1.width-1
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for j in ((bitmap1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..bitmap1.height-1
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for j in ((bitmap1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..bitmap1.height-1
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temp = bitmap2.bitmap.get_pixel(i, j)
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temp = bitmap2.bitmap.get_pixel(i, j)
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bitmap1.bitmap.set_pixel(i, j, temp)
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result_bitmap.bitmap.set_pixel(i, j, temp)
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end
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end
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end
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end
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icon = IconSprite.new(x, y)
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icon = IconSprite.new(x, y)
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icon.setBitmapDirectly(bitmap1)
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icon.setBitmapDirectly(result_bitmap)
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return icon
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return icon
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end
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end
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@@ -187,13 +187,20 @@ class PokemonIconSprite < SpriteWrapper
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icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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dexNum = getDexNumberForSpecies(@pokemon.species)
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bitmapFileName = sprintf("Graphics/Pokemon/FusionIcons/icon%03d", dexNum)
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headPokeFileName = GameData::Species.icon_filename(headPoke)
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bitmapPath = sprintf("%s.png", bitmapFileName)
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IO.copy_stream(headPokeFileName, bitmapPath)
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result_icon = AnimatedBitmap.new(bitmapPath)
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for i in 0..icon1.width-1
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for i in 0..icon1.width-1
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for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height-1
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for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height-1
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temp = icon2.bitmap.get_pixel(i, j)
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temp = icon2.bitmap.get_pixel(i, j)
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icon1.bitmap.set_pixel(i, j, temp)
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result_icon.bitmap.set_pixel(i, j, temp)
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end
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end
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end
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end
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return icon1
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return result_icon
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end
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end
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def setOffset(offset = PictureOrigin::Center)
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def setOffset(offset = PictureOrigin::Center)
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@@ -34,13 +34,20 @@ class PokemonBoxIcon < IconSprite
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icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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dexNum = getDexNumberForSpecies(species)
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bitmapFileName = sprintf("Graphics/Pokemon/FusionIcons/icon%03d", dexNum)
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headPokeFileName = GameData::Species.icon_filename(headPoke)
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bitmapPath = sprintf("%s.png", bitmapFileName)
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IO.copy_stream(headPokeFileName, bitmapPath)
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result_icon = AnimatedBitmap.new(bitmapPath)
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for i in 0..icon1.width - 1
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for i in 0..icon1.width - 1
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for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height - 1
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for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height - 1
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temp = icon2.bitmap.get_pixel(i, j)
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temp = icon2.bitmap.get_pixel(i, j)
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icon1.bitmap.set_pixel(i, j, temp)
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result_icon.bitmap.set_pixel(i, j, temp)
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end
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end
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end
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end
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return icon1
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return result_icon
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end
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end
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def release
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def release
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