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https://github.com/infinitefusion/infinitefusion-e18.git
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Added conversion to fix incorrect phone contacts data, fixed being unable to call people, fixed crash when writing a Battle Facility PBS file
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@@ -694,9 +694,9 @@ module Compiler
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#=============================================================================
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def write_battle_tower_pokemon(btpokemon,filename)
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return if !btpokemon || !filename
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species = { 0 => "" }
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moves = { 0 => "" }
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items = { 0 => "" }
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species = {}
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moves = {}
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items = {}
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natures = {}
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evs = {
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:HP => "HP",
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@@ -710,20 +710,27 @@ module Compiler
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add_PBS_header_to_file(f)
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f.write("\#-------------------------------\r\n")
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for i in 0...btpokemon.length
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Graphics.update if i%500==0
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Graphics.update if i % 500 == 0
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pkmn = btpokemon[i]
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c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
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c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
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c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
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evlist = ""
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pkmn.ev.each do |stat|
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evlist += "," if evlist.length > 0
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pkmn.ev.each_with_index do |stat, i|
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evlist += "," if i > 0
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evlist += evs[stat]
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end
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c4 = (moves[pkmn.move1]) ? moves[pkmn.move1] : (moves[pkmn.move1] = GameData::Move.get(pkmn.move1).id.to_s)
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c5 = (moves[pkmn.move2]) ? moves[pkmn.move2] : (moves[pkmn.move2] = GameData::Move.get(pkmn.move2).id.to_s)
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c6 = (moves[pkmn.move3]) ? moves[pkmn.move3] : (moves[pkmn.move3] = GameData::Move.get(pkmn.move3).id.to_s)
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c7 = (moves[pkmn.move4]) ? moves[pkmn.move4] : (moves[pkmn.move4] = GameData::Move.get(pkmn.move4).id.to_s)
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c4 = c5 = c6 = c7 = ""
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[pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, i|
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next if !move
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text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s)
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case i
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when 0 then c4 = text
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when 1 then c5 = text
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when 2 then c6 = text
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when 3 then c7 = text
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end
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end
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f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
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end
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}
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