Added canvas to new animation editor (isn't interactive yet), improved example animations

This commit is contained in:
Maruno17
2024-01-25 21:07:16 +00:00
parent 94f0a9c8d0
commit 4455c093b8
245 changed files with 22085 additions and 14046 deletions

View File

@@ -3,98 +3,161 @@
[Move,BULLETPUNCH]
Name = BULLETPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = punches
Focus = Target
SetX = 0,386
SetY = 0,99
SetX = 1,391
SetY = 1,95
SetX = 2,403
SetY = 2,98
SetOpacity = 2,64
SetX = 3,405
SetY = 3,72
SetOpacity = 3,255
SetX = 4,423
SetY = 4,73
SetOpacity = 4,64
SetX = 5,355
SetY = 5,131
SetOpacity = 5,255
SetX = 6,364
SetY = 6,128
SetOpacity = 6,107
SetX = 7,418
SetY = 7,135
SetOpacity = 7,255
SetX = 8,425
SetY = 8,131
SetOpacity = 8,108
SetX = 9,370
SetY = 9,107
SetOpacity = 9,255
SetX = 10,415
SetY = 10,88
SetOpacity = 10,84
<Particle 4>
Graphic = punches
Focus = Target
SetX = 2,426
SetY = 2,69
SetX = 4,372
SetY = 4,142
SetX = 6,446
SetY = 6,141
SetX = 8,395
SetY = 8,115
<Particle 5>
Graphic = punches
Focus = Target
SetX = 2,405
SetY = 2,67
SetX = 4,352
SetY = 4,133
SetX = 6,427
SetY = 6,135
SetX = 8,379
SetY = 8,109
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Focus = Target
SetX = 0,398
SetY = 0,100
SetX = 1,406
SetY = 1,95
SetX = 2,384
SetY = 2,94
SetFrame = 0,15
SetX = 0,14
SetY = 0,4
SetZ = 0,27
SetFrame = 1,14
SetX = 1,22
SetY = 1,-1
SetFrame = 2,2
SetX = 2,0
SetY = 2,-2
SetOpacity = 2,84
SetX = 3,420
SetY = 3,67
SetFrame = 3,14
SetX = 3,36
SetY = 3,-29
SetOpacity = 3,255
SetX = 4,406
SetY = 4,78
SetFrame = 4,2
SetX = 4,22
SetY = 4,-18
SetOpacity = 4,44
SetX = 5,368
SetY = 5,135
SetFrame = 5,14
SetX = 5,-16
SetY = 5,39
SetOpacity = 5,255
SetX = 6,351
SetY = 6,133
SetFrame = 6,2
SetX = 6,-33
SetY = 6,37
SetOpacity = 6,64
SetX = 7,432
SetFrame = 7,14
SetX = 7,48
SetOpacity = 7,255
SetX = 8,435
SetX = 8,51
SetOpacity = 8,36
SetX = 9,387
SetY = 9,103
SetX = 9,3
SetY = 9,7
SetOpacity = 9,255
SetX = 10,396
SetY = 10,88
SetFrame = 10,2
SetX = 10,12
SetY = 10,-8
SetOpacity = 10,44
SetVisible = 11,false
<Particle 3>
Graphic = punches
Focus = Target
SetFrame = 0,2
SetX = 0,2
SetY = 0,3
SetZ = 0,28
SetX = 1,7
SetY = 1,-1
SetFrame = 2,14
SetX = 2,19
SetY = 2,2
SetOpacity = 2,64
SetFrame = 3,2
SetX = 3,21
SetY = 3,-24
SetOpacity = 3,255
SetFrame = 4,14
SetX = 4,39
SetY = 4,-23
SetOpacity = 4,64
SetFrame = 5,2
SetX = 5,-29
SetY = 5,35
SetOpacity = 5,255
SetFrame = 6,14
SetX = 6,-20
SetY = 6,32
SetOpacity = 6,107
SetFrame = 7,2
SetX = 7,34
SetY = 7,39
SetOpacity = 7,255
SetX = 8,41
SetY = 8,35
SetOpacity = 8,108
SetX = 9,-14
SetY = 9,11
SetOpacity = 9,255
SetFrame = 10,14
SetX = 10,31
SetY = 10,-8
SetOpacity = 10,84
SetVisible = 11,false
<Particle 4>
Graphic = punches
Focus = Target
SetFrame = 2,15
SetX = 2,42
SetY = 2,-27
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = punches
Focus = Target
SetFrame = 2,2
SetX = 2,21
SetY = 2,-29
SetZ = 2,30
SetVisible = 3,false
<Particle 6>
Graphic = punches
Focus = Target
SetFrame = 4,15
SetX = 4,-12
SetY = 4,46
SetZ = 4,29
SetVisible = 5,false
<Particle 7>
Graphic = punches
Focus = Target
SetFrame = 4,2
SetX = 4,-32
SetY = 4,37
SetZ = 4,30
SetVisible = 5,false
<Particle 8>
Graphic = punches
Focus = Target
SetFrame = 6,15
SetX = 6,62
SetY = 6,45
SetZ = 6,29
SetVisible = 7,false
<Particle 9>
Graphic = punches
Focus = Target
SetFrame = 6,2
SetX = 6,43
SetY = 6,39
SetZ = 6,30
SetVisible = 7,false
<Particle 10>
Graphic = punches
Focus = Target
SetFrame = 8,15
SetX = 8,11
SetY = 8,19
SetZ = 8,29
SetVisible = 9,false
<Particle 11>
Graphic = punches
Focus = Target
SetFrame = 8,2
SetX = 8,-5
SetY = 8,13
SetZ = 8,30
SetVisible = 9,false
<SE>
Play = 0,Comet Punch,100,59