mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-13 16:04:58 +00:00
Added canvas to new animation editor (isn't interactive yet), improved example animations
This commit is contained in:
@@ -3,98 +3,161 @@
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[Move,BULLETPUNCH]
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Name = BULLETPUNCH
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<User>
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SetX = 0,128
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SetY = 0,224
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,384
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SetY = 0,96
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<Particle 3>
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Graphic = punches
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Focus = Target
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SetX = 0,386
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SetY = 0,99
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SetX = 1,391
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SetY = 1,95
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SetX = 2,403
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SetY = 2,98
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SetOpacity = 2,64
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SetX = 3,405
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SetY = 3,72
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SetOpacity = 3,255
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SetX = 4,423
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SetY = 4,73
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SetOpacity = 4,64
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SetX = 5,355
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SetY = 5,131
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SetOpacity = 5,255
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SetX = 6,364
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SetY = 6,128
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SetOpacity = 6,107
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SetX = 7,418
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SetY = 7,135
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SetOpacity = 7,255
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SetX = 8,425
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SetY = 8,131
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SetOpacity = 8,108
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SetX = 9,370
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SetY = 9,107
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SetOpacity = 9,255
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SetX = 10,415
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SetY = 10,88
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SetOpacity = 10,84
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<Particle 4>
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Graphic = punches
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Focus = Target
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SetX = 2,426
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SetY = 2,69
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SetX = 4,372
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SetY = 4,142
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SetX = 6,446
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SetY = 6,141
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SetX = 8,395
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SetY = 8,115
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<Particle 5>
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Graphic = punches
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Focus = Target
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SetX = 2,405
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SetY = 2,67
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SetX = 4,352
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SetY = 4,133
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SetX = 6,427
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SetY = 6,135
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SetX = 8,379
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SetY = 8,109
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SetX = 0,0
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SetY = 0,0
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<Particle 2>
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Graphic = punches
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Focus = Target
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SetX = 0,398
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SetY = 0,100
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SetX = 1,406
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SetY = 1,95
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SetX = 2,384
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SetY = 2,94
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SetFrame = 0,15
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SetX = 0,14
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SetY = 0,4
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SetZ = 0,27
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SetFrame = 1,14
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SetX = 1,22
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SetY = 1,-1
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SetFrame = 2,2
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SetX = 2,0
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SetY = 2,-2
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SetOpacity = 2,84
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SetX = 3,420
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SetY = 3,67
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SetFrame = 3,14
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SetX = 3,36
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SetY = 3,-29
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SetOpacity = 3,255
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SetX = 4,406
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SetY = 4,78
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SetFrame = 4,2
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SetX = 4,22
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SetY = 4,-18
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SetOpacity = 4,44
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SetX = 5,368
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SetY = 5,135
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SetFrame = 5,14
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SetX = 5,-16
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SetY = 5,39
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SetOpacity = 5,255
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SetX = 6,351
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SetY = 6,133
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SetFrame = 6,2
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SetX = 6,-33
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SetY = 6,37
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SetOpacity = 6,64
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SetX = 7,432
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SetFrame = 7,14
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SetX = 7,48
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SetOpacity = 7,255
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SetX = 8,435
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SetX = 8,51
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SetOpacity = 8,36
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SetX = 9,387
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SetY = 9,103
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SetX = 9,3
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SetY = 9,7
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SetOpacity = 9,255
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SetX = 10,396
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SetY = 10,88
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SetFrame = 10,2
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SetX = 10,12
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SetY = 10,-8
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SetOpacity = 10,44
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SetVisible = 11,false
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<Particle 3>
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Graphic = punches
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Focus = Target
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SetFrame = 0,2
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SetX = 0,2
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SetY = 0,3
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SetZ = 0,28
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SetX = 1,7
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SetY = 1,-1
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SetFrame = 2,14
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SetX = 2,19
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SetY = 2,2
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SetOpacity = 2,64
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SetFrame = 3,2
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SetX = 3,21
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SetY = 3,-24
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SetOpacity = 3,255
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SetFrame = 4,14
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SetX = 4,39
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SetY = 4,-23
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SetOpacity = 4,64
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SetFrame = 5,2
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SetX = 5,-29
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SetY = 5,35
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SetOpacity = 5,255
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SetFrame = 6,14
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SetX = 6,-20
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SetY = 6,32
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SetOpacity = 6,107
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SetFrame = 7,2
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SetX = 7,34
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SetY = 7,39
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SetOpacity = 7,255
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SetX = 8,41
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SetY = 8,35
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SetOpacity = 8,108
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SetX = 9,-14
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SetY = 9,11
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SetOpacity = 9,255
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SetFrame = 10,14
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SetX = 10,31
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SetY = 10,-8
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SetOpacity = 10,84
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SetVisible = 11,false
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<Particle 4>
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Graphic = punches
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Focus = Target
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SetFrame = 2,15
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SetX = 2,42
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SetY = 2,-27
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SetZ = 2,29
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SetVisible = 3,false
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<Particle 5>
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Graphic = punches
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Focus = Target
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SetFrame = 2,2
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SetX = 2,21
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SetY = 2,-29
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SetZ = 2,30
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SetVisible = 3,false
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<Particle 6>
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Graphic = punches
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Focus = Target
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SetFrame = 4,15
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SetX = 4,-12
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SetY = 4,46
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SetZ = 4,29
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SetVisible = 5,false
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<Particle 7>
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Graphic = punches
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Focus = Target
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SetFrame = 4,2
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SetX = 4,-32
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SetY = 4,37
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SetZ = 4,30
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SetVisible = 5,false
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<Particle 8>
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Graphic = punches
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Focus = Target
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SetFrame = 6,15
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SetX = 6,62
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SetY = 6,45
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SetZ = 6,29
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SetVisible = 7,false
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<Particle 9>
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Graphic = punches
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Focus = Target
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SetFrame = 6,2
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SetX = 6,43
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SetY = 6,39
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SetZ = 6,30
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SetVisible = 7,false
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<Particle 10>
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Graphic = punches
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Focus = Target
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SetFrame = 8,15
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SetX = 8,11
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SetY = 8,19
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SetZ = 8,29
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SetVisible = 9,false
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<Particle 11>
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Graphic = punches
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Focus = Target
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SetFrame = 8,2
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SetX = 8,-5
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SetY = 8,13
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SetZ = 8,30
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SetVisible = 9,false
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<SE>
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Play = 0,Comet Punch,100,59
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