Added canvas to new animation editor (isn't interactive yet), improved example animations

This commit is contained in:
Maruno17
2024-01-25 21:07:16 +00:00
parent 94f0a9c8d0
commit 4455c093b8
245 changed files with 22085 additions and 14046 deletions

View File

@@ -3,43 +3,65 @@
[Move,DOUBLEEDGE]
Name = DOUBLEEDGE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Divine_Smash
Focus = Target
SetX = 1,198
SetY = 1,236
SetY = 2,179
SetX = 3,96
SetY = 3,167
SetX = 8,358
SetY = 8,110
Focus = User
SetFrame = 1,11
SetX = 1,70
SetY = 1,12
SetZ = 1,28
SetY = 2,-45
SetX = 3,-32
SetY = 3,-57
SetVisible = 4,false
<Particle 4>
Graphic = Divine_Smash
Focus = User
SetX = 2,96
SetY = 2,230
<Particle 2>
SetFrame = 2,11
SetX = 2,-32
SetY = 2,6
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = Divine_Smash
Focus = Target
SetX = 0,128
SetY = 0,236
SetY = 1,192
SetY = 2,129
SetX = 3,198
SetY = 3,116
SetX = 4,96
SetY = 4,129
SetX = 5,358
SetY = 5,110
SetFrame = 5,14
SetX = 5,-26
SetY = 5,14
SetZ = 5,27
SetOpacity = 5,50
SetFrame = 7,3
SetOpacity = 7,255
SetX = 10,352
SetFrame = 9,4
SetX = 10,-32
SetAngle = 10,90
<Particle 6>
Graphic = Divine_Smash
Focus = Target
SetFrame = 8,4
SetX = 8,-26
SetY = 8,14
SetZ = 8,28
SetVisible = 9,false
<Particle 2>
Graphic = Divine_Smash
Focus = User
SetFrame = 0,11
SetX = 0,0
SetY = 0,12
SetZ = 0,27
SetY = 1,-32
SetY = 2,-95
SetX = 3,70
SetY = 3,-108
SetX = 4,-32
SetY = 4,-95
SetVisible = 5,false
<SE>
Play = 0,throw,80
Play = 6,Damage1,80