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https://github.com/infinitefusion/infinitefusion-e18.git
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Added canvas to new animation editor (isn't interactive yet), improved example animations
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@@ -3,43 +3,65 @@
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[Move,DOUBLEEDGE]
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Name = DOUBLEEDGE
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<User>
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SetX = 0,128
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SetY = 0,224
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,384
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SetY = 0,96
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SetX = 0,0
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SetY = 0,0
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<Particle 3>
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Graphic = Divine_Smash
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Focus = Target
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SetX = 1,198
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SetY = 1,236
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SetY = 2,179
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SetX = 3,96
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SetY = 3,167
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SetX = 8,358
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SetY = 8,110
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Focus = User
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SetFrame = 1,11
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SetX = 1,70
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SetY = 1,12
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SetZ = 1,28
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SetY = 2,-45
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SetX = 3,-32
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SetY = 3,-57
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SetVisible = 4,false
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<Particle 4>
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Graphic = Divine_Smash
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Focus = User
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SetX = 2,96
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SetY = 2,230
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<Particle 2>
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SetFrame = 2,11
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SetX = 2,-32
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SetY = 2,6
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SetZ = 2,29
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SetVisible = 3,false
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<Particle 5>
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Graphic = Divine_Smash
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Focus = Target
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SetX = 0,128
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SetY = 0,236
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SetY = 1,192
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SetY = 2,129
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SetX = 3,198
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SetY = 3,116
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SetX = 4,96
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SetY = 4,129
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SetX = 5,358
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SetY = 5,110
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SetFrame = 5,14
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SetX = 5,-26
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SetY = 5,14
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SetZ = 5,27
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SetOpacity = 5,50
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SetFrame = 7,3
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SetOpacity = 7,255
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SetX = 10,352
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SetFrame = 9,4
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SetX = 10,-32
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SetAngle = 10,90
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<Particle 6>
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Graphic = Divine_Smash
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Focus = Target
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SetFrame = 8,4
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SetX = 8,-26
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SetY = 8,14
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SetZ = 8,28
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SetVisible = 9,false
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<Particle 2>
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Graphic = Divine_Smash
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Focus = User
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SetFrame = 0,11
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SetX = 0,0
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SetY = 0,12
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SetZ = 0,27
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SetY = 1,-32
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SetY = 2,-95
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SetX = 3,70
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SetY = 3,-108
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SetX = 4,-32
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SetY = 4,-95
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SetVisible = 5,false
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<SE>
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Play = 0,throw,80
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Play = 6,Damage1,80
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