Added canvas to new animation editor (isn't interactive yet), improved example animations

This commit is contained in:
Maruno17
2024-01-25 21:07:16 +00:00
parent 94f0a9c8d0
commit 4455c093b8
245 changed files with 22085 additions and 14046 deletions

View File

@@ -9,7 +9,7 @@ class UIControls::DropdownList < UIControls::BaseControl
TEXT_BOX_WIDTH = 200
TEXT_BOX_HEIGHT = 24
TEXT_BOX_PADDING = 4 # Gap between sides of text box and text
MAX_LIST_ROWS = 8
MAX_LIST_ROWS = 10
# NOTE: options is a hash: keys are symbols, values are display names.
def initialize(width, height, viewport, options, value)
@@ -32,6 +32,11 @@ class UIControls::DropdownList < UIControls::BaseControl
invalidate
end
def values=(new_vals)
@options = new_vals
@dropdown_menu.values = @options if @dropdown_menu
end
def set_interactive_rects
@button_rect = Rect.new(TEXT_BOX_X, (height - TEXT_BOX_HEIGHT) / 2,
[@box_width, width - (TEXT_BOX_X * 2)].min, TEXT_BOX_HEIGHT)

View File

@@ -14,6 +14,25 @@ module GameData
DATA_FILENAME = "animations.dat"
OPTIONAL = true
# TODO: All mentions of focus types can be found by searching for
# :user_and_target, plus there's :foreground in PARTICLE_DEFAULT_VALUES
# below.
# TODO: Add :user_ground, :target_ground?
FOCUS_TYPES = {
"Foreground" => :foreground,
"Midground" => :midground,
"Background" => :background,
"User" => :user,
"Target" => :target,
"UserAndTarget" => :user_and_target,
"UserSideForeground" => :user_side_foreground,
"UserSideBackground" => :user_side_background,
"TargetSide" => :target_side_foreground,
"TargetSideBackground" => :target_side_background,
}
FOCUS_TYPES_WITH_TARGET = [
:target, :user_and_target, :target_side_foreground, :target_side_background
]
INTERPOLATION_TYPES = {
"None" => :none,
"Linear" => :linear,
@@ -21,6 +40,7 @@ module GameData
"EaseOut" => :ease_out,
"EaseBoth" => :ease_both
}
USER_AND_TARGET_SEPARATION = [200, -200, -200] # x, y, z (from user to target)
# Properties that apply to the animation in general, not to individual
# particles. They don't change during the animation.
@@ -49,9 +69,7 @@ module GameData
"Graphic" => [:graphic, "s"],
# TODO: If more focus types are added, add ones that involve a target to
# the Compiler's check relating to "NoTarget".
"Focus" => [:focus, "e", {"User" => :user, "Target" => :target,
"UserAndTarget" => :user_and_target,
"Screen" => :screen}],
"Focus" => [:focus, "e", FOCUS_TYPES],
# TODO: FlipIfFoe, RotateIfFoe kinds of thing.
# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
@@ -66,6 +84,8 @@ module GameData
"MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetY" => [:y, "^ui"],
"MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZ" => [:z, "^ui"],
"MoveZ" => [:z, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZoomX" => [:zoom_x, "^uu"],
"MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZoomY" => [:zoom_y, "^uu"],
@@ -91,9 +111,6 @@ module GameData
"MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetToneGray" => [:tone_gray, "^ui"],
"MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
# TODO: SetPriority should be an enum (above all, above user, etc.). There
# should also be a property (set and move) for the sub-priority
# within that priority bracket.
# TODO: Add "SetColor"/"SetTone" as shorthand for the above? They'd be
# converted in the Compiler.
# TODO: Bitmap masking.
@@ -112,7 +129,7 @@ module GameData
PARTICLE_DEFAULT_VALUES = {
:name => "",
:graphic => "",
:focus => :screen
:focus => :foreground
}
# NOTE: Particles are invisible until their first command, and automatically
# become visible then. "User" and "Target" are visible from the start,
@@ -123,6 +140,7 @@ module GameData
:flip => false,
:x => 0,
:y => 0,
:z => 0,
:zoom_x => 100,
:zoom_y => 100,
:angle => 0,

View File

@@ -135,7 +135,7 @@ module Compiler
case particle[:name]
when "User" then particle[:focus] = :user
when "Target" then particle[:focus] = :target
else particle[:focus] = :screen
else particle[:focus] = GameData::Animation::PARTICLE_DEFAULT_VALUES[:focus]
end
end
# Ensure user/target particles have a default graphic if not given
@@ -145,9 +145,11 @@ module Compiler
when "Target" then particle[:graphic] = "TARGET"
end
end
# TODO: Ensure that particles don't have a focus involving a user if the
# animation itself doesn't involve a user.
# Ensure that particles don't have a focus involving a target if the
# animation itself doesn't involve a target
if hash[:no_target] && [:target, :user_and_target].include?(particle[:focus])
if hash[:no_target] && GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
raise _INTL("Particle \"{1}\" can't have a \"Focus\" that involves a target if property \"NoTarget\" is set to true.",
particle[:name]) + "\n" + FileLineData.linereport
end

View File

@@ -1,3 +1,6 @@
# TODO: OppMove animations have their user and target swapped, and will need
# them swapping back.
module AnimationConverter
module_function
@@ -50,6 +53,7 @@ module AnimationConverter
}
add_frames_to_new_anim_hash(anim, new_anim)
add_bg_fg_commands_to_new_anim_hash(anim, new_anim)
add_se_commands_to_new_anim_hash(anim, new_anim)
new_anim[:particles].compact!
@@ -60,6 +64,9 @@ module AnimationConverter
end
def add_frames_to_new_anim_hash(anim, hash)
# Lookup array for particle index using cel index
index_lookup = []
max_index = -1
# Set up previous frame's values
default_frame = []
default_frame[AnimFrame::X] = -999
@@ -77,30 +84,70 @@ module AnimationConverter
default_frame[AnimFrame::TONEGREEN] = 0
default_frame[AnimFrame::TONEBLUE] = 0
default_frame[AnimFrame::TONEGRAY] = 0
default_frame[AnimFrame::PATTERN] = 0
default_frame[AnimFrame::PRIORITY] = 0 # 0=back, 1=front, 2=behind focus, 3=before focus
default_frame[AnimFrame::VISIBLE] = 1 # Boolean
default_frame[AnimFrame::MIRROR] = 0 # Boolean
default_frame[AnimFrame::FOCUS] = 4 # 1=target, 2=user, 3=user and target, 4=screen
default_frame[99] = anim.graphic
last_frame_values = []
# Go through each frame
anim.length.times do |frame_num|
frame = anim[frame_num]
had_particles = []
changed_particles = []
frame.each_with_index do |cel, i|
next if !cel
# If the particle from the previous frame for this cel had a different
# focus, start a new particle.
if i > 1 && frame_num > 0 && index_lookup[i] && index_lookup[i] >= 0 &&
last_frame_values[index_lookup[i]]
this_graphic = (cel[AnimFrame::PATTERN] == -1) ? "USER" : (cel[AnimFrame::PATTERN] == -2) ? "TARGET" : anim.graphic
if last_frame_values[index_lookup[i]][AnimFrame::FOCUS] != cel[AnimFrame::FOCUS] ||
last_frame_values[index_lookup[i]][99] != this_graphic # Graphic
index_lookup[i] = -1
end
end
# Get the particle index for this cel
if !index_lookup[i] || index_lookup[i] < 0
max_index += 1
index_lookup[i] = max_index
end
idx = index_lookup[i]
had_particles.push(idx)
# i=0 for "User", i=1 for "Target"
hash[:particles][i] ||= {
:name => "Particle #{i}"
}
particle = hash[:particles][i]
if i == 0
hash[:particles][idx] ||= { :name => "Particle #{idx}" }
particle = hash[:particles][idx]
last_frame = last_frame_values[idx] || default_frame.clone
# User and target particles have specific names
if idx == 0
particle[:name] = "User"
elsif i == 1
elsif idx == 1
particle[:name] = "Target"
else
# Set graphic
case cel[AnimFrame::PATTERN]
when -1 # User's sprite
particle[:graphic] = "USER"
last_frame[99] = "USER"
when -2 # Target's sprite
particle[:graphic] = "TARGET"
last_frame[99] = "TARGET"
else
particle[:graphic] = anim.graphic
last_frame[99] = anim.graphic
end
end
# Set focus for non-User/non-Target
if idx > 1
particle[:focus] = [:foreground, :target, :user, :user_and_target, :foreground][cel[AnimFrame::FOCUS]]
last_frame[AnimFrame::FOCUS] = cel[AnimFrame::FOCUS]
end
last_frame = last_frame_values[i] || default_frame.clone
# Copy commands across
[
[AnimFrame::X, :x],
@@ -118,25 +165,182 @@ module AnimationConverter
[AnimFrame::TONEGREEN, :tone_green],
[AnimFrame::TONEBLUE, :tone_blue],
[AnimFrame::TONEGRAY, :tone_gray],
[AnimFrame::PATTERN, :frame],
[AnimFrame::PRIORITY, :z],
[AnimFrame::VISIBLE, :visible], # Boolean
[AnimFrame::MIRROR, :flip], # Boolean
].each do |property|
next if cel[property[0]] == last_frame[property[0]]
particle[property[1]] ||= []
val = cel[property[0]].to_i
val = (val == 1) if [:visible, :flip].include?(property[1])
case property[1]
when :x
# TODO: What if the animation is an OppMove one? I think this should
# be the other way around.
if particle[:focus] == :user_and_target
fraction = (val - Battle::Scene::FOCUSUSER_X).to_f / (Battle::Scene::FOCUSTARGET_X - Battle::Scene::FOCUSUSER_X)
val = (fraction * GameData::Animation::USER_AND_TARGET_SEPARATION[0]).to_i
end
when :y
# TODO: What if the animation is an OppMove one? I think this should
# be the other way around.
if particle[:focus] == :user_and_target
fraction = (val - Battle::Scene::FOCUSUSER_Y).to_f / (Battle::Scene::FOCUSTARGET_Y - Battle::Scene::FOCUSUSER_Y)
val = (fraction * GameData::Animation::USER_AND_TARGET_SEPARATION[1]).to_i
end
when :visible, :flip
val = (val == 1) # Boolean
when :z
next if idx <= 1 # User or target
case val
when 0 then val = -50 + i # Back
when 1 then val = 25 + i # Front
when 2 then val = -25 + i # Behind focus
when 3 then val = i # Before focus
end
when :frame
next if val < 0 # -1 is user, -2 is target
end
# TODO: Come up with a better way to set a particle's graphic being
# the user or target. Probably can't, due to overlapping cel
# numbers and user/target being the :graphic property which
# doesn't change.
particle[property[1]].push([frame_num, 0, val])
last_frame[property[0]] = cel[property[0]]
end
# Set graphic
particle[:graphic] = anim.graphic
# Set focus for non-User/non-Target
if i > 1
particle[:focus] = [:screen, :target, :user, :user_and_target, :screen][cel[AnimFrame::FOCUS]]
changed_particles.push(idx) if !changed_particles.include?(idx)
end
# Remember this cel's values at this frame
last_frame_values[i] = last_frame
last_frame_values[idx] = last_frame
end
# End every particle lifetime that didn't have a corresponding cel this
# frame
hash[:particles].each_with_index do |particle, idx|
next if !particle || had_particles.include?(idx)
next if ["User", "Target"].include?(particle[:name])
if last_frame_values[idx][AnimFrame::VISIBLE] == 1
particle[:visible] ||= []
particle[:visible].push([frame_num, 0, false])
changed_particles.push(idx) if !changed_particles.include?(idx)
end
last_frame_values[idx][AnimFrame::VISIBLE] = 0
next if !index_lookup.include?(idx)
lookup_idx = index_lookup.index(idx)
index_lookup[lookup_idx] = -1
end
# Add a dummy command to the user particle in the last frame if that frame
# doesn't have any commands
if frame_num == anim.length - 1 && changed_particles.empty?
hash[:particles].each_with_index do |particle, idx|
next if !particle || idx <= 1 # User or target
# TODO: Making all non-user non-target particles invisible in the last
# frame isn't a perfect solution, but it's good enough to get
# example animation data.
next if last_frame_values[idx][AnimFrame::VISIBLE] == 0
particle[:visible] ||= []
particle[:visible].push([frame_num + 1, 0, false])
end
end
end
hash[:particles][0][:focus] = :user
hash[:particles][1][:focus] = :target
# Adjust all x/y positions based on particle[:focus]
hash[:particles].each do |particle|
next if !particle
offset_x = 0
offset_y = 0
case particle[:focus]
when :user
offset_x = -Battle::Scene::FOCUSUSER_X
offset_y = -Battle::Scene::FOCUSUSER_Y
when :target
offset_x = -Battle::Scene::FOCUSTARGET_X
offset_y = -Battle::Scene::FOCUSTARGET_Y
when :user_and_target
# NOTE: No change, done above.
end
next if offset_x == 0 && offset_y == 0
particle[:x].each { |cmd| cmd[2] += offset_x }
particle[:y].each { |cmd| cmd[2] += offset_y }
end
end
# TODO: Haven't tested this as no Essentials animations use them.
def add_bg_fg_commands_to_new_anim_hash(anim, new_anim)
bg_particle = { :name => "Background", :focus => :background }
fg_particle = { :name => "Foreground", :focus => :foreground }
first_bg_frame = 999
first_fg_frame = 999
anim.timing.each do |cmd|
case cmd.timingType
when 1, 2, 3, 4 # BG graphic (set, move/recolour), FG graphic (set, move/recolour)
is_bg = (cmd.timingType <= 2)
particle = (is_bg) ? bg_particle : fg_particle
duration = (cmd.timingType == 2) ? cmd.duration : 0
added = false
if cmd.name && cmd.name != ""
particle[:graphic] ||= []
particle[:graphic].push([cmd.frame, duration, cmd.name])
added = true
end
if cmd.colorRed
particle[:color_red] ||= []
particle[:color_red].push([cmd.frame, duration, cmd.colorRed])
added = true
end
if cmd.colorGreen
particle[:color_green] ||= []
particle[:color_green].push([cmd.frame, duration, cmd.colorGreen])
added = true
end
if cmd.colorBlue
particle[:color_blue] ||= []
particle[:color_blue].push([cmd.frame, duration, cmd.colorBlue])
added = true
end
if cmd.colorAlpha
particle[:color_alpha] ||= []
particle[:color_alpha].push([cmd.frame, duration, cmd.colorAlpha])
added = true
end
if cmd.opacity
particle[:opacity] ||= []
particle[:opacity].push([cmd.frame, duration, cmd.opacity])
added = true
end
if cmd.bgX
particle[:x] ||= []
particle[:x].push([cmd.frame, duration, cmd.bgX])
added = true
end
if cmd.bgY
particle[:y] ||= []
particle[:y].push([cmd.frame, duration, cmd.bgY])
added = true
end
if added
if is_bg
first_bg_frame = [first_bg_frame, cmd.frame].min
else
first_fg_frame = [first_fg_frame, cmd.frame].min
end
end
end
end
if bg_particle.keys.length > 2
if !bg_particle[:graphic]
particle[:graphic] ||= []
particle[:graphic].push([first_bg_frame, 0, "black_screen"])
end
new_anim[:particles].push(bg_particle)
end
if fg_particle.keys.length > 2
if !fg_particle[:graphic]
particle[:graphic] ||= []
particle[:graphic].push([first_fg_frame, 0, "black_screen"])
end
new_anim[:particles].push(fg_particle)
end
end

View File

@@ -84,6 +84,7 @@ class AnimationEditor
]
def initialize(anim_id, anim)
load_settings
@anim_id = anim_id
@anim = anim
@pbs_path = anim[:pbs_path]
@@ -109,11 +110,7 @@ class AnimationEditor
# Menu bar
@components[:menu_bar] = AnimationEditor::MenuBar.new(0, 0, MENU_BAR_WIDTH, MENU_BAR_HEIGHT, @viewport)
# Canvas
@components[:canvas] = AnimationEditor::Canvas.new(@canvas_viewport)
# Play controls
@components[:play_controls] = AnimationEditor::PlayControls.new(
PLAY_CONTROLS_X, PLAY_CONTROLS_Y, PLAY_CONTROLS_WIDTH, PLAY_CONTROLS_HEIGHT, @viewport
)
@components[:canvas] = AnimationEditor::Canvas.new(@canvas_viewport, @anim, @settings)
# Side panes
[:commands_pane, :se_pane, :particle_pane, :keyframe_pane].each do |pane|
@components[pane] = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
@@ -127,6 +124,10 @@ class AnimationEditor
PARTICLE_LIST_X, PARTICLE_LIST_Y, PARTICLE_LIST_WIDTH, PARTICLE_LIST_HEIGHT, @viewport
)
@components[:particle_list].set_interactive_rects
# Play controls
@components[:play_controls] = AnimationEditor::PlayControls.new(
PLAY_CONTROLS_X, PLAY_CONTROLS_Y, PLAY_CONTROLS_WIDTH, PLAY_CONTROLS_HEIGHT, @viewport
)
# Animation properties pop-up window
@components[:animation_properties] = UIControls::ControlsContainer.new(
ANIM_PROPERTIES_X + 4, ANIM_PROPERTIES_Y, ANIM_PROPERTIES_WIDTH - 8, ANIM_PROPERTIES_HEIGHT
@@ -200,22 +201,14 @@ class AnimationEditor
end
def set_canvas_contents
@components[:canvas].bg_name = "indoor1"
end
def set_play_controls_contents
@components[:play_controls].duration = @components[:particle_list].duration
end
def set_commands_pane_contents
commands_pane = @components[:commands_pane]
commands_pane.add_header_label(:header, _INTL("Edit particle at keyframe"))
# :frame (related to graphic) - If the graphic is user's sprite/target's
# sprite, make this instead a choice of front/back/same as the main sprite/
# opposite of the main sprite. Probably need two controls in the same space
# and refresh_component(:commands_pane) makes the appropriate one visible.
commands_pane.add_labelled_number_text_box(:x, _INTL("X"), -(CANVAS_WIDTH + 128), CANVAS_WIDTH + 128, 0)
commands_pane.add_labelled_number_text_box(:y, _INTL("Y"), -(CANVAS_WIDTH + 128), CANVAS_HEIGHT + 128, 0)
commands_pane.add_labelled_number_text_box(:x, _INTL("X"), -200, 200, 0)
commands_pane.add_labelled_number_text_box(:y, _INTL("Y"), -200, 200, 0)
commands_pane.add_labelled_number_slider(:z, _INTL("Priority"), -50, 50, 0)
# TODO: If the graphic is user's sprite/target's sprite, make :frame instead
# a choice of front/back/same as the main sprite/opposite of the main
# sprite. Will need two controls in the same space.
@@ -232,13 +225,6 @@ class AnimationEditor
2 => _INTL("Subtractive")
}, 0)
commands_pane.add_labelled_button(:color_tone, _INTL("Color/Tone"), _INTL("Edit"))
# commands_pane.add_labelled_dropdown_list(:priority, _INTL("Priority"), { # TODO: Include sub-priority.
# :behind_all => _INTL("Behind all"),
# :behind_user => _INTL("Behind user"),
# :above_user => _INTL("In front of user"),
# :above_all => _INTL("In front of everything")
# }, :above_user)
# :sub_priority
# commands_pane.add_labelled_button(:masking, _INTL("Masking"), _INTL("Edit"))
# TODO: Add buttons that shift all commands from the current keyframe and
# later forwards/backwards in time?
@@ -271,12 +257,7 @@ class AnimationEditor
particle_pane.get_control(:name).set_blacklist("User", "Target", "SE")
particle_pane.add_labelled_label(:graphic_name, _INTL("Graphic"), "")
particle_pane.add_labelled_button(:graphic, "", _INTL("Change"))
particle_pane.add_labelled_dropdown_list(:focus, _INTL("Focus"), {
:user => _INTL("User"),
:target => _INTL("Target"),
:user_and_target => _INTL("User and target"),
:screen => _INTL("Screen")
}, :user)
particle_pane.add_labelled_dropdown_list(:focus, _INTL("Focus"), {}, :user)
# FlipIfFoe
# RotateIfFoe
# Delete button (if not "User"/"Target"/"SE")
@@ -302,6 +283,10 @@ class AnimationEditor
@components[:particle_list].set_particles(@anim[:particles])
end
def set_play_controls_contents
@components[:play_controls].duration = @components[:particle_list].duration
end
def set_animation_properties_contents
anim_properties = @components[:animation_properties]
anim_properties.add_header_label(:header, _INTL("Animation properties"))
@@ -386,9 +371,9 @@ class AnimationEditor
def set_components_contents
set_menu_bar_contents
set_canvas_contents
set_play_controls_contents
set_side_panes_contents
set_particle_list_contents
set_play_controls_contents # Intentionally after set_particle_list_contents
set_animation_properties_contents
set_graphic_chooser_contents
set_audio_chooser_contents
@@ -396,6 +381,21 @@ class AnimationEditor
#-----------------------------------------------------------------------------
def load_settings
# TODO: Load these from a saved file.
@settings = {
:side_sizes => [1, 1],
:user_index => 0,
:target_indices => [1],
:user_opposes => false,
# TODO: Ideally be able to independently choose base graphics, which will
# be a separate setting here.
:canvas_bg => "indoor1",
:user_sprite_name => "ARCANINE",
:target_sprite_name => "ABOMASNOW"
}
end
def save
GameData::Animation.register(@anim, @anim_id)
Compiler.write_battle_animation_file(@anim[:pbs_path])
@@ -454,6 +454,7 @@ class AnimationEditor
ctrl = @components[:animation_properties].get_control(:move)
case @anim[:type]
when :move, :opp_move
# TODO: Cache this list?
move_list = []
GameData::Move.each { |m| move_list.push([m.id.to_s, m.name]) }
move_list.push(["STRUGGLE", _INTL("Struggle")]) if move_list.none? { |val| val[0] == "STRUGGLE" }
@@ -467,6 +468,8 @@ class AnimationEditor
def refresh_component_values(component_sym)
component = @components[component_sym]
case component_sym
when :canvas
component.keyframe = keyframe
when :commands_pane
new_vals = AnimationEditor::ParticleDataHelper.get_all_keyframe_particle_values(@anim[:particles][particle_index], keyframe)
component.controls.each do |ctrl|
@@ -475,8 +478,45 @@ class AnimationEditor
# TODO: new_vals[ctrl[0]][1] is whether the value is being interpolated,
# which should be indicated somehow in ctrl[1].
end
# TODO: component.get_control(:frame).disable if the particle's graphic is
# not a spritesheet or is "USER"/"TARGET"/etc. (enable otherwise).
# Set an appropriate range for the X and Y properties depending on the
# particle's focus
case @anim[:particles][particle_index][:focus]
when :foreground, :midground, :background # Cover the whole screen
component.get_control(:x).min_value = -128
component.get_control(:x).max_value = CANVAS_WIDTH + 128
component.get_control(:y).min_value = -128
component.get_control(:y).max_value = CANVAS_HEIGHT + 128
when :user, :target, :user_side_foreground, :user_side_background,
:target_side_foreground, :target_side_background # Around the focus
component.get_control(:x).min_value = -CANVAS_WIDTH
component.get_control(:x).max_value = CANVAS_WIDTH
component.get_control(:y).min_value = -CANVAS_HEIGHT
component.get_control(:y).max_value = CANVAS_HEIGHT
when :user_and_target # Covers both foci
component.get_control(:x).min_value = -CANVAS_WIDTH
component.get_control(:x).max_value = GameData::Animation::USER_AND_TARGET_SEPARATION[0] + CANVAS_WIDTH
component.get_control(:y).min_value = GameData::Animation::USER_AND_TARGET_SEPARATION[1] - CANVAS_HEIGHT
component.get_control(:y).max_value = CANVAS_HEIGHT
end
# Set an appropriate range for the priority (z) property depending on the
# particle's focus
case @anim[:particles][particle_index][:focus]
when :user_and_target
component.get_control(:z).min_value = GameData::Animation::USER_AND_TARGET_SEPARATION[2] - 50
component.get_control(:z).max_value = 50
else
component.get_control(:z).min_value = -50
component.get_control(:z).max_value = 50
end
# Disable the "Frame" control if the particle's graphic is predefined to
# be the user's or target's sprite
# TODO: Also disable it if the particle's graphic isn't a spritesheet.
if ["USER", "USER_OPP", "USER_FRONT", "USER_BACK",
"TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"].include?(@anim[:particles][particle_index][:graphic])
component.get_control(:frame).disable
else
component.get_control(:frame).enable
end
when :se_pane
se_particle = @anim[:particles].select { |p| p[:name] == "SE" }[0]
kyfrm = keyframe
@@ -532,8 +572,32 @@ class AnimationEditor
component.get_control(:graphic).enable
component.get_control(:focus).enable
end
# TODO: Set the possible focus options depending on whether the animation
# has a target/user.
# Set the possible foci depending on whether the animation involves a
# target
# TODO: Also filter for user/no user if implemented.
if @anim[:no_target]
component.get_control(:focus).values = {
:foreground => _INTL("Foreground"),
:midground => _INTL("Midground"),
:background => _INTL("Background"),
:user => _INTL("User"),
:user_side_foreground => _INTL("In front of user's side"),
:user_side_background => _INTL("Behind user's side")
}
else
component.get_control(:focus).values = {
:foreground => _INTL("Foreground"),
:midground => _INTL("Midground"),
:background => _INTL("Background"),
:user => _INTL("User"),
:target => _INTL("Target"),
:user_and_target => _INTL("User and target"),
:user_side_foreground => _INTL("In front of user's side"),
:user_side_background => _INTL("Behind user's side"),
:target_side_foreground => _INTL("In front of target's side"),
:target_side_background => _INTL("Behind target's side")
}
end
when :animation_properties
refresh_move_property_options
case @anim[:type]
@@ -596,6 +660,7 @@ class AnimationEditor
@components[:particle_list].change_particle_commands(particle_index)
@components[:play_controls].duration = @components[:particle_list].duration
refresh_component(:commands_pane)
refresh_component(:canvas)
end
when :se_pane
case property
@@ -651,6 +716,7 @@ class AnimationEditor
new_cmds = AnimationEditor::ParticleDataHelper.set_property(particle, property, value)
@components[:particle_list].change_particle(particle_index)
refresh_component(:particle_pane)
refresh_component(:canvas)
end
when :keyframe_pane
# TODO: Stuff here once I decide what controls to add.
@@ -658,6 +724,8 @@ class AnimationEditor
# refresh if keyframe != old_keyframe || particle_index != old_particle_index
# TODO: Lots of stuff here when buttons are added to it.
when :animation_properties
# TODO: Will changes here need to refresh any other components (e.g. side
# panes)? Probably.
case property
when :type, :opp_variant
type = @components[:animation_properties].get_control(:type).value
@@ -669,12 +737,15 @@ class AnimationEditor
@anim[:type] = (opp) ? :opp_common : :common
end
refresh_component(:animation_properties)
refresh_component(:canvas)
when :pbs_path
txt = value.gsub!(/\.txt$/, "")
@anim[property] = txt
when :has_target
@anim[:no_target] = !value
# TODO: Add/delete the "Target" particle accordingly.
# TODO: Add/delete the "Target" particle accordingly. Then refresh a lot
# of components.
refresh_component(:canvas)
when :usable
@anim[:ignore] = !value
else
@@ -704,6 +775,7 @@ class AnimationEditor
end
component.clear_changed
end
# TODO: Call repaint only if component responds to it? Canvas won't.
component.repaint if sym == :particle_list || sym == :menu_bar
if @captured
@captured = nil if !component.busy?

View File

@@ -34,7 +34,12 @@ module AnimationEditor::ParticleDataHelper
next
end
# In a "MoveXYZ" command; need to interpolate
case (cmd[3] || :linear)
when :linear
ret[0] = lerp(ret[0], cmd[2], cmd[1], cmd[0], frame).to_i
else
# TODO: Use an appropriate interpolation.
end
ret[1] = true # Interpolating
break
end

View File

@@ -1,44 +1,124 @@
#===============================================================================
# TODO
# NOTE: z values:
# -200 = backdrop.
# -199 = side bases
# -198 = battler shadows.
# 0 +/-50 = background focus, foe side background.
# 900, 800, 700... +/-50 = foe battlers.
# 1000 +/-50 = foe side foreground, player side background.
# 1100, 1200, 1300... +/-50 = player battlers.
# 2000 +/-50 = player side foreground, foreground focus.
# 9999+ = UI
# TODO: Should the canvas be able to show boxes/faded sprites of particles from
# the previous keyframe? I suppose ideally, but don't worry about it.
# TODO: Battler/particle sprites should be their own class, which combine a
# sprite and a target-dependent coloured frame. Alternatively, have the
# frame be a separate sprite but only draw it around the currently
# selected particle(s).
# TODO: Ideally refresh the canvas while editing a particle's property in the
# :commands_pane component (e.g. moving a number slider but not finalising
# it). Refresh a single particle. I don't think any other side pane needs
# to refresh the canvas in the middle of changing a value. The new value
# of a control in the middle of being changed isn't part of the particle's
# data, so it'll need to be input manually somehow.
#===============================================================================
class AnimationEditor::Canvas < Sprite
attr_reader :bg_name
def initialize(viewport, anim, settings)
super(viewport)
@anim = anim
@settings = settings
@keyframe = 0
@user_coords = []
@target_coords = []
@playing = false # TODO: What should this affect? Is it needed?
initialize_background
initialize_battlers
initialize_particle_sprites
refresh
end
def initialize(viewport)
super
@bg_val = ""
def initialize_background
self.z = -200
# NOTE: The background graphic is self.bitmap.
# TODO: Add second (flipped) background graphic, for screen shake commands.
player_base_pos = Battle::Scene.pbBattlerPosition(0)
@player_base = IconSprite.new(*player_base_pos, viewport)
@player_base.z = 1
@player_base.z = -199
foe_base_pos = Battle::Scene.pbBattlerPosition(1)
@foe_base = IconSprite.new(*foe_base_pos, viewport)
@foe_base.z = 1
@foe_base.z = -199
@message_bar_sprite = Sprite.new(viewport)
@message_bar_sprite.z = 999
@message_bar_sprite.z = 9999
end
def initialize_battlers
@battler_sprites = []
end
def initialize_particle_sprites
@particle_sprites = []
end
def dispose
@message_bar_sprite.dispose
@user_bitmap_front&.dispose
@user_bitmap_back&.dispose
@target_bitmap_front&.dispose
@target_bitmap_back&.dispose
@player_base.dispose
@foe_base.dispose
@message_bar_sprite.dispose
@battler_sprites.each { |s| s.dispose if s && !s.disposed? }
@battler_sprites.clear
@particle_sprites.each do |s|
if s.is_a?(Array)
s.each { |s2| s2.dispose if s2 && !s2.disposed? }
else
s.dispose if s && !s.disposed?
end
end
@particle_sprites.clear
super
end
def bg_name=(val)
return if @bg_name == val
@bg_name = val
# TODO: Make the choice of background graphics match the in-battle one in
# def pbCreateBackdropSprites. Ideally make that method a class method
# so the canvas can use it rather than duplicate it.
self.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_bg")
@player_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base0")
@player_base.ox = @player_base.bitmap.width / 2
@player_base.oy = @player_base.bitmap.height
@foe_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base1")
@foe_base.ox = @foe_base.bitmap.width / 2
@foe_base.oy = @foe_base.bitmap.height / 2
@message_bar_sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_message")
@message_bar_sprite.y = Settings::SCREEN_HEIGHT - @message_bar_sprite.height
#-----------------------------------------------------------------------------
# Returns whether the user is on the foe's (non-player's) side.
def sides_swapped?
return @settings[:user_opposes] || [:opp_move, :opp_common].include?(@anim[:type])
end
# index is a battler index (even for player's side, odd for foe's side)
def side_size(index)
side = index % 2
side = (side + 1) % 2 if sides_swapped?
return @settings[:side_sizes][side]
end
def user_index
ret = @settings[:user_index]
ret += 1 if sides_swapped?
return ret
end
def target_indices
ret = @settings[:target_indices].clone
if sides_swapped?
ret.length.times do |i|
ret[i] += (ret[i].even?) ? 1 : -1
end
end
return ret
end
def position_empty?(index)
return user_index != index && !target_indices.include?(index)
end
def keyframe=(val)
return if @keyframe == val || val < 0
@keyframe = val
refresh
end
#-----------------------------------------------------------------------------
@@ -53,9 +133,304 @@ class AnimationEditor::Canvas < Sprite
#-----------------------------------------------------------------------------
def repaint
def prepare_to_play_animation
# TODO: Hide particle sprites, set battler sprites to starting positions so
# that the animation can play properly. Also need a way to end this
# override after the animation finishes playing. This method does not
# literally play the animation; the main editor screen or playback
# control does that.
@playing = true
end
def end_playing_animation
@playing = false
refresh
end
#-----------------------------------------------------------------------------
def refresh_bg_graphics
return if @bg_name && @bg_name == @settings[:canvas_bg]
@bg_name = @settings[:canvas_bg]
# TODO: Make the choice of background graphics match the in-battle one in
# def pbCreateBackdropSprites. Ideally make that method a class method
# so the canvas can use it rather than duplicate it.
self.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_bg")
@player_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base0")
@player_base.ox = @player_base.bitmap.width / 2
@player_base.oy = @player_base.bitmap.height
@foe_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base1")
@foe_base.ox = @foe_base.bitmap.width / 2
@foe_base.oy = @foe_base.bitmap.height / 2
@message_bar_sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_message")
@message_bar_sprite.y = Settings::SCREEN_HEIGHT - @message_bar_sprite.height
end
# TODO: def refresh_box_display which checks @settings for whether boxes
# should be drawn around sprites.
# TODO: Create shadow sprites?
def ensure_battler_sprites
if !@side_size0 || @side_size0 != side_size(0)
@battler_sprites.each_with_index { |s, i| s.dispose if i.even? && s && !s.disposed? }
@side_size0 = side_size(0)
@side_size0.times do |i|
next if position_empty?(i * 2)
@battler_sprites[i * 2] = Sprite.new(self.viewport)
end
end
if !@side_size1 || @side_size1 != side_size(1)
@battler_sprites.each_with_index { |s, i| s.dispose if i.odd? && s && !s.disposed? }
@side_size1 = side_size(1)
@side_size1.times do |i|
next if position_empty?((i * 2) + 1)
@battler_sprites[(i * 2) + 1] = Sprite.new(self.viewport)
end
end
end
def refresh_battler_graphics
if !@user_sprite_name || !@user_sprite_name || @user_sprite_name != @settings[:user_sprite_name]
@user_sprite_name = @settings[:user_sprite_name]
@user_bitmap_front&.dispose
@user_bitmap_back&.dispose
@user_bitmap_front = RPG::Cache.load_bitmap("Graphics/Pokemon/Front/", @user_sprite_name)
@user_bitmap_back = RPG::Cache.load_bitmap("Graphics/Pokemon/Back/", @user_sprite_name)
end
if !@target_bitmap_front || !@target_sprite_name || @target_sprite_name != @settings[:target_sprite_name]
@target_sprite_name = @settings[:target_sprite_name]
@target_bitmap_front&.dispose
@target_bitmap_back&.dispose
@target_bitmap_front = RPG::Cache.load_bitmap("Graphics/Pokemon/Front/", @target_sprite_name)
@target_bitmap_back = RPG::Cache.load_bitmap("Graphics/Pokemon/Back/", @target_sprite_name)
end
end
def refresh_battler_positions
user_idx = user_index
@user_coords = recalculate_battler_position(
user_idx, side_size(user_idx), @user_sprite_name,
(user_idx.even?) ? @user_bitmap_back : @user_bitmap_front
)
target_indices.each do |target_idx|
@target_coords[target_idx] = recalculate_battler_position(
target_idx, side_size(target_idx), @target_sprite_name,
(target_idx.even?) ? @target_bitmap_back : @target_bitmap_front
)
end
end
def recalculate_battler_position(index, size, sprite_name, btmp)
spr = Sprite.new(self.viewport)
spr.x, spr.y = Battle::Scene.pbBattlerPosition(index, size)
data = GameData::Species.get_species_form(sprite_name, 0) # Form 0
data.apply_metrics_to_sprite(spr, index) if data
return [spr.x, spr.y - (btmp.height / 2)]
end
def create_particle_sprite(index, target_idx = -1)
if target_idx >= 0
if @particle_sprites[index].is_a?(Array)
return if @particle_sprites[index][target_idx] && !@particle_sprites[index][target_idx].disposed?
else
@particle_sprites[index].dispose if @particle_sprites[index] && !@particle_sprites[index].disposed?
@particle_sprites[index] = []
end
@particle_sprites[index][target_idx] = Sprite.new(self.viewport)
else
if @particle_sprites[index].is_a?(Array)
@particle_sprites[index].each { |s| s.dispose if s && !s.disposed? }
@particle_sprites[index] = nil
else
return if @particle_sprites[index] && !@particle_sprites[index].disposed?
end
@particle_sprites[index] = Sprite.new(self.viewport)
end
end
def refresh_sprite(index, target_idx = -1)
particle = @anim[:particles][index]
return if !particle
# Get sprite
case particle[:name]
when "SE"
return
when "User"
spr = @battler_sprites[user_index]
raise _INTL("Sprite for particle {1} not found somehow (battler index {2}).",
particle[:name], user_index) if !spr
when "Target"
spr = @battler_sprites[target_idx]
raise _INTL("Sprite for particle {1} not found somehow (battler index {2}).",
particle[:name], target_idx) if !spr
else
create_particle_sprite(index, target_idx)
if target_idx >= 0
spr = @particle_sprites[index][target_idx]
else
spr = @particle_sprites[index]
end
end
# Calculate all values of particle at the current keyframe
values = AnimationEditor::ParticleDataHelper.get_all_keyframe_particle_values(particle, @keyframe)
values.each_pair do |property, val|
values[property] = val[0]
end
# Set visibility
spr.visible = values[:visible]
return if !spr.visible
# Set opacity
spr.opacity = values[:opacity]
# Set coordinates
spr.x = values[:x]
spr.y = values[:y]
case particle[:focus]
when :foreground, :midground, :background
when :user
spr.x += @user_coords[0]
spr.y += @user_coords[1]
when :target
spr.x += @target_coords[target_idx][0]
spr.y += @target_coords[target_idx][1]
when :user_and_target
user_pos = @user_coords
target_pos = @target_coords[target_idx]
distance = GameData::Animation::USER_AND_TARGET_SEPARATION
spr.x = user_pos[0] + ((values[:x].to_f / distance[0]) * (target_pos[0] - user_pos[0])).to_i
spr.y = user_pos[1] + ((values[:y].to_f / distance[1]) * (target_pos[1] - user_pos[1])).to_i
when :user_side_foreground, :user_side_background
base_coords = Battle::Scene.pbBattlerPosition(target_idx)
spr.x += base_coords[0]
spr.y += base_coords[1]
when :target_side_foreground, :target_side_background
base_coords = Battle::Scene.pbBattlerPosition(target_idx)
spr.x += base_coords[0]
spr.y += base_coords[1]
end
# Set graphic and ox/oy (may also alter y coordinate)
case particle[:graphic]
when "USER", "USER_OPP", "USER_FRONT", "USER_BACK",
"TARGET", "TARGET_OPP", "TARGET_FRONT", "TARGET_BACK"
case particle[:graphic]
when "USER"
spr.bitmap = (user_index.even?) ? @user_bitmap_back : @user_bitmap_front
when "USER_OPP"
spr.bitmap = (user_index.even?) ? @user_bitmap_front : @user_bitmap_back
when "USER_FRONT"
spr.bitmap = @user_bitmap_front
when "USER_BACK"
spr.bitmap = @user_bitmap_back
when "TARGET"
if target_idx < 0
raise _INTL("Particle {1} was given a graphic of \"TARGET\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = (target_idx.even?) ? @target_bitmap_back : @target_bitmap_front
when "TARGET_OPP"
if target_idx < 0
raise _INTL("Particle {1} was given a graphic of \"TARGET_OPP\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = (target_idx.even?) ? @target_bitmap_front : @target_bitmap_back
when "TARGET_FRONT"
if target_idx < 0
raise _INTL("Particle {1} was given a graphic of \"TARGET_FRONT\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = @target_bitmap_front
when "TARGET_BACK"
if target_idx < 0
raise _INTL("Particle {1} was given a graphic of \"TARGET_BACK\" but its focus doesn't include a target.",
particle[:name])
end
spr.bitmap = @target_bitmap_back
end
spr.ox = spr.bitmap.width / 2
spr.oy = spr.bitmap.height
spr.y += spr.bitmap.height / 2
else
spr.bitmap = RPG::Cache.load_bitmap("Graphics/Battle animations/", particle[:graphic])
# TODO: Set the oy to spr.bitmap.height if particle[:graphic] has
# something special in it (don't know what yet).
if spr.bitmap.width > spr.bitmap.height * 2
spr.src_rect.set(values[:frame] * spr.bitmap.height, 0, spr.bitmap.height, spr.bitmap.height)
spr.ox = spr.bitmap.height / 2
spr.oy = spr.bitmap.height / 2
else
spr.src_rect.set(0, 0, spr.bitmap.width, spr.bitmap.height)
spr.ox = spr.bitmap.width / 2
spr.oy = spr.bitmap.height / 2
end
end
# Set z (priority)
spr.z = values[:z]
case particle[:focus]
when :foreground
spr.z += 2000
when :midground
spr.z += 1000
when :background
# NOTE: No change.
when :user
spr.z += 1000 + ((100 * ((user_index / 2) + 1)) * (user_index.even? ? 1 : -1))
when :target
spr.z += 1000 + ((100 * ((target_idx / 2) + 1)) * (target_idx.even? ? 1 : -1))
when :user_and_target
user_pos = 1000 + ((100 * ((user_index / 2) + 1)) * (user_index.even? ? 1 : -1))
target_pos = 1000 + ((100 * ((target_idx / 2) + 1)) * (target_idx.even? ? 1 : -1))
distance = GameData::Animation::USER_AND_TARGET_SEPARATION[2]
spr.z = user_pos + ((values[:z].to_f / distance) * (target_pos - user_pos)).to_i
when :user_side_foreground, :target_side_foreground
this_idx = (particle[:focus] == :user_side_foreground) ? user_index : target_idx
spr.z += 1000
spr.z += 1000 if this_idx.even? # On player's side
when :user_side_background, :target_side_background
this_idx = (particle[:focus] == :user_side_background) ? user_index : target_idx
spr.z += 1000 if this_idx.even? # On player's side
end
# Set various other properties
spr.zoom_x = values[:zoom_x] / 100.0
spr.zoom_y = values[:zoom_y] / 100.0
spr.angle = values[:angle]
spr.mirror = values[:flip]
spr.blend_type = values[:blending]
# Set color and tone
spr.color.set(values[:color_red], values[:color_green], values[:color_blue], values[:color_alpha])
spr.tone.set(values[:tone_red], values[:tone_green], values[:tone_blue], values[:tone_gray])
end
def refresh_particle(index)
target_indices.each { |target_idx| refresh_sprite(index, target_idx) }
end
def refresh
refresh_bg_graphics
ensure_battler_sprites
refresh_battler_graphics
refresh_battler_positions
@battler_sprites.each { |s| s.visible = false if s && !s.disposed? }
@particle_sprites.each do |s|
if s.is_a?(Array)
s.each { |s2| s2.visible = false if s2 && !s2.disposed? }
else
s.visible = false if s && !s.disposed?
end
end
@anim[:particles].each_with_index do |particle, i|
if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
refresh_particle(i)
else
refresh_sprite(i) if particle[:name] != "SE"
end
end
end
#-----------------------------------------------------------------------------
# TODO: def update_input. Includes def pbSpriteHitTest equivalent.
def update
# TODO: Update input (mouse clicks, dragging particles).
# TODO: Keyboard shortcuts?
end
end

View File

@@ -19,10 +19,16 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
INTERP_LINE_Y = (ROW_HEIGHT / 2) - (INTERP_LINE_HEIGHT / 2)
DURATION_BUFFER = 20 # Extra keyframes shown after the animation's end
CONTROL_BG_COLORS = {
:foreground => Color.new(128, 160, 248), # Blue
:midground => Color.new(128, 160, 248), # Blue
:background => Color.new(128, 160, 248), # Blue
:user => Color.new(96, 248, 96), # Green
:target => Color.new(248, 96, 96), # Red
:user_and_target => Color.new(248, 248, 96), # Yellow
:screen => Color.new(128, 160, 248) # Blue
:user_side_foreground => Color.new(128, 248, 248), # Cyan
:user_side_background => Color.new(128, 248, 248), # Cyan
:target_side_foreground => Color.new(128, 248, 248), # Cyan
:target_side_background => Color.new(128, 248, 248) # Cyan
}
SE_CONTROL_BG = Color.gray

View File

@@ -3,110 +3,130 @@
[Common,Attract]
Name = Attract
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = poi.hear.mus
Focus = Target
SetX = 7,355
SetY = 7,50
SetX = 8,341
SetY = 8,65
SetX = 9,350
SetY = 9,67
SetX = 10,376
SetY = 10,85
SetX = 11,361
SetY = 11,90
SetX = 12,377
SetY = 12,74
SetX = 13,390
SetY = 13,54
SetX = 14,404
SetY = 14,27
SetY = 15,19
SetFrame = 7,2
SetX = 7,-29
SetY = 7,-46
SetZ = 7,28
SetFrame = 8,3
SetX = 8,-43
SetY = 8,-31
SetFrame = 9,4
SetX = 9,-34
SetY = 9,-29
SetX = 10,-8
SetY = 10,-11
SetFrame = 11,5
SetX = 11,-23
SetY = 11,-6
SetX = 12,-7
SetY = 12,-22
SetX = 13,6
SetY = 13,-42
SetX = 14,20
SetY = 14,-69
SetY = 15,-77
SetOpacity = 15,192
SetY = 16,11
SetY = 16,-85
SetOpacity = 16,128
SetY = 17,3
SetY = 17,-93
SetOpacity = 17,64
<Particle 4>
Graphic = poi.hear.mus
Focus = Target
SetX = 8,349
SetY = 8,50
SetX = 9,333
SetY = 9,61
SetX = 10,350
SetY = 10,86
SetX = 11,361
SetY = 11,88
SetX = 12,348
SetY = 12,90
SetX = 13,353
SetY = 13,71
SetX = 14,336
SetY = 14,50
SetY = 15,42
SetFrame = 8,2
SetX = 8,-35
SetY = 8,-46
SetZ = 8,29
SetX = 9,-51
SetY = 9,-35
SetFrame = 10,3
SetX = 10,-34
SetY = 10,-10
SetFrame = 11,4
SetX = 11,-23
SetY = 11,-8
SetFrame = 12,5
SetX = 12,-36
SetY = 12,-6
SetX = 13,-31
SetY = 13,-25
SetX = 14,-48
SetY = 14,-46
SetY = 15,-54
SetOpacity = 15,192
SetY = 16,34
SetY = 16,-62
SetOpacity = 16,128
SetY = 17,26
SetY = 17,-70
SetOpacity = 17,64
<Particle 5>
Graphic = poi.hear.mus
Focus = Target
SetX = 12,397
SetY = 12,93
SetX = 13,411
SetY = 13,72
SetX = 14,412
SetY = 14,44
SetX = 15,414
SetY = 15,40
SetFrame = 12,2
SetX = 12,13
SetY = 12,-3
SetZ = 12,30
SetFrame = 13,3
SetX = 13,27
SetY = 13,-24
SetFrame = 14,4
SetX = 14,28
SetY = 14,-52
SetX = 15,30
SetY = 15,-56
SetOpacity = 15,192
SetY = 16,32
SetY = 16,-64
SetOpacity = 16,128
SetY = 17,24
SetY = 17,-72
SetOpacity = 17,64
<Particle 2>
Graphic = poi.hear.mus
Focus = Target
SetX = 0,374
SetY = 0,67
SetX = 1,407
SetY = 1,65
SetX = 2,432
SetY = 2,60
SetX = 3,436
SetY = 3,49
SetX = 4,415
SetY = 4,32
SetX = 5,348
SetY = 5,36
SetX = 6,325
SetY = 6,42
SetX = 7,308
SetY = 7,68
SetX = 8,343
SetY = 8,79
SetX = 9,369
SetY = 9,85
SetX = 10,376
SetY = 10,73
SetX = 11,375
SetY = 11,64
SetY = 12,47
SetY = 13,31
SetY = 14,7
SetY = 15,-1
SetFrame = 0,2
SetX = 0,-10
SetY = 0,-29
SetZ = 0,27
SetX = 1,23
SetY = 1,-31
SetFrame = 2,3
SetX = 2,48
SetY = 2,-36
SetX = 3,52
SetY = 3,-47
SetFrame = 4,4
SetX = 4,31
SetY = 4,-64
SetFrame = 5,5
SetX = 5,-36
SetY = 5,-60
SetX = 6,-59
SetY = 6,-54
SetX = 7,-76
SetY = 7,-28
SetFrame = 8,6
SetX = 8,-41
SetY = 8,-17
SetX = 9,-15
SetY = 9,-11
SetX = 10,-8
SetY = 10,-23
SetX = 11,-9
SetY = 11,-32
SetY = 12,-49
SetY = 13,-65
SetY = 14,-89
SetY = 15,-97
SetOpacity = 15,192
SetY = 16,-9
SetY = 16,-105
SetOpacity = 16,128
SetY = 17,-17
SetY = 17,-113
SetOpacity = 17,64
<SE>
Play = 0,infatuated

View File

@@ -3,42 +3,45 @@
[Common,Bind]
Name = Bind
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Focus = Target
SetX = 0,440
SetY = 0,102
SetX = 1,480
SetY = 1,94
SetX = 2,488
SetY = 2,102
SetX = 3,464
SetY = 3,94
SetX = 4,432
SetX = 5,464
SetX = 6,496
SetY = 6,102
SetX = 7,480
SetFrame = 0,1
SetX = 0,56
SetY = 0,6
SetZ = 0,28
SetX = 1,96
SetY = 1,-2
SetX = 2,104
SetY = 2,6
SetX = 3,80
SetY = 3,-2
SetX = 4,48
SetX = 5,80
SetX = 6,112
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Focus = Target
SetX = 0,320
SetY = 0,102
SetX = 1,288
SetY = 1,94
SetX = 2,240
SetY = 2,102
SetX = 3,264
SetY = 3,94
SetX = 4,296
SetX = 5,256
SetX = 6,216
SetX = 7,264
SetX = 0,-64
SetY = 0,6
SetZ = 0,27
SetX = 1,-96
SetY = 1,-2
SetX = 2,-144
SetY = 2,6
SetX = 3,-120
SetY = 3,-2
SetX = 4,-88
SetX = 5,-128
SetX = 6,-168
SetX = 7,-120
<SE>
Play = 0,Slash10,80
Play = 3,Slash10,80

View File

@@ -3,17 +3,27 @@
[Common,Burn]
Name = Burn
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Flames
Focus = Target
SetX = 0,384
SetY = 0,96
SetFrame = 0,2
SetX = 0,0
SetY = 0,0
SetZ = 0,27
SetZoomX = 0,200
SetZoomY = 0,200
SetFrame = 2,1
SetFrame = 4,0
SetFrame = 6,1
SetFrame = 8,0
SetFrame = 10,1
SetFrame = 11,0
SetFrame = 12,1
SetFrame = 13,2
<SE>
Play = 0,Fire2,80

View File

@@ -3,46 +3,63 @@
[Common,Confusion]
Name = Confusion
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = confused
Focus = Target
SetX = 0,384
SetY = 0,63
SetY = 1,64
SetY = 2,57
SetX = 3,385
SetY = 3,63
SetX = 4,384
SetY = 4,64
SetX = 5,388
SetY = 5,59
SetX = 6,389
SetY = 6,57
SetX = 7,391
SetX = 8,384
SetY = 8,55
SetX = 9,382
SetY = 9,59
SetX = 10,396
SetY = 10,56
SetX = 11,386
SetY = 11,53
SetX = 12,383
SetX = 13,386
SetY = 13,52
SetY = 14,45
SetX = 15,391
SetY = 15,42
SetX = 16,392
SetY = 16,41
SetX = 0,0
SetY = 0,-33
SetZ = 0,27
SetFrame = 1,1
SetY = 1,-32
SetFrame = 2,2
SetY = 2,-39
SetFrame = 3,3
SetX = 3,1
SetY = 3,-33
SetFrame = 4,4
SetX = 4,0
SetY = 4,-32
SetFrame = 5,5
SetX = 5,4
SetY = 5,-37
SetFrame = 6,6
SetX = 6,5
SetY = 6,-39
SetFrame = 7,7
SetX = 7,7
SetFrame = 8,8
SetX = 8,0
SetY = 8,-41
SetFrame = 9,9
SetX = 9,-2
SetY = 9,-37
SetFrame = 10,10
SetX = 10,12
SetY = 10,-40
SetFrame = 11,11
SetX = 11,2
SetY = 11,-43
SetFrame = 12,12
SetX = 12,-1
SetFrame = 13,13
SetX = 13,2
SetY = 13,-44
SetFrame = 14,14
SetY = 14,-51
SetFrame = 15,15
SetX = 15,7
SetY = 15,-54
SetX = 16,8
SetY = 16,-55
SetOpacity = 16,233
SetX = 17,394
SetY = 17,39
SetX = 17,10
SetY = 17,-57
SetOpacity = 17,154
SetVisible = 18,false
<SE>
Play = 0,throw,80

View File

@@ -3,110 +3,170 @@
[Common,FireSpin]
Name = FireSpin
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = Target
SetX = 0,355
SetY = 0,136
SetFrame = 0,16
SetX = 0,-29
SetY = 0,40
SetZ = 0,27
SetVisible = 6,false
<Particle 3>
Graphic = fly copy
Focus = Target
SetX = 0,393
SetY = 0,138
SetFrame = 0,16
SetX = 0,9
SetY = 0,42
SetZ = 0,28
SetVisible = 6,false
<Particle 4>
Graphic = fly copy
Focus = Target
SetX = 0,428
SetY = 0,137
SetFrame = 0,16
SetX = 0,44
SetY = 0,41
SetZ = 0,29
SetVisible = 6,false
<Particle 5>
Graphic = fly copy
Focus = Target
SetX = 1,355
SetY = 1,121
SetFrame = 1,16
SetX = 1,-29
SetY = 1,25
SetZ = 1,30
SetVisible = 6,false
<Particle 6>
Graphic = fly copy
Focus = Target
SetX = 1,394
SetY = 1,123
SetFrame = 1,16
SetX = 1,10
SetY = 1,27
SetZ = 1,31
SetVisible = 6,false
<Particle 7>
Graphic = fly copy
Focus = Target
SetX = 1,431
SetY = 1,122
SetFrame = 1,16
SetX = 1,47
SetY = 1,26
SetZ = 1,32
SetVisible = 6,false
<Particle 8>
Graphic = fly copy
Focus = Target
SetX = 2,359
SetY = 2,108
SetFrame = 2,16
SetX = 2,-25
SetY = 2,12
SetZ = 2,33
SetVisible = 6,false
<Particle 9>
Graphic = fly copy
Focus = Target
SetX = 2,395
SetY = 2,107
SetFrame = 2,16
SetX = 2,11
SetY = 2,11
SetZ = 2,34
SetVisible = 6,false
<Particle 10>
Graphic = fly copy
Focus = Target
SetX = 2,433
SetY = 2,105
SetFrame = 2,16
SetX = 2,49
SetY = 2,9
SetZ = 2,35
SetVisible = 6,false
<Particle 11>
Graphic = fly copy
Focus = Target
SetX = 3,357
SetY = 3,92
SetFrame = 3,16
SetX = 3,-27
SetY = 3,-4
SetZ = 3,36
SetVisible = 6,false
<Particle 12>
Graphic = fly copy
Focus = Target
SetX = 3,396
SetY = 3,91
SetFrame = 3,16
SetX = 3,12
SetY = 3,-5
SetZ = 3,37
SetVisible = 6,false
<Particle 13>
Graphic = fly copy
Focus = Target
SetX = 3,431
SetY = 3,89
SetFrame = 3,16
SetX = 3,47
SetY = 3,-7
SetZ = 3,38
SetVisible = 6,false
<Particle 14>
Graphic = fly copy
Focus = Target
SetX = 4,356
SetY = 4,77
SetFrame = 4,16
SetX = 4,-28
SetY = 4,-19
SetZ = 4,39
SetVisible = 6,false
<Particle 15>
Graphic = fly copy
Focus = Target
SetX = 4,397
SetY = 4,78
SetFrame = 4,16
SetX = 4,13
SetY = 4,-18
SetZ = 4,40
SetVisible = 6,false
<Particle 16>
Graphic = fly copy
Focus = Target
SetX = 4,435
SetY = 4,76
SetFrame = 4,16
SetX = 4,51
SetY = 4,-20
SetZ = 4,41
SetVisible = 6,false
<Particle 17>
Graphic = fly copy
Focus = Target
SetX = 5,355
SetY = 5,62
SetFrame = 5,16
SetX = 5,-29
SetY = 5,-34
SetZ = 5,42
SetVisible = 6,false
<Particle 18>
Graphic = fly copy
Focus = Target
SetX = 5,397
SetY = 5,63
SetFrame = 5,16
SetX = 5,13
SetY = 5,-33
SetZ = 5,43
SetVisible = 6,false
<Particle 19>
Graphic = fly copy
Focus = Target
SetX = 5,434
SetY = 5,61
SetFrame = 5,16
SetX = 5,50
SetY = 5,-35
SetZ = 5,44
SetVisible = 6,false
<Particle 20>
Graphic = fly copy
Focus = Target
SetX = 5,374
SetY = 5,137
SetFrame = 5,16
SetX = 5,-10
SetY = 5,41
SetZ = 5,45
SetVisible = 6,false
<Particle 21>
Graphic = fly copy
Focus = Target
SetX = 5,415
SetY = 5,138
SetFrame = 5,16
SetX = 5,31
SetY = 5,42
SetZ = 5,46
SetVisible = 6,false
<SE>
Play = 0,throw,80

View File

@@ -3,59 +3,94 @@
[Common,Frozen]
Name = Frozen
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 016-Ice01
Focus = Target
SetX = 0,328
SetY = 0,14
SetX = 1,360
SetY = 1,30
SetX = 8,384
SetY = 8,38
SetX = 9,440
SetY = 9,102
SetX = 10,456
SetY = 10,134
SetX = 11,432
SetY = 11,14
SetX = 12,456
SetY = 12,46
SetX = 13,464
SetY = 13,94
SetFrame = 0,6
SetX = 0,-56
SetY = 0,-82
SetZ = 0,28
SetX = 1,-24
SetY = 1,-66
SetFrame = 8,7
SetX = 8,0
SetY = 8,-58
SetX = 9,56
SetY = 9,6
SetX = 10,72
SetY = 10,38
SetFrame = 11,8
SetX = 11,48
SetY = 11,-82
SetX = 12,72
SetY = 12,-50
SetFrame = 13,6
SetX = 13,80
SetY = 13,-2
SetVisible = 14,false
<Particle 4>
Graphic = 016-Ice01
Focus = Target
SetX = 1,384
SetY = 1,94
SetFrame = 1,9
SetX = 1,0
SetY = 1,-2
SetZ = 1,29
SetVisible = 2,false
<Particle 5>
Graphic = 016-Ice01
Focus = Target
SetFrame = 6,11
SetX = 6,0
SetY = 6,-2
SetZ = 6,29
SetOpacity = 6,192
SetOpacity = 7,255
SetX = 9,432
SetY = 9,14
SetX = 10,408
SetY = 10,54
SetX = 11,344
SetY = 11,78
SetX = 12,328
SetY = 12,110
SetX = 13,352
SetY = 13,142
SetVisible = 8,false
<Particle 6>
Graphic = 016-Ice01
Focus = Target
SetFrame = 9,8
SetX = 9,48
SetY = 9,-82
SetZ = 9,29
SetFrame = 10,6
SetX = 10,24
SetY = 10,-42
SetX = 11,-40
SetY = 11,-18
SetX = 12,-56
SetY = 12,14
SetFrame = 13,7
SetX = 13,-32
SetY = 13,46
SetVisible = 14,false
<Particle 2>
Graphic = 016-Ice01
Focus = Target
SetX = 0,384
SetY = 0,94
SetFrame = 0,9
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,10
SetOpacity = 1,128
SetOpacity = 2,255
SetOpacity = 7,192
SetFrame = 8,11
SetOpacity = 8,255
SetFrame = 9,12
SetFrame = 10,10
SetOpacity = 10,100
SetX = 14,408
SetY = 14,134
SetFrame = 11,9
SetFrame = 12,11
SetFrame = 13,12
SetFrame = 14,6
SetX = 14,24
SetY = 14,38
SetOpacity = 14,255
<SE>
Play = 0,Ice5,80

View File

@@ -3,28 +3,36 @@
[Common,Hail]
Name = Hail
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,7
SetX = 0,37
SetY = 0,26
SetZ = 0,27
SetFrame = 1,8
SetX = 1,207
SetY = 1,56
SetFrame = 2,7
SetX = 2,84
SetY = 2,43
SetFrame = 3,8
SetX = 3,171
SetY = 3,56
SetFrame = 4,9
SetX = 4,118
SetY = 4,97
SetX = 5,357
SetY = 5,200
SetFrame = 6,8
SetX = 6,10
SetY = 6,9
SetFrame = 7,7
SetX = 7,109
SetY = 7,105
SetX = 8,136
@@ -33,82 +41,87 @@ Name = Hail
SetY = 9,208
SetX = 10,136
SetY = 10,107
SetVisible = 11,false
<Particle 3>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,7
SetX = 0,164
SetY = 0,136
SetZ = 0,28
SetX = 1,464
SetY = 1,117
SetX = 3,441
SetY = 3,241
SetX = 5,225
SetY = 5,69
SetX = 8,180
SetY = 8,199
SetX = 9,163
SetY = 9,99
SetX = 11,176
SetY = 11,119
SetVisible = 2,false
<Particle 4>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,8
SetX = 0,302
SetY = 0,79
SetZ = 0,29
SetFrame = 1,9
SetX = 1,201
SetY = 1,204
SetX = 2,228
SetY = 2,98
SetFrame = 3,8
SetX = 3,278
SetY = 3,164
SetX = 6,334
SetY = 6,226
SetX = 8,444
SetY = 8,137
SetX = 9,303
SetY = 9,240
SetX = 10,444
SetY = 10,89
SetX = 12,474
SetY = 12,59
SetVisible = 4,false
<Particle 5>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,9
SetX = 0,440
SetY = 0,194
SetZ = 0,30
SetX = 1,51
SetY = 1,161
SetFrame = 2,8
SetX = 2,263
SetY = 2,253
SetFrame = 3,7
SetX = 3,436
SetY = 3,52
SetFrame = 4,9
SetX = 4,390
SetY = 4,210
SetX = 6,465
SetY = 6,116
SetX = 7,454
SetY = 7,82
SetX = 8,276
SetY = 8,136
SetX = 9,465
SetY = 9,160
SetX = 10,285
SetY = 10,105
SetX = 11,419
SetY = 11,272
SetX = 12,230
SetY = 12,142
SetVisible = 5,false
<Particle 6>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,9
SetX = 0,362
SetY = 0,252
SetZ = 0,31
SetVisible = 1,false
<Particle 7>
Graphic = weather
Focus = Foreground
SetFrame = 2,7
SetX = 2,78
SetY = 2,206
SetZ = 2,31
SetVisible = 3,false
<Particle 8>
Graphic = weather
Focus = Foreground
SetFrame = 3,9
SetX = 3,441
SetY = 3,241
SetZ = 3,28
SetVisible = 4,false
<Particle 9>
Graphic = weather
Focus = Foreground
SetFrame = 4,9
SetX = 4,259
SetY = 4,87
SetZ = 4,31
SetFrame = 5,8
SetX = 5,181
SetY = 5,217
SetFrame = 6,9
SetX = 6,298
SetY = 6,96
SetX = 7,191
@@ -119,41 +132,144 @@ Name = Hail
SetY = 9,93
SetX = 10,82
SetY = 10,240
SetFrame = 11,7
SetX = 11,489
SetY = 11,96
SetFrame = 12,9
SetX = 12,198
SetY = 12,28
<Particle 7>
<Particle 10>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 4,8
SetX = 4,72
SetY = 4,220
SetZ = 4,32
SetVisible = 5,false
<Particle 11>
Graphic = weather
Focus = Foreground
SetFrame = 5,9
SetX = 5,225
SetY = 5,69
SetZ = 5,28
SetVisible = 6,false
<Particle 12>
Graphic = weather
Focus = Foreground
SetFrame = 6,8
SetX = 6,334
SetY = 6,226
SetZ = 6,29
SetVisible = 7,false
<Particle 13>
Graphic = weather
Focus = Foreground
SetFrame = 6,9
SetX = 6,465
SetY = 6,116
SetZ = 6,30
SetFrame = 7,8
SetX = 7,454
SetY = 7,82
SetX = 8,276
SetY = 8,136
SetX = 9,465
SetY = 9,160
SetFrame = 10,9
SetX = 10,285
SetY = 10,105
SetFrame = 11,7
SetX = 11,419
SetY = 11,272
SetFrame = 12,8
SetX = 12,230
SetY = 12,142
<Particle 14>
Graphic = weather
Focus = Foreground
SetFrame = 6,9
SetX = 6,161
SetY = 6,265
SetZ = 6,32
SetX = 7,296
SetY = 7,172
SetX = 11,281
SetY = 11,268
SetX = 12,41
SetY = 12,229
<Particle 8>
SetVisible = 8,false
<Particle 15>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 8,8
SetX = 8,180
SetY = 8,199
SetZ = 8,28
SetX = 9,163
SetY = 9,99
SetVisible = 10,false
<Particle 16>
Graphic = weather
Focus = Foreground
SetFrame = 8,9
SetX = 8,444
SetY = 8,137
SetZ = 8,29
SetX = 9,303
SetY = 9,240
SetFrame = 10,8
SetX = 10,444
SetY = 10,89
SetVisible = 11,false
<Particle 17>
Graphic = weather
Focus = Foreground
SetFrame = 9,9
SetX = 9,28
SetY = 9,57
SetZ = 9,33
SetFrame = 10,8
SetX = 10,294
SetY = 10,234
SetFrame = 11,9
SetX = 11,111
SetY = 11,246
SetX = 12,167
SetY = 12,237
<Particle 9>
<Particle 18>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 11,8
SetX = 11,176
SetY = 11,119
SetZ = 11,28
SetVisible = 12,false
<Particle 19>
Graphic = weather
Focus = Foreground
SetFrame = 11,7
SetX = 11,281
SetY = 11,268
SetZ = 11,32
SetFrame = 12,9
SetX = 12,41
SetY = 12,229
<Particle 20>
Graphic = weather
Focus = Foreground
SetFrame = 11,9
SetX = 11,299
SetY = 11,47
<Particle 10>
SetZ = 11,34
SetVisible = 12,false
<Particle 21>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 12,8
SetX = 12,474
SetY = 12,59
SetZ = 12,29
<Particle 22>
Graphic = weather
Focus = Foreground
SetFrame = 12,9
SetX = 12,449
SetY = 12,237
SetZ = 12,35

View File

@@ -3,159 +3,196 @@
[Common,HealthDown]
Name = HealthDown
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Focus = Target
SetX = 0,334
SetY = 0,43
SetFrame = 0,5
SetX = 0,-50
SetY = 0,-53
SetZ = 0,27
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
SetToneBlue = 0,-128
SetY = 1,63
SetY = 2,83
SetY = 3,103
SetY = 4,123
SetY = 5,143
SetY = 1,-33
SetY = 2,-13
SetY = 3,7
SetY = 4,27
SetY = 5,47
SetOpacity = 5,79
SetY = 6,163
SetY = 6,67
SetOpacity = 6,32
SetX = 7,398
SetY = 7,169
SetX = 8,383
SetY = 8,159
SetX = 9,409
SetY = 9,188
SetX = 7,14
SetY = 7,73
SetX = 8,-1
SetY = 8,63
SetX = 9,25
SetY = 9,92
SetVisible = 10,false
<Particle 3>
Graphic = !
Focus = Target
SetX = 1,419
SetY = 1,64
SetOpacity = 1,126
SetToneRed = 1,255
SetToneGreen = 1,64
SetToneBlue = 1,-128
SetY = 2,84
SetY = 3,104
SetY = 4,124
SetY = 5,144
SetOpacity = 5,79
SetY = 6,164
SetOpacity = 6,32
SetX = 7,368
SetY = 7,187
SetX = 8,343
SetY = 8,178
SetFrame = 0,5
SetX = 0,35
SetY = 0,-52
SetZ = 0,30
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
SetToneBlue = 0,-128
SetX = 1,14
SetY = 1,-47
SetY = 2,-27
SetY = 3,-7
SetY = 4,13
SetY = 5,33
SetY = 6,53
SetOpacity = 6,79
SetX = 7,-41
SetY = 7,62
SetVisible = 8,false
<Particle 4>
Graphic = !
Focus = Target
SetX = 1,406
SetY = 1,87
SetFrame = 0,5
SetX = 0,22
SetY = 0,-29
SetZ = 0,33
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
SetToneBlue = 0,-128
SetX = 1,-16
SetVisible = 2,false
<Particle 5>
Graphic = !
Focus = Target
SetFrame = 1,5
SetX = 1,35
SetY = 1,-32
SetZ = 1,28
SetOpacity = 1,126
SetToneRed = 1,255
SetToneGreen = 1,64
SetToneBlue = 1,-128
SetY = 2,107
SetY = 3,127
SetY = 4,147
SetY = 5,167
SetY = 2,-12
SetY = 3,8
SetY = 4,28
SetY = 5,48
SetOpacity = 5,79
SetY = 6,187
SetY = 6,68
SetOpacity = 6,32
SetX = 7,383
SetY = 7,139
SetOpacity = 7,79
SetX = 8,409
SetY = 8,168
<Particle 5>
Graphic = !
Focus = Target
SetX = 0,419
SetY = 0,44
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
SetToneBlue = 0,-128
SetX = 1,398
SetY = 1,49
SetY = 2,69
SetY = 3,89
SetY = 4,109
SetY = 5,129
SetY = 6,149
SetOpacity = 6,79
SetX = 7,343
SetY = 7,158
SetX = 7,-16
SetY = 7,91
SetX = 8,-41
SetY = 8,82
SetVisible = 9,false
<Particle 6>
Graphic = !
Focus = Target
SetX = 2,368
SetY = 2,87
SetOpacity = 2,126
SetToneRed = 2,255
SetToneGreen = 2,64
SetToneBlue = 2,-128
SetY = 3,107
SetY = 4,127
SetY = 5,147
SetY = 6,167
SetOpacity = 6,79
SetX = 7,409
SetY = 7,148
SetOpacity = 7,126
SetFrame = 1,5
SetX = 1,22
SetY = 1,-9
SetZ = 1,29
SetOpacity = 1,126
SetToneRed = 1,255
SetToneGreen = 1,64
SetToneBlue = 1,-128
SetY = 2,11
SetY = 3,31
SetY = 4,51
SetY = 5,71
SetOpacity = 5,79
SetY = 6,91
SetOpacity = 6,32
SetX = 7,-1
SetY = 7,43
SetOpacity = 7,79
SetX = 8,25
SetY = 8,72
SetVisible = 9,false
<Particle 7>
Graphic = !
Focus = Target
SetX = 2,383
SetY = 2,39
SetFrame = 2,5
SetX = 2,-16
SetY = 2,-9
SetZ = 2,31
SetOpacity = 2,126
SetToneRed = 2,255
SetToneGreen = 2,64
SetToneBlue = 2,-128
SetY = 3,59
SetY = 4,79
SetY = 5,99
SetY = 6,119
SetY = 3,11
SetY = 4,31
SetY = 5,51
SetY = 6,71
SetOpacity = 6,79
SetX = 7,25
SetY = 7,52
SetOpacity = 7,126
SetVisible = 8,false
<Particle 8>
Graphic = !
Focus = Target
SetX = 0,406
SetY = 0,67
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
SetToneBlue = 0,-128
SetX = 1,368
SetX = 3,343
SetY = 3,78
SetY = 4,98
SetY = 5,118
SetY = 6,138
SetFrame = 2,5
SetX = 2,-1
SetY = 2,-57
SetZ = 2,32
SetOpacity = 2,126
SetToneRed = 2,255
SetToneGreen = 2,64
SetToneBlue = 2,-128
SetY = 3,-37
SetY = 4,-17
SetY = 5,3
SetY = 6,23
SetVisible = 7,false
<Particle 9>
Graphic = !
Focus = Target
SetX = 3,409
SetY = 3,68
SetFrame = 2,5
SetX = 2,-41
SetY = 2,-38
SetZ = 2,35
SetOpacity = 2,126
SetToneRed = 2,255
SetToneGreen = 2,64
SetToneBlue = 2,-128
SetVisible = 3,false
<Particle 10>
Graphic = !
Focus = Target
SetFrame = 3,5
SetX = 3,-41
SetY = 3,-18
SetZ = 3,33
SetOpacity = 3,126
SetToneRed = 3,255
SetToneGreen = 3,64
SetToneBlue = 3,-128
SetY = 4,88
SetY = 5,108
SetY = 6,128
<Particle 10>
SetY = 4,2
SetY = 5,22
SetY = 6,42
SetVisible = 7,false
<Particle 11>
Graphic = !
Focus = Target
SetX = 2,343
SetY = 2,58
SetOpacity = 2,126
SetToneRed = 2,255
SetToneGreen = 2,64
SetToneBlue = 2,-128
SetFrame = 3,5
SetX = 3,25
SetY = 3,-28
SetZ = 3,34
SetOpacity = 3,126
SetToneRed = 3,255
SetToneGreen = 3,64
SetToneBlue = 3,-128
SetY = 4,-8
SetY = 5,12
SetY = 6,32
SetVisible = 7,false
<SE>
Play = 0,decrease,100,140

View File

@@ -3,32 +3,54 @@
[Common,HealthUp]
Name = HealthUp
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = Target
SetX = 1,432
SetY = 1,54
SetX = 10,344
SetY = 10,70
SetFrame = 1,10
SetX = 1,48
SetY = 1,-42
SetZ = 1,28
SetFrame = 3,8
SetFrame = 5,7
SetFrame = 7,6
SetFrame = 9,5
SetFrame = 10,6
SetX = 10,-40
SetY = 10,-26
SetVisible = 11,false
<Particle 4>
Graphic = leech-seed
Focus = Target
SetX = 4,344
SetY = 4,70
SetFrame = 4,10
SetX = 4,-40
SetY = 4,-26
SetZ = 4,29
SetFrame = 6,8
SetFrame = 8,7
SetVisible = 10,false
<Particle 2>
Graphic = leech-seed
Focus = Target
SetX = 0,392
SetY = 0,94
SetX = 10,432
SetY = 10,54
SetX = 11,344
SetY = 11,70
SetFrame = 0,10
SetX = 0,8
SetY = 0,-2
SetZ = 0,27
SetFrame = 2,8
SetFrame = 4,7
SetFrame = 6,6
SetFrame = 8,5
SetX = 10,48
SetY = 10,-42
SetFrame = 11,6
SetX = 11,-40
SetY = 11,-26
SetFrame = 12,5
SetVisible = 14,false
<SE>
Play = 0,Recovery,75
Play = 2,Recovery,80

View File

@@ -3,104 +3,177 @@
[Common,LeechSeed]
Name = LeechSeed
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,339
SetY = 1,98
SetX = 2,345
SetY = 2,154
SetX = 3,294
SetY = 3,192
SetX = 4,236
SetY = 4,217
SetX = 5,179
SetY = 5,230
SetX = 10,108
SetY = 10,192
SetX = 16,147
SetY = 16,173
SetX = 17,96
SetY = 17,230
SetX = 18,160
SetY = 18,211
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,384
SetY = 2,98
SetX = 3,313
SetY = 3,123
SetX = 4,256
SetY = 4,148
SetX = 5,192
SetY = 5,179
SetX = 6,121
SetY = 6,224
SetX = 7,134
SetX = 11,147
SetY = 11,173
SetX = 16,96
SetY = 16,230
SetX = 17,160
SetY = 17,211
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,371
SetY = 3,98
SetX = 4,345
SetY = 4,148
SetX = 5,294
SetY = 5,192
SetX = 6,243
SetY = 6,211
SetX = 7,185
SetY = 7,224
SetX = 8,134
SetX = 12,96
SetY = 12,230
SetX = 16,160
SetY = 16,211
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,313
SetY = 4,104
SetX = 5,249
SetY = 5,116
SetX = 6,179
SetY = 6,148
SetX = 13,160
SetY = 13,211
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetY = 1,110
SetX = 2,275
SetY = 2,98
SetX = 3,204
SetY = 3,123
SetX = 4,147
SetY = 4,167
SetX = 5,134
SetY = 5,224
SetX = 7,128
SetY = 7,186
SetX = 9,134
SetY = 9,224
SetX = 16,108
SetY = 16,192
SetX = 17,147
SetY = 17,173
SetX = 18,96
SetY = 18,230
SetX = 19,160
SetY = 19,211
SetFrame = 0,11
SetX = 0,200
SetY = 0,-196
SetZ = 0,27
SetY = 1,-178
SetFrame = 2,12
SetX = 2,114
SetY = 2,-196
SetX = 3,59
SetY = 3,-157
SetX = 4,14
SetY = 4,-89
SetX = 5,4
SetY = 5,0
SetVisible = 6,false
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 1,11
SetX = 1,164
SetY = 1,-196
SetZ = 1,28
SetFrame = 2,12
SetX = 2,169
SetY = 2,-109
SetX = 3,129
SetY = 3,-50
SetX = 4,84
SetY = 4,-10
SetX = 5,39
SetY = 5,9
SetVisible = 6,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 2,11
SetX = 2,200
SetY = 2,-196
SetZ = 2,29
SetFrame = 3,12
SetX = 3,144
SetY = 3,-157
SetX = 4,100
SetY = 4,-118
SetX = 5,50
SetY = 5,-70
SetX = 6,-5
SetY = 6,0
SetX = 7,4
SetVisible = 8,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 3,11
SetX = 3,189
SetY = 3,-196
SetZ = 3,30
SetFrame = 4,12
SetX = 4,169
SetY = 4,-118
SetX = 5,129
SetY = 5,-50
SetX = 6,89
SetY = 6,-20
SetX = 7,44
SetY = 7,0
SetX = 8,4
SetVisible = 9,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 4,12
SetX = 4,144
SetY = 4,-187
SetZ = 4,31
SetX = 5,94
SetY = 5,-168
SetX = 6,39
SetY = 6,-118
SetVisible = 7,false
<Particle 7>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 7,12
SetX = 7,0
SetY = 7,-59
SetZ = 7,27
SetVisible = 8,false
<Particle 8>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 9,10
SetX = 9,4
SetY = 9,0
SetZ = 9,27
SetFrame = 10,8
SetFrame = 11,7
SetFrame = 12,6
SetFrame = 13,5
SetFrame = 14,10
SetX = 16,-15
SetY = 16,-50
SetX = 17,14
SetY = 17,-79
SetX = 18,-25
SetY = 18,9
SetX = 19,25
SetY = 19,-20
<Particle 9>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 10,10
SetX = 10,-15
SetY = 10,-50
SetZ = 10,28
SetFrame = 11,8
SetFrame = 12,7
SetFrame = 13,6
SetFrame = 14,5
SetFrame = 15,10
SetX = 16,14
SetY = 16,-79
SetX = 17,-25
SetY = 17,9
SetX = 18,25
SetY = 18,-20
SetVisible = 19,false
<Particle 10>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 11,10
SetX = 11,14
SetY = 11,-79
SetZ = 11,29
SetFrame = 12,8
SetFrame = 13,7
SetFrame = 14,6
SetFrame = 15,5
SetX = 16,-25
SetY = 16,9
SetX = 17,25
SetY = 17,-20
SetVisible = 18,false
<Particle 11>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 12,10
SetX = 12,-25
SetY = 12,9
SetZ = 12,30
SetFrame = 13,8
SetFrame = 14,7
SetFrame = 15,6
SetX = 16,25
SetY = 16,-20
SetVisible = 17,false
<Particle 12>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 13,10
SetX = 13,25
SetY = 13,-20
SetZ = 13,31
SetFrame = 14,8
SetFrame = 15,7
SetVisible = 16,false

View File

@@ -3,51 +3,66 @@
[Common,Paralysis]
Name = Paralysis
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Focus = Target
SetX = 1,424
SetY = 1,102
SetX = 2,456
SetY = 2,86
SetX = 3,440
SetX = 4,336
SetX = 5,408
SetY = 5,110
SetX = 6,280
SetY = 6,102
SetX = 7,424
SetX = 8,456
SetY = 8,86
SetX = 9,440
SetX = 10,336
SetX = 11,408
SetY = 11,110
SetFrame = 1,1
SetX = 1,40
SetY = 1,6
SetZ = 1,28
SetX = 2,72
SetY = 2,-10
SetX = 3,56
SetFrame = 4,0
SetX = 4,-48
SetFrame = 5,1
SetX = 5,24
SetY = 5,14
SetFrame = 6,0
SetX = 6,-104
SetY = 6,6
SetFrame = 7,1
SetX = 7,40
SetX = 8,72
SetY = 8,-10
SetX = 9,56
SetFrame = 10,0
SetX = 10,-48
SetFrame = 11,1
SetX = 11,24
SetY = 11,14
<Particle 2>
Graphic = Struggle
Focus = Target
SetX = 1,336
SetY = 1,94
SetX = 2,304
SetY = 2,78
SetX = 3,328
SetY = 3,94
SetX = 4,448
SetX = 5,312
SetX = 6,456
SetY = 6,86
SetX = 7,336
SetY = 7,94
SetX = 8,304
SetY = 8,78
SetX = 9,328
SetY = 9,94
SetX = 10,448
SetX = 11,312
SetX = 1,-48
SetY = 1,-2
SetZ = 1,27
SetX = 2,-80
SetY = 2,-18
SetX = 3,-56
SetY = 3,-2
SetFrame = 4,1
SetX = 4,64
SetFrame = 5,0
SetX = 5,-72
SetFrame = 6,1
SetX = 6,72
SetY = 6,-10
SetFrame = 7,0
SetX = 7,-48
SetY = 7,-2
SetX = 8,-80
SetY = 8,-18
SetX = 9,-56
SetY = 9,-2
SetFrame = 10,1
SetX = 10,64
SetFrame = 11,0
SetX = 11,-72
<SE>
Play = 0,Paralyze3,80

View File

@@ -3,16 +3,17 @@
[Common,ParentalBond]
Name = ParentalBond
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Tackle_B
Focus = Target
SetX = 2,384
SetY = 2,99
SetX = 2,0
SetY = 2,3
SetZ = 2,27
SetOpacity = 2,150
SetOpacity = 3,255
SetOpacity = 8,150

View File

@@ -3,15 +3,29 @@
[Common,Poison]
Name = Poison
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = State1
Focus = Target
SetX = 1,384
SetY = 1,86
SetX = 1,0
SetY = 1,-10
SetZ = 1,27
SetFrame = 2,1
SetFrame = 3,2
SetFrame = 4,3
SetFrame = 5,4
SetFrame = 6,5
SetFrame = 7,6
SetFrame = 8,7
SetFrame = 9,8
SetFrame = 10,9
SetFrame = 11,10
SetFrame = 12,11
SetFrame = 13,12
SetFrame = 14,13
<SE>
Play = 0,Poison,80

View File

@@ -3,16 +3,18 @@
[Common,Rain]
Name = Rain
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,197
SetY = 0,25
SetZ = 0,27
SetX = 1,72
SetY = 1,49
SetX = 2,60
@@ -32,9 +34,11 @@ Name = Rain
SetY = 9,55
<Particle 3>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,275
SetY = 0,47
SetZ = 0,28
SetX = 1,229
SetY = 1,216
SetX = 2,193
@@ -55,9 +59,11 @@ Name = Rain
SetY = 9,148
<Particle 4>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,355
SetY = 0,51
SetZ = 0,29
SetX = 1,109
SetY = 1,217
SetX = 2,265
@@ -78,9 +84,11 @@ Name = Rain
SetY = 9,274
<Particle 5>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,450
SetY = 0,50
SetZ = 0,30
SetX = 1,223
SetY = 1,110
SetX = 2,228
@@ -101,9 +109,11 @@ Name = Rain
SetY = 9,243
<Particle 6>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,83
SetY = 0,81
SetZ = 0,31
SetX = 1,399
SetY = 1,120
SetX = 2,350
@@ -124,9 +134,11 @@ Name = Rain
SetY = 9,238
<Particle 7>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,231
SetY = 0,170
SetZ = 0,32
SetX = 1,480
SetY = 1,83
SetX = 2,399
@@ -147,9 +159,11 @@ Name = Rain
SetY = 9,245
<Particle 8>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,352
SetY = 0,212
SetZ = 0,33
SetX = 1,362
SetY = 1,63
SetX = 2,488
@@ -170,9 +184,11 @@ Name = Rain
SetY = 9,205
<Particle 9>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,2
SetX = 0,467
SetY = 0,254
SetZ = 0,34
SetX = 1,376
SetY = 1,192
SetX = 2,434
@@ -193,9 +209,11 @@ Name = Rain
SetY = 9,25
<Particle 10>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 1,2
SetX = 1,482
SetY = 1,244
SetZ = 1,35
SetX = 2,121
SetY = 2,249
SetX = 3,382
@@ -204,36 +222,78 @@ Name = Rain
SetY = 4,150
SetX = 5,422
SetY = 5,252
SetX = 7,471
SetY = 7,126
SetX = 9,247
SetY = 9,72
SetVisible = 6,false
<Particle 11>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 2,2
SetX = 2,27
SetY = 2,241
SetZ = 2,36
SetX = 3,88
SetY = 3,177
SetX = 4,337
SetY = 4,243
SetX = 5,319
SetY = 5,241
SetX = 7,363
SetY = 7,237
SetX = 9,365
SetY = 9,42
SetVisible = 6,false
<Particle 12>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 4,2
SetX = 4,409
SetY = 4,203
SetX = 7,443
SetY = 7,194
SetX = 9,479
SetY = 9,180
SetZ = 4,37
SetVisible = 5,false
<Particle 13>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 7,2
SetX = 7,471
SetY = 7,126
SetZ = 7,35
SetVisible = 8,false
<Particle 14>
Graphic = weather
Focus = Foreground
SetFrame = 7,2
SetX = 7,363
SetY = 7,237
SetZ = 7,36
SetVisible = 8,false
<Particle 15>
Graphic = weather
Focus = Foreground
SetFrame = 7,2
SetX = 7,443
SetY = 7,194
SetZ = 7,37
SetVisible = 8,false
<Particle 16>
Graphic = weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,247
SetY = 9,72
SetZ = 9,35
<Particle 17>
Graphic = weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,365
SetY = 9,42
SetZ = 9,36
<Particle 18>
Graphic = weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,479
SetY = 9,180
SetZ = 9,37
<Particle 19>
Graphic = weather
Focus = Foreground
SetFrame = 9,2
SetX = 9,474
SetY = 9,41
SetZ = 9,38

View File

@@ -3,16 +3,18 @@
[Common,Sandstorm]
Name = Sandstorm
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,-350
SetY = 0,-30
SetZ = 0,27
SetX = 1,153
SetY = 1,62
SetX = 2,-350
@@ -33,9 +35,11 @@ Name = Sandstorm
SetY = 9,252
<Particle 3>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,31
SetY = 0,69
SetZ = 0,28
SetX = 1,56
SetY = 1,85
SetX = 2,31
@@ -56,9 +60,11 @@ Name = Sandstorm
SetY = 9,175
<Particle 4>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,156
SetY = 0,106
SetZ = 0,29
SetX = 1,74
SetY = 1,223
SetX = 2,156
@@ -79,9 +85,11 @@ Name = Sandstorm
SetY = 9,267
<Particle 5>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,165
SetY = 0,220
SetZ = 0,30
SetX = 1,220
SetY = 1,207
SetX = 2,165
@@ -102,9 +110,11 @@ Name = Sandstorm
SetY = 9,197
<Particle 6>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,267
SetY = 0,178
SetZ = 0,31
SetX = 1,352
SetY = 1,253
SetX = 2,267
@@ -125,9 +135,11 @@ Name = Sandstorm
SetY = 9,82
<Particle 7>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,309
SetY = 0,248
SetZ = 0,32
SetX = 1,464
SetY = 1,227
SetX = 2,309
@@ -148,9 +160,11 @@ Name = Sandstorm
SetY = 9,61
<Particle 8>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,388
SetY = 0,142
SetZ = 0,33
SetX = 1,484
SetY = 1,76
SetX = 2,388
@@ -171,9 +185,11 @@ Name = Sandstorm
SetY = 9,158
<Particle 9>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,448
SetY = 0,243
SetZ = 0,34
SetX = 1,378
SetY = 1,130
SetX = 2,448
@@ -194,9 +210,11 @@ Name = Sandstorm
SetY = 9,240
<Particle 10>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,35
SetY = 0,216
SetZ = 0,35
SetX = 1,285
SetY = 1,142
SetX = 2,35
@@ -217,9 +235,11 @@ Name = Sandstorm
SetY = 9,206
<Particle 11>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,276
SetY = 0,34
SetZ = 0,36
SetX = 1,316
SetY = 1,22
SetX = 2,276
@@ -240,35 +260,154 @@ Name = Sandstorm
SetY = 9,64
<Particle 12>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,487
SetY = 0,32
SetX = 4,358
SetY = 4,16
SetX = 5,487
SetY = 5,32
SetX = 9,311
SetY = 9,55
SetZ = 0,37
SetVisible = 1,false
<Particle 13>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,492
SetY = 0,135
SetX = 4,267
SetY = 4,63
SetX = 5,492
SetY = 5,135
SetX = 9,328
SetY = 9,146
SetZ = 0,38
SetVisible = 1,false
<Particle 14>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,387
SetY = 0,18
SetX = 9,251
SetY = 9,305
SetZ = 0,39
SetVisible = 1,false
<Particle 15>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,3
SetX = 0,148
SetY = 0,9
SetZ = 0,40
SetVisible = 1,false
<Particle 16>
Graphic = weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,487
SetY = 2,32
SetZ = 2,37
SetVisible = 3,false
<Particle 17>
Graphic = weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,492
SetY = 2,135
SetZ = 2,38
SetVisible = 3,false
<Particle 18>
Graphic = weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,387
SetY = 2,18
SetZ = 2,39
SetVisible = 3,false
<Particle 19>
Graphic = weather
Focus = Foreground
SetFrame = 2,3
SetX = 2,148
SetY = 2,9
SetZ = 2,40
SetVisible = 3,false
<Particle 20>
Graphic = weather
Focus = Foreground
SetFrame = 4,3
SetX = 4,358
SetY = 4,16
SetZ = 4,37
SetX = 5,487
SetY = 5,32
SetVisible = 6,false
<Particle 21>
Graphic = weather
Focus = Foreground
SetFrame = 4,3
SetX = 4,267
SetY = 4,63
SetZ = 4,38
SetX = 5,492
SetY = 5,135
SetVisible = 6,false
<Particle 22>
Graphic = weather
Focus = Foreground
SetFrame = 5,3
SetX = 5,387
SetY = 5,18
SetZ = 5,39
SetVisible = 6,false
<Particle 23>
Graphic = weather
Focus = Foreground
SetFrame = 5,3
SetX = 5,148
SetY = 5,9
SetZ = 5,40
SetVisible = 6,false
<Particle 24>
Graphic = weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,487
SetY = 7,32
SetZ = 7,37
SetVisible = 8,false
<Particle 25>
Graphic = weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,492
SetY = 7,135
SetZ = 7,38
SetVisible = 8,false
<Particle 26>
Graphic = weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,387
SetY = 7,18
SetZ = 7,39
SetVisible = 8,false
<Particle 27>
Graphic = weather
Focus = Foreground
SetFrame = 7,3
SetX = 7,148
SetY = 7,9
SetZ = 7,40
SetVisible = 8,false
<Particle 28>
Graphic = weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,311
SetY = 9,55
SetZ = 9,37
<Particle 29>
Graphic = weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,328
SetY = 9,146
SetZ = 9,38
<Particle 30>
Graphic = weather
Focus = Foreground
SetFrame = 9,3
SetX = 9,251
SetY = 9,305
SetZ = 9,39

View File

@@ -3,64 +3,83 @@
[Common,Shadow]
Name = Shadow
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = Target
SetX = 2,440
SetY = 2,126
SetX = 4,296
SetY = 4,86
SetX = 6,360
SetY = 6,110
SetX = 7,416
SetY = 7,54
SetX = 8,368
SetY = 8,22
SetX = 9,416
SetY = 9,118
SetFrame = 2,5
SetX = 2,56
SetY = 2,30
SetZ = 2,28
SetFrame = 3,6
SetX = 4,-88
SetY = 4,-10
SetFrame = 5,7
SetX = 6,-24
SetY = 6,14
SetX = 7,32
SetY = 7,-42
SetX = 8,-16
SetY = 8,-74
SetX = 9,32
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = Target
SetX = 3,296
SetY = 3,86
SetX = 4,360
SetY = 4,110
SetX = 6,416
SetY = 6,54
SetX = 7,368
SetY = 7,22
SetX = 8,416
SetY = 8,118
SetFrame = 3,5
SetX = 3,-88
SetY = 3,-10
SetZ = 3,29
SetX = 4,-24
SetY = 4,14
SetFrame = 5,6
SetX = 6,32
SetY = 6,-42
SetX = 7,-16
SetY = 7,-74
SetX = 8,32
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = Target
SetX = 5,416
SetY = 5,54
SetX = 6,368
SetY = 6,22
SetX = 7,416
SetY = 7,118
SetFrame = 5,5
SetX = 5,32
SetY = 5,-42
SetZ = 5,30
SetX = 6,-16
SetY = 6,-74
SetX = 7,32
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Focus = Target
SetX = 0,360
SetY = 0,110
SetX = 4,440
SetY = 4,126
SetX = 6,296
SetY = 6,86
SetX = 7,344
SetY = 7,142
SetX = 8,416
SetY = 8,54
SetX = 9,368
SetY = 9,22
SetX = 10,416
SetY = 10,118
SetFrame = 0,5
SetX = 0,-24
SetY = 0,14
SetZ = 0,27
SetFrame = 1,6
SetFrame = 2,7
SetFrame = 3,8
SetFrame = 4,7
SetX = 4,56
SetY = 4,30
SetFrame = 5,8
SetX = 6,-88
SetY = 6,-10
SetX = 7,-40
SetY = 7,46
SetX = 8,32
SetY = 8,-42
SetX = 9,-16
SetY = 9,-74
SetX = 10,32
SetY = 10,22
<SE>
Play = 0,Saint6,75

View File

@@ -3,16 +3,18 @@
[Common,ShadowSky]
Name = ShadowSky
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Focus = Screen
Focus = Foreground
SetFrame = 0,10
SetX = 0,258
SetY = 0,132
SetZ = 0,27
SetZoomX = 0,327
SetZoomY = 0,242
SetOpacity = 0,128

View File

@@ -3,64 +3,83 @@
[Common,Shiny]
Name = Shiny
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = Target
SetX = 2,440
SetY = 2,126
SetX = 4,327
SetY = 4,78
SetX = 6,366
SetY = 6,129
SetX = 7,416
SetY = 7,54
SetX = 8,368
SetY = 8,67
SetX = 9,416
SetY = 9,118
SetFrame = 2,5
SetX = 2,56
SetY = 2,30
SetZ = 2,28
SetFrame = 3,6
SetX = 4,-57
SetY = 4,-18
SetFrame = 5,7
SetX = 6,-18
SetY = 6,33
SetX = 7,32
SetY = 7,-42
SetX = 8,-16
SetY = 8,-29
SetX = 9,32
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = Target
SetX = 3,327
SetY = 3,78
SetX = 4,366
SetY = 4,129
SetX = 6,416
SetY = 6,54
SetX = 7,368
SetY = 7,67
SetX = 8,416
SetY = 8,118
SetFrame = 3,5
SetX = 3,-57
SetY = 3,-18
SetZ = 3,29
SetX = 4,-18
SetY = 4,33
SetFrame = 5,6
SetX = 6,32
SetY = 6,-42
SetX = 7,-16
SetY = 7,-29
SetX = 8,32
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = Target
SetX = 5,416
SetY = 5,54
SetX = 6,368
SetY = 6,67
SetX = 7,416
SetY = 7,118
SetFrame = 5,5
SetX = 5,32
SetY = 5,-42
SetZ = 5,30
SetX = 6,-16
SetY = 6,-29
SetX = 7,32
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Focus = Target
SetX = 0,360
SetY = 0,110
SetX = 4,440
SetY = 4,126
SetX = 6,327
SetY = 6,78
SetX = 7,366
SetY = 7,129
SetX = 8,416
SetY = 8,54
SetX = 9,368
SetY = 9,67
SetX = 10,416
SetY = 10,118
SetFrame = 0,5
SetX = 0,-24
SetY = 0,14
SetZ = 0,27
SetFrame = 1,6
SetFrame = 2,7
SetFrame = 3,8
SetFrame = 4,7
SetX = 4,56
SetY = 4,30
SetFrame = 5,8
SetX = 6,-57
SetY = 6,-18
SetX = 7,-18
SetY = 7,33
SetX = 8,32
SetY = 8,-42
SetX = 9,-16
SetY = 9,-29
SetX = 10,32
SetY = 10,22
<SE>
Play = 0,Shiny sparkle

View File

@@ -3,65 +3,89 @@
[Common,Sleep]
Name = Sleep
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 028-State01
Focus = Target
SetX = 3,424
SetY = 3,54
SetFrame = 3,8
SetX = 3,40
SetY = 3,-42
SetZ = 3,28
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,376
SetY = 4,78
SetX = 5,352
SetY = 5,94
SetX = 6,366
SetY = 6,48
SetX = 7,361
SetY = 7,34
SetX = 8,432
SetY = 8,70
SetX = 9,441
SetY = 9,54
SetX = 10,452
SetY = 10,38
SetX = 11,463
SetY = 11,20
SetX = 4,-8
SetY = 4,-18
SetX = 5,-32
SetY = 5,-2
SetX = 6,-18
SetY = 6,-48
SetX = 7,-23
SetY = 7,-62
SetX = 8,48
SetY = 8,-26
SetX = 9,57
SetY = 9,-42
SetX = 10,68
SetY = 10,-58
SetX = 11,79
SetY = 11,-76
<Particle 4>
Graphic = 028-State01
Focus = Target
SetX = 5,370
SetY = 5,64
SetFrame = 4,8
SetX = 4,47
SetY = 4,-55
SetZ = 4,27
SetZoomX = 4,50
SetZoomY = 4,50
SetX = 5,52
SetY = 5,-67
SetX = 6,-41
SetY = 6,-17
SetX = 7,-50
SetY = 7,-30
SetX = 8,-59
SetY = 8,-43
SetX = 9,-67
SetY = 9,-57
SetX = 10,-75
SetY = 10,-71
SetVisible = 11,false
<Particle 5>
Graphic = 028-State01
Focus = Target
SetFrame = 5,8
SetX = 5,-14
SetY = 5,-32
SetZ = 5,29
SetZoomX = 5,50
SetZoomY = 5,50
SetX = 7,424
SetY = 7,86
SetVisible = 6,false
<Particle 6>
Graphic = 028-State01
Focus = Target
SetFrame = 7,8
SetX = 7,40
SetY = 7,-10
SetZ = 7,29
SetZoomX = 7,50
SetZoomY = 7,50
SetVisible = 8,false
<Particle 2>
Graphic = 028-State01
Focus = Target
SetX = 1,408
SetY = 1,78
SetFrame = 1,8
SetX = 1,24
SetY = 1,-18
SetZ = 1,27
SetZoomX = 1,50
SetZoomY = 1,50
SetX = 2,416
SetY = 2,67
SetX = 4,431
SetY = 4,41
SetX = 5,436
SetY = 5,29
SetX = 6,343
SetY = 6,79
SetX = 7,334
SetY = 7,66
SetX = 8,325
SetY = 8,53
SetX = 9,317
SetY = 9,39
SetX = 10,309
SetY = 10,25
SetX = 2,32
SetY = 2,-29
SetVisible = 3,false
<SE>
Play = 0,Sleep,80

View File

@@ -3,132 +3,166 @@
[Common,StatDown]
Name = StatDown
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Focus = Target
SetX = 0,334
SetY = 0,43
SetFrame = 0,5
SetX = 0,-50
SetY = 0,-53
SetZ = 0,27
SetOpacity = 0,126
SetY = 1,63
SetY = 2,83
SetY = 3,103
SetY = 4,123
SetY = 5,143
SetY = 1,-33
SetY = 2,-13
SetY = 3,7
SetY = 4,27
SetY = 5,47
SetOpacity = 5,79
SetY = 6,163
SetY = 6,67
SetOpacity = 6,32
SetX = 7,398
SetY = 7,169
SetX = 8,383
SetY = 8,159
SetX = 9,409
SetY = 9,188
SetX = 7,14
SetY = 7,73
SetX = 8,-1
SetY = 8,63
SetX = 9,25
SetY = 9,92
SetVisible = 10,false
<Particle 3>
Graphic = !
Focus = Target
SetX = 1,419
SetY = 1,64
SetOpacity = 1,126
SetY = 2,84
SetY = 3,104
SetY = 4,124
SetY = 5,144
SetOpacity = 5,79
SetY = 6,164
SetOpacity = 6,32
SetX = 7,368
SetY = 7,187
SetX = 8,343
SetY = 8,178
SetFrame = 0,5
SetX = 0,35
SetY = 0,-52
SetZ = 0,30
SetOpacity = 0,126
SetX = 1,14
SetY = 1,-47
SetY = 2,-27
SetY = 3,-7
SetY = 4,13
SetY = 5,33
SetY = 6,53
SetOpacity = 6,79
SetX = 7,-41
SetY = 7,62
SetVisible = 8,false
<Particle 4>
Graphic = !
Focus = Target
SetX = 1,406
SetY = 1,87
SetOpacity = 1,126
SetY = 2,107
SetY = 3,127
SetY = 4,147
SetY = 5,167
SetOpacity = 5,79
SetY = 6,187
SetOpacity = 6,32
SetX = 7,383
SetY = 7,139
SetOpacity = 7,79
SetX = 8,409
SetY = 8,168
SetFrame = 0,5
SetX = 0,22
SetY = 0,-29
SetZ = 0,33
SetOpacity = 0,126
SetX = 1,-16
SetVisible = 2,false
<Particle 5>
Graphic = !
Focus = Target
SetX = 0,419
SetY = 0,44
SetOpacity = 0,126
SetX = 1,398
SetY = 1,49
SetY = 2,69
SetY = 3,89
SetY = 4,109
SetY = 5,129
SetY = 6,149
SetOpacity = 6,79
SetX = 7,343
SetY = 7,158
SetFrame = 1,5
SetX = 1,35
SetY = 1,-32
SetZ = 1,28
SetOpacity = 1,126
SetY = 2,-12
SetY = 3,8
SetY = 4,28
SetY = 5,48
SetOpacity = 5,79
SetY = 6,68
SetOpacity = 6,32
SetX = 7,-16
SetY = 7,91
SetX = 8,-41
SetY = 8,82
SetVisible = 9,false
<Particle 6>
Graphic = !
Focus = Target
SetX = 2,368
SetY = 2,87
SetOpacity = 2,126
SetY = 3,107
SetY = 4,127
SetY = 5,147
SetY = 6,167
SetOpacity = 6,79
SetX = 7,409
SetY = 7,148
SetOpacity = 7,126
SetFrame = 1,5
SetX = 1,22
SetY = 1,-9
SetZ = 1,29
SetOpacity = 1,126
SetY = 2,11
SetY = 3,31
SetY = 4,51
SetY = 5,71
SetOpacity = 5,79
SetY = 6,91
SetOpacity = 6,32
SetX = 7,-1
SetY = 7,43
SetOpacity = 7,79
SetX = 8,25
SetY = 8,72
SetVisible = 9,false
<Particle 7>
Graphic = !
Focus = Target
SetX = 2,383
SetY = 2,39
SetFrame = 2,5
SetX = 2,-16
SetY = 2,-9
SetZ = 2,31
SetOpacity = 2,126
SetY = 3,59
SetY = 4,79
SetY = 5,99
SetY = 6,119
SetY = 3,11
SetY = 4,31
SetY = 5,51
SetY = 6,71
SetOpacity = 6,79
SetX = 7,25
SetY = 7,52
SetOpacity = 7,126
SetVisible = 8,false
<Particle 8>
Graphic = !
Focus = Target
SetX = 0,406
SetY = 0,67
SetOpacity = 0,126
SetX = 1,368
SetX = 3,343
SetY = 3,78
SetY = 4,98
SetY = 5,118
SetY = 6,138
SetFrame = 2,5
SetX = 2,-1
SetY = 2,-57
SetZ = 2,32
SetOpacity = 2,126
SetY = 3,-37
SetY = 4,-17
SetY = 5,3
SetY = 6,23
SetVisible = 7,false
<Particle 9>
Graphic = !
Focus = Target
SetX = 3,409
SetY = 3,68
SetOpacity = 3,126
SetY = 4,88
SetY = 5,108
SetY = 6,128
SetFrame = 2,5
SetX = 2,-41
SetY = 2,-38
SetZ = 2,35
SetOpacity = 2,126
SetVisible = 3,false
<Particle 10>
Graphic = !
Focus = Target
SetX = 2,343
SetY = 2,58
SetOpacity = 2,126
SetFrame = 3,5
SetX = 3,-41
SetY = 3,-18
SetZ = 3,33
SetOpacity = 3,126
SetY = 4,2
SetY = 5,22
SetY = 6,42
SetVisible = 7,false
<Particle 11>
Graphic = !
Focus = Target
SetFrame = 3,5
SetX = 3,25
SetY = 3,-28
SetZ = 3,34
SetOpacity = 3,126
SetY = 4,-8
SetY = 5,12
SetY = 6,32
SetVisible = 7,false
<SE>
Play = 0,decrease

View File

@@ -3,103 +3,115 @@
[Common,StatUp]
Name = StatUp
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = !
Focus = Target
SetX = 0,343
SetY = 0,234
SetFrame = 0,6
SetX = 0,-41
SetY = 0,138
SetZ = 0,27
SetOpacity = 0,126
SetY = 1,210
SetY = 2,178
SetY = 3,146
SetY = 4,114
SetY = 5,82
SetY = 6,62
SetY = 7,42
SetY = 8,22
SetY = 1,114
SetY = 2,82
SetY = 3,50
SetY = 4,18
SetY = 5,-14
SetY = 6,-34
SetY = 7,-54
SetY = 8,-74
SetOpacity = 8,63
SetY = 9,2
SetY = 9,-94
SetOpacity = 9,0
<Particle 3>
Graphic = !
Focus = Target
SetX = 0,391
SetY = 0,202
SetFrame = 0,6
SetX = 0,7
SetY = 0,106
SetZ = 0,28
SetOpacity = 0,126
SetY = 1,170
SetY = 2,138
SetY = 3,98
SetY = 4,66
SetY = 5,34
SetY = 6,14
SetY = 7,-6
SetY = 8,-26
SetY = 1,74
SetY = 2,42
SetY = 3,2
SetY = 4,-30
SetY = 5,-62
SetY = 6,-82
SetY = 7,-102
SetY = 8,-122
SetOpacity = 8,63
SetY = 9,-46
SetY = 9,-142
SetOpacity = 9,0
<Particle 4>
Graphic = !
Focus = Target
SetX = 0,439
SetY = 0,234
SetFrame = 0,6
SetX = 0,55
SetY = 0,138
SetZ = 0,29
SetOpacity = 0,126
SetY = 1,210
SetX = 2,447
SetY = 2,178
SetX = 3,439
SetY = 3,146
SetY = 4,114
SetY = 5,82
SetY = 6,62
SetY = 7,42
SetY = 8,22
SetY = 1,114
SetX = 2,63
SetY = 2,82
SetX = 3,55
SetY = 3,50
SetY = 4,18
SetY = 5,-14
SetY = 6,-34
SetY = 7,-54
SetY = 8,-74
SetOpacity = 8,63
SetY = 9,2
SetY = 9,-94
SetOpacity = 9,0
<Particle 5>
Graphic = !
Focus = Target
SetX = 2,375
SetY = 2,234
SetFrame = 2,6
SetX = 2,-9
SetY = 2,138
SetZ = 2,30
SetOpacity = 2,126
SetY = 3,202
SetY = 4,170
SetY = 5,138
SetY = 6,118
SetY = 7,98
SetY = 8,78
SetY = 3,106
SetY = 4,74
SetY = 5,42
SetY = 6,22
SetY = 7,2
SetY = 8,-18
SetOpacity = 8,63
SetY = 9,58
SetY = 9,-38
SetOpacity = 9,0
<Particle 6>
Graphic = !
Focus = Target
SetX = 3,423
SetY = 3,234
SetFrame = 3,6
SetX = 3,39
SetY = 3,138
SetZ = 3,31
SetOpacity = 3,126
SetY = 4,202
SetY = 5,170
SetY = 6,150
SetY = 7,130
SetY = 8,110
SetY = 4,106
SetY = 5,74
SetY = 6,54
SetY = 7,34
SetY = 8,14
SetOpacity = 8,63
SetY = 9,90
SetY = 9,-6
SetOpacity = 9,0
<Particle 7>
Graphic = !
Focus = Target
SetX = 5,359
SetY = 5,234
SetFrame = 5,6
SetX = 5,-25
SetY = 5,138
SetZ = 5,32
SetOpacity = 5,126
SetY = 6,194
SetY = 8,174
SetY = 6,98
SetY = 8,78
SetOpacity = 8,63
SetY = 9,154
SetY = 9,58
SetOpacity = 9,0
<SE>
Play = 0,increase

View File

@@ -3,16 +3,17 @@
[Common,Sun]
Name = Sun
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = weather
Focus = Screen
Focus = Foreground
SetX = 0,64
SetY = 0,64
SetZ = 0,28
SetOpacity = 0,64
SetX = 1,72
SetY = 1,72

View File

@@ -3,64 +3,83 @@
[Common,SuperShiny]
Name = SuperShiny
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 4>
Graphic = leech-seed
Focus = Target
SetX = 3,327
SetY = 3,78
SetX = 4,366
SetY = 4,129
SetX = 6,416
SetY = 6,54
SetX = 7,368
SetY = 7,67
SetX = 8,416
SetY = 8,118
<Particle 5>
Graphic = leech-seed
Focus = Target
SetX = 5,416
SetY = 5,54
SetX = 6,368
SetY = 6,67
SetX = 7,416
SetY = 7,118
<Particle 2>
Graphic = leech-seed
Focus = Target
SetX = 0,360
SetY = 0,110
SetX = 4,440
SetY = 4,126
SetX = 6,327
SetY = 6,78
SetX = 7,366
SetY = 7,129
SetX = 8,416
SetY = 8,54
SetX = 9,368
SetY = 9,67
SetX = 10,416
SetY = 10,118
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = Target
SetX = 2,440
SetY = 2,126
SetX = 4,327
SetY = 4,78
SetX = 6,366
SetY = 6,129
SetX = 7,416
SetY = 7,54
SetX = 8,368
SetY = 8,67
SetX = 9,416
SetY = 9,118
SetFrame = 2,5
SetX = 2,56
SetY = 2,30
SetZ = 2,28
SetFrame = 3,6
SetX = 4,-57
SetY = 4,-18
SetFrame = 5,7
SetX = 6,-18
SetY = 6,33
SetX = 7,32
SetY = 7,-42
SetX = 8,-16
SetY = 8,-29
SetX = 9,32
SetY = 9,22
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = Target
SetFrame = 3,5
SetX = 3,-57
SetY = 3,-18
SetZ = 3,29
SetX = 4,-18
SetY = 4,33
SetFrame = 5,6
SetX = 6,32
SetY = 6,-42
SetX = 7,-16
SetY = 7,-29
SetX = 8,32
SetY = 8,22
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = Target
SetFrame = 5,5
SetX = 5,32
SetY = 5,-42
SetZ = 5,30
SetX = 6,-16
SetY = 6,-29
SetX = 7,32
SetY = 7,22
SetVisible = 8,false
<Particle 2>
Graphic = leech-seed
Focus = Target
SetFrame = 0,5
SetX = 0,-24
SetY = 0,14
SetZ = 0,27
SetFrame = 1,6
SetFrame = 2,7
SetFrame = 3,8
SetFrame = 4,7
SetX = 4,56
SetY = 4,30
SetFrame = 5,8
SetX = 6,-57
SetY = 6,-18
SetX = 7,-18
SetY = 7,33
SetX = 8,32
SetY = 8,-42
SetX = 9,-16
SetY = 9,-29
SetX = 10,32
SetY = 10,22
<SE>
Play = 0,Shiny sparkle

View File

@@ -3,15 +3,29 @@
[Common,Toxic]
Name = Toxic
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = State1
Focus = Target
SetX = 1,384
SetY = 1,86
SetX = 1,0
SetY = 1,-10
SetZ = 1,27
SetFrame = 2,1
SetFrame = 3,2
SetFrame = 4,3
SetFrame = 5,4
SetFrame = 6,5
SetFrame = 7,6
SetFrame = 8,7
SetFrame = 9,8
SetFrame = 10,9
SetFrame = 11,10
SetFrame = 12,11
SetFrame = 13,12
SetFrame = 14,13
<SE>
Play = 0,Poison,80,80

View File

@@ -3,42 +3,45 @@
[Common,Wrap]
Name = Wrap
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Focus = Target
SetX = 0,440
SetY = 0,102
SetX = 1,480
SetY = 1,94
SetX = 2,488
SetY = 2,102
SetX = 3,464
SetY = 3,94
SetX = 4,432
SetX = 5,464
SetX = 6,496
SetY = 6,102
SetX = 7,480
SetFrame = 0,1
SetX = 0,56
SetY = 0,6
SetZ = 0,28
SetX = 1,96
SetY = 1,-2
SetX = 2,104
SetY = 2,6
SetX = 3,80
SetY = 3,-2
SetX = 4,48
SetX = 5,80
SetX = 6,112
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Focus = Target
SetX = 0,320
SetY = 0,102
SetX = 1,288
SetY = 1,94
SetX = 2,240
SetY = 2,102
SetX = 3,264
SetY = 3,94
SetX = 4,296
SetX = 5,256
SetX = 6,216
SetX = 7,264
SetX = 0,-64
SetY = 0,6
SetZ = 0,27
SetX = 1,-96
SetY = 1,-2
SetX = 2,-144
SetY = 2,6
SetX = 3,-120
SetY = 3,-2
SetX = 4,-88
SetX = 5,-128
SetX = 6,-168
SetX = 7,-120
<SE>
Play = 0,Slash10,80
Play = 3,Slash10,80

View File

@@ -3,175 +3,238 @@
[Move,ABSORB]
Name = ABSORB
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,358
SetY = 0,91
SetX = 1,300
SetY = 1,98
SetX = 2,198
SetY = 2,129
SetX = 3,134
SetY = 3,179
SetX = 4,108
SetY = 4,192
SetX = 5,166
SetY = 5,224
SetX = 6,179
SetY = 6,198
SetX = 7,128
SetY = 7,211
SetX = 8,153
SetY = 8,192
SetX = 9,89
SetY = 9,186
SetX = 12,147
SetY = 12,148
SetFrame = 0,11
SetX = 0,179
SetY = 0,-207
SetZ = 0,27
SetX = 1,134
SetY = 1,-196
SetX = 2,54
SetY = 2,-148
SetX = 3,4
SetY = 3,-70
SetX = 4,-15
SetY = 4,-50
SetX = 5,29
SetY = 5,0
SetFrame = 6,13
SetX = 6,39
SetY = 6,-40
SetX = 7,0
SetY = 7,-20
SetFrame = 8,11
SetX = 8,19
SetY = 8,-50
SetFrame = 9,6
SetX = 9,-30
SetY = 9,-59
SetFrame = 10,7
SetFrame = 11,8
SetX = 12,14
SetY = 12,-118
SetFlip = 13,true
SetX = 13,115
SetY = 13,230
SetX = 13,-10
SetY = 13,9
SetFlip = 14,false
SetX = 14,102
SetY = 14,142
SetX = 14,-20
SetY = 14,-128
SetFlip = 15,true
SetX = 15,96
SetY = 15,192
SetX = 15,-25
SetY = 15,-50
SetFlip = 16,false
SetX = 16,160
SetY = 16,173
SetX = 17,128
SetY = 17,217
SetX = 16,25
SetY = 16,-79
SetX = 17,0
SetY = 17,-10
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,396
SetY = 1,104
SetX = 2,364
SetY = 2,148
SetX = 3,281
SetY = 3,192
SetX = 4,217
SetY = 4,211
SetX = 5,140
SetY = 5,198
SetX = 6,108
SetY = 6,186
SetX = 7,172
SetY = 7,224
SetX = 8,89
SetY = 8,186
SetX = 9,160
SetY = 9,211
SetX = 11,147
SetY = 11,148
SetX = 12,160
SetY = 12,211
SetX = 13,102
SetY = 13,142
SetFrame = 1,11
SetX = 1,209
SetY = 1,-187
SetZ = 1,28
SetX = 2,184
SetY = 2,-118
SetX = 3,119
SetY = 3,-50
SetX = 4,69
SetY = 4,-20
SetFrame = 5,12
SetX = 5,9
SetY = 5,-40
SetFrame = 6,11
SetX = 6,-15
SetY = 6,-59
SetX = 7,34
SetY = 7,0
SetFrame = 8,5
SetX = 8,-30
SetY = 8,-59
SetX = 9,25
SetY = 9,-20
SetFrame = 10,6
SetFrame = 11,7
SetX = 11,14
SetY = 11,-118
SetFrame = 12,8
SetX = 12,25
SetY = 12,-20
SetFrame = 13,7
SetX = 13,-20
SetY = 13,-128
SetFlip = 14,true
SetX = 14,96
SetY = 14,192
SetX = 14,-25
SetY = 14,-50
SetFlip = 15,false
SetX = 15,160
SetY = 15,173
SetX = 16,128
SetY = 16,217
SetX = 15,25
SetY = 15,-79
SetX = 16,0
SetY = 16,-10
SetVisible = 17,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,364
SetY = 1,85
SetX = 2,300
SetY = 2,116
SetX = 3,243
SetY = 3,148
SetX = 4,172
SetY = 4,179
SetX = 5,256
SetY = 5,186
SetX = 6,236
SetY = 6,198
SetX = 7,134
SetY = 7,173
SetX = 9,147
SetY = 9,148
SetX = 11,160
SetY = 11,211
SetFlip = 12,true
SetX = 12,121
SetY = 12,230
SetX = 13,96
SetY = 13,192
SetFlip = 14,false
SetX = 14,160
SetY = 14,173
SetX = 15,128
SetY = 15,217
SetFrame = 1,12
SetX = 1,184
SetY = 1,-217
SetZ = 1,29
SetX = 2,134
SetY = 2,-168
SetX = 3,89
SetY = 3,-118
SetX = 4,34
SetY = 4,-70
SetFrame = 5,13
SetX = 5,100
SetY = 5,-59
SetFrame = 6,11
SetX = 6,84
SetY = 6,-40
SetFrame = 7,12
SetX = 7,4
SetY = 7,-79
SetVisible = 8,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,384
SetY = 2,91
SetX = 3,345
SetY = 3,129
SetX = 4,313
SetY = 4,154
SetX = 5,153
SetY = 5,167
SetX = 6,192
SetY = 6,142
SetX = 7,230
SetY = 7,154
SetFlip = 10,true
SetX = 10,121
SetY = 10,230
SetFlip = 12,false
SetX = 12,102
SetY = 12,142
SetX = 13,160
SetY = 13,173
SetX = 14,128
SetY = 14,217
SetFrame = 2,13
SetX = 2,200
SetY = 2,-207
SetZ = 2,30
SetX = 3,169
SetY = 3,-148
SetX = 4,144
SetY = 4,-109
SetFrame = 5,11
SetX = 5,19
SetY = 5,-89
SetFrame = 6,12
SetX = 6,50
SetY = 6,-128
SetFrame = 7,11
SetX = 7,79
SetY = 7,-109
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,345
SetY = 2,85
SetX = 3,307
SetY = 3,98
SetX = 4,230
SetY = 4,116
SetX = 5,332
SetY = 5,161
SetX = 6,307
SetY = 6,129
SetX = 11,102
SetY = 11,142
SetFlip = 12,true
SetX = 12,96
SetY = 12,192
SetFrame = 2,11
SetX = 2,169
SetY = 2,-217
SetZ = 2,31
SetX = 3,139
SetY = 3,-196
SetX = 4,79
SetY = 4,-168
SetX = 5,159
SetY = 5,-98
SetX = 6,139
SetY = 6,-148
SetVisible = 7,false
<Particle 7>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,390
SetY = 3,110
SetX = 4,371
SetY = 4,135
SetX = 5,275
SetY = 5,110
SetFrame = 3,11
SetX = 3,204
SetY = 3,-178
SetZ = 3,32
SetX = 4,189
SetY = 4,-139
SetFrame = 5,12
SetX = 5,114
SetY = 5,-178
SetVisible = 6,false
<Particle 8>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,345
SetY = 4,91
SetX = 5,364
SetY = 5,98
SetFrame = 4,12
SetX = 4,169
SetY = 4,-207
SetZ = 4,33
SetFrame = 5,11
SetX = 5,184
SetY = 5,-196
SetVisible = 6,false
<Particle 9>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 9,5
SetX = 9,14
SetY = 9,-118
SetZ = 9,29
SetFrame = 10,6
SetFrame = 11,7
SetX = 11,25
SetY = 11,-20
SetFlip = 12,true
SetX = 12,-5
SetY = 12,9
SetFrame = 13,6
SetX = 13,-25
SetY = 13,-50
SetFlip = 14,false
SetX = 14,25
SetY = 14,-79
SetX = 15,0
SetY = 15,-10
SetVisible = 16,false
<Particle 10>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 10,5
SetFlip = 10,true
SetX = 10,-5
SetY = 10,9
SetZ = 10,30
SetFrame = 11,6
SetFlip = 12,false
SetX = 12,-20
SetY = 12,-128
SetFrame = 13,5
SetX = 13,25
SetY = 13,-79
SetX = 14,0
SetY = 14,-10
SetVisible = 15,false
<Particle 11>
Graphic = leech-seed
Focus = UserAndTarget
SetFrame = 11,5
SetX = 11,-20
SetY = 11,-128
SetZ = 11,31
SetFlip = 12,true
SetX = 12,-25
SetY = 12,-50
SetVisible = 13,false
<SE>
Play = 0,Absorb2,80
Play = 0,Absorb2,80

View File

@@ -3,48 +3,72 @@
[Move,ACID]
Name = ACID
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = poison2
Focus = UserAndTarget
SetX = 1,147
SetY = 1,211
SetX = 2,172
SetY = 2,179
SetX = 3,217
SetY = 3,142
SetX = 4,275
SetY = 4,104
SetX = 5,326
SetY = 5,91
SetY = 6,85
SetFrame = 1,4
SetX = 1,14
SetY = 1,-20
SetZ = 1,28
SetFrame = 2,5
SetX = 2,34
SetY = 2,-70
SetFrame = 3,6
SetX = 3,69
SetY = 3,-128
SetX = 4,114
SetY = 4,-187
SetX = 5,154
SetY = 5,-207
SetY = 6,-217
SetVisible = 7,false
<Particle 4>
Graphic = poison2
Focus = UserAndTarget
SetX = 3,153
SetY = 3,211
SetX = 4,204
SetY = 4,148
SetX = 5,268
SetY = 5,91
SetFrame = 3,4
SetX = 3,19
SetY = 3,-20
SetZ = 3,29
SetFrame = 4,5
SetX = 4,59
SetY = 4,-118
SetFrame = 5,6
SetX = 5,109
SetY = 5,-207
SetVisible = 6,false
<Particle 2>
Graphic = poison2
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetX = 1,179
SetY = 1,161
SetX = 2,217
SetY = 2,129
SetX = 3,300
SetY = 3,104
SetX = 4,358
SetY = 4,110
SetFrame = 0,3
SetX = 0,14
SetY = 0,-20
SetZ = 0,27
SetFrame = 1,4
SetX = 1,39
SetY = 1,-98
SetFrame = 2,5
SetX = 2,69
SetY = 2,-148
SetFrame = 3,6
SetX = 3,134
SetY = 3,-187
SetFrame = 4,7
SetX = 4,179
SetY = 4,-178
SetFrame = 5,8
SetFrame = 6,9
SetFrame = 7,10
SetFrame = 8,11
SetFrame = 9,12
SetFrame = 10,13
SetFrame = 11,14
SetOpacity = 12,100
SetVisible = 13,false
<SE>
Play = 0,throw,80
Play = 3,Poison,80

View File

@@ -3,20 +3,34 @@
[Move,ACIDARMOR]
Name = ACIDARMOR
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison3
Focus = Target
SetX = 0,392
SetY = 0,94
SetX = 4,400
SetY = 4,86
SetX = 5,392
SetY = 6,78
SetFrame = 0,1
SetX = 0,8
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,2
SetFrame = 2,3
SetFrame = 3,4
SetFrame = 4,5
SetX = 4,16
SetY = 4,-10
SetFrame = 5,6
SetX = 5,8
SetFrame = 6,7
SetY = 6,-18
SetFrame = 7,8
SetFrame = 8,9
SetFrame = 9,10
SetFrame = 10,11
SetFrame = 11,12
SetFrame = 12,13
<SE>
Play = 0,throw,80
Play = 0,Sound2,80

View File

@@ -3,125 +3,150 @@
[Move,ACIDSPRAY]
Name = ACIDSPRAY
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = Target
SetX = 0,341
SetY = 0,8
SetX = 0,-43
SetY = 0,-88
SetZ = 0,27
SetZoomX = 0,85
SetZoomY = 0,85
SetY = 1,17
SetX = 3,335
SetY = 3,48
SetX = 4,340
SetY = 4,76
SetX = 5,339
SetY = 5,93
SetX = 6,365
SetY = 6,104
SetY = 1,-79
SetX = 3,-49
SetY = 3,-48
SetX = 4,-44
SetY = 4,-20
SetX = 5,-45
SetY = 5,-3
SetFrame = 6,1
SetX = 6,-19
SetY = 6,8
SetAngle = 6,180
SetX = 7,330
SetY = 7,116
SetX = 8,413
SetY = 8,151
SetX = 7,-54
SetY = 7,20
SetFrame = 8,3
SetX = 8,29
SetY = 8,55
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 3>
Graphic = fly copy
Focus = Target
SetX = 1,366
SetY = 1,8
SetX = 1,-18
SetY = 1,-88
SetZ = 1,28
SetZoomX = 1,85
SetZoomY = 1,85
SetX = 3,354
SetY = 3,30
SetX = 4,355
SetY = 4,55
SetY = 5,81
SetX = 6,338
SetY = 6,92
SetX = 3,-30
SetY = 3,-66
SetX = 4,-29
SetY = 4,-41
SetY = 5,-15
SetFrame = 6,1
SetX = 6,-46
SetY = 6,-4
SetAngle = 6,180
SetX = 7,357
SetY = 7,125
SetX = 8,390
SetY = 8,128
SetX = 7,-27
SetY = 7,29
SetFrame = 8,3
SetX = 8,6
SetY = 8,32
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 4>
Graphic = fly copy
Focus = Target
SetX = 1,394
SetY = 1,17
SetX = 1,10
SetY = 1,-79
SetZ = 1,29
SetZoomX = 1,85
SetZoomY = 1,85
SetX = 3,384
SetY = 3,40
SetX = 4,376
SetY = 4,63
SetX = 6,382
SetY = 6,91
SetAngle = 6,180
SetX = 7,420
SetY = 7,129
SetX = 8,364
SetY = 8,134
SetZoomX = 8,79
SetZoomY = 8,79
SetX = 3,0
SetY = 3,-56
SetX = 4,-8
SetY = 4,-33
SetVisible = 5,false
<Particle 5>
Graphic = fly copy
Focus = Target
SetX = 2,418
SetY = 2,9
SetX = 2,34
SetY = 2,-87
SetZ = 2,30
SetZoomX = 2,85
SetZoomY = 2,85
SetX = 3,408
SetY = 3,23
SetX = 4,402
SetY = 4,71
SetX = 5,401
SetY = 5,89
SetX = 6,407
SetY = 6,102
SetX = 3,24
SetY = 3,-73
SetX = 4,18
SetY = 4,-25
SetX = 5,17
SetY = 5,-7
SetFrame = 6,1
SetX = 6,23
SetY = 6,6
SetAngle = 6,180
SetX = 7,380
SetY = 7,127
SetX = 8,341
SetY = 8,129
SetX = 7,-4
SetY = 7,31
SetFrame = 8,3
SetX = 8,-43
SetY = 8,33
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 6>
Graphic = fly copy
Focus = Target
SetX = 2,441
SetY = 2,12
SetX = 2,57
SetY = 2,-84
SetZ = 2,31
SetZoomX = 2,85
SetZoomY = 2,85
SetX = 3,438
SetY = 3,37
SetX = 4,431
SetY = 4,65
SetX = 5,430
SetY = 5,83
SetY = 6,101
SetX = 3,54
SetY = 3,-59
SetX = 4,47
SetY = 4,-31
SetX = 5,46
SetY = 5,-13
SetFrame = 6,1
SetY = 6,5
SetAngle = 6,180
SetX = 7,399
SetY = 7,116
SetX = 8,306
SetY = 8,125
SetX = 7,15
SetY = 7,20
SetFrame = 8,3
SetX = 8,-78
SetY = 8,29
SetZoomX = 8,79
SetZoomY = 8,79
<Particle 7>
Graphic = fly copy
Focus = Target
SetX = 5,361
SetY = 5,86
SetFrame = 5,1
SetX = 5,-23
SetY = 5,-10
SetZ = 5,32
SetZoomX = 5,85
SetZoomY = 5,85
SetAngle = 5,180
SetVisible = 6,false
<Particle 8>
Graphic = fly copy
Focus = Target
SetFrame = 6,1
SetX = 6,-2
SetY = 6,-5
SetZ = 6,29
SetZoomX = 6,85
SetZoomY = 6,85
SetAngle = 6,180
SetFrame = 7,3
SetX = 7,36
SetY = 7,33
SetX = 8,-20
SetY = 8,38
SetZoomX = 8,79
SetZoomY = 8,79
<SE>
Play = 0,Substitute,80

View File

@@ -3,31 +3,35 @@
[Move,ACROBATICS]
Name = ACROBATICS
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = finger.spoon
Focus = Target
SetX = 2,376
SetY = 2,133
SetFrame = 2,12
SetX = 2,-8
SetY = 2,37
SetZ = 2,28
SetZoomX = 2,41
SetZoomY = 2,41
SetZoomX = 3,39
SetZoomY = 3,39
SetZoomX = 5,62
SetZoomY = 5,62
SetX = 6,360
SetY = 6,131
SetX = 6,-24
SetY = 6,35
SetZoomX = 6,84
SetZoomY = 6,84
<Particle 2>
Graphic = finger.spoon
Focus = Target
SetX = 0,392
SetY = 0,86
SetFrame = 0,13
SetX = 0,8
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,25
SetZoomY = 0,25
SetZoomX = 1,47

View File

@@ -3,86 +3,116 @@
[Move,ACUPRESSURE]
Name = ACUPRESSURE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = mixed status
Focus = Target
SetX = 0,399
SetY = 0,93
SetX = 1,397
SetY = 1,94
SetX = 2,395
SetX = 3,394
SetY = 3,96
SetY = 4,93
SetX = 5,397
SetY = 5,94
SetX = 6,393
SetY = 6,92
SetX = 7,395
SetY = 7,95
SetX = 8,393
SetY = 8,92
SetFrame = 0,13
SetX = 0,15
SetY = 0,-3
SetZ = 0,27
SetX = 1,13
SetY = 1,-2
SetX = 2,11
SetX = 3,10
SetY = 3,0
SetY = 4,-3
SetX = 5,13
SetY = 5,-2
SetX = 6,9
SetY = 6,-4
SetX = 7,11
SetY = 7,-1
SetX = 8,9
SetY = 8,-4
SetVisible = 9,false
<Particle 3>
Graphic = mixed status
Focus = Target
SetX = 4,385
SetY = 4,84
SetX = 5,389
SetY = 5,88
SetX = 6,397
SetY = 7,90
SetX = 8,395
SetY = 8,80
SetFrame = 4,14
SetX = 4,1
SetY = 4,-12
SetZ = 4,28
SetX = 5,5
SetY = 5,-8
SetX = 6,13
SetY = 7,-6
SetX = 8,11
SetY = 8,-16
SetVisible = 9,false
<Particle 4>
Graphic = mixed status
Focus = Target
SetX = 5,367
SetY = 5,127
SetX = 6,369
SetY = 6,124
SetX = 7,367
SetY = 7,125
SetX = 8,446
SetY = 8,116
SetFrame = 5,15
SetX = 5,-17
SetY = 5,31
SetZ = 5,29
SetX = 6,-15
SetY = 6,28
SetX = 7,-17
SetY = 7,29
SetFrame = 8,14
SetX = 8,62
SetY = 8,20
SetVisible = 9,false
<Particle 5>
Graphic = mixed status
Focus = Target
SetX = 6,427
SetY = 6,92
SetX = 7,449
SetY = 7,119
SetX = 8,366
SetY = 8,121
SetFrame = 6,15
SetX = 6,43
SetY = 6,-4
SetZ = 6,30
SetFrame = 7,14
SetX = 7,65
SetY = 7,23
SetFrame = 8,15
SetX = 8,-18
SetY = 8,25
SetVisible = 9,false
<Particle 6>
Graphic = mixed status
Focus = Target
SetX = 7,428
SetY = 7,91
SetY = 8,90
SetFrame = 7,15
SetX = 7,44
SetY = 7,-5
SetZ = 7,31
SetY = 8,-6
SetVisible = 9,false
<Particle 7>
Graphic = mixed status
Focus = Target
SetX = 8,430
SetY = 8,92
SetFrame = 8,15
SetX = 8,46
SetY = 8,-4
SetZ = 8,32
SetVisible = 9,false
<Particle 8>
Graphic = mixed status
Focus = Target
SetX = 8,445
SetY = 8,115
SetFrame = 8,14
SetX = 8,61
SetY = 8,19
SetZ = 8,33
SetVisible = 9,false
<Particle 9>
Graphic = mixed status
Focus = Target
SetX = 8,368
SetY = 8,121
SetFrame = 8,15
SetX = 8,-16
SetY = 8,25
SetZ = 8,34
SetVisible = 9,false
<Particle 10>
Graphic = mixed status
Focus = Target
SetX = 8,395
SetY = 8,80
SetFrame = 8,14
SetX = 8,11
SetY = 8,-16
SetZ = 8,35
SetVisible = 9,false
<SE>
Play = 0,Acupressure

View File

@@ -3,219 +3,281 @@
[Move,AERIALACE]
Name = AERIALACE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
SetOpacity = 1,170
SetOpacity = 2,85
SetOpacity = 3,0
SetOpacity = 6,255
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Aerial Ace
Focus = Target
SetX = 0,468
SetY = 0,46
SetX = 0,84
SetY = 0,-50
SetZ = 0,27
SetOpacity = 0,128
SetX = 1,76
SetY = 1,230
SetOpacity = 1,255
SetVisible = 1,false
<Particle 3>
Graphic = USER
Focus = User
SetX = 1,-52
SetY = 1,6
SetZ = 1,27
SetOpacity = 2,170
SetOpacity = 3,85
SetX = 4,331
SetY = 4,173
SetOpacity = 4,255
SetToneRed = 4,214
SetToneGreen = 4,100
SetToneBlue = 4,100
SetX = 5,351
SetY = 5,151
SetToneRed = 5,0
SetToneGreen = 5,0
SetToneBlue = 5,0
SetX = 6,390
SetY = 6,118
SetX = 7,415
SetY = 7,95
SetX = 8,452
SetY = 8,62
SetX = 9,476
SetY = 9,36
SetOpacity = 9,128
SetX = 10,287
SetY = 10,32
SetOpacity = 10,255
SetX = 11,268
SetY = 11,6
SetOpacity = 11,128
<Particle 3>
Graphic = Aerial Ace
Focus = Target
SetX = 1,442
SetY = 1,71
SetToneRed = 1,-37
SetToneGreen = 1,-37
SetToneBlue = 1,-37
SetX = 2,59
SetY = 2,258
SetToneRed = 2,0
SetToneGreen = 2,0
SetToneBlue = 2,0
SetOpacity = 3,170
SetOpacity = 4,85
SetX = 6,381
SetY = 6,118
SetOpacity = 6,128
SetX = 7,391
SetY = 7,82
SetOpacity = 7,255
SetX = 8,327
SetY = 8,92
SetX = 9,292
SetY = 9,66
SetX = 10,309
SetY = 10,3
SetOpacity = 10,128
SetX = 11,490
SetY = 11,6
SetVisible = 4,false
<Particle 4>
Graphic = Aerial Ace
Focus = Target
SetX = 2,411
SetY = 2,98
SetToneRed = 2,-74
SetToneGreen = 2,-74
SetToneBlue = 2,-74
SetX = 3,100
SetY = 3,272
SetToneRed = 3,0
SetToneGreen = 3,0
SetToneBlue = 3,0
SetX = 4,163
SetY = 4,259
SetX = 5,140
SetY = 5,230
SetX = 6,393
SetY = 6,110
SetOpacity = 6,128
SetX = 7,368
SetY = 7,98
SetOpacity = 7,255
SetX = 8,350
SetY = 8,57
SetX = 9,307
SetY = 9,23
SetX = 10,353
SetY = 10,21
SetX = 11,345
SetY = 11,-3
SetOpacity = 11,128
SetX = 1,58
SetY = 1,-25
SetZ = 1,28
SetToneRed = 1,-37
SetToneGreen = 1,-37
SetToneBlue = 1,-37
SetVisible = 2,false
<Particle 5>
Graphic = Aerial Ace
Focus = Target
SetX = 3,371
SetY = 3,137
SetX = 4,100
SetY = 4,272
SetOpacity = 4,170
SetX = 5,163
SetY = 5,259
SetX = 6,140
SetY = 6,230
SetX = 7,419
SetY = 7,74
SetOpacity = 7,255
SetX = 8,392
SetY = 8,57
SetX = 9,356
SetY = 9,38
SetX = 10,477
SetY = 10,24
SetX = 11,411
SetY = 11,7
SetOpacity = 11,128
Graphic = USER
Focus = User
SetX = 2,-69
SetY = 2,34
SetZ = 2,28
SetOpacity = 3,170
SetOpacity = 4,85
SetVisible = 5,false
<Particle 6>
Graphic = Aerial Ace
Focus = Target
SetX = 5,100
SetY = 5,272
SetOpacity = 5,85
SetX = 6,163
SetY = 6,259
SetX = 7,139
SetY = 7,230
SetX = 8,479
SetY = 8,89
SetOpacity = 8,255
SetX = 9,507
SetY = 9,97
SetOpacity = 9,128
SetX = 10,410
SetY = 10,37
SetOpacity = 10,255
SetX = 2,27
SetY = 2,2
SetZ = 2,29
SetToneRed = 2,-74
SetToneGreen = 2,-74
SetToneBlue = 2,-74
SetVisible = 3,false
<Particle 7>
Graphic = Aerial Ace
Focus = Target
SetX = 6,410
SetY = 6,109
SetOpacity = 6,128
SetX = 7,440
SetY = 7,98
SetOpacity = 7,255
SetX = 8,479
SetY = 8,145
SetX = 9,502
SetY = 9,158
SetOpacity = 9,128
SetX = 10,510
SetY = 10,59
Graphic = USER
Focus = User
SetX = 3,-28
SetY = 3,48
SetZ = 3,29
SetX = 4,35
SetY = 4,35
SetX = 5,12
SetY = 5,6
SetVisible = 6,false
<Particle 8>
Graphic = Aerial Ace
Focus = Target
SetX = 6,408
SetY = 6,125
SetOpacity = 6,128
SetX = 7,439
SetY = 7,127
SetOpacity = 7,255
SetX = 8,443
SetY = 8,57
SetX = 9,453
SetY = 9,38
SetFrame = 3,1
SetX = 3,-13
SetY = 3,41
SetZ = 3,30
SetVisible = 4,false
<Particle 9>
Graphic = Aerial Ace
Focus = Target
SetX = 6,363
SetY = 6,112
SetOpacity = 6,128
SetX = 7,405
SetY = 7,77
SetOpacity = 7,255
SetX = 8,420
SetY = 8,66
SetX = 9,411
SetY = 9,32
SetFrame = 4,1
SetX = 4,-53
SetY = 4,77
SetZ = 4,27
SetToneRed = 4,214
SetToneGreen = 4,100
SetToneBlue = 4,100
SetFrame = 5,3
SetX = 5,-33
SetY = 5,55
SetToneRed = 5,0
SetToneGreen = 5,0
SetToneBlue = 5,0
SetX = 6,6
SetY = 6,22
SetX = 7,31
SetY = 7,-1
SetFrame = 8,2
SetX = 8,68
SetY = 8,-34
SetX = 9,92
SetY = 9,-60
SetOpacity = 9,128
SetFrame = 10,6
SetX = 10,-97
SetY = 10,-64
SetOpacity = 10,255
SetX = 11,-116
SetY = 11,-90
SetOpacity = 11,128
<Particle 10>
Graphic = USER
Focus = User
SetX = 4,-28
SetY = 4,48
SetZ = 4,30
SetOpacity = 4,170
SetX = 5,35
SetY = 5,35
SetX = 6,12
SetY = 6,6
SetVisible = 7,false
<Particle 11>
Graphic = USER
Focus = User
SetX = 5,-28
SetY = 5,48
SetZ = 5,31
SetOpacity = 5,85
SetX = 6,35
SetY = 6,35
SetX = 7,11
SetY = 7,6
SetVisible = 8,false
<Particle 12>
Graphic = Aerial Ace
Focus = Target
SetX = 7,432
SetY = 7,86
SetX = 8,455
SetY = 8,78
SetX = 9,487
SetFrame = 6,6
SetX = 6,-3
SetY = 6,22
SetZ = 6,28
SetOpacity = 6,128
SetX = 7,7
SetY = 7,-14
SetOpacity = 7,255
SetX = 8,-57
SetY = 8,-4
SetX = 9,-92
SetY = 9,-30
SetX = 10,-75
SetY = 10,-93
SetOpacity = 10,128
SetX = 11,106
SetY = 11,-90
<Particle 13>
Graphic = Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,9
SetY = 6,14
SetZ = 6,29
SetOpacity = 6,128
SetX = 7,-16
SetY = 7,2
SetOpacity = 7,255
SetX = 8,-34
SetY = 8,-39
SetX = 9,-77
SetY = 9,-73
SetX = 10,-31
SetY = 10,-75
SetX = 11,-39
SetY = 11,-99
SetOpacity = 11,128
<Particle 14>
Graphic = Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,26
SetY = 6,13
SetZ = 6,32
SetOpacity = 6,128
SetX = 7,56
SetY = 7,2
SetOpacity = 7,255
SetX = 8,95
SetY = 8,49
SetX = 9,118
SetY = 9,62
SetOpacity = 9,128
SetX = 10,126
SetY = 10,-37
SetVisible = 11,false
<Particle 15>
Graphic = Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,24
SetY = 6,29
SetZ = 6,33
SetOpacity = 6,128
SetX = 7,55
SetY = 7,31
SetOpacity = 7,255
SetX = 8,59
SetY = 8,-39
SetX = 9,69
SetY = 9,-58
SetVisible = 10,false
<Particle 16>
Graphic = Aerial Ace
Focus = Target
SetFrame = 6,6
SetX = 6,-21
SetY = 6,16
SetZ = 6,34
SetOpacity = 6,128
SetX = 7,21
SetY = 7,-19
SetOpacity = 7,255
SetX = 8,36
SetY = 8,-30
SetX = 9,27
SetY = 9,-64
SetVisible = 10,false
<Particle 17>
Graphic = Aerial Ace
Focus = Target
SetFrame = 7,6
SetX = 7,35
SetY = 7,-22
SetZ = 7,30
SetX = 8,8
SetY = 8,-39
SetX = 9,-28
SetY = 9,-58
SetX = 10,93
SetY = 10,-72
SetX = 11,27
SetY = 11,-89
SetOpacity = 11,128
<Particle 18>
Graphic = Aerial Ace
Focus = Target
SetFrame = 7,6
SetX = 7,48
SetY = 7,-10
SetZ = 7,35
SetX = 8,71
SetY = 8,-18
SetX = 9,103
SetY = 9,-34
SetVisible = 10,false
<Particle 19>
Graphic = Aerial Ace
Focus = Target
SetFrame = 8,6
SetX = 8,95
SetY = 8,-7
SetZ = 8,31
SetX = 9,123
SetY = 9,1
SetOpacity = 9,128
SetX = 10,26
SetY = 10,-59
SetOpacity = 10,255
SetVisible = 11,false
<SE>
Play = 0,Ace,80
#-------------------------------
[OppMove,AERIALACE]
Name = AERIALACE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
SetOpacity = 1,170
SetOpacity = 2,85
SetOpacity = 3,0
@@ -223,133 +285,158 @@ Name = AERIALACE
<Particle 2>
Graphic = Aerial Ace
Focus = User
SetX = 0,229
SetY = 0,168
SetX = 0,101
SetY = 0,-56
SetZ = 0,27
SetOpacity = 0,128
SetX = 1,209
SetY = 1,185
SetX = 1,81
SetY = 1,-39
SetOpacity = 1,255
SetX = 2,176
SetY = 2,216
SetX = 3,144
SetY = 3,248
SetFrame = 2,1
SetX = 2,48
SetY = 2,-8
SetX = 3,16
SetY = 3,24
SetVisible = 4,false
<Particle 3>
Graphic = Aerial Ace
Graphic = TARGET
Focus = Target
SetX = 1,333
SetY = 1,114
SetX = 1,-51
SetY = 1,18
SetZ = 1,28
SetOpacity = 2,170
SetOpacity = 3,85
SetX = 4,433
SetY = 4,108
SetX = 4,49
SetY = 4,12
SetOpacity = 4,255
SetOpacity = 5,170
SetOpacity = 6,85
SetVisible = 7,false
<Particle 4>
Graphic = Aerial Ace
Focus = User
SetX = 2,368
SetY = 2,140
SetX = 3,418
SetY = 3,134
SetOpacity = 4,170
SetX = 5,182
SetY = 5,251
SetOpacity = 5,128
SetX = 6,129
SetY = 6,192
SetOpacity = 6,255
SetX = 7,112
SetY = 7,172
SetX = 8,87
SetY = 8,169
SetX = 9,68
SetY = 9,160
SetX = 10,53
SetY = 10,151
SetOpacity = 10,170
SetX = 11,31
SetY = 11,139
SetOpacity = 11,85
<Particle 5>
Graphic = Aerial Ace
Graphic = TARGET
Focus = Target
SetX = 3,368
SetY = 3,140
SetX = 2,-16
SetY = 2,44
SetZ = 2,29
SetX = 3,34
SetY = 3,38
SetOpacity = 4,170
SetVisible = 5,false
<Particle 5>
Graphic = TARGET
Focus = Target
SetX = 3,-16
SetY = 3,44
SetZ = 3,30
SetOpacity = 3,170
SetOpacity = 4,85
SetX = 5,418
SetY = 5,134
SetX = 5,34
SetY = 5,38
SetVisible = 6,false
<Particle 6>
Graphic = Aerial Ace
Focus = User
SetX = 5,158
SetY = 5,237
SetFrame = 5,7
SetX = 5,54
SetY = 5,27
SetZ = 5,29
SetOpacity = 5,128
SetX = 6,92
SetY = 6,243
SetX = 6,1
SetY = 6,-32
SetOpacity = 6,255
SetX = 7,79
SetY = 7,240
SetX = 8,64
SetY = 8,252
SetX = 9,35
SetY = 9,256
SetX = 10,17
SetY = 10,260
SetX = 7,-16
SetY = 7,-52
SetX = 8,-41
SetY = 8,-55
SetX = 9,-60
SetY = 9,-64
SetX = 10,-75
SetY = 10,-73
SetOpacity = 10,170
SetX = 11,-97
SetY = 11,-85
SetOpacity = 11,85
<Particle 7>
Graphic = Aerial Ace
Focus = User
SetX = 5,125
SetY = 5,227
SetFrame = 5,7
SetX = 5,30
SetY = 5,13
SetZ = 5,31
SetOpacity = 5,128
SetX = 6,171
SetY = 6,189
SetX = 6,-36
SetY = 6,19
SetOpacity = 6,255
SetX = 7,195
SetY = 7,167
SetX = 8,204
SetY = 8,153
SetX = 9,228
SetY = 9,129
SetOpacity = 9,170
SetX = 10,239
SetY = 10,122
SetOpacity = 10,85
SetX = 7,-49
SetY = 7,16
SetX = 8,-64
SetY = 8,28
SetX = 9,-93
SetY = 9,32
SetX = 10,-111
SetY = 10,36
SetOpacity = 10,170
SetVisible = 11,false
<Particle 8>
Graphic = Aerial Ace
Focus = User
SetX = 5,101
SetY = 5,250
SetFrame = 5,7
SetX = 5,-3
SetY = 5,3
SetZ = 5,32
SetOpacity = 5,128
SetX = 6,197
SetY = 6,244
SetX = 6,43
SetY = 6,-35
SetOpacity = 6,255
SetX = 7,196
SetY = 7,239
SetX = 8,228
SetY = 8,232
SetX = 9,264
SetY = 9,242
SetX = 10,283
SetY = 10,244
SetOpacity = 10,170
SetX = 11,298
SetY = 11,246
SetOpacity = 11,85
SetX = 7,67
SetY = 7,-57
SetX = 8,76
SetY = 8,-71
SetX = 9,100
SetY = 9,-95
SetOpacity = 9,170
SetX = 10,111
SetY = 10,-102
SetOpacity = 10,85
SetVisible = 11,false
<Particle 9>
Graphic = Aerial Ace
Focus = User
SetX = 5,147
SetY = 5,274
SetFrame = 5,7
SetX = 5,-27
SetY = 5,26
SetZ = 5,33
SetOpacity = 5,128
SetX = 6,173
SetY = 6,277
SetX = 6,69
SetY = 6,20
SetOpacity = 6,255
SetX = 7,189
SetY = 7,274
SetX = 8,211
SetY = 8,284
SetX = 7,68
SetY = 7,15
SetX = 8,100
SetY = 8,8
SetX = 9,136
SetY = 9,18
SetX = 10,155
SetY = 10,20
SetOpacity = 10,170
SetX = 11,170
SetY = 11,22
SetOpacity = 11,85
<Particle 10>
Graphic = Aerial Ace
Focus = User
SetFrame = 5,7
SetX = 5,19
SetY = 5,50
SetZ = 5,34
SetOpacity = 5,128
SetX = 6,45
SetY = 6,53
SetOpacity = 6,255
SetX = 7,61
SetY = 7,50
SetX = 8,83
SetY = 8,60
SetVisible = 9,false
<SE>
Play = 0,Ace,80

View File

@@ -3,80 +3,91 @@
[Move,AGILITY]
Name = AGILITY
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = !
Focus = User
SetX = 0,30
SetY = 0,188
SetFrame = 0,5
SetX = 0,-98
SetY = 0,-36
SetZ = 0,28
SetAngle = 0,90
SetX = 1,55
SetX = 2,80
SetX = 3,110
SetX = 4,135
SetX = 5,160
SetX = 6,185
SetX = 7,210
SetX = 8,235
SetX = 9,260
SetX = 1,-73
SetX = 2,-48
SetX = 3,-18
SetX = 4,7
SetX = 5,32
SetX = 6,57
SetX = 7,82
SetX = 8,107
SetX = 9,132
<Particle 4>
Graphic = !
Focus = User
SetX = 0,75
SetY = 0,131
SetFrame = 0,5
SetX = 0,-53
SetY = 0,-93
SetZ = 0,29
SetAngle = 0,90
SetX = 1,105
SetX = 2,140
SetX = 3,175
SetX = 4,210
SetX = 5,245
SetX = 6,280
SetX = 7,315
SetX = 1,-23
SetX = 2,12
SetX = 3,47
SetX = 4,82
SetX = 5,117
SetX = 6,152
SetX = 7,187
SetVisible = 8,false
<Particle 5>
Graphic = !
Focus = User
SetX = 1,40
SetY = 1,273
SetFrame = 1,5
SetX = 1,-88
SetY = 1,49
SetZ = 1,30
SetAngle = 1,90
SetX = 2,65
SetX = 3,90
SetX = 4,115
SetX = 5,140
SetX = 6,165
SetX = 7,190
SetX = 8,215
SetX = 9,240
SetX = 2,-63
SetX = 3,-38
SetX = 4,-13
SetX = 5,12
SetX = 6,37
SetX = 7,62
SetX = 8,87
SetX = 9,112
<Particle 6>
Graphic = !
Focus = User
SetX = 2,30
SetY = 2,144
SetFrame = 2,5
SetX = 2,-98
SetY = 2,-80
SetZ = 2,31
SetAngle = 2,90
SetX = 3,65
SetX = 4,100
SetX = 5,135
SetX = 6,170
SetX = 7,205
SetX = 8,240
SetX = 9,275
SetX = 3,-63
SetX = 4,-28
SetX = 5,7
SetX = 6,42
SetX = 7,77
SetX = 8,112
SetX = 9,147
<Particle 2>
Graphic = !
Focus = User
SetX = 0,52
SetY = 0,237
SetFrame = 0,5
SetX = 0,-76
SetY = 0,13
SetZ = 0,27
SetAngle = 0,90
SetX = 1,82
SetX = 2,112
SetX = 3,142
SetX = 4,172
SetX = 5,202
SetX = 6,232
SetX = 7,262
SetX = 8,292
SetX = 9,322
SetX = 1,-46
SetX = 2,-16
SetX = 3,14
SetX = 4,44
SetX = 5,74
SetX = 6,104
SetX = 7,134
SetX = 8,164
SetX = 9,194
<SE>
Play = 0,Psych Up,100,82

View File

@@ -3,42 +3,46 @@
[Move,ALLYSWITCH]
Name = ALLYSWITCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet
Focus = User
SetX = 0,137
SetY = 0,222
SetX = 1,139
SetY = 1,224
SetX = 2,137
SetY = 2,222
SetFrame = 0,10
SetX = 0,9
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,11
SetX = 1,11
SetY = 1,0
SetFrame = 2,12
SetX = 2,9
SetY = 2,-2
SetZoomX = 3,110
SetZoomY = 3,110
SetY = 4,220
SetY = 4,-4
SetZoomX = 4,125
SetZoomY = 4,125
SetX = 5,141
SetY = 5,217
SetX = 5,13
SetY = 5,-7
SetZoomX = 5,165
SetZoomY = 5,165
SetX = 6,142
SetY = 6,216
SetX = 6,14
SetY = 6,-8
SetZoomX = 6,186
SetZoomY = 6,186
SetX = 7,143
SetY = 7,215
SetX = 7,15
SetY = 7,-9
SetZoomX = 7,202
SetZoomY = 7,202
SetY = 8,213
SetY = 8,-11
SetZoomX = 8,230
SetZoomY = 8,230
SetX = 9,148
SetY = 9,207
SetX = 9,20
SetY = 9,-17
SetZoomX = 9,300
SetZoomY = 9,300
SetOpacity = 14,212

View File

@@ -3,19 +3,22 @@
[Move,AMNESIA]
Name = AMNESIA
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = mixed
Focus = Target
SetX = 0,428
SetY = 0,80
SetFrame = 0,3
SetX = 0,44
SetY = 0,-16
SetZ = 0,27
SetOpacity = 0,200
SetOpacity = 1,220
SetOpacity = 2,250
SetOpacity = 3,255
SetVisible = 7,false
<SE>
Play = 0,Yawn

View File

@@ -3,302 +3,382 @@
[Move,ANCIENTPOWER]
Name = ANCIENTPOWER
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 0,39
SetY = 0,228
SetX = 1,43
SetY = 1,205
SetX = 2,53
SetY = 2,190
SetX = 3,55
SetY = 3,172
SetX = 4,64
SetY = 4,145
SetX = 5,96
SetY = 5,124
SetY = 6,132
SetY = 7,124
SetY = 8,132
SetX = 9,80
SetY = 9,140
SetX = 10,64
SetY = 12,164
SetY = 13,156
SetY = 14,164
SetY = 15,172
SetY = 16,180
SetY = 17,188
SetX = 20,80
SetY = 20,180
SetX = 21,96
SetY = 21,164
SetX = 22,128
SetY = 22,148
SetX = 23,144
SetY = 23,140
SetY = 24,148
SetX = 25,168
SetY = 25,140
SetX = 26,200
SetY = 26,116
SetX = 27,256
SetY = 27,108
SetX = 28,320
SetY = 28,84
SetX = 29,360
Focus = User
SetFrame = 0,10
SetX = 0,-89
SetY = 0,4
SetZ = 0,27
SetX = 1,-85
SetY = 1,-19
SetX = 2,-75
SetY = 2,-34
SetX = 3,-73
SetY = 3,-52
SetX = 4,-64
SetY = 4,-79
SetX = 5,-32
SetY = 5,-100
SetY = 6,-92
SetY = 7,-100
SetY = 8,-92
SetX = 9,-48
SetY = 9,-84
SetX = 10,-64
SetVisible = 12,false
<Particle 3>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 0,305
SetY = 0,244
SetX = 1,304
SetY = 1,212
SetX = 2,300
SetY = 2,193
SetX = 3,291
SetY = 3,173
SetX = 4,272
SetY = 4,157
SetX = 5,253
SetY = 5,128
SetY = 6,136
SetY = 7,128
SetY = 8,136
SetX = 9,256
SetY = 9,144
SetX = 10,272
SetY = 10,136
SetX = 12,288
SetY = 12,152
SetX = 13,296
SetY = 13,144
SetY = 14,152
SetY = 15,160
SetY = 16,168
SetY = 17,176
SetX = 20,312
SetY = 20,160
SetX = 21,336
SetY = 21,144
SetX = 22,360
SetY = 22,128
SetX = 23,392
SetY = 23,104
Focus = User
SetFrame = 0,11
SetX = 0,177
SetY = 0,20
SetZ = 0,28
SetX = 1,176
SetY = 1,-12
SetX = 2,172
SetY = 2,-31
SetX = 3,163
SetY = 3,-51
SetX = 4,144
SetY = 4,-67
SetX = 5,125
SetY = 5,-96
SetY = 6,-88
SetY = 7,-96
SetY = 8,-88
SetX = 9,128
SetY = 9,-80
SetX = 10,144
SetY = 10,-88
SetVisible = 12,false
<Particle 4>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 0,140
SetY = 0,275
SetY = 1,251
SetX = 2,139
SetY = 2,236
SetX = 3,140
SetY = 3,207
SetX = 4,139
SetY = 4,180
SetX = 5,140
SetY = 5,152
SetY = 6,160
SetY = 7,152
SetY = 8,160
SetY = 9,176
SetY = 10,200
SetX = 11,168
SetY = 11,216
SetY = 12,224
SetX = 13,176
SetY = 13,232
SetY = 14,240
SetY = 15,248
SetY = 16,256
SetY = 17,264
SetX = 20,192
SetY = 20,240
SetX = 21,208
SetY = 21,224
SetX = 22,232
SetY = 22,200
SetX = 23,240
SetY = 23,192
SetX = 24,272
SetY = 24,176
SetX = 25,296
SetY = 25,160
SetX = 26,328
SetY = 26,136
Focus = User
SetFrame = 0,9
SetX = 0,12
SetY = 0,51
SetZ = 0,29
SetY = 1,27
SetX = 2,11
SetY = 2,12
SetX = 3,12
SetY = 3,-17
SetX = 4,11
SetY = 4,-44
SetX = 5,12
SetY = 5,-72
SetY = 6,-64
SetY = 7,-72
SetY = 8,-64
SetY = 9,-48
SetY = 10,-24
SetX = 11,40
SetY = 11,-8
SetVisible = 12,false
<Particle 5>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 6,72
SetY = 6,235
SetY = 7,211
SetX = 8,80
SetY = 8,195
SetX = 9,112
SetY = 9,163
SetX = 10,96
SetY = 10,171
SetX = 11,112
SetY = 11,147
SetX = 12,120
SetY = 12,123
SetY = 13,107
SetY = 14,115
SetY = 15,123
SetY = 16,131
SetY = 17,139
SetX = 20,152
SetY = 20,131
SetX = 21,176
SetY = 21,123
SetX = 22,200
SetY = 22,107
SetX = 23,208
SetY = 23,99
SetX = 24,232
SetY = 24,91
SetX = 25,264
SetY = 25,107
SetX = 26,304
SetY = 26,99
SetX = 27,360
SetY = 27,91
SetX = 28,400
SetY = 28,107
Focus = User
SetFrame = 6,6
SetX = 6,-56
SetY = 6,11
SetZ = 6,30
SetY = 7,-13
SetX = 8,-48
SetY = 8,-29
SetX = 9,-16
SetY = 9,-61
SetX = 10,-32
SetY = 10,-53
SetX = 11,-16
SetY = 11,-77
SetVisible = 12,false
<Particle 6>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 6,240
SetY = 6,241
SetY = 7,217
SetY = 8,193
SetX = 9,216
SetY = 9,161
SetX = 10,232
SetY = 10,185
SetY = 11,217
SetX = 12,256
SetY = 12,225
SetX = 13,272
SetY = 13,217
SetY = 14,225
SetY = 15,233
SetY = 16,241
SetY = 17,249
SetX = 20,288
SetY = 20,233
SetX = 21,312
SetY = 21,217
SetX = 22,336
SetY = 22,193
SetX = 23,360
SetY = 23,161
SetX = 24,384
SetY = 24,137
Focus = User
SetFrame = 6,8
SetX = 6,112
SetY = 6,17
SetZ = 6,31
SetY = 7,-7
SetY = 8,-31
SetX = 9,88
SetY = 9,-63
SetX = 10,104
SetY = 10,-39
SetY = 11,-7
SetVisible = 12,false
<Particle 7>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 6,160
SetY = 6,265
SetY = 7,241
SetX = 10,112
SetY = 10,245
SetX = 11,104
SetY = 11,221
SetX = 12,96
SetY = 12,213
SetX = 13,88
SetY = 14,221
SetY = 15,229
SetY = 16,237
SetY = 17,245
SetX = 20,112
SetY = 20,237
SetX = 21,136
SetY = 21,229
SetX = 22,160
SetY = 22,213
SetX = 23,168
SetY = 24,221
SetX = 25,192
SetY = 25,197
SetX = 26,240
SetY = 26,173
SetX = 27,288
SetY = 27,165
SetX = 28,328
SetY = 28,141
SetX = 29,368
SetY = 29,133
SetX = 30,409
SetY = 30,112
Focus = User
SetFrame = 6,13
SetX = 6,32
SetY = 6,41
SetZ = 6,32
SetY = 7,17
SetVisible = 8,false
<Particle 8>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 8,184
SetY = 8,221
SetY = 9,197
SetY = 10,141
SetX = 11,216
SetY = 11,133
SetX = 12,232
SetY = 12,125
SetX = 13,240
SetY = 13,109
SetY = 14,117
SetY = 15,125
SetY = 16,133
SetY = 17,141
SetX = 20,256
SetY = 20,133
SetX = 21,280
SetY = 21,125
SetX = 22,304
SetY = 22,109
SetX = 23,312
SetY = 23,100
SetX = 24,344
SetY = 24,92
SetX = 25,392
SetY = 25,84
Focus = User
SetFrame = 8,5
SetX = 8,56
SetY = 8,-3
SetZ = 8,33
SetY = 9,-27
SetY = 10,-83
SetX = 11,88
SetY = 11,-91
SetVisible = 12,false
<Particle 9>
Graphic = Ancient-PowerFilesheet
Focus = User
SetFrame = 10,6
SetX = 10,-16
SetY = 10,21
SetZ = 10,32
SetX = 11,-24
SetY = 11,-3
SetVisible = 12,false
<Particle 10>
Graphic = Ancient-PowerFilesheet
Focus = User
SetFrame = 10,10
SetX = 10,56
SetY = 10,56
SetZ = 10,34
SetY = 11,24
SetVisible = 12,false
<Particle 11>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetX = 10,184
SetY = 10,280
SetY = 11,248
SetX = 12,152
SetY = 12,240
SetX = 13,160
SetY = 13,232
SetY = 14,240
SetY = 15,248
SetY = 16,256
SetY = 17,264
SetX = 20,176
SetY = 20,240
SetX = 21,200
SetY = 21,224
SetX = 22,224
SetY = 22,208
SetX = 23,240
SetY = 23,216
SetY = 24,224
SetX = 25,304
SetY = 25,200
SetX = 26,328
SetY = 26,176
SetX = 27,368
SetY = 27,160
SetX = 28,432
SetY = 28,136
SetFrame = 12,10
SetX = 12,-50
SetY = 12,-93
SetZ = 12,27
SetY = 13,-106
SetY = 14,-93
SetY = 15,-81
SetY = 16,-68
SetY = 17,-56
SetX = 20,-37
SetY = 20,-68
SetX = 21,-25
SetY = 21,-93
SetX = 22,0
SetY = 22,-118
SetX = 23,12
SetY = 23,-131
SetY = 24,-118
SetX = 25,31
SetY = 25,-131
SetX = 26,56
SetY = 26,-168
SetX = 27,100
SetY = 27,-181
SetX = 28,150
SetY = 28,-218
SetX = 29,181
SetVisible = 30,false
<Particle 12>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,11
SetX = 12,125
SetY = 12,-112
SetZ = 12,28
SetX = 13,131
SetY = 13,-125
SetY = 14,-112
SetY = 15,-100
SetY = 16,-87
SetY = 17,-75
SetX = 20,143
SetY = 20,-100
SetX = 21,162
SetY = 21,-125
SetX = 22,181
SetY = 22,-150
SetX = 23,206
SetY = 23,-187
SetVisible = 24,false
<Particle 13>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,9
SetX = 12,31
SetY = 12,0
SetZ = 12,29
SetX = 13,37
SetY = 13,12
SetY = 14,25
SetY = 15,37
SetY = 16,50
SetY = 17,62
SetX = 20,50
SetY = 20,25
SetX = 21,62
SetY = 21,0
SetX = 22,81
SetY = 22,-37
SetX = 23,87
SetY = 23,-50
SetX = 24,112
SetY = 24,-75
SetX = 25,131
SetY = 25,-100
SetX = 26,156
SetY = 26,-137
SetVisible = 27,false
<Particle 14>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,6
SetX = 12,-6
SetY = 12,-157
SetZ = 12,30
SetY = 13,-182
SetY = 14,-170
SetY = 15,-157
SetY = 16,-145
SetY = 17,-132
SetX = 20,18
SetY = 20,-145
SetX = 21,37
SetY = 21,-157
SetX = 22,56
SetY = 22,-182
SetX = 23,62
SetY = 23,-195
SetX = 24,81
SetY = 24,-207
SetX = 25,106
SetY = 25,-182
SetX = 26,137
SetY = 26,-195
SetX = 27,181
SetY = 27,-207
SetX = 28,212
SetY = 28,-182
SetVisible = 29,false
<Particle 15>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,8
SetX = 12,100
SetY = 12,1
SetZ = 12,31
SetX = 13,112
SetY = 13,-10
SetY = 14,1
SetY = 15,14
SetY = 16,26
SetY = 17,39
SetX = 20,125
SetY = 20,14
SetX = 21,143
SetY = 21,-10
SetX = 22,162
SetY = 22,-48
SetX = 23,181
SetY = 23,-98
SetX = 24,200
SetY = 24,-135
SetVisible = 25,false
<Particle 16>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,6
SetX = 12,-25
SetY = 12,-17
SetZ = 12,32
SetX = 13,-31
SetY = 14,-4
SetY = 15,7
SetY = 16,20
SetY = 17,32
SetX = 20,-12
SetY = 20,20
SetX = 21,6
SetY = 21,7
SetX = 22,25
SetY = 22,-17
SetX = 23,31
SetY = 24,-4
SetX = 25,50
SetY = 25,-42
SetX = 26,87
SetY = 26,-79
SetX = 27,125
SetY = 27,-92
SetX = 28,156
SetY = 28,-129
SetX = 29,187
SetY = 29,-142
SetX = 30,219
SetY = 30,-175
SetVisible = 31,false
<Particle 17>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,5
SetX = 12,81
SetY = 12,-154
SetZ = 12,33
SetX = 13,87
SetY = 13,-179
SetY = 14,-167
SetY = 15,-154
SetY = 16,-142
SetY = 17,-129
SetX = 20,100
SetY = 20,-142
SetX = 21,118
SetY = 21,-154
SetX = 22,137
SetY = 22,-179
SetX = 23,143
SetY = 23,-193
SetX = 24,168
SetY = 24,-206
SetX = 25,206
SetY = 25,-218
SetVisible = 26,false
<Particle 18>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetFrame = 12,10
SetX = 12,18
SetY = 12,25
SetZ = 12,34
SetX = 13,25
SetY = 13,12
SetY = 14,25
SetY = 15,37
SetY = 16,50
SetY = 17,62
SetX = 20,37
SetY = 20,25
SetX = 21,56
SetY = 21,0
SetX = 22,75
SetY = 22,-25
SetX = 23,87
SetY = 23,-12
SetY = 24,0
SetX = 25,137
SetY = 25,-37
SetX = 26,156
SetY = 26,-75
SetX = 27,187
SetY = 27,-100
SetX = 28,237
SetY = 28,-137
SetVisible = 29,false
<SE>
Play = 0,Earth4
Play = 24,Earth5

View File

@@ -3,59 +3,74 @@
[Move,AQUARING]
Name = AQUARING
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fly copy
Focus = UserAndTarget
SetX = 2,389
SetY = 2,108
SetX = 3,387
SetY = 3,100
SetX = 4,368
SetY = 4,96
SetX = 5,381
SetY = 5,93
SetX = 2,203
SetY = 2,-181
SetZ = 2,28
SetFrame = 3,9
SetX = 3,202
SetY = 3,-193
SetFrame = 4,8
SetX = 4,187
SetY = 4,-200
SetX = 5,197
SetY = 5,-204
<Particle 4>
Graphic = fly copy
Focus = UserAndTarget
SetX = 3,396
SetY = 3,111
SetX = 4,374
SetY = 4,97
SetX = 5,386
SetY = 5,92
SetX = 3,209
SetY = 3,-176
SetZ = 3,29
SetFrame = 4,7
SetX = 4,192
SetY = 4,-198
SetX = 5,201
SetY = 5,-206
<Particle 5>
Graphic = fly copy
Focus = UserAndTarget
SetX = 4,380
SetY = 4,94
SetFrame = 4,5
SetX = 4,196
SetY = 4,-203
SetZ = 4,30
SetVisible = 5,false
<Particle 6>
Graphic = fly copy
Focus = UserAndTarget
SetX = 4,386
SetY = 4,104
SetX = 4,201
SetY = 4,-187
SetZ = 4,31
SetVisible = 5,false
<Particle 2>
Graphic = fly copy
Focus = UserAndTarget
SetX = 0,394
SetY = 0,105
SetX = 1,395
SetY = 1,107
SetX = 2,388
SetY = 2,94
SetX = 0,207
SetY = 0,-185
SetZ = 0,27
SetX = 1,208
SetY = 1,-182
SetFrame = 2,5
SetX = 2,203
SetY = 2,-203
SetZoomX = 2,110
SetZoomY = 2,110
SetX = 3,379
SetY = 3,98
SetFrame = 3,8
SetX = 3,196
SetY = 3,-196
SetZoomX = 3,100
SetZoomY = 3,100
SetX = 4,382
SetY = 4,100
SetX = 5,394
SetY = 5,104
SetFrame = 4,9
SetX = 4,198
SetY = 4,-193
SetFrame = 5,0
SetX = 5,207
SetY = 5,-187
<SE>
Play = 0,Weatherball,80

View File

@@ -3,16 +3,17 @@
[Move,AROMATHERAPY]
Name = AROMATHERAPY
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetX = 0,608
SetY = 0,-50
SetZ = 0,27
SetX = 1,560
SetY = 1,-2
SetX = 2,496
@@ -25,122 +26,171 @@ Name = AROMATHERAPY
SetY = 5,190
SetX = 6,120
SetY = 6,222
SetFrame = 7,2
SetX = 7,104
SetY = 7,118
SetFrame = 8,3
SetX = 8,224
SetY = 8,190
SetFrame = 9,2
SetX = 9,248
SetY = 9,174
<Particle 3>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 1,1
SetX = 1,664
SetY = 1,22
SetZ = 1,28
SetX = 2,608
SetY = 2,94
SetX = 3,520
SetY = 3,182
SetX = 4,480
SetY = 4,230
SetFrame = 5,2
SetX = 5,304
SetY = 5,62
SetX = 6,200
SetY = 6,94
SetFrame = 7,3
SetX = 7,296
SetY = 7,150
SetFrame = 8,2
SetX = 8,336
SetY = 8,118
SetFrame = 9,3
SetX = 9,112
SetY = 9,142
<Particle 4>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 2,2
SetX = 2,584
SetY = 2,-34
SetZ = 2,29
SetX = 3,528
SetY = 3,-2
SetX = 4,424
SetY = 4,38
SetFrame = 5,3
SetX = 5,312
SetY = 5,134
SetX = 6,256
SetY = 6,214
SetFrame = 7,1
SetX = 7,88
SetY = 7,126
SetFrame = 8,3
SetX = 8,184
SetY = 8,86
SetVisible = 9,false
<Particle 5>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 2,3
SetX = 2,464
SetY = 2,-42
SetZ = 2,30
SetX = 3,408
SetY = 3,6
SetX = 4,376
SetY = 4,70
SetFrame = 5,0
SetX = 5,448
SetY = 5,166
SetX = 6,376
SetY = 6,222
SetFrame = 7,1
SetX = 7,512
SetY = 7,198
SetVisible = 8,false
<Particle 6>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetX = 3,672
SetY = 3,46
SetZ = 3,31
SetX = 4,544
SetY = 4,102
SetFrame = 5,2
SetX = 5,560
SetY = 5,222
SetFrame = 6,3
SetX = 6,392
SetY = 6,94
SetFrame = 7,2
SetX = 7,416
SetY = 7,62
SetVisible = 8,false
<Particle 7>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 3,2
SetX = 3,664
SetY = 3,118
SetZ = 3,32
SetX = 4,616
SetY = 4,166
SetFrame = 5,3
SetX = 5,480
SetY = 5,54
SetFrame = 6,1
SetX = 6,160
SetY = 6,70
SetFrame = 7,3
SetX = 7,280
SetY = 7,30
SetVisible = 8,false
<Particle 8>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 3,3
SetX = 3,640
SetY = 3,-26
SetZ = 3,33
SetX = 4,576
SetY = 4,14
SetFrame = 5,1
SetX = 5,224
SetY = 5,22
SetFrame = 6,0
SetX = 6,128
SetVisible = 7,false
<Particle 9>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 4,1
SetX = 4,336
SetY = 4,-26
SetZ = 4,34
SetFrame = 5,0
SetX = 5,184
SetY = 5,-34
SetFrame = 6,1
SetX = 6,600
SetY = 6,118
SetVisible = 7,false
<Particle 10>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 5,1
SetX = 5,680
SetY = 5,30
SetZ = 5,35
SetFrame = 6,2
SetX = 6,504
SetY = 6,6
SetVisible = 7,false
<Particle 11>
Graphic = Anima (1)
Focus = Screen
Focus = Foreground
SetFrame = 5,2
SetX = 5,552
SetY = 5,-26
SetZ = 5,36
SetFrame = 6,3
SetX = 6,368
SetVisible = 7,false
<SE>
Play = 0,Saint8,80

View File

@@ -3,216 +3,309 @@
[Move,AURORABEAM]
Name = AURORABEAM
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetX = 1,313
SetY = 1,186
Focus = User
SetFrame = 0,1
SetX = 0,0
SetY = 0,12
SetZ = 0,27
SetFrame = 1,2
SetX = 1,185
SetY = 1,-38
SetZoomX = 1,50
SetZoomY = 1,50
SetX = 2,108
SetY = 2,148
SetX = 3,185
SetY = 3,179
SetX = 4,128
SetY = 4,236
SetFrame = 2,4
SetX = 2,-20
SetY = 2,-76
SetFrame = 3,2
SetX = 3,57
SetY = 3,-45
SetFrame = 4,1
SetX = 4,0
SetY = 4,12
SetZoomX = 4,100
SetZoomY = 4,100
SetY = 6,230
SetZoomX = 6,200
SetZoomY = 6,200
SetX = 7,166
SetY = 7,205
SetZoomX = 7,100
SetZoomY = 7,100
SetX = 8,243
SetY = 8,154
SetX = 9,326
SetY = 9,129
SetX = 10,358
SetY = 10,110
SetZoomX = 13,150
SetZoomY = 13,150
SetOpacity = 13,100
SetY = 14,98
SetZoomX = 14,200
SetZoomY = 14,200
SetY = 15,110
SetZoomX = 15,100
SetZoomY = 15,100
SetOpacity = 15,50
SetVisible = 6,false
<Particle 3>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 1,102
SetY = 1,72
Focus = User
SetFrame = 1,3
SetX = 1,-26
SetY = 1,-152
SetZ = 1,28
SetZoomX = 1,50
SetZoomY = 1,50
SetX = 2,230
SetY = 2,205
SetX = 3,128
SetY = 3,236
SetX = 2,102
SetY = 2,-19
SetFrame = 3,1
SetX = 3,0
SetY = 3,12
SetZoomX = 3,100
SetZoomY = 3,100
SetX = 4,121
SetY = 4,230
SetFrame = 4,2
SetX = 4,-7
SetY = 4,6
SetZoomX = 4,150
SetZoomY = 4,150
SetX = 5,128
SetY = 5,224
SetX = 5,0
SetY = 5,0
SetZoomX = 5,200
SetZoomY = 5,200
SetY = 6,236
SetZoomX = 6,100
SetZoomY = 6,100
SetX = 7,192
SetY = 7,186
SetX = 8,288
SetY = 8,123
SetX = 9,358
SetY = 9,110
SetX = 10,320
SetY = 10,135
SetX = 11,326
SetY = 11,129
SetX = 12,358
SetY = 12,110
SetVisible = 6,false
<Particle 4>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 1,128
SetY = 1,236
SetX = 2,192
SetY = 2,66
Focus = User
SetFrame = 1,1
SetX = 1,0
SetY = 1,12
SetZ = 1,29
SetFrame = 2,5
SetX = 2,64
SetY = 2,-158
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,108
SetY = 3,192
SetX = 4,83
SetY = 4,167
SetX = 5,70
SetY = 5,110
SetX = 7,192
SetY = 7,179
SetZoomX = 7,150
SetZoomY = 7,150
SetX = 8,166
SetY = 8,205
SetZoomX = 8,100
SetZoomY = 8,100
SetX = 9,275
SetY = 9,154
SetY = 10,167
SetX = 11,358
SetY = 11,110
SetFrame = 3,2
SetX = 3,-20
SetY = 3,-32
SetFrame = 4,4
SetX = 4,-45
SetY = 4,-57
SetFrame = 5,2
SetX = 5,-58
SetY = 5,-114
SetVisible = 6,false
<Particle 5>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 2,128
SetY = 2,236
SetX = 3,179
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,192
SetY = 4,192
SetX = 5,172
SetY = 5,104
SetX = 8,198
SetY = 8,186
SetZoomX = 8,100
SetZoomY = 8,100
SetX = 9,236
SetY = 9,173
SetX = 10,358
SetY = 10,110
<Particle 6>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 2,64
SetY = 2,66
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,83
SetY = 3,91
SetX = 4,160
SetY = 4,186
SetX = 5,236
SetY = 5,173
SetX = 8,288
SetY = 8,110
SetZoomX = 8,120
SetZoomY = 8,120
SetX = 9,198
SetY = 9,198
SetZoomX = 9,100
SetZoomY = 9,100
<Particle 7>
Graphic = 023-Burst01
Focus = UserAndTarget
SetX = 2,345
SetY = 2,236
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,236
SetY = 3,242
SetX = 4,204
SetY = 4,249
SetX = 5,256
SetX = 9,364
SetY = 9,104
SetZoomX = 9,120
SetZoomY = 9,120
<Particle 8>
Graphic = 023-Burst01
Focus = User
SetX = 2,313
SetY = 2,110
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,179
SetY = 3,104
SetX = 4,128
SetY = 4,173
<Particle 9>
Graphic = 023-Burst01
Focus = User
SetX = 3,115
SetY = 3,148
SetFrame = 2,1
SetX = 2,0
SetY = 2,12
SetZ = 2,30
SetFrame = 3,5
SetX = 3,51
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,64
SetY = 4,53
SetY = 4,-32
SetFrame = 5,3
SetX = 5,44
SetY = 5,-120
SetVisible = 6,false
<Particle 6>
Graphic = 023-Burst01
Focus = User
SetFrame = 2,3
SetX = 2,-64
SetY = 2,-158
SetZ = 2,31
SetZoomX = 2,50
SetZoomY = 2,50
SetFrame = 3,6
SetX = 3,-45
SetY = 3,-133
SetFrame = 4,4
SetX = 4,32
SetY = 4,-38
SetFrame = 5,5
SetX = 5,108
SetY = 5,-51
SetVisible = 6,false
<Particle 7>
Graphic = 023-Burst01
Focus = User
SetFrame = 2,5
SetX = 2,217
SetY = 2,12
SetZ = 2,32
SetZoomX = 2,50
SetZoomY = 2,50
SetFrame = 3,7
SetX = 3,108
SetY = 3,18
SetFrame = 4,6
SetX = 4,76
SetY = 4,25
SetX = 5,128
SetVisible = 6,false
<Particle 8>
Graphic = 023-Burst01
Focus = User
SetFrame = 2,3
SetX = 2,185
SetY = 2,-114
SetZ = 2,33
SetZoomX = 2,50
SetZoomY = 2,50
SetFrame = 3,5
SetX = 3,51
SetY = 3,-120
SetX = 4,0
SetY = 4,-51
SetVisible = 5,false
<Particle 9>
Graphic = 023-Burst01
Focus = User
SetFrame = 3,2
SetX = 3,-13
SetY = 3,-76
SetZ = 3,34
SetZoomX = 3,50
SetZoomY = 3,50
SetFrame = 4,4
SetX = 4,-64
SetY = 4,-171
SetVisible = 5,false
<Particle 10>
Graphic = 023-Burst01
Focus = User
SetX = 3,326
SetY = 3,224
SetFrame = 3,3
SetX = 3,198
SetY = 3,0
SetZ = 3,35
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,198
SetY = 4,53
SetX = 4,70
SetY = 4,-171
SetVisible = 5,false
<Particle 11>
Graphic = 023-Burst01
Focus = User
SetX = 3,262
SetY = 3,148
SetFrame = 3,4
SetX = 3,134
SetY = 3,-76
SetZ = 3,36
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,300
SetFrame = 4,2
SetX = 4,172
SetVisible = 5,false
<Particle 12>
Graphic = 023-Burst01
Focus = User
SetX = 4,339
SetY = 4,236
SetFrame = 4,5
SetX = 4,211
SetY = 4,12
SetZ = 4,37
SetZoomX = 4,50
SetZoomY = 4,50
SetVisible = 5,false
<Particle 13>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 6,4
SetX = 6,0
SetY = 6,9
SetZ = 6,27
SetZoomX = 6,200
SetZoomY = 6,200
SetFrame = 7,1
SetX = 7,29
SetY = 7,-29
SetZoomX = 7,100
SetZoomY = 7,100
SetX = 8,89
SetY = 8,-109
SetX = 9,154
SetY = 9,-148
SetX = 10,179
SetY = 10,-178
SetFrame = 12,3
SetFrame = 13,1
SetZoomX = 13,150
SetZoomY = 13,150
SetOpacity = 13,100
SetY = 14,-196
SetZoomX = 14,200
SetZoomY = 14,200
SetY = 15,-178
SetZoomX = 15,100
SetZoomY = 15,100
SetOpacity = 15,50
<Particle 14>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 6,1
SetX = 6,0
SetY = 6,18
SetZ = 6,28
SetX = 7,50
SetY = 7,-59
SetX = 8,125
SetY = 8,-157
SetX = 9,179
SetY = 9,-178
SetX = 10,150
SetY = 10,-139
SetX = 11,154
SetY = 11,-148
SetX = 12,179
SetY = 12,-178
SetVisible = 13,false
<Particle 15>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 7,2
SetX = 7,50
SetY = 7,-70
SetZ = 7,29
SetZoomX = 7,150
SetZoomY = 7,150
SetFrame = 8,1
SetX = 8,29
SetY = 8,-29
SetZoomX = 8,100
SetZoomY = 8,100
SetX = 9,114
SetY = 9,-109
SetY = 10,-89
SetFrame = 11,3
SetX = 11,179
SetY = 11,-178
SetVisible = 12,false
<Particle 16>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 8,1
SetX = 8,54
SetY = 8,-59
SetZ = 8,30
SetX = 9,84
SetY = 9,-79
SetFrame = 10,3
SetX = 10,179
SetY = 10,-178
SetVisible = 11,false
<Particle 17>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 8,2
SetX = 8,125
SetY = 8,-178
SetZ = 8,31
SetZoomX = 8,120
SetZoomY = 8,120
SetFrame = 9,1
SetX = 9,54
SetY = 9,-40
SetZoomX = 9,100
SetZoomY = 9,100
SetVisible = 10,false
<Particle 18>
Graphic = 023-Burst01
Focus = UserAndTarget
SetFrame = 9,3
SetX = 9,184
SetY = 9,-187
SetZ = 9,32
SetZoomX = 9,120
SetZoomY = 9,120
SetVisible = 10,false
<SE>
Play = 1,Twine,80
Play = 10,Fire3,80

View File

@@ -3,52 +3,64 @@
[Move,BARRIER]
Name = BARRIER
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = anim sheet
Focus = Target
SetX = 1,356
SetY = 1,65
SetX = 2,437
SetX = 3,440
SetY = 3,63
SetX = 4,369
SetY = 4,126
SetX = 5,374
SetY = 5,130
SetX = 6,448
SetY = 6,74
SetX = 7,453
SetY = 7,66
SetX = 8,364
SetY = 8,89
SetX = 9,367
SetFrame = 1,7
SetX = 1,-28
SetY = 1,-31
SetZ = 1,28
SetFrame = 2,8
SetX = 2,53
SetFrame = 3,7
SetX = 3,56
SetY = 3,-33
SetFrame = 4,8
SetX = 4,-15
SetY = 4,30
SetFrame = 5,7
SetX = 5,-10
SetY = 5,34
SetFrame = 6,8
SetX = 6,64
SetY = 6,-22
SetFrame = 7,7
SetX = 7,69
SetY = 7,-30
SetFrame = 8,8
SetX = 8,-20
SetY = 8,-7
SetFrame = 9,7
SetX = 9,-17
<Particle 2>
Graphic = anim sheet
Focus = Target
SetX = 0,392
SetY = 0,95
SetFrame = 0,15
SetX = 0,8
SetY = 0,-1
SetZ = 0,27
SetOpacity = 0,154
SetX = 1,393
SetY = 1,90
SetX = 2,392
SetY = 2,95
SetY = 3,91
SetX = 4,395
SetY = 4,92
SetX = 5,397
SetY = 5,88
SetX = 6,398
SetY = 6,92
SetX = 7,394
SetY = 7,90
SetX = 8,395
SetY = 8,97
SetX = 9,379
SetY = 9,85
SetX = 1,9
SetY = 1,-6
SetX = 2,8
SetY = 2,-1
SetY = 3,-5
SetX = 4,11
SetY = 4,-4
SetX = 5,13
SetY = 5,-8
SetX = 6,14
SetY = 6,-4
SetX = 7,10
SetY = 7,-6
SetX = 8,11
SetY = 8,1
SetX = 9,-5
SetY = 9,-11
<SE>
Play = 0,Flash2,80

View File

@@ -3,16 +3,18 @@
[Move,BEATUP]
Name = BEATUP
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150
@@ -25,11 +27,14 @@ Name = BEATUP
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
@@ -39,27 +44,32 @@ Name = BEATUP
[Move,BEATUP,1]
Name = Beat Up hit 2
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150
@@ -75,16 +85,18 @@ Name = Beat Up hit 2
[Move,BEATUP,2]
Name = Beat Up hit 3
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150
@@ -97,11 +109,14 @@ Name = Beat Up hit 3
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
@@ -111,27 +126,32 @@ Name = Beat Up hit 3
[Move,BEATUP,3]
Name = Beat Up hit 4
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150
@@ -147,16 +167,18 @@ Name = Beat Up hit 4
[Move,BEATUP,4]
Name = Beat Up hit 5
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150
@@ -169,11 +191,14 @@ Name = Beat Up hit 5
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
@@ -183,27 +208,32 @@ Name = Beat Up hit 5
[Move,BEATUP,5]
Name = Beat Up hit 6
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Focus = Target
SetX = 1,392
SetY = 1,86
SetFrame = 1,20
SetX = 1,8
SetY = 1,-10
SetZ = 1,28
SetOpacity = 1,100
SetX = 2,384
SetY = 2,94
SetFrame = 2,19
SetX = 2,0
SetY = 2,-2
SetZoomX = 3,125
SetZoomY = 3,125
SetOpacity = 3,50
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,384
SetY = 0,86
SetFrame = 0,17
SetX = 0,0
SetY = 0,-10
SetZ = 0,27
SetZoomX = 0,75
SetZoomY = 0,75
SetOpacity = 0,150

View File

@@ -3,42 +3,45 @@
[Move,BIND]
Name = BIND
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Struggle
Focus = Target
SetX = 0,440
SetY = 0,102
SetX = 1,480
SetY = 1,94
SetX = 2,488
SetY = 2,102
SetX = 3,464
SetY = 3,94
SetX = 4,432
SetX = 5,464
SetX = 6,496
SetY = 6,102
SetX = 7,480
SetFrame = 0,1
SetX = 0,56
SetY = 0,6
SetZ = 0,28
SetX = 1,96
SetY = 1,-2
SetX = 2,104
SetY = 2,6
SetX = 3,80
SetY = 3,-2
SetX = 4,48
SetX = 5,80
SetX = 6,112
SetY = 6,6
SetX = 7,96
<Particle 2>
Graphic = Struggle
Focus = Target
SetX = 0,320
SetY = 0,102
SetX = 1,288
SetY = 1,94
SetX = 2,240
SetY = 2,102
SetX = 3,264
SetY = 3,94
SetX = 4,296
SetX = 5,256
SetX = 6,216
SetX = 7,264
SetX = 0,-64
SetY = 0,6
SetZ = 0,27
SetX = 1,-96
SetY = 1,-2
SetX = 2,-144
SetY = 2,6
SetX = 3,-120
SetY = 3,-2
SetX = 4,-88
SetX = 5,-128
SetX = 6,-168
SetX = 7,-120
<SE>
Play = 0,Slash10,80
Play = 3,Slash10,80

View File

@@ -3,21 +3,32 @@
[Move,BITE]
Name = BITE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Crunch
Focus = Target
SetX = 0,386
SetY = 0,96
SetX = 0,2
SetY = 0,0
SetZ = 0,27
SetOpacity = 0,128
SetOpacity = 2,192
SetX = 3,385
SetY = 3,97
SetFrame = 3,1
SetX = 3,1
SetY = 3,1
SetOpacity = 3,255
SetFrame = 4,2
SetFrame = 5,3
SetFrame = 6,5
SetFrame = 7,6
SetFrame = 8,7
SetFrame = 9,10
SetFrame = 10,11
SetFrame = 11,12
SetFrame = 12,13
SetOpacity = 13,128
<SE>
Play = 9,Sword2,80

View File

@@ -3,197 +3,287 @@
[Move,BLASTBURN]
Name = BLASTBURN
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Firebird
Focus = Target
SetX = 0,128
SetY = 0,236
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,13
SetFlip = 1,true
SetAngle = 1,20
SetX = 2,160
SetY = 2,161
SetX = 2,25
SetY = 2,-98
SetAngle = 2,0
SetX = 3,217
SetY = 3,129
SetFrame = 3,10
SetX = 3,69
SetY = 3,-148
SetAngle = 3,20
SetX = 4,256
SetY = 4,110
SetX = 4,100
SetY = 4,-178
SetAngle = 4,0
SetFrame = 5,16
SetFlip = 5,false
SetX = 5,377
SetY = 5,123
SetX = 5,194
SetY = 5,-157
SetZoomX = 5,50
SetZoomY = 5,50
SetX = 6,358
SetY = 6,110
SetZoomX = 6,100
SetZoomY = 6,100
SetX = 7,352
SetY = 7,116
SetX = 8,441
SetY = 8,154
SetX = 9,345
SetY = 9,110
SetX = 10,358
SetY = 10,91
SetAngle = 10,180
SetX = 11,448
SetY = 11,110
SetAngle = 11,90
SetX = 12,294
SetY = 12,98
SetAngle = 12,45
SetX = 13,300
SetY = 13,161
SetAngle = 13,270
SetX = 14,364
SetY = 14,123
SetAngle = 14,0
SetX = 15,332
SetY = 15,104
SetX = 16,358
SetOpacity = 16,100
SetVisible = 6,false
<Particle 3>
Graphic = Firebird
Focus = Target
Focus = UserAndTarget
SetFrame = 5,11
SetFlip = 5,true
SetX = 5,358
SetY = 5,110
SetFlip = 6,false
SetX = 6,345
SetY = 6,123
SetZoomX = 6,90
SetZoomY = 6,90
SetX = 7,371
SetY = 7,154
SetZoomX = 7,50
SetZoomY = 7,50
SetX = 8,345
SetY = 8,161
SetZoomX = 8,100
SetZoomY = 8,100
SetX = 9,435
SetY = 9,154
SetX = 10,396
SetY = 10,186
SetX = 11,294
SetY = 11,98
SetAngle = 11,270
SetX = 12,339
SetY = 12,85
SetX = 13,352
SetY = 13,167
SetAngle = 13,0
SetX = 14,422
SetY = 14,161
SetOpacity = 14,100
SetX = 15,390
SetY = 15,110
SetOpacity = 15,255
SetX = 16,332
SetOpacity = 16,100
SetX = 5,179
SetY = 5,-178
SetZ = 5,28
SetVisible = 6,false
<Particle 4>
Graphic = Firebird
Focus = Target
SetX = 6,358
SetY = 6,123
SetX = 7,390
SetY = 7,104
SetX = 8,377
SetY = 8,98
SetY = 9,198
SetX = 10,409
SetY = 10,154
SetAngle = 10,45
SetX = 11,320
SetY = 11,116
SetAngle = 11,0
SetX = 12,435
SetY = 12,161
SetX = 13,332
SetY = 13,91
SetX = 14,307
SetY = 14,98
SetOpacity = 14,100
SetX = 15,358
SetY = 15,104
SetOpacity = 15,255
SetX = 16,396
SetY = 16,110
SetFrame = 6,11
SetX = 6,-26
SetY = 6,14
SetZ = 6,27
SetFrame = 7,16
SetX = 7,-32
SetY = 7,20
SetFrame = 8,18
SetX = 8,57
SetY = 8,58
SetFrame = 9,16
SetX = 9,-39
SetY = 9,14
SetFrame = 10,17
SetX = 10,-26
SetY = 10,-5
SetAngle = 10,180
SetX = 11,64
SetY = 11,14
SetAngle = 11,90
SetFrame = 12,11
SetX = 12,-90
SetY = 12,2
SetAngle = 12,45
SetFrame = 13,12
SetX = 13,-84
SetY = 13,65
SetAngle = 13,270
SetFrame = 14,19
SetX = 14,-20
SetY = 14,27
SetAngle = 14,0
SetFrame = 15,14
SetX = 15,-52
SetY = 15,8
SetFrame = 16,19
SetX = 16,-26
SetOpacity = 16,100
<Particle 5>
Graphic = Firebird
Focus = Target
SetX = 7,364
SetY = 7,154
SetX = 9,326
SetY = 9,142
SetX = 10,454
SetY = 10,79
SetAngle = 10,45
SetX = 11,332
SetY = 11,161
SetAngle = 11,0
SetX = 12,435
SetY = 12,85
SetX = 13,403
SetY = 13,167
SetX = 14,358
SetY = 14,72
SetFrame = 6,16
SetX = 6,-39
SetY = 6,27
SetZ = 6,28
SetZoomX = 6,90
SetZoomY = 6,90
SetFrame = 7,15
SetX = 7,-13
SetY = 7,58
SetZoomX = 7,50
SetZoomY = 7,50
SetFrame = 8,14
SetX = 8,-39
SetY = 8,65
SetZoomX = 8,100
SetZoomY = 8,100
SetX = 9,51
SetY = 9,58
SetFrame = 10,17
SetX = 10,12
SetY = 10,90
SetX = 11,-90
SetY = 11,2
SetAngle = 11,270
SetFrame = 12,14
SetX = 12,-45
SetY = 12,-11
SetX = 13,-32
SetY = 13,71
SetAngle = 13,0
SetFrame = 14,18
SetX = 14,38
SetY = 14,65
SetOpacity = 14,100
SetFrame = 15,15
SetX = 15,6
SetY = 15,14
SetOpacity = 15,255
SetFrame = 16,10
SetX = 16,-52
SetOpacity = 16,100
<Particle 6>
Graphic = Firebird
Focus = Target
SetX = 9,384
SetY = 9,91
SetX = 10,345
SetY = 10,98
SetAngle = 10,135
SetX = 11,422
SetY = 11,161
SetFrame = 6,12
SetX = 6,-26
SetY = 6,27
SetZ = 6,29
SetX = 7,6
SetY = 7,8
SetFrame = 8,16
SetX = 8,-7
SetY = 8,2
SetFrame = 9,17
SetY = 9,102
SetFrame = 10,14
SetX = 10,25
SetY = 10,58
SetAngle = 10,45
SetFrame = 11,16
SetX = 11,-64
SetY = 11,20
SetAngle = 11,0
SetX = 12,377
SetY = 12,173
SetX = 13,422
SetY = 13,110
SetX = 14,326
SetY = 14,167
SetFrame = 12,15
SetX = 12,51
SetY = 12,65
SetFrame = 13,16
SetX = 13,-52
SetY = 13,-5
SetX = 14,-77
SetY = 14,2
SetOpacity = 14,100
SetFrame = 15,19
SetX = 15,-26
SetY = 15,8
SetOpacity = 15,255
SetFrame = 16,12
SetX = 16,12
SetY = 16,14
SetOpacity = 16,100
<Particle 7>
Graphic = Firebird
Focus = Target
SetX = 9,441
SetY = 9,167
SetX = 10,339
SetY = 10,123
SetX = 11,377
SetY = 11,85
SetX = 13,396
SetY = 13,123
SetX = 14,441
SetY = 14,79
SetOpacity = 14,100
SetFrame = 7,11
SetX = 7,-20
SetY = 7,58
SetZ = 7,30
SetVisible = 8,false
<Particle 8>
Graphic = Firebird
Focus = Target
SetX = 10,371
SetY = 10,66
SetX = 11,320
SetX = 13,441
SetY = 13,79
SetOpacity = 13,100
SetX = 14,396
SetY = 14,104
SetOpacity = 14,250
SetFrame = 9,16
SetX = 9,-58
SetY = 9,46
SetZ = 9,30
SetFrame = 10,15
SetX = 10,70
SetY = 10,-17
SetAngle = 10,45
SetFrame = 11,14
SetX = 11,-52
SetY = 11,65
SetAngle = 11,0
SetFrame = 12,16
SetX = 12,51
SetY = 12,-11
SetFrame = 13,14
SetX = 13,19
SetY = 13,71
SetFrame = 14,16
SetX = 14,-26
SetY = 14,-24
SetOpacity = 14,100
SetVisible = 15,false
<Particle 9>
Graphic = Firebird
Focus = Target
SetX = 10,339
SetY = 10,179
SetFrame = 9,13
SetX = 9,0
SetY = 9,-5
SetZ = 9,31
SetFrame = 10,18
SetX = 10,-39
SetY = 10,2
SetAngle = 10,135
SetFrame = 11,15
SetX = 11,38
SetY = 11,65
SetAngle = 11,0
SetFrame = 12,18
SetX = 12,-7
SetY = 12,77
SetFrame = 13,15
SetX = 13,38
SetY = 13,14
SetFrame = 14,14
SetX = 14,-58
SetY = 14,71
SetOpacity = 14,100
SetVisible = 15,false
<Particle 10>
Graphic = Firebird
Focus = Target
SetFrame = 9,13
SetX = 9,57
SetY = 9,71
SetZ = 9,32
SetFrame = 10,16
SetX = 10,-45
SetY = 10,27
SetFrame = 11,12
SetX = 11,-7
SetY = 11,-11
SetVisible = 12,false
<Particle 11>
Graphic = Firebird
Focus = Target
SetFrame = 10,10
SetX = 10,-13
SetY = 10,-30
SetZ = 10,33
SetFrame = 11,11
SetX = 11,-64
SetVisible = 12,false
<Particle 12>
Graphic = Firebird
Focus = Target
SetFrame = 10,14
SetX = 10,-45
SetY = 10,83
SetZ = 10,34
SetVisible = 11,false
<Particle 13>
Graphic = Firebird
Focus = Target
SetFrame = 13,19
SetX = 13,12
SetY = 13,27
SetZ = 13,32
SetFrame = 14,12
SetX = 14,57
SetY = 14,-17
SetOpacity = 14,100
SetVisible = 15,false
<Particle 14>
Graphic = Firebird
Focus = Target
SetFrame = 13,12
SetX = 13,57
SetY = 13,-17
SetZ = 13,33
SetOpacity = 13,100
SetFrame = 14,14
SetX = 14,12
SetY = 14,8
SetOpacity = 14,250
SetVisible = 15,false
<SE>
Play = 3,Fire2,80

View File

@@ -3,15 +3,17 @@
[Move,BLOCK]
Name = BLOCK
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = block
Focus = Target
SetX = 0,385
SetY = 0,96
SetX = 0,1
SetY = 0,0
SetZ = 0,27
SetVisible = 10,false
<SE>
Play = 0,buzzer,80

View File

@@ -3,31 +3,52 @@
[Move,BLUEFLARE]
Name = BLUEFLARE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = anim sheet.2
Focus = Target
SetFrame = 4,13
SetX = 4,6
SetY = 4,0
SetZ = 4,27
SetFrame = 5,14
SetX = 5,1
SetY = 5,-2
SetFrame = 6,15
SetX = 6,8
SetVisible = 7,false
<Particle 4>
Graphic = anim sheet.2
Focus = Target
SetFrame = 8,16
SetX = 8,0
SetY = 8,-1
SetZ = 8,27
SetFrame = 9,17
SetX = 9,-1
SetFrame = 10,18
SetX = 10,0
SetY = 10,0
SetFrame = 11,19
SetX = 11,1
SetY = 11,-4
<Particle 2>
Graphic = anim sheet.2
Focus = Target
SetX = 0,382
SetY = 0,103
SetX = 1,379
SetY = 1,93
SetX = 2,384
SetY = 2,94
SetX = 4,390
SetY = 4,96
SetX = 5,385
SetY = 5,94
SetX = 6,392
SetX = 8,384
SetY = 8,95
SetX = 9,383
SetX = 10,384
SetY = 10,96
SetX = 11,385
SetY = 11,92
SetFrame = 0,10
SetX = 0,-2
SetY = 0,7
SetZ = 0,27
SetFrame = 1,11
SetX = 1,-5
SetY = 1,-3
SetFrame = 2,12
SetX = 2,0
SetY = 2,-2
SetVisible = 3,false
<SE>
Play = 0,Slam,100,110

View File

@@ -3,15 +3,20 @@
[Move,BODYSLAM]
Name = BODYSLAM
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,384
SetY = 0,94
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,3
SetFrame = 4,4
<SE>
Play = 0,Damage1,80

View File

@@ -3,33 +3,35 @@
[Move,BRICKBREAK]
Name = BRICKBREAK
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,296
SetY = 0,38
SetX = 1,320
SetFrame = 0,13
SetX = 0,-88
SetY = 0,-58
SetZ = 0,27
SetX = 1,-64
SetAngle = 1,345
SetX = 2,352
SetY = 2,62
SetX = 2,-32
SetY = 2,-34
SetAngle = 2,330
SetX = 3,384
SetY = 3,86
SetX = 3,0
SetY = 3,-10
SetAngle = 3,315
SetX = 4,400
SetY = 4,118
SetX = 4,16
SetY = 4,22
SetAngle = 4,300
SetX = 5,416
SetY = 5,142
SetX = 5,32
SetY = 5,46
SetAngle = 5,285
SetX = 6,432
SetY = 6,158
SetX = 7,440
SetY = 7,166
SetX = 6,48
SetY = 6,62
SetX = 7,56
SetY = 7,70
<SE>
Play = 4,Blow7,80

View File

@@ -3,208 +3,280 @@
[Move,BUBBLE]
Name = BUBBLE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetX = 1,153
SetY = 1,224
SetX = 2,198
SetY = 2,198
SetX = 3,230
SetY = 3,173
SetX = 4,275
SetY = 4,154
SetX = 5,332
SetY = 5,116
SetX = 6,358
SetY = 6,110
SetX = 7,371
SetX = 8,211
SetY = 8,186
SetX = 9,377
SetY = 9,104
SetX = 10,384
SetY = 10,66
SetY = 11,53
SetX = 12,358
SetY = 12,110
SetFrame = 0,13
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetX = 1,19
SetY = 1,0
SetX = 2,54
SetY = 2,-40
SetFrame = 3,12
SetX = 3,79
SetY = 3,-79
SetX = 4,114
SetY = 4,-109
SetFrame = 5,11
SetX = 5,159
SetY = 5,-168
SetX = 6,179
SetY = 6,-178
SetX = 7,189
SetFrame = 8,13
SetX = 8,64
SetY = 8,-59
SetFrame = 9,11
SetX = 9,194
SetY = 9,-187
SetFrame = 10,13
SetX = 10,200
SetY = 10,-246
SetFrame = 11,11
SetY = 11,-267
SetFrame = 12,15
SetX = 12,179
SetY = 12,-178
<Particle 3>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 1,134
SetY = 1,217
SetX = 2,153
SetY = 2,205
SetX = 3,179
SetY = 3,186
SetX = 4,211
SetY = 4,154
SetX = 5,256
SetY = 5,142
SetX = 6,294
SetY = 6,123
SetX = 7,128
SetY = 7,236
SetX = 8,339
SetY = 8,85
SetX = 9,345
SetY = 9,66
SetX = 10,422
SetY = 10,72
SetX = 11,416
SetY = 11,91
SetFrame = 1,13
SetX = 1,4
SetY = 1,-10
SetZ = 1,28
SetX = 2,19
SetY = 2,-29
SetFrame = 3,12
SetX = 3,39
SetY = 3,-59
SetX = 4,64
SetY = 4,-109
SetFrame = 5,11
SetX = 5,100
SetY = 5,-128
SetX = 6,129
SetY = 6,-157
SetFrame = 7,13
SetX = 7,0
SetY = 7,18
SetX = 8,164
SetY = 8,-217
SetFrame = 9,12
SetX = 9,169
SetY = 9,-246
SetFrame = 10,11
SetX = 10,229
SetY = 10,-237
SetFrame = 11,12
SetX = 11,225
SetY = 11,-207
SetVisible = 12,false
<Particle 4>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 1,128
SetY = 1,236
SetX = 2,179
SetY = 2,198
SetX = 3,198
SetY = 3,167
SetX = 4,243
SetY = 4,161
SetX = 5,236
SetY = 5,123
SetX = 6,281
SetY = 6,104
SetX = 7,320
SetY = 7,72
SetX = 8,371
SetY = 8,98
SetX = 9,345
SetX = 10,358
SetY = 10,91
SetX = 11,352
SetY = 11,98
SetFrame = 1,12
SetX = 1,0
SetY = 1,18
SetZ = 1,29
SetX = 2,39
SetY = 2,-40
SetX = 3,54
SetY = 3,-89
SetFrame = 4,11
SetX = 4,89
SetY = 4,-98
SetFrame = 5,12
SetX = 5,84
SetY = 5,-157
SetX = 6,119
SetY = 6,-187
SetX = 7,150
SetY = 7,-237
SetX = 8,189
SetY = 8,-196
SetFrame = 9,13
SetX = 9,169
SetFrame = 10,12
SetX = 10,179
SetY = 10,-207
SetFrame = 11,13
SetX = 11,175
SetY = 11,-196
SetVisible = 12,false
<Particle 5>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 2,128
SetY = 2,236
SetX = 3,166
SetY = 3,205
SetX = 4,128
SetY = 4,236
SetX = 5,160
SetY = 5,205
SetX = 6,211
SetY = 6,173
SetX = 7,352
SetY = 7,79
SetX = 8,403
SetY = 8,104
SetX = 9,390
SetY = 9,72
SetX = 10,384
SetY = 10,98
SetX = 11,396
SetY = 11,79
SetFrame = 2,13
SetX = 2,0
SetY = 2,18
SetZ = 2,30
SetX = 3,29
SetY = 3,-29
SetX = 4,0
SetY = 4,18
SetX = 5,25
SetY = 5,-29
SetX = 6,64
SetY = 6,-79
SetFrame = 7,11
SetX = 7,175
SetY = 7,-226
SetX = 8,214
SetY = 8,-187
SetFrame = 9,12
SetX = 9,204
SetY = 9,-237
SetFrame = 10,13
SetX = 10,200
SetY = 10,-196
SetFrame = 11,17
SetX = 11,209
SetY = 11,-226
SetOpacity = 11,100
SetVisible = 12,false
<Particle 6>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 3,140
SetY = 3,211
SetX = 4,211
SetY = 4,186
SetX = 5,300
SetY = 5,148
SetX = 6,275
SetY = 6,129
SetX = 7,281
SetY = 7,123
SetX = 8,358
SetY = 8,60
SetX = 9,377
SetY = 9,47
SetX = 10,339
SetY = 10,60
SetFrame = 3,13
SetX = 3,9
SetY = 3,-20
SetZ = 3,31
SetX = 4,64
SetY = 4,-59
SetX = 5,134
SetY = 5,-118
SetX = 6,114
SetY = 6,-148
SetX = 7,119
SetY = 7,-157
SetFrame = 8,12
SetX = 8,179
SetY = 8,-256
SetFrame = 9,11
SetX = 9,194
SetY = 9,-276
SetX = 10,164
SetY = 10,-256
SetVisible = 11,false
<Particle 7>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 3,128
SetY = 3,236
SetX = 4,179
SetY = 4,224
SetX = 5,236
SetY = 5,186
SetX = 6,332
SetY = 6,110
SetY = 7,104
SetX = 8,390
SetY = 8,47
SetX = 9,416
SetY = 9,110
SetX = 10,358
SetY = 10,85
SetFrame = 3,12
SetX = 3,0
SetY = 3,18
SetZ = 3,32
SetX = 4,39
SetY = 4,0
SetX = 5,84
SetY = 5,-59
SetFrame = 6,13
SetX = 6,159
SetY = 6,-178
SetY = 7,-187
SetFrame = 8,11
SetX = 8,204
SetY = 8,-276
SetFrame = 9,12
SetX = 9,225
SetY = 9,-178
SetFrame = 10,17
SetX = 10,179
SetY = 10,-217
SetOpacity = 10,100
SetVisible = 11,false
<Particle 8>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 4,166
SetY = 4,186
SetX = 5,192
SetY = 5,154
SetX = 6,256
SetY = 6,173
SetX = 7,230
SetY = 7,135
SetX = 8,281
SetY = 8,104
SetX = 9,313
SetY = 9,98
SetFrame = 4,13
SetX = 4,29
SetY = 4,-59
SetZ = 4,33
SetX = 5,50
SetY = 5,-109
SetFrame = 6,12
SetX = 6,100
SetY = 6,-79
SetFrame = 7,13
SetX = 7,79
SetY = 7,-139
SetFrame = 8,12
SetX = 8,119
SetY = 8,-187
SetFrame = 9,13
SetX = 9,144
SetY = 9,-196
SetVisible = 10,false
<Particle 9>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 5,128
SetY = 5,236
SetX = 6,230
SetY = 6,142
SetX = 7,313
SetX = 8,326
SetY = 8,116
SetY = 9,129
SetFrame = 5,12
SetX = 5,0
SetY = 5,18
SetZ = 5,34
SetFrame = 6,13
SetX = 6,79
SetY = 6,-128
SetFrame = 7,12
SetX = 7,144
SetFrame = 8,13
SetX = 8,154
SetY = 8,-168
SetFrame = 9,12
SetY = 9,-148
SetVisible = 10,false
<Particle 10>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 6,160
SetY = 6,236
SetX = 7,217
SetY = 7,179
SetX = 8,275
SetY = 8,148
SetX = 9,288
SetY = 9,129
SetFrame = 6,13
SetX = 6,25
SetY = 6,18
SetZ = 6,35
SetFrame = 7,12
SetX = 7,69
SetY = 7,-70
SetX = 8,114
SetY = 8,-118
SetFrame = 9,13
SetX = 9,125
SetY = 9,-148
SetVisible = 10,false
<Particle 11>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 6,352
SetY = 6,85
SetFrame = 6,17
SetX = 6,175
SetY = 6,-217
SetZ = 6,36
SetOpacity = 6,100
SetFlip = 7,true
SetX = 7,377
SetY = 7,104
SetX = 7,194
SetY = 7,-187
SetFrame = 8,13
SetFlip = 8,false
SetX = 8,224
SetY = 8,161
SetX = 8,75
SetY = 8,-98
SetOpacity = 8,255
SetFrame = 9,17
SetFlip = 9,true
SetX = 9,384
SetY = 9,98
SetX = 9,200
SetY = 9,-196
SetOpacity = 9,100
SetVisible = 10,false
<Particle 12>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetX = 8,358
SetY = 8,91
SetFrame = 8,17
SetX = 8,179
SetY = 8,-207
SetZ = 8,37
SetOpacity = 8,100
SetVisible = 9,false
<SE>
Play = 0,Water5,80

View File

@@ -3,371 +3,505 @@
[Move,BUBBLEBEAM]
Name = BUBBLEBEAM
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetX = 1,179
SetY = 1,205
SetX = 2,243
SetY = 2,179
SetX = 3,160
SetY = 3,192
SetX = 4,326
SetY = 4,123
SetX = 5,275
SetY = 5,129
SetX = 6,166
SetY = 6,211
SetX = 7,224
SetY = 7,192
SetX = 8,236
SetY = 8,135
SetX = 9,249
SetY = 9,179
SetX = 10,384
SetY = 10,66
SetX = 11,185
SetY = 11,205
SetX = 12,281
SetY = 12,154
SetX = 13,358
SetY = 13,91
SetX = 14,390
SetX = 15,358
SetY = 15,110
SetFrame = 0,13
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetX = 1,39
SetY = 1,-29
SetX = 2,89
SetY = 2,-70
SetFrame = 3,12
SetX = 3,25
SetY = 3,-50
SetX = 4,154
SetY = 4,-157
SetX = 5,114
SetY = 5,-148
SetX = 6,29
SetY = 6,-20
SetX = 7,75
SetY = 7,-50
SetFrame = 8,13
SetX = 8,84
SetY = 8,-139
SetFrame = 9,2
SetX = 9,94
SetY = 9,-70
SetFrame = 10,13
SetX = 10,200
SetY = 10,-246
SetFrame = 11,12
SetX = 11,44
SetY = 11,-29
SetX = 12,119
SetY = 12,-109
SetX = 13,179
SetY = 13,-207
SetX = 14,204
SetFrame = 15,0
SetX = 15,179
SetY = 15,-178
<Particle 3>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 1,140
SetY = 1,186
SetX = 2,192
SetY = 2,173
SetX = 3,224
SetY = 3,167
SetX = 4,300
SetY = 4,85
SetX = 5,358
SetY = 5,110
SetX = 6,371
SetY = 6,79
SetX = 7,384
SetY = 7,110
SetX = 8,339
SetY = 8,85
SetX = 9,364
SetY = 9,53
SetX = 10,217
SetY = 10,154
SetX = 11,416
SetY = 11,91
SetX = 12,390
SetX = 13,371
SetY = 13,72
SetX = 14,358
SetY = 14,98
SetFrame = 1,13
SetX = 1,9
SetY = 1,-59
SetZ = 1,28
SetX = 2,50
SetY = 2,-79
SetFrame = 3,12
SetX = 3,75
SetY = 3,-89
SetX = 4,134
SetY = 4,-217
SetX = 5,179
SetY = 5,-178
SetX = 6,189
SetY = 6,-226
SetFrame = 7,1
SetX = 7,200
SetY = 7,-178
SetFrame = 8,13
SetX = 8,164
SetY = 8,-217
SetFrame = 9,12
SetX = 9,184
SetY = 9,-267
SetX = 10,69
SetY = 10,-109
SetX = 11,225
SetY = 11,-207
SetFrame = 12,2
SetX = 12,204
SetFrame = 13,12
SetX = 13,189
SetY = 13,-237
SetFrame = 14,2
SetX = 14,179
SetY = 14,-196
SetVisible = 15,false
<Particle 4>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 1,192
SetY = 1,179
SetX = 2,204
SetY = 2,148
SetX = 3,217
SetY = 3,129
SetX = 4,134
SetY = 4,230
SetX = 5,307
SetY = 5,98
SetX = 6,281
SetY = 6,104
SetX = 7,332
SetY = 7,72
SetX = 8,339
SetY = 8,116
SetX = 9,345
SetY = 9,98
SetX = 10,358
SetY = 10,91
SetX = 11,352
SetY = 11,98
SetX = 12,339
SetFrame = 1,12
SetX = 1,50
SetY = 1,-70
SetZ = 1,29
SetX = 2,59
SetY = 2,-118
SetX = 3,69
SetY = 3,-148
SetX = 4,4
SetY = 4,9
SetX = 5,139
SetY = 5,-196
SetX = 6,119
SetY = 6,-187
SetX = 7,159
SetY = 7,-237
SetFrame = 8,1
SetX = 8,164
SetY = 8,-168
SetFrame = 9,13
SetX = 9,169
SetY = 9,-196
SetFrame = 10,12
SetX = 10,179
SetY = 10,-207
SetFrame = 11,13
SetX = 11,175
SetY = 11,-196
SetFrame = 12,11
SetX = 12,164
SetAngle = 12,90
SetX = 13,377
SetY = 13,85
SetFrame = 13,4
SetX = 13,194
SetY = 13,-217
SetAngle = 13,0
SetVisible = 14,false
<Particle 5>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 2,128
SetY = 2,236
SetX = 3,262
SetY = 3,116
SetY = 4,161
SetX = 5,313
SetY = 5,154
SetX = 6,211
SetY = 6,173
SetX = 7,281
SetY = 7,79
SetX = 8,332
SetY = 8,53
SetX = 9,364
SetY = 9,85
SetX = 10,384
SetY = 10,98
SetX = 11,396
SetY = 11,79
SetFrame = 2,13
SetX = 2,0
SetY = 2,18
SetZ = 2,30
SetX = 3,104
SetY = 3,-168
SetY = 4,-98
SetX = 5,144
SetY = 5,-109
SetX = 6,64
SetY = 6,-79
SetFrame = 7,12
SetX = 7,119
SetY = 7,-226
SetFrame = 8,2
SetX = 8,159
SetY = 8,-267
SetFrame = 9,12
SetX = 9,184
SetY = 9,-217
SetFrame = 10,13
SetX = 10,200
SetY = 10,-196
SetFrame = 11,17
SetX = 11,209
SetY = 11,-226
SetOpacity = 11,100
SetX = 12,371
SetY = 12,135
SetFrame = 12,3
SetX = 12,189
SetY = 12,-139
SetOpacity = 12,255
SetX = 13,326
SetY = 13,98
SetFrame = 13,1
SetX = 13,154
SetY = 13,-196
SetVisible = 14,false
<Particle 6>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 2,153
SetY = 2,211
SetX = 3,198
SetY = 3,179
SetX = 4,275
SetY = 4,123
SetX = 5,371
SetY = 5,91
SetX = 6,326
SetX = 7,281
SetY = 7,123
SetX = 8,217
SetY = 8,161
SetX = 9,224
SetY = 9,167
SetX = 10,256
SetY = 10,186
SetX = 11,377
SetY = 11,72
SetX = 12,307
SetY = 12,161
SetX = 13,364
SetY = 13,98
SetX = 2,19
SetY = 2,-20
SetZ = 2,31
SetFrame = 3,12
SetX = 3,54
SetY = 3,-70
SetFrame = 4,13
SetX = 4,114
SetY = 4,-157
SetX = 5,189
SetY = 5,-207
SetX = 6,154
SetX = 7,119
SetY = 7,-157
SetFrame = 8,2
SetX = 8,69
SetY = 8,-98
SetFrame = 9,12
SetX = 9,75
SetY = 9,-89
SetX = 10,100
SetY = 10,-59
SetFrame = 11,3
SetX = 11,194
SetY = 11,-237
SetFrame = 12,1
SetX = 12,139
SetY = 12,-98
SetFrame = 13,7
SetX = 13,184
SetY = 13,-196
SetOpacity = 13,50
SetVisible = 14,false
<Particle 7>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 3,275
SetY = 3,154
SetX = 4,313
SetY = 4,148
SetX = 5,256
SetY = 5,104
SetX = 6,204
SetY = 6,148
SetX = 7,339
SetY = 7,110
SetX = 8,211
SetY = 8,142
SetX = 9,140
SetY = 9,211
SetX = 10,294
SetY = 10,85
SetX = 11,192
SetY = 11,173
SetFrame = 3,12
SetX = 3,114
SetY = 3,-109
SetZ = 3,32
SetX = 4,144
SetY = 4,-118
SetX = 5,100
SetY = 5,-187
SetX = 6,59
SetY = 6,-118
SetFrame = 7,13
SetX = 7,164
SetY = 7,-178
SetFrame = 8,12
SetX = 8,64
SetY = 8,-128
SetFrame = 9,1
SetX = 9,9
SetY = 9,-20
SetFrame = 10,12
SetX = 10,129
SetY = 10,-217
SetFrame = 11,11
SetX = 11,50
SetY = 11,-79
SetAngle = 11,135
SetX = 12,428
SetY = 12,142
SetFrame = 12,3
SetX = 12,234
SetY = 12,-128
SetAngle = 12,0
SetX = 13,320
SetY = 13,148
SetX = 13,150
SetY = 13,-118
SetVisible = 14,false
<Particle 8>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 3,211
SetY = 3,161
SetX = 4,198
SetX = 5,307
SetY = 5,60
SetX = 6,371
SetY = 6,129
SetX = 7,147
SetY = 7,211
SetX = 8,281
SetY = 8,104
SetX = 9,339
SetY = 9,53
SetX = 10,275
SetY = 10,116
SetX = 11,224
SetX = 12,371
SetY = 12,41
SetFrame = 3,1
SetX = 3,64
SetY = 3,-98
SetZ = 3,33
SetFrame = 4,12
SetX = 4,54
SetX = 5,139
SetY = 5,-256
SetX = 6,189
SetY = 6,-148
SetX = 7,14
SetY = 7,-20
SetX = 8,119
SetY = 8,-187
SetFrame = 9,3
SetX = 9,164
SetY = 9,-267
SetFrame = 10,12
SetX = 10,114
SetY = 10,-168
SetFrame = 11,1
SetX = 11,75
SetFrame = 12,3
SetX = 12,189
SetY = 12,-285
SetVisible = 13,false
<Particle 9>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 3,160
SetY = 3,217
SetX = 4,275
SetY = 4,116
SetX = 5,179
SetY = 5,148
SetX = 6,390
SetY = 6,98
SetX = 3,25
SetY = 3,-10
SetZ = 3,34
SetFrame = 4,2
SetX = 4,114
SetY = 4,-168
SetFrame = 5,12
SetX = 5,39
SetY = 5,-118
SetFrame = 6,6
SetX = 6,204
SetY = 6,-196
SetOpacity = 6,100
SetX = 7,307
SetY = 7,173
SetFrame = 7,2
SetX = 7,139
SetY = 7,-79
SetOpacity = 7,255
SetX = 8,294
SetY = 8,135
SetX = 9,339
SetY = 9,129
SetX = 10,300
SetY = 10,72
SetX = 11,288
SetY = 11,91
SetX = 12,211
SetY = 12,173
SetFrame = 8,12
SetX = 8,129
SetY = 8,-139
SetX = 9,164
SetY = 9,-148
SetFrame = 10,3
SetX = 10,134
SetY = 10,-237
SetX = 11,125
SetY = 11,-207
SetFrame = 12,1
SetX = 12,64
SetY = 12,-79
SetVisible = 13,false
<Particle 10>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,185
SetY = 4,186
SetX = 5,230
SetY = 5,167
SetX = 6,313
SetY = 6,135
SetX = 7,262
SetY = 7,129
SetX = 8,396
SetY = 8,135
SetX = 9,288
SetY = 9,129
SetX = 10,371
SetY = 10,104
SetX = 11,294
SetY = 11,47
SetX = 12,403
SetY = 12,85
SetFrame = 4,2
SetX = 4,44
SetY = 4,-59
SetZ = 4,35
SetFrame = 5,12
SetX = 5,79
SetY = 5,-89
SetFrame = 6,13
SetX = 6,144
SetY = 6,-139
SetFrame = 7,12
SetX = 7,104
SetY = 7,-148
SetFrame = 8,3
SetX = 8,209
SetY = 8,-139
SetFrame = 9,13
SetX = 9,125
SetY = 9,-148
SetFrame = 10,0
SetX = 10,189
SetY = 10,-187
SetFrame = 11,3
SetX = 11,129
SetY = 11,-276
SetFrame = 12,5
SetX = 12,214
SetY = 12,-217
SetVisible = 13,false
<Particle 11>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,172
SetY = 4,224
SetX = 5,313
SetY = 5,79
SetX = 6,249
SetY = 6,167
SetX = 7,198
SetY = 7,135
SetY = 8,110
SetX = 9,249
SetY = 9,142
SetX = 10,230
SetY = 10,186
SetX = 11,416
SetY = 11,154
SetFrame = 4,12
SetX = 4,34
SetY = 4,0
SetZ = 4,36
SetFrame = 5,3
SetX = 5,144
SetY = 5,-226
SetFrame = 6,1
SetX = 6,94
SetY = 6,-89
SetFrame = 7,12
SetX = 7,54
SetY = 7,-139
SetY = 8,-178
SetX = 9,94
SetY = 9,-128
SetFrame = 10,2
SetX = 10,79
SetY = 10,-59
SetFrame = 11,0
SetX = 11,225
SetY = 11,-109
SetVisible = 12,false
<Particle 12>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,288
SetY = 4,211
SetX = 5,281
SetY = 5,135
SetX = 6,377
SetY = 6,91
SetX = 7,384
SetFrame = 4,12
SetX = 4,125
SetY = 4,-20
SetZ = 4,37
SetFrame = 5,3
SetX = 5,119
SetY = 5,-139
SetFrame = 6,0
SetX = 6,194
SetY = 6,-207
SetFrame = 7,7
SetX = 7,200
SetOpacity = 7,100
SetX = 9,192
SetY = 9,148
SetOpacity = 9,255
SetX = 10,294
SetY = 10,154
SetX = 11,256
SetY = 11,186
SetVisible = 8,false
<Particle 13>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,243
SetY = 4,211
SetX = 5,134
SetY = 5,217
SetX = 6,313
SetY = 6,85
SetY = 7,104
SetX = 8,396
SetY = 8,98
SetFrame = 4,12
SetX = 4,89
SetY = 4,-20
SetZ = 4,38
SetFrame = 5,2
SetX = 5,4
SetY = 5,-10
SetFrame = 6,3
SetX = 6,144
SetY = 6,-217
SetFrame = 7,2
SetY = 7,-187
SetFrame = 8,8
SetX = 8,209
SetY = 8,-196
SetOpacity = 8,100
SetY = 9,123
SetFrame = 9,3
SetY = 9,-157
SetOpacity = 9,255
SetX = 10,377
SetY = 10,154
SetX = 11,345
SetY = 11,135
SetX = 10,194
SetY = 10,-109
SetX = 11,169
SetY = 11,-139
SetVisible = 12,false
<Particle 14>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,217
SetY = 4,129
SetY = 5,211
SetX = 6,396
SetY = 6,135
SetX = 7,147
SetY = 7,217
SetX = 8,377
SetY = 8,79
SetX = 9,320
SetY = 9,161
SetX = 10,243
SetY = 10,135
SetX = 11,147
SetY = 11,224
SetFrame = 4,12
SetX = 4,69
SetY = 4,-148
SetZ = 4,39
SetFrame = 5,3
SetY = 5,-20
SetX = 6,209
SetY = 6,-139
SetX = 7,14
SetY = 7,-10
SetX = 8,194
SetY = 8,-226
SetX = 9,150
SetY = 9,-98
SetFrame = 10,1
SetX = 10,89
SetY = 10,-139
SetFrame = 11,3
SetX = 11,14
SetY = 11,0
SetVisible = 12,false
<Particle 15>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 4,288
SetY = 4,179
SetX = 5,371
SetY = 5,135
SetX = 6,185
SetY = 6,179
SetX = 7,236
SetX = 8,166
SetY = 8,186
SetX = 9,198
SetY = 9,179
SetX = 10,275
SetY = 10,198
SetX = 11,409
SetY = 11,79
SetX = 4,125
SetY = 4,-70
SetZ = 4,40
SetFrame = 5,3
SetX = 5,189
SetY = 5,-139
SetX = 6,44
SetY = 6,-70
SetX = 7,84
SetFrame = 8,0
SetX = 8,29
SetY = 8,-59
SetFrame = 9,1
SetX = 9,54
SetY = 9,-70
SetFrame = 10,2
SetX = 10,114
SetY = 10,-40
SetFrame = 11,4
SetX = 11,219
SetY = 11,-226
SetVisible = 12,false
<Particle 16>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 6,185
SetY = 6,236
SetX = 7,249
SetY = 7,123
SetX = 8,300
SetY = 8,161
SetX = 9,249
SetY = 9,116
SetX = 10,160
SetY = 10,186
SetX = 6,44
SetY = 6,18
SetZ = 6,41
SetFrame = 7,3
SetX = 7,94
SetY = 7,-157
SetX = 8,134
SetY = 8,-98
SetFrame = 9,0
SetX = 9,94
SetY = 9,-168
SetFrame = 10,3
SetX = 10,25
SetY = 10,-59
SetVisible = 11,false
<Particle 17>
Graphic = 018-Water01
Focus = UserAndTarget
SetX = 6,307
SetY = 6,186
SetX = 7,326
SetY = 7,41
SetX = 8,243
SetY = 8,104
SetX = 9,326
SetY = 9,116
SetX = 10,153
SetY = 10,217
SetFrame = 6,3
SetX = 6,139
SetY = 6,-59
SetZ = 6,42
SetX = 7,154
SetY = 7,-285
SetX = 8,89
SetY = 8,-187
SetX = 9,154
SetY = 9,-168
SetFrame = 10,2
SetX = 10,19
SetY = 10,-10
SetVisible = 11,false
<Particle 18>
Graphic = 018-Water01
Focus = UserAndTarget
SetFrame = 9,12
SetX = 9,50
SetY = 9,-118
SetZ = 9,37
SetFrame = 10,3
SetX = 10,129
SetY = 10,-109
SetFrame = 11,1
SetX = 11,100
SetY = 11,-59
SetVisible = 12,false
<SE>
Play = 0,Water5,80
Play = 3,Blow1,80

View File

@@ -3,67 +3,101 @@
[Move,BULKUP]
Name = BULKUP
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = animsheet
Focus = Target
SetX = 0,344
SetY = 0,102
SetOpacity = 0,200
SetY = 1,94
SetOpacity = 1,150
SetY = 2,86
SetOpacity = 2,100
SetY = 3,78
SetOpacity = 3,50
SetY = 6,102
SetOpacity = 6,200
SetY = 7,94
SetOpacity = 7,150
SetY = 8,86
SetOpacity = 8,100
SetY = 9,78
SetOpacity = 9,50
SetY = 12,102
SetOpacity = 12,200
SetY = 13,94
SetOpacity = 13,150
SetY = 14,86
SetOpacity = 14,100
SetY = 15,78
SetOpacity = 15,50
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = animsheet
Focus = Target
SetX = 0,464
SetY = 0,102
SetFrame = 0,15
SetX = 0,80
SetY = 0,6
SetZ = 0,27
SetOpacity = 0,200
SetY = 1,94
SetY = 1,-2
SetOpacity = 1,150
SetY = 2,86
SetY = 2,-10
SetOpacity = 2,100
SetY = 3,78
SetY = 3,-18
SetOpacity = 3,50
SetY = 6,102
SetVisible = 4,false
<Particle 3>
Graphic = animsheet
Focus = Target
SetFrame = 0,15
SetX = 0,-40
SetY = 0,6
SetZ = 0,28
SetOpacity = 0,200
SetY = 1,-2
SetOpacity = 1,150
SetY = 2,-10
SetOpacity = 2,100
SetY = 3,-18
SetOpacity = 3,50
SetVisible = 4,false
<Particle 4>
Graphic = animsheet
Focus = Target
SetFrame = 6,15
SetX = 6,80
SetY = 6,6
SetZ = 6,27
SetOpacity = 6,200
SetY = 7,94
SetY = 7,-2
SetOpacity = 7,150
SetY = 8,86
SetY = 8,-10
SetOpacity = 8,100
SetY = 9,78
SetY = 9,-18
SetOpacity = 9,50
SetY = 12,102
SetVisible = 10,false
<Particle 5>
Graphic = animsheet
Focus = Target
SetFrame = 6,15
SetX = 6,-40
SetY = 6,6
SetZ = 6,28
SetOpacity = 6,200
SetY = 7,-2
SetOpacity = 7,150
SetY = 8,-10
SetOpacity = 8,100
SetY = 9,-18
SetOpacity = 9,50
SetVisible = 10,false
<Particle 6>
Graphic = animsheet
Focus = Target
SetFrame = 12,15
SetX = 12,80
SetY = 12,6
SetZ = 12,27
SetOpacity = 12,200
SetY = 13,94
SetY = 13,-2
SetOpacity = 13,150
SetY = 14,86
SetY = 14,-10
SetOpacity = 14,100
SetY = 15,78
SetY = 15,-18
SetOpacity = 15,50
SetVisible = 16,false
<Particle 7>
Graphic = animsheet
Focus = Target
SetFrame = 12,15
SetX = 12,-40
SetY = 12,6
SetZ = 12,28
SetOpacity = 12,200
SetY = 13,-2
SetOpacity = 13,150
SetY = 14,-10
SetOpacity = 14,100
SetY = 15,-18
SetOpacity = 15,50
SetVisible = 16,false
<SE>
Play = 0,fog2,80,150
Play = 6,fog2,80,150

View File

@@ -3,98 +3,161 @@
[Move,BULLETPUNCH]
Name = BULLETPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = punches
Focus = Target
SetX = 0,386
SetY = 0,99
SetX = 1,391
SetY = 1,95
SetX = 2,403
SetY = 2,98
SetOpacity = 2,64
SetX = 3,405
SetY = 3,72
SetOpacity = 3,255
SetX = 4,423
SetY = 4,73
SetOpacity = 4,64
SetX = 5,355
SetY = 5,131
SetOpacity = 5,255
SetX = 6,364
SetY = 6,128
SetOpacity = 6,107
SetX = 7,418
SetY = 7,135
SetOpacity = 7,255
SetX = 8,425
SetY = 8,131
SetOpacity = 8,108
SetX = 9,370
SetY = 9,107
SetOpacity = 9,255
SetX = 10,415
SetY = 10,88
SetOpacity = 10,84
<Particle 4>
Graphic = punches
Focus = Target
SetX = 2,426
SetY = 2,69
SetX = 4,372
SetY = 4,142
SetX = 6,446
SetY = 6,141
SetX = 8,395
SetY = 8,115
<Particle 5>
Graphic = punches
Focus = Target
SetX = 2,405
SetY = 2,67
SetX = 4,352
SetY = 4,133
SetX = 6,427
SetY = 6,135
SetX = 8,379
SetY = 8,109
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Focus = Target
SetX = 0,398
SetY = 0,100
SetX = 1,406
SetY = 1,95
SetX = 2,384
SetY = 2,94
SetFrame = 0,15
SetX = 0,14
SetY = 0,4
SetZ = 0,27
SetFrame = 1,14
SetX = 1,22
SetY = 1,-1
SetFrame = 2,2
SetX = 2,0
SetY = 2,-2
SetOpacity = 2,84
SetX = 3,420
SetY = 3,67
SetFrame = 3,14
SetX = 3,36
SetY = 3,-29
SetOpacity = 3,255
SetX = 4,406
SetY = 4,78
SetFrame = 4,2
SetX = 4,22
SetY = 4,-18
SetOpacity = 4,44
SetX = 5,368
SetY = 5,135
SetFrame = 5,14
SetX = 5,-16
SetY = 5,39
SetOpacity = 5,255
SetX = 6,351
SetY = 6,133
SetFrame = 6,2
SetX = 6,-33
SetY = 6,37
SetOpacity = 6,64
SetX = 7,432
SetFrame = 7,14
SetX = 7,48
SetOpacity = 7,255
SetX = 8,435
SetX = 8,51
SetOpacity = 8,36
SetX = 9,387
SetY = 9,103
SetX = 9,3
SetY = 9,7
SetOpacity = 9,255
SetX = 10,396
SetY = 10,88
SetFrame = 10,2
SetX = 10,12
SetY = 10,-8
SetOpacity = 10,44
SetVisible = 11,false
<Particle 3>
Graphic = punches
Focus = Target
SetFrame = 0,2
SetX = 0,2
SetY = 0,3
SetZ = 0,28
SetX = 1,7
SetY = 1,-1
SetFrame = 2,14
SetX = 2,19
SetY = 2,2
SetOpacity = 2,64
SetFrame = 3,2
SetX = 3,21
SetY = 3,-24
SetOpacity = 3,255
SetFrame = 4,14
SetX = 4,39
SetY = 4,-23
SetOpacity = 4,64
SetFrame = 5,2
SetX = 5,-29
SetY = 5,35
SetOpacity = 5,255
SetFrame = 6,14
SetX = 6,-20
SetY = 6,32
SetOpacity = 6,107
SetFrame = 7,2
SetX = 7,34
SetY = 7,39
SetOpacity = 7,255
SetX = 8,41
SetY = 8,35
SetOpacity = 8,108
SetX = 9,-14
SetY = 9,11
SetOpacity = 9,255
SetFrame = 10,14
SetX = 10,31
SetY = 10,-8
SetOpacity = 10,84
SetVisible = 11,false
<Particle 4>
Graphic = punches
Focus = Target
SetFrame = 2,15
SetX = 2,42
SetY = 2,-27
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = punches
Focus = Target
SetFrame = 2,2
SetX = 2,21
SetY = 2,-29
SetZ = 2,30
SetVisible = 3,false
<Particle 6>
Graphic = punches
Focus = Target
SetFrame = 4,15
SetX = 4,-12
SetY = 4,46
SetZ = 4,29
SetVisible = 5,false
<Particle 7>
Graphic = punches
Focus = Target
SetFrame = 4,2
SetX = 4,-32
SetY = 4,37
SetZ = 4,30
SetVisible = 5,false
<Particle 8>
Graphic = punches
Focus = Target
SetFrame = 6,15
SetX = 6,62
SetY = 6,45
SetZ = 6,29
SetVisible = 7,false
<Particle 9>
Graphic = punches
Focus = Target
SetFrame = 6,2
SetX = 6,43
SetY = 6,39
SetZ = 6,30
SetVisible = 7,false
<Particle 10>
Graphic = punches
Focus = Target
SetFrame = 8,15
SetX = 8,11
SetY = 8,19
SetZ = 8,29
SetVisible = 9,false
<Particle 11>
Graphic = punches
Focus = Target
SetFrame = 8,2
SetX = 8,-5
SetY = 8,13
SetZ = 8,30
SetVisible = 9,false
<SE>
Play = 0,Comet Punch,100,59

View File

@@ -3,94 +3,103 @@
[Move,BULLETSEED]
Name = BULLETSEED
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetX = 1,211
SetY = 1,173
SetX = 2,249
SetY = 2,148
SetX = 3,300
SetY = 3,129
SetX = 4,358
SetY = 4,104
SetX = 5,352
SetY = 5,85
SetX = 6,332
SetY = 6,66
SetX = 0,25
SetY = 0,-40
SetZ = 0,27
SetX = 1,64
SetY = 1,-79
SetX = 2,94
SetY = 2,-118
SetX = 3,134
SetY = 3,-148
SetX = 4,179
SetY = 4,-187
SetX = 5,175
SetY = 5,-217
SetX = 6,159
SetY = 6,-246
SetOpacity = 6,100
SetX = 7,422
SetY = 7,60
SetX = 8,326
SetY = 8,47
SetX = 9,428
SetY = 9,98
SetX = 10,352
SetY = 10,47
SetX = 7,229
SetY = 7,-256
SetX = 8,154
SetY = 8,-276
SetX = 9,234
SetY = 9,-196
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,256
SetY = 3,154
SetX = 4,307
SetY = 4,135
SetX = 5,358
SetY = 5,104
SetX = 6,403
SetY = 6,72
SetX = 7,345
SetY = 7,66
SetX = 8,416
SetY = 8,85
SetX = 9,364
SetY = 9,79
SetX = 1,25
SetY = 1,-40
SetZ = 1,28
SetX = 2,64
SetY = 2,-79
SetX = 3,100
SetY = 3,-109
SetX = 4,139
SetY = 4,-139
SetX = 5,179
SetY = 5,-187
SetX = 6,214
SetY = 6,-237
SetX = 7,169
SetY = 7,-246
SetX = 8,225
SetY = 8,-217
SetX = 9,184
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,172
SetY = 2,198
SetX = 3,211
SetY = 3,179
SetX = 4,262
SetY = 4,167
SetX = 5,307
SetY = 5,135
SetX = 6,358
SetY = 6,98
SetX = 7,364
SetY = 8,110
SetX = 2,34
SetY = 2,-40
SetZ = 2,29
SetX = 3,64
SetY = 3,-70
SetX = 4,104
SetY = 4,-89
SetX = 5,139
SetY = 5,-139
SetX = 6,179
SetY = 6,-196
SetX = 7,184
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,172
SetY = 3,205
SetX = 4,217
SetY = 4,192
SetX = 5,262
SetY = 5,167
SetX = 6,307
SetY = 6,129
SetX = 7,313
SetX = 3,34
SetY = 3,-29
SetZ = 3,30
SetX = 4,69
SetY = 4,-50
SetX = 5,104
SetY = 5,-89
SetX = 6,139
SetY = 6,-148
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,179
SetY = 4,217
SetX = 5,217
SetY = 5,192
SetX = 6,256
SetY = 6,161
SetX = 4,39
SetY = 4,-10
SetZ = 4,31
SetX = 5,69
SetY = 5,-50
SetX = 6,100
SetY = 6,-98
SetVisible = 7,false
<SE>
Play = 0,throw,80
Play = 2,throw,80
@@ -103,94 +112,103 @@ Name = BULLETSEED
[Move,BULLETSEED,1]
Name = Bullet Seed hit 2
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,179
SetY = 4,217
SetX = 5,217
SetY = 5,192
SetX = 6,256
SetY = 6,161
SetX = 4,39
SetY = 4,-10
SetZ = 4,31
SetX = 5,69
SetY = 5,-50
SetX = 6,100
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetX = 1,211
SetY = 1,173
SetX = 2,249
SetY = 2,148
SetX = 3,300
SetY = 3,129
SetX = 4,358
SetY = 4,104
SetX = 5,352
SetY = 5,85
SetX = 6,332
SetY = 6,66
SetX = 0,25
SetY = 0,-40
SetZ = 0,27
SetX = 1,64
SetY = 1,-79
SetX = 2,94
SetY = 2,-118
SetX = 3,134
SetY = 3,-148
SetX = 4,179
SetY = 4,-187
SetX = 5,175
SetY = 5,-217
SetX = 6,159
SetY = 6,-246
SetOpacity = 6,100
SetX = 7,422
SetY = 7,60
SetX = 8,326
SetY = 8,47
SetX = 9,428
SetY = 9,98
SetX = 10,352
SetY = 10,47
SetX = 7,229
SetY = 7,-256
SetX = 8,154
SetY = 8,-276
SetX = 9,234
SetY = 9,-196
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,256
SetY = 3,154
SetX = 4,307
SetY = 4,135
SetX = 5,358
SetY = 5,104
SetX = 6,403
SetY = 6,72
SetX = 7,345
SetY = 7,66
SetX = 8,416
SetY = 8,85
SetX = 9,364
SetY = 9,79
SetX = 1,25
SetY = 1,-40
SetZ = 1,28
SetX = 2,64
SetY = 2,-79
SetX = 3,100
SetY = 3,-109
SetX = 4,139
SetY = 4,-139
SetX = 5,179
SetY = 5,-187
SetX = 6,214
SetY = 6,-237
SetX = 7,169
SetY = 7,-246
SetX = 8,225
SetY = 8,-217
SetX = 9,184
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,172
SetY = 2,198
SetX = 3,211
SetY = 3,179
SetX = 4,262
SetY = 4,167
SetX = 5,307
SetY = 5,135
SetX = 6,358
SetY = 6,98
SetX = 7,364
SetY = 8,110
SetX = 2,34
SetY = 2,-40
SetZ = 2,29
SetX = 3,64
SetY = 3,-70
SetX = 4,104
SetY = 4,-89
SetX = 5,139
SetY = 5,-139
SetX = 6,179
SetY = 6,-196
SetX = 7,184
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,172
SetY = 3,205
SetX = 4,217
SetY = 4,192
SetX = 5,262
SetY = 5,167
SetX = 6,307
SetY = 6,129
SetX = 7,313
SetX = 3,34
SetY = 3,-29
SetZ = 3,30
SetX = 4,69
SetY = 4,-50
SetX = 5,104
SetY = 5,-89
SetX = 6,139
SetY = 6,-148
SetX = 7,144
SetVisible = 8,false
<SE>
Play = 0,throw,80
Play = 2,throw,80
@@ -203,94 +221,103 @@ Name = Bullet Seed hit 2
[Move,BULLETSEED,2]
Name = Bullet Seed hit 3
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,172
SetY = 3,205
SetX = 4,217
SetY = 4,192
SetX = 5,262
SetY = 5,167
SetX = 6,307
SetY = 6,129
SetX = 7,313
SetX = 3,34
SetY = 3,-29
SetZ = 3,30
SetX = 4,69
SetY = 4,-50
SetX = 5,104
SetY = 5,-89
SetX = 6,139
SetY = 6,-148
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,179
SetY = 4,217
SetX = 5,217
SetY = 5,192
SetX = 6,256
SetY = 6,161
SetX = 4,39
SetY = 4,-10
SetZ = 4,31
SetX = 5,69
SetY = 5,-50
SetX = 6,100
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetX = 1,211
SetY = 1,173
SetX = 2,249
SetY = 2,148
SetX = 3,300
SetY = 3,129
SetX = 4,358
SetY = 4,104
SetX = 5,352
SetY = 5,85
SetX = 6,332
SetY = 6,66
SetX = 0,25
SetY = 0,-40
SetZ = 0,27
SetX = 1,64
SetY = 1,-79
SetX = 2,94
SetY = 2,-118
SetX = 3,134
SetY = 3,-148
SetX = 4,179
SetY = 4,-187
SetX = 5,175
SetY = 5,-217
SetX = 6,159
SetY = 6,-246
SetOpacity = 6,100
SetX = 7,422
SetY = 7,60
SetX = 8,326
SetY = 8,47
SetX = 9,428
SetY = 9,98
SetX = 10,352
SetY = 10,47
SetX = 7,229
SetY = 7,-256
SetX = 8,154
SetY = 8,-276
SetX = 9,234
SetY = 9,-196
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,256
SetY = 3,154
SetX = 4,307
SetY = 4,135
SetX = 5,358
SetY = 5,104
SetX = 6,403
SetY = 6,72
SetX = 7,345
SetY = 7,66
SetX = 8,416
SetY = 8,85
SetX = 9,364
SetY = 9,79
SetX = 1,25
SetY = 1,-40
SetZ = 1,28
SetX = 2,64
SetY = 2,-79
SetX = 3,100
SetY = 3,-109
SetX = 4,139
SetY = 4,-139
SetX = 5,179
SetY = 5,-187
SetX = 6,214
SetY = 6,-237
SetX = 7,169
SetY = 7,-246
SetX = 8,225
SetY = 8,-217
SetX = 9,184
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,172
SetY = 2,198
SetX = 3,211
SetY = 3,179
SetX = 4,262
SetY = 4,167
SetX = 5,307
SetY = 5,135
SetX = 6,358
SetY = 6,98
SetX = 7,364
SetY = 8,110
SetX = 2,34
SetY = 2,-40
SetZ = 2,29
SetX = 3,64
SetY = 3,-70
SetX = 4,104
SetY = 4,-89
SetX = 5,139
SetY = 5,-139
SetX = 6,179
SetY = 6,-196
SetX = 7,184
SetY = 8,-178
SetVisible = 9,false
<SE>
Play = 0,throw,80
Play = 2,throw,80
@@ -303,94 +330,103 @@ Name = Bullet Seed hit 3
[Move,BULLETSEED,3]
Name = Bullet Seed hit 4
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,172
SetY = 2,198
SetX = 3,211
SetY = 3,179
SetX = 4,262
SetY = 4,167
SetX = 5,307
SetY = 5,135
SetX = 6,358
SetY = 6,98
SetX = 7,364
SetY = 8,110
SetX = 2,34
SetY = 2,-40
SetZ = 2,29
SetX = 3,64
SetY = 3,-70
SetX = 4,104
SetY = 4,-89
SetX = 5,139
SetY = 5,-139
SetX = 6,179
SetY = 6,-196
SetX = 7,184
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,172
SetY = 3,205
SetX = 4,217
SetY = 4,192
SetX = 5,262
SetY = 5,167
SetX = 6,307
SetY = 6,129
SetX = 7,313
SetX = 3,34
SetY = 3,-29
SetZ = 3,30
SetX = 4,69
SetY = 4,-50
SetX = 5,104
SetY = 5,-89
SetX = 6,139
SetY = 6,-148
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,179
SetY = 4,217
SetX = 5,217
SetY = 5,192
SetX = 6,256
SetY = 6,161
SetX = 4,39
SetY = 4,-10
SetZ = 4,31
SetX = 5,69
SetY = 5,-50
SetX = 6,100
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetX = 1,211
SetY = 1,173
SetX = 2,249
SetY = 2,148
SetX = 3,300
SetY = 3,129
SetX = 4,358
SetY = 4,104
SetX = 5,352
SetY = 5,85
SetX = 6,332
SetY = 6,66
SetX = 0,25
SetY = 0,-40
SetZ = 0,27
SetX = 1,64
SetY = 1,-79
SetX = 2,94
SetY = 2,-118
SetX = 3,134
SetY = 3,-148
SetX = 4,179
SetY = 4,-187
SetX = 5,175
SetY = 5,-217
SetX = 6,159
SetY = 6,-246
SetOpacity = 6,100
SetX = 7,422
SetY = 7,60
SetX = 8,326
SetY = 8,47
SetX = 9,428
SetY = 9,98
SetX = 10,352
SetY = 10,47
SetX = 7,229
SetY = 7,-256
SetX = 8,154
SetY = 8,-276
SetX = 9,234
SetY = 9,-196
SetX = 10,175
SetY = 10,-276
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,256
SetY = 3,154
SetX = 4,307
SetY = 4,135
SetX = 5,358
SetY = 5,104
SetX = 6,403
SetY = 6,72
SetX = 7,345
SetY = 7,66
SetX = 8,416
SetY = 8,85
SetX = 9,364
SetY = 9,79
SetX = 1,25
SetY = 1,-40
SetZ = 1,28
SetX = 2,64
SetY = 2,-79
SetX = 3,100
SetY = 3,-109
SetX = 4,139
SetY = 4,-139
SetX = 5,179
SetY = 5,-187
SetX = 6,214
SetY = 6,-237
SetX = 7,169
SetY = 7,-246
SetX = 8,225
SetY = 8,-217
SetX = 9,184
SetY = 9,-226
SetVisible = 10,false
<SE>
Play = 0,throw,80
Play = 2,throw,80
@@ -403,94 +439,103 @@ Name = Bullet Seed hit 4
[Move,BULLETSEED,4]
Name = Bullet Seed hit 5
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,256
SetY = 3,154
SetX = 4,307
SetY = 4,135
SetX = 5,358
SetY = 5,104
SetX = 6,403
SetY = 6,72
SetX = 7,345
SetY = 7,66
SetX = 8,416
SetY = 8,85
SetX = 9,364
SetY = 9,79
SetX = 1,25
SetY = 1,-40
SetZ = 1,28
SetX = 2,64
SetY = 2,-79
SetX = 3,100
SetY = 3,-109
SetX = 4,139
SetY = 4,-139
SetX = 5,179
SetY = 5,-187
SetX = 6,214
SetY = 6,-237
SetX = 7,169
SetY = 7,-246
SetX = 8,225
SetY = 8,-217
SetX = 9,184
SetY = 9,-226
SetVisible = 10,false
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 2,172
SetY = 2,198
SetX = 3,211
SetY = 3,179
SetX = 4,262
SetY = 4,167
SetX = 5,307
SetY = 5,135
SetX = 6,358
SetY = 6,98
SetX = 7,364
SetY = 8,110
SetX = 2,34
SetY = 2,-40
SetZ = 2,29
SetX = 3,64
SetY = 3,-70
SetX = 4,104
SetY = 4,-89
SetX = 5,139
SetY = 5,-139
SetX = 6,179
SetY = 6,-196
SetX = 7,184
SetY = 8,-178
SetVisible = 9,false
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 3,172
SetY = 3,205
SetX = 4,217
SetY = 4,192
SetX = 5,262
SetY = 5,167
SetX = 6,307
SetY = 6,129
SetX = 7,313
SetX = 3,34
SetY = 3,-29
SetZ = 3,30
SetX = 4,69
SetY = 4,-50
SetX = 5,104
SetY = 5,-89
SetX = 6,139
SetY = 6,-148
SetX = 7,144
SetVisible = 8,false
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,179
SetY = 4,217
SetX = 5,217
SetY = 5,192
SetX = 6,256
SetY = 6,161
SetX = 4,39
SetY = 4,-10
SetZ = 4,31
SetX = 5,69
SetY = 5,-50
SetX = 6,100
SetY = 6,-98
SetVisible = 7,false
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetX = 1,211
SetY = 1,173
SetX = 2,249
SetY = 2,148
SetX = 3,300
SetY = 3,129
SetX = 4,358
SetY = 4,104
SetX = 5,352
SetY = 5,85
SetX = 6,332
SetY = 6,66
SetX = 0,25
SetY = 0,-40
SetZ = 0,27
SetX = 1,64
SetY = 1,-79
SetX = 2,94
SetY = 2,-118
SetX = 3,134
SetY = 3,-148
SetX = 4,179
SetY = 4,-187
SetX = 5,175
SetY = 5,-217
SetX = 6,159
SetY = 6,-246
SetOpacity = 6,100
SetX = 7,422
SetY = 7,60
SetX = 8,326
SetY = 8,47
SetX = 9,428
SetY = 9,98
SetX = 10,352
SetY = 10,47
SetX = 7,229
SetY = 7,-256
SetX = 8,154
SetY = 8,-276
SetX = 9,234
SetY = 9,-196
SetX = 10,175
SetY = 10,-276
<SE>
Play = 0,throw,80
Play = 2,throw,80

View File

@@ -3,94 +3,147 @@
[Move,CHARGE]
Name = CHARGE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = electric2
Focus = User
SetX = 0,328
SetY = 0,238
SetX = 1,296
SetX = 2,216
SetY = 2,230
SetX = 3,184
SetX = 4,176
SetX = 6,72
SetY = 6,262
SetX = 7,168
SetY = 7,190
SetX = 8,24
SetX = 9,192
SetY = 9,174
SetX = 10,64
SetY = 10,294
SetX = 0,200
SetY = 0,14
SetZ = 0,27
SetFrame = 1,7
SetX = 1,168
SetFrame = 2,0
SetX = 2,88
SetY = 2,6
SetFrame = 3,7
SetX = 3,56
SetFrame = 4,1
SetX = 4,48
SetFrame = 5,2
SetFrame = 6,6
SetX = 6,-56
SetY = 6,38
SetFrame = 7,5
SetX = 7,40
SetY = 7,-34
SetFrame = 8,1
SetX = 8,-104
SetFrame = 9,6
SetX = 9,64
SetY = 9,-50
SetFrame = 10,5
SetX = 10,-64
SetY = 10,70
SetFrame = 11,6
SetOpacity = 11,100
<Particle 3>
Graphic = electric2
Focus = User
SetX = 1,-32
SetY = 1,230
SetX = 2,0
SetX = 3,40
SetX = 4,64
SetX = 5,72
SetY = 5,254
SetX = 6,168
SetY = 6,190
SetX = 7,24
SetX = 8,48
SetY = 8,302
SetX = 9,16
SetY = 9,198
SetFrame = 1,3
SetX = 1,-160
SetY = 1,6
SetZ = 1,28
SetFrame = 2,4
SetX = 2,-128
SetFrame = 3,3
SetX = 3,-88
SetFrame = 4,4
SetX = 4,-64
SetFrame = 5,5
SetX = 5,-56
SetY = 5,30
SetFrame = 6,6
SetX = 6,40
SetY = 6,-34
SetFrame = 7,2
SetX = 7,-104
SetFrame = 8,6
SetX = 8,-80
SetY = 8,78
SetFrame = 9,2
SetX = 9,-112
SetY = 9,-26
SetFrame = 10,1
SetOpacity = 10,100
SetX = 11,232
SetY = 11,222
SetFrame = 11,3
SetX = 11,104
SetY = 11,-2
<Particle 4>
Graphic = electric2
Focus = User
SetX = 3,328
SetY = 3,238
SetX = 4,280
SetX = 5,216
SetY = 5,230
SetX = 6,72
SetY = 6,238
SetX = 7,48
SetY = 7,302
SetX = 8,176
SetY = 8,222
SetX = 10,208
SetX = 11,200
SetY = 11,310
SetFrame = 3,4
SetX = 3,200
SetY = 3,14
SetZ = 3,29
SetFrame = 4,3
SetX = 4,152
SetFrame = 5,4
SetX = 5,88
SetY = 5,6
SetFrame = 6,0
SetX = 6,-56
SetY = 6,14
SetFrame = 7,5
SetX = 7,-80
SetY = 7,78
SetFrame = 8,7
SetX = 8,48
SetY = 8,-2
SetVisible = 9,false
<Particle 5>
Graphic = electric2
Focus = User
SetX = 4,-72
SetY = 4,238
SetX = 5,-24
SetX = 6,56
SetY = 6,190
SetY = 7,238
SetX = 8,192
SetY = 8,174
SetX = 4,-200
SetY = 4,14
SetZ = 4,30
SetFrame = 5,7
SetX = 5,-152
SetFrame = 6,1
SetX = 6,-72
SetY = 6,-34
SetFrame = 7,3
SetY = 7,14
SetFrame = 8,5
SetX = 8,64
SetY = 8,-50
SetVisible = 9,false
<Particle 6>
Graphic = electric2
Focus = User
SetX = 5,344
SetY = 5,246
SetX = 6,304
SetX = 7,216
SetY = 7,238
SetX = 8,176
SetY = 8,278
SetX = 5,216
SetY = 5,22
SetZ = 5,31
SetFrame = 6,3
SetX = 6,176
SetFrame = 7,4
SetX = 7,88
SetY = 7,14
SetFrame = 8,2
SetX = 8,48
SetY = 8,54
SetVisible = 9,false
<Particle 7>
Graphic = electric2
Focus = User
SetX = 7,176
SetY = 7,286
SetFrame = 7,1
SetX = 7,48
SetY = 7,62
SetZ = 7,32
SetVisible = 8,false
<Particle 8>
Graphic = electric2
Focus = User
SetFrame = 10,4
SetX = 10,80
SetY = 10,-2
SetZ = 10,29
SetFrame = 11,2
SetX = 11,72
SetY = 11,86
<SE>
Play = 0,Thunder3,80
Play = 2,Thunder3,80

View File

@@ -3,54 +3,73 @@
[Move,CHARM]
Name = CHARM
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = electric2
Focus = Target
SetX = 2,440
SetY = 2,142
SetX = 3,432
SetY = 3,134
SetX = 4,424
SetY = 4,126
SetY = 5,118
SetX = 6,352
SetY = 6,78
SetY = 7,70
SetFrame = 2,9
SetX = 2,56
SetY = 2,46
SetZ = 2,28
SetFrame = 3,10
SetX = 3,48
SetY = 3,38
SetFrame = 4,11
SetX = 4,40
SetY = 4,30
SetFrame = 5,12
SetY = 5,22
SetFrame = 6,10
SetX = 6,-32
SetY = 6,-18
SetFrame = 7,11
SetY = 7,-26
SetVisible = 8,false
<Particle 4>
Graphic = electric2
Focus = Target
SetX = 5,376
SetY = 5,102
SetFrame = 5,9
SetX = 5,-8
SetY = 5,6
SetZ = 5,29
SetVisible = 6,false
<Particle 2>
Graphic = electric2
Focus = Target
SetX = 0,336
SetY = 0,126
SetX = 1,344
SetY = 1,118
SetX = 2,352
SetY = 2,110
SetY = 3,102
SetY = 4,94
SetX = 5,344
SetY = 5,86
SetFrame = 0,9
SetX = 0,-48
SetY = 0,30
SetZ = 0,27
SetFrame = 1,10
SetX = 1,-40
SetY = 1,22
SetFrame = 2,11
SetX = 2,-32
SetY = 2,14
SetFrame = 3,12
SetY = 3,6
SetFrame = 4,13
SetY = 4,-2
SetX = 5,-40
SetY = 5,-10
SetOpacity = 5,100
SetX = 6,424
SetY = 6,110
SetX = 6,40
SetY = 6,14
SetOpacity = 6,255
SetX = 7,432
SetY = 7,102
SetX = 7,48
SetY = 7,6
SetOpacity = 7,100
SetX = 8,352
SetY = 8,62
SetFrame = 8,12
SetX = 8,-32
SetY = 8,-34
SetOpacity = 8,255
SetX = 9,344
SetY = 9,54
SetX = 10,336
SetY = 10,46
SetFrame = 9,13
SetX = 9,-40
SetY = 9,-42
SetX = 10,-48
SetY = 10,-50
SetOpacity = 10,100

View File

@@ -3,23 +3,25 @@
[Move,CLEARSMOG]
Name = CLEARSMOG
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetX = 2,385
SetY = 2,95
SetY = 3,98
SetX = 4,382
SetY = 4,97
SetX = 5,383
SetY = 5,101
SetX = 6,382
SetFrame = 0,6
SetX = 0,200
SetY = 0,-196
SetZ = 0,27
SetX = 2,200
SetY = 2,-201
SetY = 3,-196
SetX = 4,198
SetY = 4,-198
SetX = 5,199
SetY = 5,-192
SetX = 6,198
<SE>
Play = 0,Snore,86

View File

@@ -3,217 +3,303 @@
[Move,CLOSECOMBAT]
Name = CLOSECOMBAT
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = finger.spoon
Focus = Target
SetX = 4,383
SetY = 4,57
SetOpacity = 4,47
SetX = 5,401
SetY = 5,118
SetOpacity = 5,20
SetX = 6,339
SetY = 6,91
SetOpacity = 6,72
SetX = 8,385
SetY = 8,99
SetOpacity = 8,154
SetX = 9,428
SetY = 9,121
SetFrame = 1,7
SetX = 1,-23
SetY = 1,29
SetZ = 1,28
SetFrame = 2,8
SetX = 2,-40
SetY = 2,58
SetOpacity = 2,144
SetX = 3,-43
SetY = 3,52
SetOpacity = 3,43
SetFrame = 4,10
SetX = 4,38
SetY = 4,-21
SetOpacity = 4,55
SetFrame = 5,8
SetX = 5,47
SetY = 5,46
SetOpacity = 5,54
SetX = 6,-12
SetY = 6,-18
SetOpacity = 6,44
SetFrame = 8,10
SetX = 8,38
SetY = 8,-10
SetOpacity = 8,170
SetFrame = 9,7
SetX = 9,11
SetY = 9,46
SetOpacity = 9,255
SetX = 10,396
SetY = 10,138
SetX = 11,389
SetY = 11,139
SetOpacity = 11,154
SetX = 12,378
SetY = 12,100
SetFrame = 10,10
SetX = 10,50
SetY = 10,23
SetX = 11,41
SetY = 11,27
SetOpacity = 11,114
SetX = 12,26
SetY = 12,-5
SetOpacity = 12,255
SetX = 13,372
SetY = 13,116
SetX = 13,18
SetY = 13,1
<Particle 3>
Graphic = finger.spoon
Focus = Target
SetX = 1,361
SetY = 1,125
SetX = 2,344
SetY = 2,154
SetOpacity = 2,144
SetX = 3,341
SetY = 3,148
SetOpacity = 3,43
SetX = 4,422
SetY = 4,75
SetOpacity = 4,55
SetX = 5,431
SetY = 5,142
SetOpacity = 5,54
SetX = 6,372
SetY = 6,78
SetOpacity = 6,44
SetX = 8,422
SetY = 8,86
SetOpacity = 8,170
SetX = 9,395
SetY = 9,142
SetFrame = 1,9
SetX = 1,-52
SetY = 1,51
SetZ = 1,29
SetFrame = 2,10
SetX = 2,-14
SetY = 2,37
SetOpacity = 2,172
SetX = 3,-23
SetY = 3,40
SetOpacity = 3,81
SetFrame = 4,11
SetX = 4,20
SetY = 4,-29
SetOpacity = 4,63
SetX = 5,33
SetY = 5,28
SetOpacity = 5,89
SetX = 6,-19
SetY = 6,-19
SetOpacity = 6,74
SetX = 8,23
SetY = 8,-11
SetOpacity = 8,178
SetX = 9,33
SetY = 9,35
SetOpacity = 9,255
SetX = 10,434
SetY = 10,119
SetX = 11,425
SetY = 11,123
SetOpacity = 11,114
SetX = 12,410
SetY = 12,91
SetY = 10,29
SetX = 11,27
SetOpacity = 11,164
SetX = 12,9
SetY = 12,-5
SetOpacity = 12,255
SetX = 13,402
SetY = 13,97
SetX = 13,4
SetY = 13,7
<Particle 4>
Graphic = finger.spoon
Focus = Target
SetX = 1,332
SetY = 1,147
SetX = 2,370
SetY = 2,133
SetOpacity = 2,172
SetX = 3,361
SetY = 3,136
SetOpacity = 3,81
SetX = 4,404
SetY = 4,67
SetOpacity = 4,63
SetX = 5,417
SetY = 5,124
SetOpacity = 5,89
SetX = 6,365
SetY = 6,77
SetOpacity = 6,74
SetX = 8,407
SetY = 8,85
SetOpacity = 8,178
SetX = 9,417
SetY = 9,131
SetOpacity = 9,255
SetY = 10,125
SetX = 11,411
SetOpacity = 11,164
SetX = 12,393
SetY = 12,91
SetOpacity = 12,255
SetX = 13,388
SetY = 13,103
SetFrame = 1,11
SetX = 1,-31
SetY = 1,41
SetZ = 1,30
SetX = 2,-23
SetY = 2,38
SetOpacity = 2,144
SetY = 3,35
SetOpacity = 3,36
SetFrame = 4,8
SetX = 4,11
SetY = 4,13
SetOpacity = 4,115
SetX = 5,-44
SetY = 5,-3
SetOpacity = 5,154
SetFrame = 6,7
SetX = 6,-6
SetY = 6,3
SetOpacity = 6,255
SetFrame = 7,8
SetX = 7,-1
SetY = 7,11
SetFrame = 8,11
SetX = 8,40
SetY = 8,27
SetVisible = 9,false
<Particle 5>
Graphic = finger.spoon
Focus = Target
SetX = 1,353
SetY = 1,137
SetX = 2,361
SetY = 2,134
SetOpacity = 2,144
SetY = 3,131
SetOpacity = 3,36
SetX = 4,395
SetY = 4,109
SetOpacity = 4,115
SetX = 5,340
SetY = 5,93
SetOpacity = 5,154
SetX = 6,378
SetY = 6,99
SetFrame = 2,9
SetX = 2,33
SetY = 2,8
SetZ = 2,31
SetFrame = 3,10
SetX = 3,-10
SetY = 3,-11
SetOpacity = 3,164
SetFrame = 4,8
SetX = 4,47
SetY = 4,37
SetOpacity = 4,154
SetFrame = 5,10
SetX = 5,-15
SetY = 5,-14
SetOpacity = 5,143
SetFrame = 6,9
SetX = 6,24
SetY = 6,-10
SetOpacity = 6,255
SetX = 7,383
SetY = 7,107
SetX = 8,424
SetY = 8,123
SetX = 11,373
SetY = 11,108
SetX = 13,354
SetY = 13,69
SetFrame = 7,10
SetX = 7,34
SetY = 7,-9
SetVisible = 8,false
<Particle 6>
Graphic = finger.spoon
Focus = Target
SetX = 2,417
SetY = 2,104
SetX = 3,374
SetY = 3,85
SetOpacity = 3,164
SetX = 4,431
SetY = 4,133
SetOpacity = 4,154
SetX = 5,369
SetY = 5,82
SetOpacity = 5,143
SetX = 6,408
SetY = 6,86
SetFrame = 2,9
SetX = 2,-5
SetY = 2,-13
SetZ = 2,32
SetFrame = 3,10
SetX = 3,37
SetY = 3,11
SetOpacity = 3,144
SetFrame = 4,11
SetX = 4,30
SetY = 4,23
SetOpacity = 4,174
SetX = 5,-27
SetY = 5,-7
SetOpacity = 5,144
SetX = 6,17
SetY = 6,0
SetOpacity = 6,255
SetX = 7,418
SetY = 7,87
SetX = 11,402
SetY = 11,103
SetX = 13,384
SetY = 13,63
SetX = 7,16
SetY = 7,-2
SetVisible = 8,false
<Particle 7>
Graphic = finger.spoon
Focus = Target
SetX = 2,379
SetY = 2,83
SetX = 3,421
SetY = 3,107
SetOpacity = 3,144
SetX = 4,414
SetY = 4,119
SetOpacity = 4,174
SetX = 5,357
SetY = 5,89
SetOpacity = 5,144
SetX = 6,401
SetY = 6,96
SetOpacity = 6,255
SetX = 7,400
SetY = 7,94
SetX = 11,393
SetY = 11,104
SetX = 13,374
SetY = 13,71
SetFrame = 2,11
SetX = 2,16
SetY = 2,-2
SetZ = 2,33
SetX = 3,13
SetY = 3,-6
SetOpacity = 3,154
SetFrame = 4,9
SetX = 4,-46
SetY = 4,-7
SetOpacity = 4,255
SetFrame = 5,7
SetX = 5,-9
SetY = 5,14
SetVisible = 6,false
<Particle 8>
Graphic = finger.spoon
Focus = Target
SetX = 2,400
SetY = 2,94
SetX = 3,397
SetY = 3,90
SetOpacity = 3,154
SetX = 4,338
SetY = 4,89
SetOpacity = 4,255
SetX = 5,375
SetY = 5,110
SetFrame = 3,7
SetX = 3,29
SetY = 3,42
SetZ = 3,34
SetX = 4,-15
SetY = 4,-24
SetFrame = 5,9
SetX = 5,22
SetY = 5,-1
SetVisible = 6,false
<Particle 9>
Graphic = finger.spoon
Focus = Target
SetX = 3,413
SetY = 3,138
SetX = 4,369
SetY = 4,72
SetX = 5,406
SetY = 5,95
SetFrame = 3,7
SetX = 3,-7
SetY = 3,30
SetZ = 3,35
SetFrame = 4,11
SetX = 4,-25
SetY = 4,-14
SetX = 5,14
SetY = 5,7
SetVisible = 6,false
<Particle 10>
Graphic = finger.spoon
Focus = Target
SetX = 3,377
SetY = 3,126
SetX = 4,359
SetY = 4,82
SetX = 5,398
SetY = 5,103
SetFrame = 3,11
SetX = 3,15
SetY = 3,31
SetZ = 3,36
SetVisible = 4,false
<Particle 11>
Graphic = finger.spoon
Focus = Target
SetX = 3,399
SetY = 3,127
SetFrame = 4,10
SetX = 4,-1
SetY = 4,-39
SetZ = 4,27
SetOpacity = 4,47
SetFrame = 5,8
SetX = 5,17
SetY = 5,22
SetOpacity = 5,20
SetX = 6,-45
SetY = 6,-5
SetOpacity = 6,72
SetX = 8,1
SetY = 8,3
SetOpacity = 8,154
SetFrame = 9,9
SetX = 9,44
SetY = 9,25
SetOpacity = 9,255
SetFrame = 10,8
SetX = 10,12
SetY = 10,42
SetX = 11,5
SetY = 11,43
SetOpacity = 11,154
SetX = 12,-6
SetY = 12,4
SetOpacity = 12,255
SetX = 13,-12
SetY = 13,20
<Particle 12>
Graphic = finger.spoon
Focus = Target
SetFrame = 11,7
SetX = 11,-11
SetY = 11,12
SetZ = 11,30
SetVisible = 12,false
<Particle 13>
Graphic = finger.spoon
Focus = Target
SetFrame = 11,9
SetX = 11,18
SetY = 11,7
SetZ = 11,31
SetVisible = 12,false
<Particle 14>
Graphic = finger.spoon
Focus = Target
SetFrame = 11,11
SetX = 11,9
SetY = 11,8
SetZ = 11,32
SetVisible = 12,false
<Particle 15>
Graphic = finger.spoon
Focus = Target
SetFrame = 13,9
SetX = 13,-30
SetY = 13,-27
SetZ = 13,30
<Particle 16>
Graphic = finger.spoon
Focus = Target
SetFrame = 13,7
SetX = 13,0
SetY = 13,-33
SetZ = 13,31
<Particle 17>
Graphic = finger.spoon
Focus = Target
SetFrame = 13,11
SetX = 13,-10
SetY = 13,-25
SetZ = 13,32
<SE>
Play = 0,Comet Punch,100,105

View File

@@ -3,31 +3,42 @@
[Move,COMETPUNCH]
Name = COMETPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetX = 2,432
SetY = 2,78
SetX = 3,368
SetY = 3,30
SetX = 5,432
SetY = 5,110
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,352
SetY = 0,102
SetX = 3,432
SetY = 3,78
SetX = 5,368
SetY = 5,30
SetX = 6,432
SetY = 6,110
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
@@ -36,31 +47,42 @@ Name = COMETPUNCH
[Move,COMETPUNCH,1]
Name = Comet Punch hit 2
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,352
SetY = 0,102
SetX = 3,432
SetY = 3,78
SetX = 5,368
SetY = 5,30
SetX = 6,432
SetY = 6,110
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetX = 2,432
SetY = 2,78
SetX = 3,368
SetY = 3,30
SetX = 5,432
SetY = 5,110
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
@@ -69,31 +91,42 @@ Name = Comet Punch hit 2
[Move,COMETPUNCH,2]
Name = Comet Punch hit 3
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetX = 2,432
SetY = 2,78
SetX = 3,368
SetY = 3,30
SetX = 5,432
SetY = 5,110
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,352
SetY = 0,102
SetX = 3,432
SetY = 3,78
SetX = 5,368
SetY = 5,30
SetX = 6,432
SetY = 6,110
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
@@ -102,31 +135,42 @@ Name = Comet Punch hit 3
[Move,COMETPUNCH,3]
Name = Comet Punch hit 4
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,352
SetY = 0,102
SetX = 3,432
SetY = 3,78
SetX = 5,368
SetY = 5,30
SetX = 6,432
SetY = 6,110
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetX = 2,432
SetY = 2,78
SetX = 3,368
SetY = 3,30
SetX = 5,432
SetY = 5,110
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80
@@ -135,31 +179,42 @@ Name = Comet Punch hit 4
[Move,COMETPUNCH,4]
Name = Comet Punch hit 5
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetX = 2,432
SetY = 2,78
SetX = 3,368
SetY = 3,30
SetX = 5,432
SetY = 5,110
SetX = 2,48
SetY = 2,-18
SetZ = 2,28
SetX = 3,-16
SetY = 3,-66
SetFrame = 4,1
SetFrame = 5,0
SetX = 5,48
SetY = 5,14
SetVisible = 6,false
<Particle 2>
Graphic = 003-Attack01
Focus = Target
SetX = 0,352
SetY = 0,102
SetX = 3,432
SetY = 3,78
SetX = 5,368
SetY = 5,30
SetX = 6,432
SetY = 6,110
SetX = 0,-32
SetY = 0,6
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,1
SetX = 3,48
SetY = 3,-18
SetFrame = 4,2
SetX = 5,-16
SetY = 5,-66
SetFrame = 6,1
SetX = 6,48
SetY = 6,14
SetFrame = 7,2
<SE>
Play = 0,Blow1,80
Play = 2,Blow1,80

View File

@@ -3,48 +3,67 @@
[Move,CONFUSERAY]
Name = CONFUSERAY
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = estranho
Focus = UserAndTarget
SetX = 0,153
SetY = 0,211
SetX = 1,166
SetY = 1,205
SetX = 2,172
SetY = 2,198
SetX = 3,185
SetY = 3,192
SetX = 4,198
SetY = 4,186
SetX = 5,211
SetY = 5,179
SetX = 6,224
SetY = 6,173
SetX = 7,236
SetY = 7,167
SetX = 8,249
SetY = 8,161
SetX = 9,262
SetY = 9,154
SetX = 10,275
SetY = 10,148
SetX = 11,288
SetY = 11,142
SetX = 12,300
SetY = 12,135
SetX = 13,313
SetY = 13,129
SetX = 14,326
SetY = 14,123
SetX = 15,339
SetY = 15,116
SetX = 16,358
SetY = 16,110
SetFrame = 0,1
SetX = 0,19
SetY = 0,-20
SetZ = 0,27
SetFrame = 1,2
SetX = 1,29
SetY = 1,-29
SetFrame = 2,3
SetX = 2,34
SetY = 2,-40
SetFrame = 3,4
SetX = 3,44
SetY = 3,-50
SetFrame = 4,5
SetX = 4,54
SetY = 4,-59
SetFrame = 5,6
SetX = 5,64
SetY = 5,-70
SetFrame = 6,7
SetX = 6,75
SetY = 6,-79
SetFrame = 7,8
SetX = 7,84
SetY = 7,-89
SetFrame = 8,9
SetX = 8,94
SetY = 8,-98
SetFrame = 9,10
SetX = 9,104
SetY = 9,-109
SetFrame = 10,11
SetX = 10,114
SetY = 10,-118
SetFrame = 11,12
SetX = 11,125
SetY = 11,-128
SetFrame = 12,13
SetX = 12,134
SetY = 12,-139
SetFrame = 13,14
SetX = 13,144
SetY = 13,-148
SetFrame = 14,11
SetX = 14,154
SetY = 14,-157
SetFrame = 15,12
SetX = 15,164
SetY = 15,-168
SetFrame = 16,13
SetX = 16,179
SetY = 16,-178
SetFrame = 17,14
SetOpacity = 17,100
<SE>
Play = 1,Twine,80

View File

@@ -3,79 +3,97 @@
[Move,COTTONGUARD]
Name = COTTONGUARD
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = animsheet
Focus = User
SetX = 0,113
SetY = 0,263
SetX = 1,123
SetY = 1,272
SetX = 2,135
SetY = 2,268
SetY = 3,223
SetX = 4,149
SetY = 4,210
SetX = 5,135
SetY = 5,267
SetX = 6,184
SetY = 6,233
SetFrame = 0,15
SetX = 0,-15
SetY = 0,39
SetZ = 0,27
SetX = 1,-5
SetY = 1,48
SetX = 2,7
SetY = 2,44
SetY = 3,-1
SetX = 4,21
SetY = 4,-14
SetX = 5,7
SetY = 5,43
SetX = 6,56
SetY = 6,9
SetVisible = 7,false
<Particle 3>
Graphic = animsheet
Focus = User
SetX = 1,156
SetY = 1,258
SetX = 2,166
SetY = 2,247
SetX = 3,167
SetY = 3,243
SetX = 4,154
SetY = 4,234
SetX = 5,165
SetY = 5,256
SetX = 6,154
SetY = 6,217
SetFrame = 1,15
SetX = 1,28
SetY = 1,34
SetZ = 1,28
SetX = 2,38
SetY = 2,23
SetX = 3,39
SetY = 3,19
SetX = 4,26
SetY = 4,10
SetX = 5,37
SetY = 5,32
SetX = 6,26
SetY = 6,-7
SetVisible = 7,false
<Particle 4>
Graphic = animsheet
Focus = User
SetX = 3,133
SetY = 3,263
SetX = 4,170
SetY = 4,259
SetX = 5,146
SetY = 5,237
SetX = 6,141
SetY = 6,252
SetFrame = 3,15
SetX = 3,5
SetY = 3,39
SetZ = 3,29
SetX = 4,42
SetY = 4,35
SetX = 5,18
SetY = 5,13
SetX = 6,13
SetY = 6,28
SetVisible = 7,false
<Particle 5>
Graphic = animsheet
Focus = User
SetX = 3,167
SetY = 3,266
SetX = 4,138
SetY = 4,269
SetX = 5,163
SetY = 5,214
SetX = 6,178
SetY = 6,265
SetFrame = 3,15
SetX = 3,39
SetY = 3,42
SetZ = 3,30
SetX = 4,10
SetY = 4,45
SetX = 5,35
SetY = 5,-10
SetX = 6,50
SetY = 6,41
SetVisible = 7,false
<Particle 6>
Graphic = animsheet
Focus = User
SetX = 3,176
SetY = 3,220
SetX = 4,190
SetY = 4,236
SetX = 5,180
SetY = 5,232
SetX = 6,138
SetY = 6,269
SetFrame = 3,15
SetX = 3,48
SetY = 3,-4
SetZ = 3,31
SetX = 4,62
SetY = 4,12
SetX = 5,52
SetY = 5,8
SetX = 6,10
SetY = 6,45
SetVisible = 7,false
<Particle 7>
Graphic = animsheet
Focus = User
SetX = 4,129
SetY = 4,237
SetFrame = 4,15
SetX = 4,1
SetY = 4,13
SetZ = 4,32
SetVisible = 5,false
<SE>
Play = 0,Substitute,80

View File

@@ -3,15 +3,30 @@
[Move,COTTONSPORE]
Name = COTTONSPORE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Special5
Focus = Target
SetX = 0,384
SetY = 0,94
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,3
SetFrame = 4,4
SetFrame = 5,5
SetFrame = 6,6
SetFrame = 7,7
SetFrame = 8,8
SetFrame = 9,9
SetFrame = 10,10
SetFrame = 11,11
SetFrame = 12,12
SetFrame = 13,13
SetVisible = 14,false
<SE>
Play = 0,Sand,80

View File

@@ -3,122 +3,153 @@
[Move,COUNTER]
Name = COUNTER
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetX = 1,408
SetY = 1,80
SetX = 0,200
SetY = 0,-196
SetZ = 0,27
SetFrame = 1,15
SetX = 1,218
SetY = 1,-225
SetZoomX = 1,50
SetZoomY = 1,50
SetX = 2,384
SetY = 2,99
SetFrame = 2,0
SetX = 2,200
SetY = 2,-195
SetZoomX = 2,100
SetZoomY = 2,100
SetX = 3,392
SetY = 3,111
SetFrame = 3,15
SetX = 3,206
SetY = 3,-176
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,352
SetY = 4,24
SetX = 5,416
SetY = 5,104
SetX = 4,175
SetY = 4,-312
SetX = 5,225
SetY = 5,-187
SetVisible = 6,false
<Particle 3>
Graphic = punches
Focus = UserAndTarget
SetX = 1,387
SetY = 1,99
SetX = 2,408
SetY = 2,70
SetX = 1,202
SetY = 1,-195
SetZ = 1,28
SetFrame = 2,15
SetX = 2,218
SetY = 2,-240
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,360
SetY = 3,115
SetX = 4,339
SetY = 4,22
SetX = 5,400
SetY = 5,92
SetX = 3,181
SetY = 3,-170
SetX = 4,164
SetY = 4,-315
SetX = 5,212
SetY = 5,-206
SetVisible = 6,false
<Particle 4>
Graphic = punches
Focus = UserAndTarget
SetX = 1,352
SetY = 1,99
SetFrame = 1,15
SetX = 1,175
SetY = 1,-195
SetZ = 1,29
SetZoomX = 1,50
SetZoomY = 1,50
SetX = 2,360
SetY = 2,78
SetX = 3,368
SetY = 3,97
SetX = 4,376
SetY = 4,8
SetX = 5,416
SetY = 5,53
SetX = 2,181
SetY = 2,-228
SetX = 3,187
SetY = 3,-198
SetX = 4,193
SetY = 4,-337
SetX = 5,225
SetY = 5,-267
SetVisible = 6,false
<Particle 5>
Graphic = punches
Focus = UserAndTarget
SetX = 2,400
SetY = 2,101
SetFrame = 2,15
SetX = 2,212
SetY = 2,-192
SetZ = 2,30
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,352
SetY = 3,63
SetY = 4,121
SetX = 5,377
SetY = 5,112
SetX = 3,175
SetY = 3,-251
SetY = 4,-160
SetX = 5,194
SetY = 5,-175
SetVisible = 6,false
<Particle 6>
Graphic = punches
Focus = UserAndTarget
SetX = 3,408
SetY = 3,85
SetFrame = 3,15
SetX = 3,218
SetY = 3,-217
SetZ = 3,31
SetZoomX = 3,50
SetZoomY = 3,50
SetX = 4,392
SetY = 4,61
SetX = 5,368
SetY = 5,54
SetX = 4,206
SetY = 4,-254
SetX = 5,187
SetY = 5,-265
SetVisible = 6,false
<Particle 7>
Graphic = punches
Focus = UserAndTarget
SetX = 3,386
SetY = 3,98
SetX = 4,384
SetX = 3,201
SetY = 3,-196
SetZ = 3,32
SetFrame = 4,15
SetX = 4,200
SetZoomX = 4,50
SetZoomY = 4,50
SetX = 5,336
SetY = 5,10
SetX = 5,162
SetY = 5,-334
SetVisible = 6,false
<Particle 8>
Graphic = punches
Focus = UserAndTarget
SetX = 4,384
SetY = 4,96
SetX = 5,400
SetY = 5,39
SetX = 4,200
SetY = 4,-200
SetZ = 4,33
SetFrame = 5,15
SetX = 5,212
SetY = 5,-289
SetZoomX = 5,50
SetZoomY = 5,50
SetVisible = 6,false
<Particle 9>
Graphic = punches
Focus = UserAndTarget
SetX = 5,352
SetY = 5,131
SetFrame = 5,15
SetX = 5,175
SetY = 5,-145
SetZ = 5,34
SetZoomX = 5,50
SetZoomY = 5,50
SetVisible = 6,false
<Particle 10>
Graphic = punches
Focus = UserAndTarget
SetX = 5,376
SetY = 5,26
SetFrame = 5,15
SetX = 5,193
SetY = 5,-309
SetZ = 5,35
SetZoomX = 5,50
SetZoomY = 5,50
SetVisible = 6,false
<Particle 11>
Graphic = punches
Focus = UserAndTarget
SetX = 5,399
SetY = 5,92
SetX = 5,211
SetY = 5,-206
SetZ = 5,36
SetVisible = 6,false
<SE>
Play = 0,MiningCollapse,80

View File

@@ -3,82 +3,117 @@
[Move,CRUNCH]
Name = CRUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = teeth
Focus = Target
SetX = 0,396
SetY = 0,97
SetX = 1,391
SetY = 1,98
SetX = 2,387
SetY = 2,99
SetY = 3,97
SetX = 4,381
SetY = 4,92
SetX = 5,389
SetX = 6,388
SetY = 6,96
SetX = 7,389
SetY = 7,99
SetX = 8,388
SetY = 8,93
SetX = 9,384
SetY = 9,94
SetX = 10,395
SetY = 10,98
SetX = 11,391
SetY = 11,93
SetX = 12,384
SetY = 12,97
SetX = 0,12
SetY = 0,1
SetZ = 0,27
SetFrame = 1,1
SetX = 1,7
SetY = 1,2
SetFrame = 2,2
SetX = 2,3
SetY = 2,3
SetFrame = 3,3
SetY = 3,1
SetFrame = 4,4
SetX = 4,-3
SetY = 4,-4
SetFrame = 5,5
SetX = 5,5
SetFrame = 6,6
SetX = 6,4
SetY = 6,0
SetFrame = 7,7
SetX = 7,5
SetY = 7,3
SetFrame = 8,8
SetX = 8,4
SetY = 8,-3
SetFrame = 9,9
SetX = 9,0
SetY = 9,-2
SetFrame = 10,10
SetX = 10,11
SetY = 10,2
SetFrame = 11,11
SetX = 11,7
SetY = 11,-3
SetFrame = 12,12
SetX = 12,0
SetY = 12,1
SetVisible = 13,false
<Particle 3>
Graphic = teeth
Focus = Target
SetX = 7,444
SetY = 7,115
SetX = 8,418
SetY = 8,95
SetX = 9,379
SetY = 9,112
SetX = 10,331
SetY = 10,128
SetFrame = 7,13
SetX = 7,60
SetY = 7,19
SetZ = 7,28
SetFrame = 8,14
SetX = 8,34
SetY = 8,-1
SetX = 9,-5
SetY = 9,16
SetX = 10,-53
SetY = 10,32
SetVisible = 11,false
<Particle 4>
Graphic = teeth
Focus = Target
SetX = 7,343
SetY = 7,94
SetX = 8,329
SetY = 8,104
SetX = 9,425
SetY = 9,119
SetX = 10,437
SetY = 10,116
SetFrame = 7,13
SetX = 7,-41
SetY = 7,-2
SetZ = 7,29
SetFrame = 8,14
SetX = 8,-55
SetY = 8,8
SetX = 9,41
SetY = 9,23
SetFrame = 10,13
SetX = 10,53
SetY = 10,20
SetVisible = 11,false
<Particle 5>
Graphic = teeth
Focus = Target
SetX = 8,343
SetY = 8,95
SetX = 9,327
SetY = 9,115
SetX = 10,387
SetY = 10,141
SetFrame = 8,13
SetX = 8,-41
SetY = 8,-1
SetZ = 8,30
SetFrame = 9,14
SetX = 9,-57
SetY = 9,19
SetFrame = 10,13
SetX = 10,3
SetY = 10,45
SetVisible = 11,false
<Particle 6>
Graphic = teeth
Focus = Target
SetX = 8,442
SetY = 8,99
SetX = 9,391
SetY = 9,152
SetX = 10,404
SetY = 10,114
SetFrame = 8,13
SetX = 8,58
SetY = 8,3
SetZ = 8,31
SetX = 9,7
SetY = 9,56
SetFrame = 10,14
SetX = 10,20
SetY = 10,18
SetVisible = 11,false
<Particle 7>
Graphic = teeth
Focus = Target
SetX = 10,325
SetY = 10,96
SetFrame = 10,14
SetX = 10,-59
SetY = 10,0
SetZ = 10,32
SetVisible = 11,false
<SE>
Play = 7,Super Fang,100,111

View File

@@ -3,27 +3,37 @@
[Move,CRUSHCLAW]
Name = CRUSHCLAW
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = dragon claw
Focus = Target
SetX = 0,387
SetY = 0,84
SetX = 1,392
SetY = 1,87
SetX = 2,402
SetY = 2,93
SetX = 3,400
SetY = 3,112
SetX = 4,397
SetY = 4,105
SetY = 5,110
SetX = 6,392
SetX = 7,384
SetFrame = 0,1
SetX = 0,3
SetY = 0,-12
SetZ = 0,27
SetFrame = 1,2
SetX = 1,8
SetY = 1,-9
SetFrame = 2,3
SetX = 2,18
SetY = 2,-3
SetFrame = 3,4
SetX = 3,16
SetY = 3,16
SetFrame = 4,5
SetX = 4,13
SetY = 4,9
SetFrame = 5,6
SetY = 5,14
SetFrame = 6,7
SetX = 6,8
SetFrame = 7,8
SetX = 7,0
SetVisible = 8,false
<SE>
Play = 0,Slash,100,135
Play = 4,Slash,100,135

View File

@@ -3,20 +3,25 @@
[Move,CURSE]
Name = CURSE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = ghost1
Focus = Target
SetX = 0,392
SetY = 0,14
SetFrame = 0,8
SetX = 0,8
SetY = 0,-82
SetZ = 0,27
SetAngle = 0,90
SetY = 1,54
SetY = 2,70
SetY = 3,78
SetX = 4,384
SetY = 1,-42
SetFrame = 2,9
SetY = 2,-26
SetY = 3,-18
SetFrame = 4,10
SetX = 4,0
SetVisible = 8,false
<SE>
Play = 2,Darkness6,80

View File

@@ -3,16 +3,25 @@
[Move,CUT]
Name = CUT
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = 004-Attack02
Focus = Target
SetX = 0,384
SetY = 0,94
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetFrame = 3,3
SetFrame = 4,4
SetFrame = 5,5
SetFrame = 6,6
SetFrame = 7,7
SetFrame = 8,8
<SE>
Play = 0,Slash10,80
Play = 3,Slash2,80

View File

@@ -3,31 +3,33 @@
[Move,DEFENSECURL]
Name = DEFENSECURL
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = User
SetX = 0,133
SetY = 0,224
SetFrame = 0,5
SetX = 0,5
SetY = 0,0
SetZ = 0,27
SetOpacity = 0,100
SetX = 1,131
SetY = 1,223
SetX = 1,3
SetY = 1,-1
SetOpacity = 1,110
SetX = 2,134
SetY = 2,221
SetX = 2,6
SetY = 2,-3
SetOpacity = 2,140
SetX = 3,131
SetX = 3,3
SetOpacity = 3,170
SetY = 4,222
SetY = 4,-2
SetOpacity = 4,230
SetX = 5,127
SetY = 5,219
SetX = 5,-1
SetY = 5,-5
SetOpacity = 5,255
SetX = 6,132
SetX = 6,4
SetOpacity = 6,233
<SE>
Play = 0,Defense Curl

View File

@@ -3,25 +3,30 @@
[Move,DETECT]
Name = DETECT
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet
Focus = UserAndTarget
SetX = 0,422
SetY = 0,66
SetX = 1,423
SetY = 1,68
SetX = 2,416
SetY = 2,73
SetX = 3,420
SetY = 3,72
SetX = 4,408
SetY = 4,74
SetX = 5,409
SetY = 5,78
SetFrame = 0,8
SetX = 0,229
SetY = 0,-246
SetZ = 0,27
SetX = 1,230
SetY = 1,-243
SetFrame = 2,7
SetX = 2,225
SetY = 2,-235
SetX = 3,228
SetY = 3,-237
SetFrame = 4,6
SetX = 4,218
SetY = 4,-234
SetX = 5,219
SetY = 5,-228
SetVisible = 6,false
<SE>
Play = 0,Flash2,80,85

View File

@@ -3,33 +3,40 @@
[Move,DISABLE]
Name = DISABLE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 4,385
SetY = 4,96
SetFrame = 4,8
SetX = 4,200
SetY = 4,-200
SetZ = 4,28
SetAngle = 4,45
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 6,388
SetY = 6,96
SetFrame = 6,7
SetX = 6,203
SetY = 6,-200
SetZ = 6,29
<Particle 2>
Graphic = leech-seed
Focus = UserAndTarget
SetX = 0,385
SetY = 0,101
SetX = 1,384
SetY = 1,98
SetY = 2,99
SetX = 3,385
SetY = 3,96
SetX = 4,387
SetY = 4,98
SetFrame = 0,10
SetX = 0,200
SetY = 0,-192
SetZ = 0,27
SetX = 1,200
SetY = 1,-196
SetFrame = 2,8
SetY = 2,-195
SetX = 3,200
SetY = 3,-200
SetX = 4,202
SetY = 4,-196
<SE>
Play = 0,Sword2,80,121

View File

@@ -3,182 +3,294 @@
[Move,DIZZYPUNCH]
Name = DIZZYPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Focus = Target
SetX = 0,384
SetY = 0,97
SetY = 1,96
SetY = 2,91
SetX = 4,387
SetY = 4,96
SetX = 6,383
SetY = 6,97
SetX = 7,388
SetY = 7,91
SetX = 8,384
SetY = 8,96
SetY = 9,97
SetY = 10,96
SetY = 11,91
SetX = 13,387
SetY = 13,96
SetX = 15,383
SetY = 15,97
SetX = 16,388
SetY = 16,91
SetX = 17,384
SetY = 17,96
SetFrame = 0,1
SetX = 0,0
SetY = 0,1
SetZ = 0,27
SetFrame = 1,7
SetY = 1,0
SetY = 2,-5
SetFrame = 4,1
SetX = 4,3
SetY = 4,0
SetX = 6,-1
SetY = 6,1
SetX = 7,4
SetY = 7,-5
SetX = 8,0
SetY = 8,0
SetY = 9,1
SetFrame = 10,7
SetY = 10,0
SetY = 11,-5
SetFrame = 13,1
SetX = 13,3
SetY = 13,0
SetX = 15,-1
SetY = 15,1
SetX = 16,4
SetY = 16,-5
SetX = 17,0
SetY = 17,0
<Particle 3>
Graphic = punches
Focus = Target
SetX = 1,388
SetY = 1,102
SetX = 2,390
SetY = 2,98
SetX = 4,445
SetY = 4,88
SetX = 5,415
SetY = 5,124
SetX = 6,378
SetY = 6,128
SetY = 7,118
SetX = 8,407
SetY = 8,111
SetX = 10,388
SetY = 10,102
SetX = 11,390
SetY = 11,98
SetX = 13,445
SetY = 13,88
SetX = 14,415
SetY = 14,124
SetX = 15,378
SetY = 15,128
SetY = 16,118
SetX = 17,407
SetY = 17,111
SetFrame = 1,1
SetX = 1,4
SetY = 1,6
SetZ = 1,28
SetX = 2,6
SetY = 2,2
SetFrame = 4,11
SetX = 4,61
SetY = 4,-8
SetX = 5,31
SetY = 5,28
SetX = 6,-6
SetY = 6,32
SetY = 7,22
SetX = 8,23
SetY = 8,15
SetVisible = 9,false
<Particle 4>
Graphic = punches
Focus = Target
SetX = 2,447
SetY = 2,80
SetX = 4,469
SetY = 4,105
SetX = 5,428
SetY = 5,142
SetX = 6,356
SetY = 6,156
SetX = 7,364
SetY = 7,146
SetX = 8,422
SetY = 8,139
SetX = 11,447
SetY = 11,80
SetX = 13,469
SetY = 13,105
SetX = 14,428
SetY = 14,142
SetX = 15,356
SetY = 15,156
SetX = 16,364
SetY = 16,146
SetX = 17,422
SetY = 17,139
SetFrame = 2,11
SetX = 2,63
SetY = 2,-16
SetZ = 2,29
SetX = 4,85
SetY = 4,9
SetX = 5,44
SetY = 5,46
SetX = 6,-28
SetY = 6,60
SetX = 7,-20
SetY = 7,50
SetX = 8,38
SetY = 8,43
SetVisible = 9,false
<Particle 5>
Graphic = punches
Focus = Target
SetX = 2,471
SetY = 2,88
SetX = 4,356
SetY = 4,68
SetX = 5,351
SetY = 5,38
SetX = 6,411
SetY = 6,54
SetX = 7,422
SetY = 7,50
SetX = 8,357
SetY = 8,112
SetX = 11,471
SetY = 11,88
SetX = 13,356
SetY = 13,68
SetX = 14,351
SetY = 14,38
SetX = 15,411
SetY = 15,54
SetX = 16,422
SetY = 16,50
SetX = 17,357
SetY = 17,112
SetFrame = 2,11
SetX = 2,87
SetY = 2,-8
SetZ = 2,30
SetX = 4,-28
SetY = 4,-28
SetX = 5,-33
SetY = 5,-58
SetX = 6,27
SetY = 6,-42
SetX = 7,38
SetY = 7,-46
SetX = 8,-27
SetY = 8,16
SetVisible = 9,false
<Particle 6>
Graphic = punches
Focus = Target
SetX = 3,346
SetY = 3,82
SetX = 4,329
SetY = 4,60
SetX = 6,432
SetY = 6,30
SetX = 7,442
SetY = 7,28
SetX = 8,336
SetY = 8,129
SetX = 12,346
SetY = 12,82
SetX = 13,329
SetY = 13,60
SetX = 15,432
SetY = 15,30
SetX = 16,442
SetY = 16,28
SetX = 17,336
SetY = 17,129
SetFrame = 3,11
SetX = 3,-38
SetY = 3,-14
SetZ = 3,31
SetX = 4,-55
SetY = 4,-36
SetVisible = 5,false
<Particle 7>
Graphic = punches
Focus = Target
SetX = 3,316
SetY = 3,91
SetX = 5,377
SetY = 5,58
SetX = 7,356
SetY = 7,67
SetX = 8,377
SetY = 8,58
SetX = 12,316
SetY = 12,91
SetX = 14,377
SetY = 14,58
SetX = 16,356
SetY = 16,67
SetX = 17,377
SetY = 17,58
SetFrame = 3,11
SetX = 3,-68
SetY = 3,-5
SetZ = 3,32
SetVisible = 4,false
<Particle 8>
Graphic = punches
Focus = Target
SetX = 7,426
SetY = 7,103
SetX = 8,361
SetY = 8,36
SetX = 16,426
SetY = 16,103
SetX = 17,361
SetY = 17,36
SetFrame = 5,11
SetX = 5,-7
SetY = 5,-38
SetZ = 5,32
SetVisible = 6,false
<Particle 9>
Graphic = punches
Focus = Target
SetX = 8,427
SetY = 8,74
SetFrame = 6,11
SetX = 6,48
SetY = 6,-66
SetZ = 6,31
SetX = 7,58
SetY = 7,-68
SetX = 8,-48
SetY = 8,33
SetVisible = 9,false
<Particle 10>
Graphic = punches
Focus = Target
SetX = 8,447
SetY = 8,64
SetFrame = 7,11
SetX = 7,-28
SetY = 7,-29
SetZ = 7,32
SetX = 8,-7
SetY = 8,-38
SetVisible = 9,false
<Particle 11>
Graphic = punches
Focus = Target
SetFrame = 7,11
SetX = 7,42
SetY = 7,7
SetZ = 7,33
SetX = 8,-23
SetY = 8,-60
SetVisible = 9,false
<Particle 12>
Graphic = punches
Focus = Target
SetFrame = 8,11
SetX = 8,43
SetY = 8,-22
SetZ = 8,34
SetVisible = 9,false
<Particle 13>
Graphic = punches
Focus = Target
SetFrame = 8,11
SetX = 8,63
SetY = 8,-32
SetZ = 8,35
SetVisible = 9,false
<Particle 14>
Graphic = punches
Focus = Target
SetFrame = 10,1
SetX = 10,4
SetY = 10,6
SetZ = 10,28
SetX = 11,6
SetY = 11,2
SetFrame = 13,11
SetX = 13,61
SetY = 13,-8
SetX = 14,31
SetY = 14,28
SetX = 15,-6
SetY = 15,32
SetY = 16,22
SetX = 17,23
SetY = 17,15
<Particle 15>
Graphic = punches
Focus = Target
SetFrame = 11,11
SetX = 11,63
SetY = 11,-16
SetZ = 11,29
SetX = 13,85
SetY = 13,9
SetX = 14,44
SetY = 14,46
SetX = 15,-28
SetY = 15,60
SetX = 16,-20
SetY = 16,50
SetX = 17,38
SetY = 17,43
<Particle 16>
Graphic = punches
Focus = Target
SetFrame = 11,11
SetX = 11,87
SetY = 11,-8
SetZ = 11,30
SetX = 13,-28
SetY = 13,-28
SetX = 14,-33
SetY = 14,-58
SetX = 15,27
SetY = 15,-42
SetX = 16,38
SetY = 16,-46
SetX = 17,-27
SetY = 17,16
<Particle 17>
Graphic = punches
Focus = Target
SetFrame = 12,11
SetX = 12,-38
SetY = 12,-14
SetZ = 12,31
SetX = 13,-55
SetY = 13,-36
SetVisible = 14,false
<Particle 18>
Graphic = punches
Focus = Target
SetFrame = 12,11
SetX = 12,-68
SetY = 12,-5
SetZ = 12,32
SetVisible = 13,false
<Particle 19>
Graphic = punches
Focus = Target
SetFrame = 14,11
SetX = 14,-7
SetY = 14,-38
SetZ = 14,32
SetVisible = 15,false
<Particle 20>
Graphic = punches
Focus = Target
SetFrame = 15,11
SetX = 15,48
SetY = 15,-66
SetZ = 15,31
SetX = 16,58
SetY = 16,-68
SetX = 17,-48
SetY = 17,33
<Particle 21>
Graphic = punches
Focus = Target
SetFrame = 16,11
SetX = 16,-28
SetY = 16,-29
SetZ = 16,32
SetX = 17,-7
SetY = 17,-38
<Particle 22>
Graphic = punches
Focus = Target
SetFrame = 16,11
SetX = 16,42
SetY = 16,7
SetZ = 16,33
SetX = 17,-23
SetY = 17,-60
<Particle 23>
Graphic = punches
Focus = Target
SetFrame = 17,11
SetX = 17,43
SetY = 17,-22
SetZ = 17,34
<Particle 24>
Graphic = punches
Focus = Target
SetFrame = 17,11
SetX = 17,63
SetY = 17,-32
SetZ = 17,35
<SE>
Play = 0,Dizzy Punch

View File

@@ -3,43 +3,65 @@
[Move,DOUBLEEDGE]
Name = DOUBLEEDGE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Divine_Smash
Focus = Target
SetX = 1,198
SetY = 1,236
SetY = 2,179
SetX = 3,96
SetY = 3,167
SetX = 8,358
SetY = 8,110
Focus = User
SetFrame = 1,11
SetX = 1,70
SetY = 1,12
SetZ = 1,28
SetY = 2,-45
SetX = 3,-32
SetY = 3,-57
SetVisible = 4,false
<Particle 4>
Graphic = Divine_Smash
Focus = User
SetX = 2,96
SetY = 2,230
<Particle 2>
SetFrame = 2,11
SetX = 2,-32
SetY = 2,6
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = Divine_Smash
Focus = Target
SetX = 0,128
SetY = 0,236
SetY = 1,192
SetY = 2,129
SetX = 3,198
SetY = 3,116
SetX = 4,96
SetY = 4,129
SetX = 5,358
SetY = 5,110
SetFrame = 5,14
SetX = 5,-26
SetY = 5,14
SetZ = 5,27
SetOpacity = 5,50
SetFrame = 7,3
SetOpacity = 7,255
SetX = 10,352
SetFrame = 9,4
SetX = 10,-32
SetAngle = 10,90
<Particle 6>
Graphic = Divine_Smash
Focus = Target
SetFrame = 8,4
SetX = 8,-26
SetY = 8,14
SetZ = 8,28
SetVisible = 9,false
<Particle 2>
Graphic = Divine_Smash
Focus = User
SetFrame = 0,11
SetX = 0,0
SetY = 0,12
SetZ = 0,27
SetY = 1,-32
SetY = 2,-95
SetX = 3,70
SetY = 3,-108
SetX = 4,-32
SetY = 4,-95
SetVisible = 5,false
<SE>
Play = 0,throw,80
Play = 6,Damage1,80

View File

@@ -3,33 +3,38 @@
[Move,DOUBLEKICK]
Name = DOUBLEKICK
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = normal1
Focus = Target
SetX = 0,336
SetY = 0,94
SetFrame = 0,7
SetX = 0,-48
SetY = 0,-2
SetZ = 0,27
SetZoomX = 0,110
SetZoomY = 0,110
SetOpacity = 0,100
SetZoomX = 1,100
SetZoomY = 1,100
SetOpacity = 1,255
SetX = 3,440
SetY = 3,78
SetX = 3,56
SetY = 3,-18
SetOpacity = 5,100
<Particle 3>
Graphic = normal1
Focus = Target
SetX = 2,440
SetY = 2,78
SetFrame = 2,7
SetX = 2,56
SetY = 2,-18
SetZ = 2,28
SetZoomX = 2,110
SetZoomY = 2,110
SetOpacity = 2,100
SetVisible = 3,false
<SE>
Play = 1,Blow3,80
Play = 3,Blow3,80
@@ -37,32 +42,37 @@ Name = DOUBLEKICK
[Move,DOUBLEKICK,1]
Name = Double Kick hit 2
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = normal1
Focus = Target
SetX = 2,440
SetY = 2,78
SetFrame = 2,7
SetX = 2,56
SetY = 2,-18
SetZ = 2,28
SetZoomX = 2,110
SetZoomY = 2,110
SetOpacity = 2,100
SetVisible = 3,false
<Particle 2>
Graphic = normal1
Focus = Target
SetX = 0,336
SetY = 0,94
SetFrame = 0,7
SetX = 0,-48
SetY = 0,-2
SetZ = 0,27
SetZoomX = 0,110
SetZoomY = 0,110
SetOpacity = 0,100
SetZoomX = 1,100
SetZoomY = 1,100
SetOpacity = 1,255
SetX = 3,440
SetY = 3,78
SetX = 3,56
SetY = 3,-18
SetOpacity = 5,100
<SE>
Play = 1,Blow3,80

View File

@@ -3,32 +3,46 @@
[Move,DOUBLESLAP]
Name = DOUBLESLAP
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = many
Focus = Target
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
SetX = 7,384
SetOpacity = 7,255
SetFrame = 7,20
SetX = 7,0
SetY = 7,-2
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,520
SetY = 0,94
SetX = 1,480
SetX = 2,424
SetX = 3,392
SetX = 4,224
SetX = 5,296
SetX = 6,344
SetX = 7,384
SetFrame = 0,15
SetX = 0,136
SetY = 0,-2
SetZ = 0,27
SetX = 1,96
SetX = 2,40
SetX = 3,8
SetFrame = 4,16
SetX = 4,-160
SetX = 5,-88
SetX = 6,-40
SetX = 7,0
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Focus = Target
SetFrame = 3,20
SetX = 3,8
SetY = 3,-2
SetZ = 3,28
SetOpacity = 3,100
SetFrame = 4,19
SetVisible = 5,false
<SE>
Play = 3,Blow5,80
Play = 7,Blow5,80
@@ -36,32 +50,46 @@ Name = DOUBLESLAP
[Move,DOUBLESLAP,1]
Name = DoubleSlap hit 2
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,520
SetY = 0,94
SetX = 1,480
SetX = 2,424
SetX = 3,392
SetX = 4,224
SetX = 5,296
SetX = 6,344
SetX = 7,384
SetOpacity = 8,100
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Focus = Target
SetX = 3,392
SetY = 3,94
SetFrame = 3,20
SetX = 3,8
SetY = 3,-2
SetZ = 3,28
SetOpacity = 3,100
SetX = 7,384
SetOpacity = 7,255
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Focus = Target
SetFrame = 7,20
SetX = 7,0
SetY = 7,-2
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Focus = Target
SetFrame = 0,15
SetX = 0,136
SetY = 0,-2
SetZ = 0,27
SetX = 1,96
SetX = 2,40
SetX = 3,8
SetFrame = 4,16
SetX = 4,-160
SetX = 5,-88
SetX = 6,-40
SetX = 7,0
SetFrame = 8,19
SetOpacity = 8,100
<SE>
Play = 3,Blow5,80
Play = 7,Blow5,80
@@ -69,32 +97,46 @@ Name = DoubleSlap hit 2
[Move,DOUBLESLAP,2]
Name = DoubleSlap hit 3
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = many
Focus = Target
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
SetX = 7,384
SetOpacity = 7,255
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,520
SetY = 0,94
SetX = 1,480
SetX = 2,424
SetX = 3,392
SetX = 4,224
SetX = 5,296
SetX = 6,344
SetX = 7,384
SetFrame = 0,15
SetX = 0,136
SetY = 0,-2
SetZ = 0,27
SetX = 1,96
SetX = 2,40
SetX = 3,8
SetFrame = 4,16
SetX = 4,-160
SetX = 5,-88
SetX = 6,-40
SetX = 7,0
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Focus = Target
SetFrame = 3,20
SetX = 3,8
SetY = 3,-2
SetZ = 3,28
SetOpacity = 3,100
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Focus = Target
SetFrame = 7,20
SetX = 7,0
SetY = 7,-2
SetZ = 7,28
SetVisible = 8,false
<SE>
Play = 3,Blow5,80
Play = 7,Blow5,80
@@ -102,32 +144,46 @@ Name = DoubleSlap hit 3
[Move,DOUBLESLAP,3]
Name = DoubleSlap hit 4
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = many
Focus = Target
SetFrame = 7,20
SetX = 7,0
SetY = 7,-2
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,520
SetY = 0,94
SetX = 1,480
SetX = 2,424
SetX = 3,392
SetX = 4,224
SetX = 5,296
SetX = 6,344
SetX = 7,384
SetFrame = 0,15
SetX = 0,136
SetY = 0,-2
SetZ = 0,27
SetX = 1,96
SetX = 2,40
SetX = 3,8
SetFrame = 4,16
SetX = 4,-160
SetX = 5,-88
SetX = 6,-40
SetX = 7,0
SetFrame = 8,19
SetOpacity = 8,100
<Particle 3>
Graphic = many
Focus = Target
SetX = 3,392
SetY = 3,94
SetFrame = 3,20
SetX = 3,8
SetY = 3,-2
SetZ = 3,28
SetOpacity = 3,100
SetX = 7,384
SetOpacity = 7,255
SetFrame = 4,19
SetVisible = 5,false
<SE>
Play = 3,Blow5,80
Play = 7,Blow5,80
@@ -135,31 +191,45 @@ Name = DoubleSlap hit 4
[Move,DOUBLESLAP,4]
Name = DoubleSlap hit 5
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = many
Focus = Target
SetX = 3,392
SetY = 3,94
SetFrame = 3,20
SetX = 3,8
SetY = 3,-2
SetZ = 3,28
SetOpacity = 3,100
SetX = 7,384
SetOpacity = 7,255
SetFrame = 4,19
SetVisible = 5,false
<Particle 4>
Graphic = many
Focus = Target
SetFrame = 7,20
SetX = 7,0
SetY = 7,-2
SetZ = 7,28
SetVisible = 8,false
<Particle 2>
Graphic = many
Focus = Target
SetX = 0,520
SetY = 0,94
SetX = 1,480
SetX = 2,424
SetX = 3,392
SetX = 4,224
SetX = 5,296
SetX = 6,344
SetX = 7,384
SetFrame = 0,15
SetX = 0,136
SetY = 0,-2
SetZ = 0,27
SetX = 1,96
SetX = 2,40
SetX = 3,8
SetFrame = 4,16
SetX = 4,-160
SetX = 5,-88
SetX = 6,-40
SetX = 7,0
SetFrame = 8,19
SetOpacity = 8,100
<SE>
Play = 3,Blow5,80

View File

@@ -3,102 +3,128 @@
[Move,DRAGONBREATH]
Name = DRAGONBREATH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fire5
Focus = UserAndTarget
SetX = 0,153
SetY = 0,205
SetX = 1,204
SetY = 1,186
SetX = 2,256
SetY = 2,167
SetX = 3,307
SetY = 3,142
SetX = 4,339
SetY = 4,123
SetX = 5,358
SetY = 5,110
SetX = 0,19
SetY = 0,-29
SetZ = 0,27
SetX = 1,59
SetY = 1,-59
SetFrame = 2,1
SetX = 2,100
SetY = 2,-89
SetFrame = 3,2
SetX = 3,139
SetY = 3,-128
SetFrame = 4,3
SetX = 4,164
SetY = 4,-157
SetFrame = 5,4
SetX = 5,179
SetY = 5,-178
SetFrame = 6,5
SetFrame = 7,6
SetFrame = 8,7
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetX = 1,179
SetY = 1,198
SetX = 2,217
SetX = 3,288
SetY = 3,179
SetX = 4,300
SetY = 4,173
SetX = 1,39
SetY = 1,-40
SetZ = 1,28
SetX = 2,69
SetX = 3,125
SetY = 3,-70
SetFrame = 4,1
SetX = 4,134
SetY = 4,-79
SetZoomX = 4,75
SetZoomY = 4,75
SetX = 5,326
SetY = 5,167
SetFrame = 5,0
SetX = 5,154
SetY = 5,-89
SetZoomX = 5,100
SetZoomY = 5,100
SetVisible = 6,false
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,217
SetY = 2,186
SetX = 2,69
SetY = 2,-59
SetZ = 2,29
SetFlip = 3,false
SetX = 3,268
SetY = 3,192
SetX = 4,281
SetY = 4,186
SetX = 5,307
SetY = 5,179
SetX = 3,109
SetY = 3,-50
SetX = 4,119
SetY = 4,-59
SetX = 5,139
SetY = 5,-70
SetZoomX = 5,75
SetZoomY = 5,75
SetVisible = 6,false
<Particle 5>
Graphic = fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,179
SetY = 2,205
SetX = 3,230
SetY = 3,198
SetX = 4,249
SetY = 4,192
SetX = 2,39
SetY = 2,-29
SetZ = 2,30
SetX = 3,79
SetY = 3,-40
SetX = 4,94
SetY = 4,-50
SetZoomX = 4,75
SetZoomY = 4,75
SetVisible = 5,false
<Particle 6>
Graphic = fire5
Focus = UserAndTarget
SetX = 2,236
SetY = 2,154
SetX = 2,84
SetY = 2,-109
SetZ = 2,31
SetZoomX = 2,50
SetZoomY = 2,50
SetX = 3,230
SetY = 3,205
SetX = 3,79
SetY = 3,-29
SetZoomX = 3,100
SetZoomY = 3,100
SetVisible = 4,false
<Particle 7>
Graphic = fire5
Focus = UserAndTarget
SetFrame = 3,1
SetFlip = 3,true
SetX = 3,345
SetY = 3,154
SetX = 3,169
SetY = 3,-109
SetZ = 3,32
SetZoomX = 3,50
SetZoomY = 3,50
SetVisible = 4,false
<Particle 8>
Graphic = fire5
Focus = UserAndTarget
SetFrame = 3,1
SetFlip = 3,true
SetX = 3,294
SetY = 3,142
SetX = 3,129
SetY = 3,-128
SetZ = 3,33
SetZoomX = 3,40
SetZoomY = 3,40
SetVisible = 4,false
<Particle 9>
Graphic = fire5
Focus = UserAndTarget
SetX = 3,211
SetY = 3,211
SetX = 3,64
SetY = 3,-20
SetZ = 3,34
SetZoomX = 3,75
SetZoomY = 3,75
SetVisible = 4,false
<SE>
Play = 0,Fire4,80

View File

@@ -3,20 +3,25 @@
[Move,DRAGONCLAW]
Name = DRAGONCLAW
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison
Focus = Target
SetX = 0,384
SetY = 0,94
SetX = 1,360
SetFrame = 0,9
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetX = 1,-24
SetAngle = 1,25
SetY = 2,102
SetFrame = 2,10
SetY = 2,6
SetAngle = 2,0
SetFrame = 3,11
SetFrame = 4,12
<SE>
Play = 0,Slash9,80
Play = 0,Thunder4,80

View File

@@ -3,24 +3,45 @@
[Move,DRAGONDANCE]
Name = DRAGONDANCE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = electric1
Focus = Target
SetX = 3,392
SetY = 3,46
SetY = 7,94
SetFrame = 3,9
SetX = 3,8
SetY = 3,-50
SetZ = 3,28
SetFrame = 4,10
SetFrame = 5,11
SetFrame = 6,12
SetFrame = 7,9
SetY = 7,-2
SetFrame = 8,10
SetVisible = 9,false
<Particle 2>
Graphic = electric1
Focus = Target
SetX = 1,392
SetY = 1,94
SetY = 7,46
SetY = 9,94
SetFrame = 1,9
SetX = 1,8
SetY = 1,-2
SetZ = 1,27
SetFrame = 2,10
SetFrame = 3,11
SetFrame = 4,12
SetFrame = 5,13
SetFrame = 6,14
SetFrame = 7,13
SetY = 7,-50
SetFrame = 8,14
SetFrame = 9,11
SetY = 9,-2
SetFrame = 10,12
SetFrame = 11,13
SetFrame = 12,14
SetOpacity = 12,100
<SE>
Play = 0,Twine,80

View File

@@ -3,58 +3,74 @@
[Move,DRAGONRAGE]
Name = DRAGONRAGE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetX = 1,179
SetY = 1,198
SetX = 2,217
SetX = 3,288
SetY = 3,179
SetX = 4,300
SetY = 4,173
SetX = 1,39
SetY = 1,-40
SetZ = 1,28
SetX = 2,69
SetX = 3,125
SetY = 3,-70
SetFrame = 4,1
SetX = 4,134
SetY = 4,-79
SetZoomX = 4,75
SetZoomY = 4,75
SetX = 5,326
SetY = 5,167
SetFrame = 5,0
SetX = 5,154
SetY = 5,-89
SetZoomX = 5,100
SetZoomY = 5,100
SetVisible = 6,false
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetFlip = 2,true
SetX = 2,217
SetY = 2,186
SetX = 2,69
SetY = 2,-59
SetZ = 2,29
SetFlip = 3,false
SetX = 3,268
SetY = 3,192
SetX = 4,281
SetY = 4,186
SetX = 3,109
SetY = 3,-50
SetX = 4,119
SetY = 4,-59
SetVisible = 5,false
<Particle 5>
Graphic = fire5
Focus = UserAndTarget
SetFlip = 3,true
SetX = 3,230
SetY = 3,198
SetX = 3,79
SetY = 3,-40
SetZ = 3,30
SetVisible = 4,false
<Particle 2>
Graphic = fire5
Focus = UserAndTarget
SetX = 0,153
SetY = 0,205
SetX = 1,204
SetY = 1,186
SetX = 2,256
SetY = 2,167
SetX = 3,307
SetY = 3,142
SetX = 4,339
SetY = 4,123
SetX = 5,358
SetY = 5,110
SetX = 0,19
SetY = 0,-29
SetZ = 0,27
SetX = 1,59
SetY = 1,-59
SetFrame = 2,1
SetX = 2,100
SetY = 2,-89
SetFrame = 3,2
SetX = 3,139
SetY = 3,-128
SetFrame = 4,3
SetX = 4,164
SetY = 4,-157
SetFrame = 5,4
SetX = 5,179
SetY = 5,-178
SetFrame = 6,5
SetFrame = 7,6
SetFrame = 8,7
<SE>
Play = 0,Fire6,80

View File

@@ -3,49 +3,55 @@
[Move,DYNAMICPUNCH]
Name = DYNAMICPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = punches
Focus = Target
SetX = 1,389
SetY = 1,99
SetX = 2,386
SetX = 3,383
SetY = 3,107
SetX = 4,386
SetY = 4,99
SetX = 5,384
SetY = 5,108
SetX = 1,5
SetY = 1,3
SetZ = 1,28
SetX = 2,2
SetX = 3,-1
SetY = 3,11
SetX = 4,2
SetY = 4,3
SetX = 5,0
SetY = 5,12
SetVisible = 7,false
<Particle 2>
Graphic = punches
Focus = Target
SetX = 0,389
SetY = 0,98
SetX = 1,386
SetY = 1,96
SetX = 2,389
SetY = 2,94
SetX = 3,384
SetY = 3,99
SetX = 0,5
SetY = 0,2
SetZ = 0,27
SetFrame = 1,15
SetX = 1,2
SetY = 1,0
SetFrame = 2,14
SetX = 2,5
SetY = 2,-2
SetX = 3,0
SetY = 3,3
SetZoomX = 3,150
SetZoomY = 3,150
SetOpacity = 3,250
SetX = 4,386
SetY = 4,90
SetX = 4,2
SetY = 4,-6
SetZoomX = 4,180
SetZoomY = 4,180
SetOpacity = 4,194
SetX = 5,388
SetY = 5,96
SetX = 5,4
SetY = 5,0
SetZoomX = 5,250
SetZoomY = 5,250
SetOpacity = 5,120
SetX = 7,390
SetY = 7,99
SetFrame = 7,0
SetX = 7,6
SetY = 7,3
SetZoomX = 7,150
SetZoomY = 7,150
SetOpacity = 7,255

View File

@@ -3,44 +3,51 @@
[Move,EMBER]
Name = EMBER
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Flames
Focus = UserAndTarget
SetX = 1,144
SetY = 1,204
SetFlip = 2,true
SetX = 2,164
SetY = 2,196
SetFlip = 3,false
SetX = 3,185
SetY = 3,180
SetFlip = 4,true
SetX = 4,206
SetY = 4,172
SetFlip = 5,false
SetX = 5,227
SetY = 5,164
SetFlip = 6,true
SetX = 6,248
SetY = 6,156
SetFlip = 7,false
SetX = 7,268
SetY = 7,148
SetX = 8,289
SetY = 8,132
SetX = 9,142
SetY = 9,-153
SetZ = 9,27
SetFlip = 10,true
SetX = 10,158
SetY = 10,-168
SetFrame = 11,1
SetFlip = 11,false
SetFrame = 12,2
<Particle 2>
Graphic = Flames
Focus = UserAndTarget
SetX = 9,310
SetY = 9,126
SetFlip = 10,true
SetX = 10,331
SetY = 10,116
SetFlip = 11,false
SetFrame = 1,2
SetX = 1,12
SetY = 1,-31
SetZ = 1,28
SetFlip = 2,true
SetX = 2,28
SetY = 2,-43
SetFlip = 3,false
SetX = 3,44
SetY = 3,-68
SetFlip = 4,true
SetX = 4,60
SetY = 4,-81
SetFlip = 5,false
SetX = 5,77
SetY = 5,-93
SetFlip = 6,true
SetX = 6,93
SetY = 6,-106
SetFlip = 7,false
SetX = 7,109
SetY = 7,-118
SetFrame = 8,1
SetX = 8,125
SetY = 8,-143
SetVisible = 9,false
<SE>
Play = 1,Fire2,80

View File

@@ -3,56 +3,82 @@
[Move,ENCORE]
Name = ENCORE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = BABACOMETRO
Focus = UserAndTarget
SetX = 0,96
SetY = 0,186
SetX = 1,108
SetX = 2,121
SetX = 3,160
SetX = 4,96
SetX = 5,108
SetX = 6,140
SetX = 7,108
SetX = 8,166
SetX = 9,108
SetX = 10,121
SetX = 11,160
SetX = 12,96
SetX = 13,108
SetX = 14,140
SetX = 15,108
SetX = 16,89
SetX = 17,115
SetX = 18,147
SetFrame = 0,16
SetX = 0,-25
SetY = 0,-59
SetZ = 0,28
SetX = 1,-15
SetX = 2,-5
SetFrame = 3,15
SetX = 3,25
SetFrame = 4,16
SetX = 4,-25
SetX = 5,-15
SetFrame = 6,15
SetX = 6,9
SetFrame = 7,16
SetX = 7,-15
SetFrame = 8,15
SetX = 8,29
SetFrame = 9,16
SetX = 9,-15
SetX = 10,-5
SetFrame = 11,15
SetX = 11,25
SetFrame = 12,16
SetX = 12,-25
SetX = 13,-15
SetFrame = 14,15
SetX = 14,9
SetFrame = 15,16
SetX = 15,-15
SetX = 16,-30
SetX = 17,-10
SetFrame = 18,15
SetX = 18,14
<Particle 2>
Graphic = BABACOMETRO
Focus = UserAndTarget
SetX = 0,172
SetY = 0,186
SetX = 1,160
SetX = 2,140
SetX = 3,108
SetX = 4,172
SetX = 5,160
SetX = 6,121
SetX = 7,160
SetX = 8,96
SetX = 9,153
SetX = 10,140
SetX = 11,108
SetX = 12,172
SetX = 13,160
SetX = 14,121
SetX = 15,160
SetX = 16,179
SetX = 17,160
SetX = 18,128
SetFrame = 0,15
SetX = 0,34
SetY = 0,-59
SetZ = 0,27
SetX = 1,25
SetX = 2,9
SetFrame = 3,16
SetX = 3,-15
SetFrame = 4,15
SetX = 4,34
SetX = 5,25
SetFrame = 6,16
SetX = 6,-5
SetFrame = 7,15
SetX = 7,25
SetFrame = 8,16
SetX = 8,-25
SetFrame = 9,15
SetX = 9,19
SetX = 10,9
SetFrame = 11,16
SetX = 11,-15
SetFrame = 12,15
SetX = 12,34
SetX = 13,25
SetFrame = 14,16
SetX = 14,-5
SetFrame = 15,15
SetX = 15,25
SetX = 16,39
SetX = 17,25
SetFrame = 18,16
SetX = 18,0
<SE>
Play = 0,Applause,80

View File

@@ -3,16 +3,17 @@
[Move,ENERGYBALL]
Name = ENERGYBALL
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = Target
SetX = 0,393
SetY = 0,117
SetX = 0,9
SetY = 0,21
SetZ = 0,27
SetZoomX = 0,80
SetZoomY = 0,80
SetZoomX = 1,90
@@ -33,5 +34,6 @@ Name = ENERGYBALL
SetZoomY = 8,160
SetZoomX = 9,170
SetZoomY = 9,170
SetVisible = 10,false
<SE>
Play = 0,Uproar,100,85

View File

@@ -3,68 +3,90 @@
[Move,ERUPTION]
Name = ERUPTION
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetX = 2,211
SetY = 2,167
SetFrame = 2,8
SetX = 2,64
SetY = 2,-89
SetZ = 2,28
SetAngle = 2,30
SetX = 3,268
SetY = 3,142
SetX = 3,109
SetY = 3,-128
SetAngle = 3,15
SetX = 4,294
SetY = 4,123
SetX = 5,332
SetY = 5,110
SetFrame = 4,9
SetX = 4,129
SetY = 4,-157
SetFrame = 5,10
SetX = 5,159
SetY = 5,-178
SetAngle = 5,10
SetX = 6,364
SetFrame = 6,11
SetX = 6,184
SetAngle = 6,0
SetX = 7,262
SetY = 7,91
SetFrame = 7,10
SetX = 7,104
SetY = 7,-207
SetAngle = 7,10
SetVisible = 8,false
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetX = 4,147
SetY = 4,161
SetFrame = 4,8
SetX = 4,14
SetY = 4,-98
SetZ = 4,29
SetAngle = 4,30
SetX = 5,179
SetY = 5,142
SetX = 5,39
SetY = 5,-128
SetAngle = 5,15
SetX = 6,204
SetY = 6,110
SetFrame = 6,9
SetX = 6,59
SetY = 6,-178
SetVisible = 7,false
<Particle 2>
Graphic = fire5
Focus = UserAndTarget
SetX = 0,160
SetY = 0,167
SetFrame = 0,8
SetX = 0,25
SetY = 0,-89
SetZ = 0,27
SetAngle = 0,30
SetX = 1,198
SetY = 1,148
SetX = 1,54
SetY = 1,-118
SetAngle = 1,15
SetX = 2,236
SetY = 2,116
SetX = 3,268
SetY = 3,98
SetFrame = 2,9
SetX = 2,84
SetY = 2,-168
SetFrame = 3,10
SetX = 3,109
SetY = 3,-196
SetAngle = 3,10
SetX = 4,313
SetFrame = 4,11
SetX = 4,144
SetAngle = 4,0
SetX = 5,358
SetY = 5,110
SetX = 6,364
SetX = 7,377
SetY = 7,116
SetX = 8,326
SetY = 8,91
SetX = 9,358
SetY = 9,104
SetX = 10,371
SetY = 10,123
SetFrame = 5,12
SetX = 5,179
SetY = 5,-178
SetFrame = 6,13
SetX = 6,184
SetFrame = 7,12
SetX = 7,194
SetY = 7,-168
SetFrame = 8,11
SetX = 8,154
SetY = 8,-207
SetFrame = 9,12
SetX = 9,179
SetY = 9,-187
SetFrame = 10,13
SetX = 10,189
SetY = 10,-157
<SE>
Play = 0,Fire5,80
Play = 0,Fire2,80

View File

@@ -3,57 +3,118 @@
[Move,EXPLOSION]
Name = EXPLOSION
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Fire3
Focus = Target
SetX = 0,424
SetY = 0,46
SetFrame = 0,5
SetX = 0,40
SetY = 0,-50
SetZ = 0,28
SetOpacity = 0,50
SetX = 2,400
SetY = 2,142
SetFrame = 1,9
SetFrame = 2,11
SetX = 2,16
SetY = 2,46
SetOpacity = 2,255
SetX = 13,392
SetY = 13,78
SetX = 15,424
SetY = 15,46
SetFrame = 3,12
SetFrame = 4,13
SetFrame = 5,14
SetFrame = 6,15
SetFrame = 7,16
SetFrame = 8,17
SetFrame = 9,18
SetFrame = 10,19
SetFrame = 11,20
SetFrame = 12,21
SetFrame = 13,12
SetX = 13,8
SetY = 13,-18
SetFrame = 14,13
SetFrame = 15,23
SetX = 15,40
SetY = 15,-50
SetOpacity = 15,150
SetVisible = 16,false
<Particle 4>
Graphic = Fire3
Focus = Target
SetX = 2,424
SetY = 2,46
SetFrame = 2,10
SetX = 2,40
SetY = 2,-50
SetZ = 2,29
SetOpacity = 2,100
SetFrame = 3,11
SetOpacity = 3,255
SetX = 6,392
SetY = 6,78
SetFrame = 4,12
SetFrame = 5,13
SetFrame = 6,5
SetX = 6,8
SetY = 6,-18
SetOpacity = 6,100
SetFrame = 7,6
SetOpacity = 7,255
SetX = 13,424
SetY = 13,46
SetFrame = 8,7
SetFrame = 9,8
SetFrame = 10,9
SetFrame = 11,10
SetFrame = 12,11
SetFrame = 13,21
SetX = 13,40
SetY = 13,-50
SetFrame = 14,22
SetVisible = 15,false
<Particle 5>
Graphic = Fire3
Focus = Target
SetX = 6,424
SetY = 6,46
SetFrame = 6,14
SetX = 6,40
SetY = 6,-50
SetZ = 6,30
SetFrame = 7,15
SetFrame = 8,16
SetFrame = 9,17
SetFrame = 10,18
SetFrame = 11,19
SetFrame = 12,20
SetVisible = 13,false
<Particle 2>
Graphic = Fire3
Focus = Target
SetX = 0,296
SetY = 0,94
SetFrame = 0,11
SetX = 0,-88
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,12
SetFrame = 2,13
SetFrame = 3,14
SetFrame = 4,15
SetFrame = 5,16
SetFrame = 6,17
SetFrame = 7,18
SetFrame = 8,19
SetFrame = 9,20
SetFrame = 10,21
SetFrame = 11,22
SetFrame = 12,23
SetOpacity = 12,150
SetX = 13,400
SetY = 13,142
SetFrame = 13,22
SetX = 13,16
SetY = 13,46
SetOpacity = 13,255
SetFrame = 14,23
SetOpacity = 14,150
SetX = 15,392
SetY = 15,78
SetFrame = 15,15
SetX = 15,8
SetY = 15,-18
SetOpacity = 15,255
SetFrame = 16,17
SetOpacity = 16,200
SetFrame = 17,19
SetOpacity = 17,150
<SE>
Play = 0,Explosion3,80

View File

@@ -3,37 +3,47 @@
[Move,FAKEOUT]
Name = FAKEOUT
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Fakeout
Focus = Target
SetFrame = 0,5
SetFlip = 0,true
SetX = 0,480
SetY = 0,102
SetX = 6,464
SetX = 7,448
SetX = 8,400
SetX = 9,384
SetX = 12,400
SetX = 13,448
SetX = 14,464
SetX = 15,480
SetX = 0,96
SetY = 0,6
SetZ = 0,28
SetX = 6,80
SetX = 7,64
SetFrame = 8,6
SetX = 8,16
SetX = 9,0
SetX = 12,16
SetFrame = 13,5
SetX = 13,64
SetX = 14,80
SetX = 15,96
SetVisible = 20,false
<Particle 2>
Graphic = Fakeout
Focus = Target
SetX = 0,288
SetY = 0,102
SetX = 6,304
SetX = 7,320
SetX = 8,368
SetX = 9,384
SetX = 12,368
SetX = 13,320
SetX = 14,304
SetX = 15,288
SetFrame = 0,5
SetX = 0,-96
SetY = 0,6
SetZ = 0,27
SetX = 6,-80
SetX = 7,-64
SetFrame = 8,6
SetX = 8,-16
SetX = 9,0
SetX = 12,-16
SetFrame = 13,5
SetX = 13,-64
SetX = 14,-80
SetX = 15,-96
SetVisible = 20,false
<SE>
Play = 9,punch5,80,150

View File

@@ -3,77 +3,101 @@
[Move,FAKETEARS]
Name = FAKETEARS
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = poison2
Focus = User
SetX = 0,56
SetY = 0,14
SetZ = 0,27
SetX = 1,64
SetY = 1,6
SetFlip = 2,true
SetX = 2,-80
SetY = 2,-2
SetFrame = 3,1
SetFlip = 3,false
SetX = 3,83
SetY = 3,-6
SetFrame = 4,2
SetX = 4,96
SetY = 4,6
SetX = 5,104
SetY = 5,14
SetFlip = 6,true
SetX = 6,-124
SetY = 6,9
SetFlip = 7,false
SetX = 7,120
SetY = 7,2
SetX = 8,130
SetY = 8,10
SetX = 9,142
SetY = 9,24
<Particle 3>
Graphic = poison2
Focus = User
SetFlip = 1,true
SetX = 1,56
SetY = 1,230
SetX = 3,40
SetY = 3,214
SetX = 4,29
SetY = 4,209
SetX = 5,15
SetY = 5,225
SetFlip = 6,false
SetX = 6,240
SetY = 6,222
SetX = 7,7
SetY = 7,208
SetX = 8,-7
SetY = 8,214
SetX = 9,-16
SetY = 9,227
SetX = 1,-72
SetY = 1,6
SetZ = 1,28
SetVisible = 2,false
<Particle 4>
Graphic = poison2
Focus = User
SetX = 2,200
SetY = 2,222
SetX = 4,221
SetY = 4,217
SetX = 5,234
SetY = 5,216
SetFlip = 6,true
SetX = 6,-3
SetY = 6,203
SetFrame = 2,1
SetX = 2,72
SetY = 2,-2
SetZ = 2,29
SetVisible = 3,false
<Particle 5>
Graphic = poison2
Focus = User
SetFlip = 5,true
SetX = 5,10
SetY = 5,204
<Particle 2>
SetFrame = 3,1
SetFlip = 3,true
SetX = 3,-88
SetY = 3,-10
SetZ = 3,28
SetX = 4,-99
SetY = 4,-15
SetFrame = 5,2
SetX = 5,-113
SetY = 5,1
SetFlip = 6,false
SetX = 6,112
SetY = 6,-2
SetX = 7,-121
SetY = 7,-16
SetX = 8,-135
SetY = 8,-10
SetX = 9,-144
SetY = 9,3
<Particle 6>
Graphic = poison2
Focus = User
SetX = 0,184
SetY = 0,238
SetX = 1,192
SetY = 1,230
SetFlip = 2,true
SetX = 2,48
SetY = 2,222
SetFlip = 3,false
SetX = 3,211
SetY = 3,218
SetX = 4,224
SetY = 4,230
SetX = 5,232
SetY = 5,238
SetFrame = 4,1
SetX = 4,93
SetY = 4,-7
SetZ = 4,29
SetX = 5,106
SetY = 5,-8
SetFlip = 6,true
SetX = 6,4
SetY = 6,233
SetFlip = 7,false
SetX = 7,248
SetY = 7,226
SetX = 8,258
SetY = 8,234
SetX = 9,270
SetY = 9,248
SetX = 6,-131
SetY = 6,-21
SetVisible = 7,false
<Particle 7>
Graphic = poison2
Focus = User
SetFrame = 5,1
SetFlip = 5,true
SetX = 5,-118
SetY = 5,-20
SetZ = 5,30
SetVisible = 6,false
<SE>
Play = 0,Water1,40,70
Play = 2,Water1,40,70

View File

@@ -3,110 +3,158 @@
[Move,FIERYDANCE]
Name = FIERYDANCE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fly copy
Focus = Target
SetX = 0,419
SetY = 0,80
SetX = 1,424
SetY = 1,86
SetX = 2,425
SetY = 2,92
SetX = 3,416
SetY = 3,84
SetX = 4,358
SetY = 4,102
SetX = 5,354
SetY = 5,108
SetX = 6,339
SetY = 6,79
SetX = 7,386
SetY = 7,100
SetX = 8,367
SetY = 8,127
SetX = 9,374
SetY = 9,108
SetX = 10,373
SetY = 10,101
SetX = 11,388
SetY = 11,97
SetX = 12,385
SetY = 12,92
SetFrame = 0,16
SetX = 0,35
SetY = 0,-16
SetZ = 0,27
SetX = 1,40
SetY = 1,-10
SetFrame = 2,17
SetX = 2,41
SetY = 2,-4
SetX = 3,32
SetY = 3,-12
SetFrame = 4,16
SetX = 4,-26
SetY = 4,6
SetFrame = 5,15
SetX = 5,-30
SetY = 5,12
SetX = 6,-45
SetY = 6,-17
SetFrame = 7,16
SetX = 7,2
SetY = 7,4
SetX = 8,-17
SetY = 8,31
SetFrame = 9,15
SetX = 9,-10
SetY = 9,12
SetX = 10,-11
SetY = 10,5
SetX = 11,4
SetY = 11,1
SetFrame = 12,18
SetX = 12,1
SetY = 12,-4
<Particle 3>
Graphic = fly copy
Focus = Target
SetX = 1,364
SetY = 1,85
SetX = 2,359
SetY = 2,82
SetX = 3,356
SetY = 3,84
SetX = 4,413
SetY = 4,104
SetX = 5,398
SetY = 5,90
SetX = 6,382
SetY = 6,39
SetX = 7,421
SetY = 7,82
SetX = 8,418
SetY = 8,110
SetX = 9,422
SetY = 9,100
SetX = 10,407
SetY = 10,57
SetFrame = 1,16
SetX = 1,-20
SetY = 1,-11
SetZ = 1,28
SetX = 2,-25
SetY = 2,-14
SetFrame = 3,17
SetX = 3,-28
SetY = 3,-12
SetFrame = 4,16
SetX = 4,29
SetY = 4,8
SetFrame = 5,15
SetX = 5,14
SetY = 5,-6
SetX = 6,-2
SetY = 6,-57
SetFrame = 7,16
SetX = 7,37
SetY = 7,-14
SetX = 8,34
SetY = 8,14
SetFrame = 9,17
SetX = 9,38
SetY = 9,4
SetX = 10,23
SetY = 10,-39
SetVisible = 11,false
<Particle 4>
Graphic = fly copy
Focus = Target
SetX = 1,411
SetY = 1,49
SetX = 2,407
SetY = 2,50
SetX = 3,403
SetY = 3,40
SetX = 4,404
SetY = 4,50
SetX = 5,438
SetY = 5,41
SetX = 6,419
SetY = 6,84
SetX = 7,399
SetY = 7,54
SetX = 8,388
SetY = 8,75
SetX = 9,399
SetY = 9,50
SetFrame = 1,16
SetX = 1,27
SetY = 1,-47
SetZ = 1,29
SetX = 2,23
SetY = 2,-46
SetFrame = 3,17
SetX = 3,19
SetY = 3,-56
SetFrame = 4,18
SetX = 4,20
SetY = 4,-46
SetFrame = 5,15
SetX = 5,54
SetY = 5,-55
SetX = 6,35
SetY = 6,-12
SetFrame = 7,16
SetX = 7,15
SetY = 7,-42
SetFrame = 8,17
SetX = 8,4
SetY = 8,-21
SetX = 9,15
SetY = 9,-46
SetVisible = 10,false
<Particle 5>
Graphic = fly copy
Focus = Target
SetX = 3,338
SetY = 3,51
SetX = 4,321
SetY = 4,48
SetX = 5,435
SetY = 5,118
SetX = 7,410
SetY = 7,115
SetX = 8,424
SetY = 8,52
SetFrame = 3,18
SetX = 3,-46
SetY = 3,-45
SetZ = 3,30
SetX = 4,-63
SetY = 4,-48
SetFrame = 5,15
SetX = 5,51
SetY = 5,22
SetVisible = 6,false
<Particle 6>
Graphic = fly copy
Focus = Target
SetX = 4,373
SetY = 4,55
SetX = 7,359
SetY = 7,63
SetX = 8,342
SetY = 8,49
SetFrame = 4,15
SetX = 4,-11
SetY = 4,-41
SetZ = 4,31
SetVisible = 5,false
<Particle 7>
Graphic = fly copy
Focus = Target
SetX = 7,351
SetY = 7,107
SetFrame = 7,16
SetX = 7,26
SetY = 7,19
SetZ = 7,30
SetFrame = 8,17
SetX = 8,40
SetY = 8,-44
SetVisible = 9,false
<Particle 8>
Graphic = fly copy
Focus = Target
SetFrame = 7,16
SetX = 7,-25
SetY = 7,-33
SetZ = 7,31
SetFrame = 8,17
SetX = 8,-42
SetY = 8,-47
SetVisible = 9,false
<Particle 9>
Graphic = fly copy
Focus = Target
SetFrame = 7,16
SetX = 7,-33
SetY = 7,11
SetZ = 7,32
SetVisible = 8,false
<SE>
Play = 0,Wring Out,80

View File

@@ -3,54 +3,72 @@
[Move,FINALGAMBIT]
Name = FINALGAMBIT
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = finger.spoon
Focus = Target
SetX = 0,364
SetY = 0,126
SetX = 1,362
SetY = 1,122
SetX = 2,391
SetY = 2,127
SetX = 3,396
SetY = 3,122
SetX = 4,367
SetY = 4,100
SetX = 5,388
SetY = 5,97
SetX = 6,387
SetY = 6,108
SetX = 7,356
SetY = 7,76
SetX = 8,405
SetY = 8,107
SetX = 9,404
SetY = 9,108
SetX = 10,377
SetY = 10,84
SetX = 11,386
SetY = 11,107
SetX = 12,411
SetY = 12,67
SetX = 13,414
SetY = 13,74
SetX = 14,400
SetY = 14,113
SetX = 15,387
SetY = 15,114
SetY = 16,137
SetX = 17,384
SetY = 17,136
SetX = 18,375
SetY = 18,76
SetX = 19,416
SetY = 19,89
SetX = 20,407
SetY = 20,108
SetFrame = 0,7
SetX = 0,-20
SetY = 0,30
SetZ = 0,27
SetX = 1,-22
SetY = 1,26
SetX = 2,7
SetY = 2,31
SetFrame = 3,8
SetX = 3,12
SetY = 3,26
SetFrame = 4,9
SetX = 4,-17
SetY = 4,4
SetX = 5,4
SetY = 5,1
SetFrame = 6,10
SetX = 6,3
SetY = 6,12
SetX = 7,-28
SetY = 7,-20
SetFrame = 8,7
SetX = 8,21
SetY = 8,11
SetFrame = 9,8
SetX = 9,20
SetY = 9,12
SetFrame = 10,9
SetX = 10,-7
SetY = 10,-12
SetFrame = 11,10
SetX = 11,2
SetY = 11,11
SetFrame = 12,7
SetX = 12,27
SetY = 12,-29
SetFrame = 13,8
SetX = 13,30
SetY = 13,-22
SetFrame = 14,7
SetX = 14,16
SetY = 14,17
SetFrame = 15,10
SetX = 15,3
SetY = 15,18
SetFrame = 16,7
SetY = 16,41
SetFrame = 17,10
SetX = 17,0
SetY = 17,40
SetFrame = 18,7
SetX = 18,-9
SetY = 18,-20
SetFrame = 19,9
SetX = 19,32
SetY = 19,-7
SetFrame = 20,8
SetX = 20,23
SetY = 20,12
<SE>
Play = 0,MiningCollapse

View File

@@ -3,27 +3,37 @@
[Move,FIREBLAST]
Name = FIREBLAST
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = fire blast
Focus = Target
SetX = 0,384
SetY = 0,94
SetY = 2,95
SetY = 3,92
SetX = 4,383
SetY = 4,91
SetX = 5,384
SetY = 5,98
SetY = 6,94
SetY = 7,96
SetX = 8,382
SetY = 8,92
SetX = 9,385
SetY = 9,89
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,1
SetFrame = 2,2
SetY = 2,-1
SetFrame = 3,3
SetY = 3,-4
SetFrame = 4,4
SetX = 4,-1
SetY = 4,-5
SetFrame = 5,5
SetX = 5,0
SetY = 5,2
SetFrame = 6,6
SetY = 6,-2
SetFrame = 7,7
SetY = 7,0
SetFrame = 8,8
SetX = 8,-2
SetY = 8,-4
SetFrame = 9,9
SetX = 9,1
SetY = 9,-7
<SE>
Play = 0,Voltorb Flip Explosion,95,101

View File

@@ -3,90 +3,127 @@
[Move,FIREFANG]
Name = FIREFANG
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = element fangs
Focus = Target
SetX = 0,391
SetY = 0,94
SetX = 1,394
SetY = 1,96
SetX = 2,386
SetY = 2,93
SetX = 3,392
SetY = 3,99
SetX = 4,381
SetY = 4,98
SetX = 5,384
SetY = 5,94
SetX = 6,386
SetY = 6,96
SetX = 8,391
SetY = 8,95
SetX = 9,382
SetY = 9,87
SetX = 10,395
SetY = 10,96
SetX = 11,393
SetY = 11,98
SetY = 12,93
SetX = 0,7
SetY = 0,-2
SetZ = 0,27
SetFrame = 1,1
SetX = 1,10
SetY = 1,0
SetFrame = 2,2
SetX = 2,2
SetY = 2,-3
SetFrame = 3,3
SetX = 3,8
SetY = 3,3
SetFrame = 4,4
SetX = 4,-3
SetY = 4,2
SetFrame = 5,5
SetX = 5,0
SetY = 5,-2
SetFrame = 6,6
SetX = 6,2
SetY = 6,0
SetFrame = 7,7
SetFrame = 8,8
SetX = 8,7
SetY = 8,-1
SetFrame = 9,9
SetX = 9,-2
SetY = 9,-9
SetFrame = 10,10
SetX = 10,11
SetY = 10,0
SetFrame = 11,11
SetX = 11,9
SetY = 11,2
SetFrame = 12,12
SetY = 12,-3
<Particle 3>
Graphic = element fangs
Focus = Target
SetX = 7,411
SetY = 7,88
SetY = 8,89
SetY = 9,82
SetX = 10,415
SetY = 10,89
SetFrame = 7,15
SetX = 7,27
SetY = 7,-8
SetZ = 7,28
SetY = 8,-7
SetY = 9,-14
SetX = 10,31
SetY = 10,-7
SetVisible = 11,false
<Particle 4>
Graphic = element fangs
Focus = Target
SetX = 8,418
SetY = 8,70
SetX = 9,414
SetY = 9,61
SetX = 10,420
SetY = 10,69
SetFrame = 8,15
SetX = 8,34
SetY = 8,-26
SetZ = 8,29
SetX = 9,30
SetY = 9,-35
SetX = 10,36
SetY = 10,-27
SetVisible = 11,false
<Particle 5>
Graphic = element fangs
Focus = Target
SetX = 8,353
SetY = 8,73
SetX = 9,349
SetY = 9,40
SetX = 10,405
SetY = 10,53
SetFrame = 8,15
SetX = 8,-31
SetY = 8,-23
SetZ = 8,30
SetX = 9,-35
SetY = 9,-56
SetX = 10,21
SetY = 10,-43
SetVisible = 11,false
<Particle 6>
Graphic = element fangs
Focus = Target
SetX = 9,359
SetY = 9,33
SetX = 10,348
SetY = 10,48
SetFrame = 9,15
SetX = 9,-25
SetY = 9,-63
SetZ = 9,31
SetX = 10,-36
SetY = 10,-48
SetVisible = 11,false
<Particle 7>
Graphic = element fangs
Focus = Target
SetX = 10,358
SetY = 10,44
SetFrame = 10,15
SetX = 10,-26
SetY = 10,-52
SetZ = 10,32
SetVisible = 11,false
<Particle 8>
Graphic = element fangs
Focus = Target
SetX = 10,375
SetY = 10,40
SetFrame = 10,15
SetX = 10,-9
SetY = 10,-56
SetZ = 10,33
SetVisible = 11,false
<Particle 9>
Graphic = element fangs
Focus = Target
SetX = 10,356
SetY = 10,104
SetFrame = 10,15
SetX = 10,-28
SetY = 10,8
SetZ = 10,34
SetVisible = 11,false
<Particle 10>
Graphic = element fangs
Focus = Target
SetX = 10,365
SetY = 10,32
SetFrame = 10,15
SetX = 10,-19
SetY = 10,-64
SetZ = 10,35
SetVisible = 11,false
<SE>
Play = 6,Vice Grip,100,114

View File

@@ -3,33 +3,37 @@
[Move,FIREPLEDGE]
Name = FIREPLEDGE
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = anim sheet.2
Focus = Target
SetX = 0,388
SetY = 0,135
SetFrame = 0,10
SetX = 0,4
SetY = 0,39
SetZ = 0,27
SetZoomY = 0,30
SetX = 1,387
SetY = 1,123
SetX = 1,3
SetY = 1,27
SetZoomY = 1,50
SetY = 2,111
SetY = 2,15
SetZoomY = 2,75
SetX = 3,386
SetY = 3,100
SetX = 3,2
SetY = 3,4
SetZoomY = 3,100
SetX = 4,387
SetY = 4,111
SetX = 4,3
SetY = 4,15
SetZoomY = 4,75
SetX = 5,386
SetY = 5,100
SetX = 5,2
SetY = 5,4
SetZoomY = 5,100
SetX = 6,384
SetY = 6,98
SetY = 7,95
SetFrame = 6,12
SetX = 6,0
SetY = 6,2
SetFrame = 7,11
SetY = 7,-1
<SE>
Play = 0,Mega Punch

View File

@@ -3,100 +3,136 @@
[Move,FIREPUNCH]
Name = FIREPUNCH
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = punches
Focus = Target
SetX = 0,387
SetY = 0,97
SetX = 1,402
SetY = 1,88
SetX = 2,403
SetY = 2,96
SetX = 3,404
SetY = 3,104
SetX = 4,406
SetY = 4,107
SetX = 5,410
SetY = 5,101
SetX = 6,395
SetY = 6,74
SetX = 0,3
SetY = 0,1
SetZ = 0,27
SetFrame = 1,10
SetX = 1,18
SetY = 1,-8
SetFrame = 2,9
SetX = 2,19
SetY = 2,0
SetX = 3,20
SetY = 3,8
SetX = 4,22
SetY = 4,11
SetX = 5,26
SetY = 5,5
SetX = 6,11
SetY = 6,-22
SetVisible = 12,false
<Particle 3>
Graphic = punches
Focus = Target
SetX = 1,390
SetY = 1,95
SetX = 2,384
SetY = 2,98
SetX = 3,366
SetY = 3,72
SetX = 4,363
SetY = 4,90
SetX = 5,395
SetY = 5,76
SetX = 6,413
SetY = 6,96
SetX = 1,6
SetY = 1,-1
SetZ = 1,28
SetX = 2,0
SetY = 2,2
SetFrame = 3,10
SetX = 3,-18
SetY = 3,-24
SetFrame = 4,9
SetX = 4,-21
SetY = 4,-6
SetX = 5,11
SetY = 5,-20
SetX = 6,29
SetY = 6,0
SetVisible = 12,false
<Particle 4>
Graphic = punches
Focus = Target
SetX = 3,385
SetY = 3,101
SetX = 4,395
SetY = 4,69
SetX = 5,364
SetY = 5,91
SetX = 6,393
SetY = 6,113
SetX = 3,1
SetY = 3,5
SetZ = 3,29
SetFrame = 4,10
SetX = 4,11
SetY = 4,-27
SetFrame = 5,9
SetX = 5,-20
SetY = 5,-5
SetX = 6,9
SetY = 6,17
SetVisible = 12,false
<Particle 5>
Graphic = punches
Focus = Target
SetX = 4,384
SetY = 4,103
SetX = 5,381
SetY = 5,109
SetX = 6,370
SetY = 6,98
SetX = 4,0
SetY = 4,7
SetZ = 4,30
SetFrame = 5,10
SetX = 5,-3
SetY = 5,13
SetFrame = 6,9
SetX = 6,-14
SetY = 6,2
SetVisible = 12,false
<Particle 6>
Graphic = punches
Focus = Target
SetX = 5,387
SetY = 5,104
SetX = 6,392
SetY = 6,106
SetX = 5,3
SetY = 5,8
SetZ = 5,31
SetX = 6,8
SetY = 6,10
SetVisible = 12,false
<Particle 7>
Graphic = punches
Focus = Target
SetX = 7,403
SetY = 7,82
SetFrame = 7,9
SetX = 7,19
SetY = 7,-14
SetZ = 7,32
SetVisible = 12,false
<Particle 8>
Graphic = punches
Focus = Target
SetX = 8,374
SetY = 8,81
SetFrame = 8,9
SetX = 8,-10
SetY = 8,-15
SetZ = 8,33
SetVisible = 12,false
<Particle 9>
Graphic = punches
Focus = Target
SetX = 9,398
SetY = 9,64
SetFrame = 9,9
SetX = 9,14
SetY = 9,-32
SetZ = 9,34
SetVisible = 12,false
<Particle 10>
Graphic = punches
Focus = Target
SetX = 10,388
SetY = 10,102
SetFrame = 10,9
SetX = 10,4
SetY = 10,6
SetZ = 10,35
SetVisible = 12,false
<Particle 11>
Graphic = punches
Focus = Target
SetX = 11,403
SetY = 11,110
SetFrame = 11,9
SetX = 11,19
SetY = 11,14
SetZ = 11,36
SetVisible = 12,false
<Particle 12>
Graphic = punches
Focus = Target
SetX = 11,377
SetY = 11,115
SetFrame = 11,9
SetX = 11,-7
SetY = 11,19
SetZ = 11,37
SetVisible = 12,false
<SE>
Play = 0,Slam,100,115
Play = 1,Explosion

View File

@@ -3,33 +3,46 @@
[Move,FIRESPIN]
Name = FIRESPIN
<User>
SetX = 0,128
SetY = 0,224
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,384
SetY = 0,96
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = grass2
Focus = Target
SetX = 0,384
SetY = 0,94
SetFrame = 0,9
SetX = 0,0
SetY = 0,-2
SetZ = 0,27
SetZoomX = 0,25
SetZoomY = 0,25
SetOpacity = 0,100
SetFrame = 1,10
SetZoomX = 1,50
SetZoomY = 1,50
SetOpacity = 1,150
SetY = 2,86
SetFrame = 2,11
SetY = 2,-10
SetZoomX = 2,75
SetZoomY = 2,75
SetOpacity = 2,200
SetY = 3,78
SetFrame = 3,12
SetY = 3,-18
SetZoomX = 3,100
SetZoomY = 3,100
SetOpacity = 3,255
SetFrame = 4,9
SetFrame = 5,10
SetFrame = 6,11
SetFrame = 7,12
SetFrame = 8,9
SetFrame = 9,10
SetFrame = 10,11
SetZoomX = 10,75
SetZoomY = 10,75
SetOpacity = 10,150
SetFrame = 11,12
SetZoomX = 11,50
SetZoomY = 11,50
SetOpacity = 11,100

Some files were not shown because too many files have changed in this diff Show More