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Anim Editor: added FoeFlip property, Space to play, S to swap sides, P to show/hide property lines for selected particle
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@@ -124,6 +124,7 @@ class AnimationPlayer
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if relative_to_index >= 0 && relative_to_index.odd? && particle[:focus] != :user_and_target
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particle_sprite.foe_invert_x = particle[:foe_invert_x]
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particle_sprite.foe_invert_y = particle[:foe_invert_y]
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particle_sprite.foe_flip = particle[:foe_flip]
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end
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# Find earliest command and add a "make visible" command then
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if sprite && !particle_sprite.battler_sprite?
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@@ -231,7 +232,7 @@ class AnimationPlayer
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# Update all particles/sprites
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@anim_sprites.each { |particle| particle.update(elapsed) }
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# Finish or loop the animation
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if elapsed >= @duration
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if elapsed >= @duration * @slowdown
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if looping
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@need_reset = true
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else
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@@ -5,7 +5,7 @@
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class AnimationPlayer::ParticleSprite
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attr_accessor :sprite
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attr_accessor :focus_xy, :offset_xy, :focus_z
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attr_accessor :foe_invert_x, :foe_invert_y
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attr_accessor :foe_invert_x, :foe_invert_y, :foe_flip
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FRAMES_PER_SECOND = 20.0
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@@ -97,7 +97,9 @@ class AnimationPlayer::ParticleSprite
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case property
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when :frame then @sprite.src_rect.x = value.floor * @sprite.src_rect.width
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when :blending then @sprite.blend_type = value
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when :flip then @sprite.mirror = value
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when :flip
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@sprite.mirror = value
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@sprite.mirror = !@sprite.mirror if @foe_flip
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when :x
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value = value.round
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value *= -1 if @foe_invert_x
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