mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Fixed animations played by an event command being mispositioned, fixed Geomancy, removed $PokemonGlobal.playerID, tweaked player/bag object creation, overrode type effectiveness for Shadow moves, bug fixes
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@@ -780,7 +780,7 @@ module Transitions
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when 2 then k = @numtiles-1-(i*cx+(cx-1-j)) # Bottom left
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when 3 then k = @numtiles-1-k # Bottom right
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end
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@frame[k] = ((0.6*j*width+0.8*i*height)*(@numframes/50)/l).floor
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@frame[k] = ((0.6*j*width+0.8*i*height)*(@numframes/50.0)/l).floor
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end
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end
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@addzoom = 0.125*50/@numframes
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@@ -876,7 +876,7 @@ module Transitions
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@bubblesuby = @height*2/@numframes
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@splashsuby = @bubblesuby*2
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@blacksuby = @height/(@numframes*0.1).floor
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@angmult = 2/(@numframes/50)
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@angmult = 2/(@numframes/50.0)
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end
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def disposed?; @disposed; end
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@@ -1384,7 +1384,7 @@ module Transitions
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@ballsprites[i].bitmap = @ballbitmap
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end
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@suby = (@height*3.5)/(@numframes*0.6)
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@angmult = 4/(@numframes/50)
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@angmult = 4/(@numframes/50.0)
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end
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def disposed?; @disposed; end
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@@ -1484,7 +1484,7 @@ module Transitions
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@blacksprite.oy = @blackbitmap.height/2
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@blacksprite.visible = false
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@blacksprite.bitmap = @blackbitmap
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@angmult = 4/(@numframes/50)
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@angmult = 4/(@numframes/50.0)
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end
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def disposed?; @disposed; end
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