diff --git a/Data/Scripts/004_Game classes/007_Game_Character.rb b/Data/Scripts/004_Game classes/007_Game_Character.rb index c9982eeee..03a5d3d74 100644 --- a/Data/Scripts/004_Game classes/007_Game_Character.rb +++ b/Data/Scripts/004_Game classes/007_Game_Character.rb @@ -209,13 +209,16 @@ class Game_Character @bush_depth = 0 return end - xbehind = @x + (@direction == 4 ? 1 : @direction == 6 ? -1 : 0) - ybehind = @y + (@direction == 8 ? 1 : @direction == 2 ? -1 : 0) this_map = (self.map.valid?(@x, @y)) ? [self.map, @x, @y] : $map_factory&.getNewMap(@x, @y, self.map.map_id) - behind_map = (self.map.valid?(xbehind, ybehind)) ? [self.map, xbehind, ybehind] : $map_factory&.getNewMap(xbehind, ybehind, self.map.map_id) - if this_map && this_map[0].deepBush?(this_map[1], this_map[2]) && - (!behind_map || behind_map[0].deepBush?(behind_map[1], behind_map[2])) - @bush_depth = Game_Map::TILE_HEIGHT + if this_map && this_map[0].deepBush?(this_map[1], this_map[2]) + xbehind = @x + (@direction == 4 ? 1 : @direction == 6 ? -1 : 0) + ybehind = @y + (@direction == 8 ? 1 : @direction == 2 ? -1 : 0) + if moving? + behind_map = (self.map.valid?(xbehind, ybehind)) ? [self.map, xbehind, ybehind] : $map_factory&.getNewMap(xbehind, ybehind, self.map.map_id) + @bush_depth = Game_Map::TILE_HEIGHT if behind_map[0].deepBush?(behind_map[1], behind_map[2]) + else + @bush_depth = Game_Map::TILE_HEIGHT + end elsif this_map && this_map[0].bush?(this_map[1], this_map[2]) && !moving? @bush_depth = 12 else