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Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
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@@ -868,7 +868,7 @@ class SpriteWindow_Base < SpriteWindow
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@customskin.dispose if @customskin
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@customskin=nil
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resolvedName=pbResolveBitmap(skin)
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return if !resolvedName || resolvedName==""
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return if nil_or_empty?(resolvedName)
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@customskin=AnimatedBitmap.new(resolvedName)
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RPG::Cache.retain(resolvedName)
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__setWindowskin(@customskin.bitmap)
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