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https://github.com/infinitefusion/infinitefusion-e18.git
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Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
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@@ -484,7 +484,7 @@ class PokeBattle_Battler
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def pbConfuse(msg=nil)
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@effects[PBEffects::Confusion] = pbConfusionDuration
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@battle.pbCommonAnimation("Confusion",self)
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msg = _INTL("{1} became confused!",pbThis) if !msg || msg==""
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msg = _INTL("{1} became confused!",pbThis) if nil_or_empty?(msg)
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@battle.pbDisplay(msg)
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PBDebug.log("[Lingering effect] #{pbThis}'s confusion count is #{@effects[PBEffects::Confusion]}")
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# Confusion cures
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@@ -551,7 +551,7 @@ class PokeBattle_Battler
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def pbAttract(user,msg=nil)
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@effects[PBEffects::Attract] = user.index
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@battle.pbCommonAnimation("Attract",self)
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msg = _INTL("{1} fell in love!",pbThis) if !msg || msg==""
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msg = _INTL("{1} fell in love!",pbThis) if nil_or_empty?(msg)
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@battle.pbDisplay(msg)
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# Destiny Knot
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if hasActiveItem?(:DESTINYKNOT) && user.pbCanAttract?(self,false)
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