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Added parent pocket functionality to BagPocket, started implementing Bag UI redesign
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@@ -684,7 +684,7 @@ def pbItemBall(item, quantity = 1)
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item = GameData::Item.get(item)
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return false if !item || quantity < 1
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itemname = (quantity > 1) ? item.portion_name_plural : item.portion_name
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pocket = item.pocket
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pocket = item.bag_pocket
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move = item.move
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if $bag.add(item, quantity) # If item can be picked up
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meName = (item.is_key_item?) ? "Key item get" : "Item get"
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@@ -734,7 +734,7 @@ def pbReceiveItem(item, quantity = 1)
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item = GameData::Item.get(item)
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return false if !item || quantity < 1
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itemname = (quantity > 1) ? item.portion_name_plural : item.portion_name
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pocket = item.pocket
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pocket = item.bag_pocket
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move = item.move
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meName = (item.is_key_item?) ? "Key item get" : "Item get"
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if item == :DNASPLICERS
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@@ -769,7 +769,7 @@ def pbBuyPrize(item, quantity = 1)
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item = GameData::Item.get(item)
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return false if !item || quantity < 1
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item_name = (quantity > 1) ? item.portion_name_plural : item.portion_name
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pocket = item.pocket
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pocket = item.bag_pocket
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return false if !$bag.add(item, quantity)
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pbMessage("\\CN" + _INTL("You put the {1} in\nyour Bag's <icon=bagPocket{2}>\\c[1]{3}\\c[0] pocket.",
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item_name, pocket, GameData::BagPocket.get(pocket).name))
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