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Added parent pocket functionality to BagPocket, started implementing Bag UI redesign
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@@ -457,7 +457,7 @@ def pbPickBerry(berry, qty = 1)
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else
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pbMessage("\\me[Berry get]" + _INTL("You picked the \\c[1]{1}\\c[0].", berry_name) + "\\wtnp[30]")
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end
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pocket = berry.pocket
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pocket = berry.bag_pocket
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pbMessage(_INTL("You put the {1} in\nyour Bag's <icon=bagPocket{2}>\\c[1]{3}\\c[0] pocket.",
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berry_name, pocket, GameData::BagPocket.get(pocket).name) + "\1")
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if Settings::NEW_BERRY_PLANTS
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