mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Removes some debugging logs
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@@ -80,7 +80,7 @@ class ClothesShopPresenter < PokemonMartScreen
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cmd_confirm = "Set outfit"
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cmd_confirm = "Set outfit"
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cmd_discard = "Discard changes"
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cmd_discard = "Discard changes"
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cmd_cancel = "Cancel"
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cmd_cancel = "Cancel"
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options = [cmd_confirm,cmd_discard,cmd_cancel]
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options = [cmd_discard,cmd_confirm,cmd_cancel]
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choice = pbMessage("You have unsaved changes!",options,3)
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choice = pbMessage("You have unsaved changes!",options,3)
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case options[choice]
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case options[choice]
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when cmd_confirm
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when cmd_confirm
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@@ -57,7 +57,6 @@ class HatShopView < ClothesShopView
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end
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end
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def displayLayerIcons(selected_item=nil)
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def displayLayerIcons(selected_item=nil)
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echoln selected_item
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handleHatlessLayerIcons(selected_item)
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handleHatlessLayerIcons(selected_item)
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hat1Filename = getOverworldHatFilename($Trainer.hat)
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hat1Filename = getOverworldHatFilename($Trainer.hat)
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@@ -78,10 +77,6 @@ class HatShopView < ClothesShopView
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@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
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@sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper
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@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper
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@sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper
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echoln hatBitmapWrapper
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echoln hat2BitmapWrapper
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end
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end
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@@ -158,11 +158,15 @@ class HatsMartAdapter < OutfitsMartAdapter
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end
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end
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def putOnSelectedOutfit()
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def putOnSelectedOutfit()
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putOnHat($Trainer.hat,true,false) if $Trainer.hat
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putOnHat($Trainer.hat,true,false) if $Trainer.hat
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putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
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putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
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@worn_clothes = $Trainer.hat
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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@worn_clothes2 = $Trainer.hat2
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playOutfitChangeAnimation()
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pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
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end
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end
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def putOnOutfit(item)
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def putOnOutfit(item)
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@@ -627,3 +627,31 @@ Graphics/CustomBattlers/spritesheets/spritesheets_custom/303/303.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/35.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/35.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/162/162.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/162/162.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/372/372.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/372/372.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/398.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/291.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/291/291.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/266.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/60.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/60/60.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/321.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/160.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/160/160.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/490/490b.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/314.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/448.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/448/448.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/242/242.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/260.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/260/260.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/264.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/264/264.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/498.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/68.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/489.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/489/489.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/492.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/492/492.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/218/218.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/453.png
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Graphics/CustomBattlers/spritesheets/spritesheets_base/407.png
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Graphics/CustomBattlers/spritesheets/spritesheets_custom/433/433a.png
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