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dynamic autogen entries
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@@ -35,6 +35,8 @@ module Settings
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BASE_SPRITES_FILE_PATH = "Data/sprites/BASE_SPRITES"
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CUSTOM_DEX_ENTRIES_PATH = "Data/pokedex/dex.json"
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AI_DEX_ENTRIES_PATH = "Data/pokedex/generated_entries.json"
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POKEDEX_ENTRIES_PATH = "Data/pokedex/all_entries.json"
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UPDATED_SPRITESHEETS_CACHE = "Data/sprites/updated_spritesheets_cache"
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BACK_ITEM_ICON_PATH = "Graphics/Items/back.png"
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@@ -21,7 +21,7 @@ class PokemonPokedexInfo_Scene
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@sprites["infosprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["infosprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@spritesLoader = BattleSpriteLoader.new
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@randomEntryText = nil
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# @mapdata = pbLoadTownMapData
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# map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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# mappos = (map_metadata) ? map_metadata.town_map_position : nil
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@@ -375,18 +375,12 @@ class PokemonPokedexInfo_Scene
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entryText = customEntry
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shadowColor = shadowCustom
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else
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if false#$PokemonSystem.use_generated_dex_entries
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aiEntry = getAIDexEntry(species_data.species, species_data.name)
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if aiEntry
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entryText = aiEntry
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shadowColor = shadowAI
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else
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entryText = species_data.pokedex_entry
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if $PokemonSystem.use_generated_dex_entries && species_data.is_a?(GameData::FusedSpecies)
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@randomEntryText = species_data.get_random_dex_entry if !@randomEntryText
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entryText = @randomEntryText
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shadowColor = shadow
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end
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else
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entryText = "No custom Pokédex entry available for this Pokémon. Due to community backlash, auto-generated Pokédex entries are no longer available."
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#entryText = "No custom Pokédex entry available for this Pokémon. Auto-generated placeholder entries can be enabled in the game's options."
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entryText = "No custom Pokédex entry available for this Pokémon. Please consider submitting an entry for this Pokémon on the game's Discord."
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shadowColor = shadow
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end
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end
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@@ -297,6 +297,27 @@ module GameData
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return split_and_combine_text(body_entry, head_entry, ".")
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end
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def get_random_dex_entry()
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begin
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file_path = Settings::POKEDEX_ENTRIES_PATH
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json_data = File.read(file_path)
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all_body_entries = HTTPLite::JSON.parse(json_data)
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body_entry = all_body_entries[@body_pokemon.id_number.to_s].sample
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head_entry = all_body_entries[@head_pokemon.id_number.to_s].sample
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rescue
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@body_pokemon.real_pokedex_entry.gsub(@body_pokemon.real_name, @real_name)
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head_entry = @head_pokemon.real_pokedex_entry.gsub(@head_pokemon.real_name, @real_name)
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end
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body_entry = clean_json_string(body_entry).gsub(@body_pokemon.real_name, @real_name)
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head_entry = clean_json_string(head_entry).gsub(@head_pokemon.real_name, @real_name)
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echoln body_entry
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echoln head_entry
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return split_and_combine_text(body_entry, head_entry, ".")
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end
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def calculate_egg_groups
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body_egg_groups = @body_pokemon.egg_groups
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head_egg_groups = @head_pokemon.egg_groups
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@@ -343,7 +364,7 @@ module GameData
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beginningText = beginingText_split[0]
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endText = endText_split[1] && endText_split[1] != "" ? endText_split[1] : endText_split[0]
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return beginningText + separator + endText
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return beginningText + separator + " " + endText
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end
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def calculate_fused_stats(dominantStat, otherStat)
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@@ -111,18 +111,18 @@ class PokemonGameOption_Scene < PokemonOption_Scene
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"Automatically download missing custom sprites and Pokédex entries from the internet"
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)
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#
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# generated_entries_option_selected=$PokemonSystem.use_generated_dex_entries ? 1 : 0
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# options << EnumOption.new(_INTL("Autogen dex entries"), [_INTL("Off"), _INTL("On")],
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# proc { generated_entries_option_selected },
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# proc { |value|
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# $PokemonSystem.use_generated_dex_entries = value == 1
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# },
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# [
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# "Fusions without a custom Pokédex entry display nothing.",
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# "Fusions without a custom Pokédex entry display an auto-generated placeholder."
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#
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# ]
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# )
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generated_entries_option_selected=$PokemonSystem.use_generated_dex_entries ? 1 : 0
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options << EnumOption.new(_INTL("Autogen dex entries"), [_INTL("Off"), _INTL("On")],
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proc { generated_entries_option_selected },
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proc { |value|
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$PokemonSystem.use_generated_dex_entries = value == 1
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},
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[
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"Fusions without a custom Pokédex entry display nothing.",
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"Fusions without a custom Pokédex entry display an auto-generated placeholder."
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]
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)
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if $game_switches && ($game_switches[SWITCH_NEW_GAME_PLUS] || $game_switches[SWITCH_BEAT_THE_LEAGUE]) #beat the league
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options <<
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