From 47e51ed79b3a7e468ad6311227477896fcc6ecfb Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Tue, 11 May 2021 21:20:25 +0100 Subject: [PATCH] Player's charset now refreshes when a save file is loaded, and after renaming trainer charsets --- Data/Scripts/003_Game processing/001_StartGame.rb | 1 + .../020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb | 1 + 2 files changed, 2 insertions(+) diff --git a/Data/Scripts/003_Game processing/001_StartGame.rb b/Data/Scripts/003_Game processing/001_StartGame.rb index 1ad9a391f..f4215ec88 100644 --- a/Data/Scripts/003_Game processing/001_StartGame.rb +++ b/Data/Scripts/003_Game processing/001_StartGame.rb @@ -98,6 +98,7 @@ module Game end $PokemonEncounters = PokemonEncounters.new $PokemonEncounters.setup($game_map.map_id) + pbUpdateVehicle end # Saves the game. Returns whether the operation was successful. diff --git a/Data/Scripts/020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb b/Data/Scripts/020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb index aba1c7e44..ead2663f2 100644 --- a/Data/Scripts/020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb +++ b/Data/Scripts/020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb @@ -285,5 +285,6 @@ module SpriteRenamer end pbMessage(_INTL("All found sprites and icons were renamed and moved.")) pbMessage(_INTL("Some map data was edited. Close and reopen RPG Maker XP to see the changes.")) if any_changed + pbUpdateVehicle if $game_player end end