mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Increased max mone amount, rewrote Mart code, redesigned Mart and selling items a little
This commit is contained in:
@@ -46,7 +46,7 @@ module Settings
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#-----------------------------------------------------------------------------
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# The maximum amount of money the player can have.
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MAX_MONEY = 999_999
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MAX_MONEY = 9_999_999
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# The maximum number of Game Corner coins the player can have.
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MAX_COINS = 99_999
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# The maximum number of Battle Points the player can have.
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@@ -16,7 +16,6 @@ class Window_PokemonItemStorage < Window_DrawableCommand
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def initialize(bag, x, y, width, height)
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@bag = bag
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@sortIndex = -1
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@adapter = PokemonMartAdapter.new
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super(x, y, width, height)
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self.windowskin = nil
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end
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@@ -37,7 +36,7 @@ class Window_PokemonItemStorage < Window_DrawableCommand
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textpos.push([_INTL("CANCEL"), rect.x, rect.y, :left, self.baseColor, self.shadowColor])
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else
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item = @bag[index][0]
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itemname = @adapter.getDisplayName(item)
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itemname = GameData::Item.get(item).display_name
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baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
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textpos.push([itemname, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
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if GameData::Item.get(item).show_quantity?
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@@ -78,7 +77,7 @@ class ItemStorage_Scene
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/UI/itemstorage_bg")
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@sprites["icon"] = ItemIconSprite.new(50, 334, nil, @viewport)
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@sprites["icon"] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
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# Item list
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@sprites["itemwindow"] = Window_PokemonItemStorage.new(@bag, 98, 14, 334, 32 + (ITEMSVISIBLE * 32))
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@sprites["itemwindow"].viewport = @viewport
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@@ -92,7 +91,7 @@ class ItemStorage_Scene
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@sprites["pocketwindow"].y = 16
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pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
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# Item description
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 272, Graphics.width - 84, 128, @viewport)
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 76, 272, Graphics.width - 98, 128, @viewport)
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@sprites["itemtextwindow"].baseColor = ITEMTEXTBASECOLOR
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@sprites["itemtextwindow"].shadowColor = ITEMTEXTSHADOWCOLOR
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@sprites["itemtextwindow"].windowskin = nil
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@@ -385,6 +385,7 @@ module UI
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = text
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pbBottomLeftLines(@sprites[:speech_box], 2)
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yielded = false
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loop do
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Graphics.update
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Input.update
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@@ -394,8 +395,12 @@ module UI
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pbPlayDecisionSE if @sprites[:speech_box].pausing?
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@sprites[:speech_box].resume
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end
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elsif Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
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break
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else
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yield if !yielded && block_given?
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yielded = true
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if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
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break
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end
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end
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end
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@sprites[:speech_box].visible = false
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@@ -603,8 +608,8 @@ module UI
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#-----------------------------------------------------------------------------
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def show_message(text)
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@visuals.show_message(text)
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def show_message(text, &block)
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@visuals.show_message(text, &block)
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end
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alias pbDisplay show_message
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686
Data/Scripts/016b_UI redesign/020_UI_PokeMart.rb
Normal file
686
Data/Scripts/016b_UI redesign/020_UI_PokeMart.rb
Normal file
@@ -0,0 +1,686 @@
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#===============================================================================
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#
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#===============================================================================
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class UI::MartStockWrapper
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def initialize(stock)
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@stock = stock
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refresh
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end
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def length
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return @stock.length
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end
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def [](index)
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return @stock[index]
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end
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def buy_price(item)
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return 0 if item.nil?
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if $game_temp.mart_prices && $game_temp.mart_prices[item]
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return $game_temp.mart_prices[item][0] if $game_temp.mart_prices[item][0] > 0
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end
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return GameData::Item.get(item).price
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end
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def buy_price_string(item)
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price = buy_price(item)
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return _INTL("${1}", price.to_s_formatted)
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end
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def sell_price(item)
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return 0 if item.nil?
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if $game_temp.mart_prices && $game_temp.mart_prices[item]
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return $game_temp.mart_prices[item][1] if $game_temp.mart_prices[item][1] >= 0
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end
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return GameData::Item.get(item).sell_price
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end
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def refresh
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@stock.delete_if { |itm| GameData::Item.get(itm).is_important? && $bag.has?(itm) }
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end
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end
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#===============================================================================
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# Pokémon Mart.
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#===============================================================================
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class UI::MartVisualsList < Window_DrawableCommand
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def initialize(stock, x, y, width, height, viewport = nil)
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@stock = stock
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super(x, y, width, height, viewport)
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@selarrow = AnimatedBitmap.new(bag_folder + "cursor")
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@baseColor = UI::MartVisuals::TEXT_COLOR_THEMES[:black][0]
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@shadowColor = UI::MartVisuals::TEXT_COLOR_THEMES[:black][1]
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self.windowskin = nil
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end
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#-----------------------------------------------------------------------------
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def itemCount
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return @stock.length + 1 # The extra 1 is the Cancel option
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end
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def bag_folder
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return UI::MartVisuals::UI_FOLDER + UI::MartVisuals::GRAPHICS_FOLDER
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end
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def item_id
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return (self.index >= @stock.length) ? nil : @stock[self.index]
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end
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def expensive_base_color=(value)
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@expensive_base_color = value
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end
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def expensive_shadow_color=(value)
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@expensive_shadow_color = value
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end
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#-----------------------------------------------------------------------------
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# This draws all the visible options first, and then draws the cursor.
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def refresh
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@item_max = itemCount
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update_cursor_rect
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dwidth = self.width - self.borderX
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dheight = self.height - self.borderY
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self.contents = pbDoEnsureBitmap(self.contents, dwidth, dheight)
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self.contents.clear
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@item_max.times do |i|
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next if i < self.top_item || i > self.top_item + self.page_item_max
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drawItem(i, @item_max, itemRect(i))
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end
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drawCursor(self.index, itemRect(self.index))
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end
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def drawItem(index, count, rect)
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textpos = []
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rect = drawCursor(index, rect)
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ypos = rect.y
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this_item = @stock[index]
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if this_item
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# Draw item name
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item_name = GameData::Item.get(this_item).display_name
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textpos.push([item_name, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
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# Draw item price
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price = @stock.buy_price_string(this_item)
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price_width = self.contents.text_size(price).width
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price_x = rect.x + rect.width - price_width - 2 - 16
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expensive = @stock.buy_price(this_item) > $player.money
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price_base_color = (expensive) ? @expensive_base_color || self.baseColor : self.baseColor
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price_shadow_color = (expensive) ? @expensive_shadow_color || self.shadowColor : self.shadowColor
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textpos.push([price, price_x, ypos + 2, :left, price_base_color, price_shadow_color])
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else
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textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
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end
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pbDrawTextPositions(self.contents, textpos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class UI::MartVisuals < UI::BaseVisuals
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attr_reader :sprites
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attr_reader :pocket
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GRAPHICS_FOLDER = "Mart/" # Subfolder in Graphics/UI
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TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(248, 248, 248), Color.new(56, 56, 56)], # Base and shadow colour
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:white => [Color.new(248, 248, 248), Color.new(56, 56, 56)],
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:black => [Color.new(88, 88, 80), Color.new(168, 184, 184)],
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:expensive => [Color.new(224, 0, 0), Color.new(248, 144, 144)]
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}
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ITEMS_VISIBLE = 7
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def initialize(stock, bag)
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@stock = stock
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@bag = bag
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super()
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end
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def initialize_sprites
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initialize_item_list
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initialize_item_sprites
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initialize_money_window
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initialize_bag_quantity_window
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end
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def initialize_item_list
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@sprites[:item_list] = UI::MartVisualsList.new(@stock, 152, 10, 374, 38 + (ITEMS_VISIBLE * 32), @viewport)
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@sprites[:item_list].expensive_base_color = TEXT_COLOR_THEMES[:expensive][0]
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@sprites[:item_list].expensive_shadow_color = TEXT_COLOR_THEMES[:expensive][1]
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@sprites[:item_list].active = false
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end
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def initialize_item_sprites
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# Selected item's icon
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@sprites[:item_icon] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
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# Selected item's description text box
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@sprites[:item_description] = Window_UnformattedTextPokemon.newWithSize(
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"", 76 + 4, 272, Graphics.width - 98, 128, @viewport
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)
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@sprites[:item_description].baseColor = TEXT_COLOR_THEMES[:white][0]
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@sprites[:item_description].shadowColor = TEXT_COLOR_THEMES[:white][1]
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@sprites[:item_description].visible = true
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@sprites[:item_description].windowskin = nil
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end
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def initialize_money_window
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@sprites[:money_window] = Window_AdvancedTextPokemon.newWithSize("", 0, 0, 162, 96, @viewport)
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@sprites[:money_window].setSkin("Graphics/Windowskins/goldskin")
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@sprites[:money_window].baseColor = TEXT_COLOR_THEMES[:black][0]
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@sprites[:money_window].shadowColor = TEXT_COLOR_THEMES[:black][1]
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@sprites[:money_window].letterbyletter = false
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@sprites[:money_window].visible = true
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end
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def initialize_bag_quantity_window
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@sprites[:bag_quantity_window] = Window_AdvancedTextPokemon.newWithSize(
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_INTL("In Bag:<r>{1}", @bag.quantity(item)), 0, 0, 162, 64, @viewport
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)
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@sprites[:bag_quantity_window].setSkin("Graphics/Windowskins/goldskin")
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@sprites[:bag_quantity_window].baseColor = TEXT_COLOR_THEMES[:black][0]
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@sprites[:bag_quantity_window].shadowColor = TEXT_COLOR_THEMES[:black][1]
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@sprites[:bag_quantity_window].letterbyletter = false
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@sprites[:bag_quantity_window].visible = true
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@sprites[:bag_quantity_window].y = Graphics.height - 102 - @sprites[:bag_quantity_window].height
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end
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#-----------------------------------------------------------------------------
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def index
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return @sprites[:item_list].index
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end
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def set_index(value)
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@sprites[:item_list].index = value
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refresh_on_index_changed(nil)
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end
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def item
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return @sprites[:item_list].item_id
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end
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def show_money_window
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@sprites[:money_window].visible = true
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end
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def hide_money_window
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@sprites[:money_window].visible = false
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end
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def show_bag_quantity_window
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@sprites[:bag_quantity_window].visible = true
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end
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def hide_bag_quantity_window
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@sprites[:bag_quantity_window].visible = false
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end
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#-----------------------------------------------------------------------------
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def choose_item_quantity(help_text, price_per_unit, maximum, init_value = 1)
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@sprites[:speech_box].visible = true
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@sprites[:speech_box].text = help_text
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pbBottomLeftLines(@sprites[:speech_box], 2)
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# Show the help text
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loop do
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Graphics.update
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Input.update
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update_visuals
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if @sprites[:speech_box].busy?
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE if @sprites[:speech_box].pausing?
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@sprites[:speech_box].resume
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end
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else
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break
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end
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end
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# Choose a quantity
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item_price = price_per_unit
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quantity = init_value
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using(num_window = Window_AdvancedTextPokemon.newWithSize(
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_INTL("×{1}<r>${2}", quantity, (quantity * item_price).to_s_formatted),
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0, 0, 224, 64, @viewport)) do
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num_window.z = 2000
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num_window.visible = true
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num_window.letterbyletter = false
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num_window.baseColor = TEXT_COLOR_THEMES[:black][0]
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num_window.shadowColor = TEXT_COLOR_THEMES[:black][1]
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pbBottomRight(num_window)
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num_window.y -= @sprites[:speech_box].height
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loop do
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Graphics.update
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Input.update
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update
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num_window.update
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# Change quantity
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old_quantity = quantity
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if Input.repeat?(Input::LEFT)
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quantity = [quantity - 10, 1].max
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elsif Input.repeat?(Input::RIGHT)
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quantity = [quantity + 10, maximum].min
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elsif Input.repeat?(Input::UP)
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quantity += 1
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quantity = 1 if quantity > maximum
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elsif Input.repeat?(Input::DOWN)
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quantity -= 1
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quantity = maximum if quantity < 1
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end
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if quantity != old_quantity
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num_window.text = _INTL("×{1}<r>${2}", quantity, (quantity * item_price).to_s_formatted)
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pbPlayCursorSE
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end
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# Finish choosing a quantity
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE
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break
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elsif Input.trigger?(Input::BACK)
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pbPlayCancelSE
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quantity = 0
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break
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end
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end
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end
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@sprites[:speech_box].visible = false
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return quantity
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end
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#-----------------------------------------------------------------------------
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def refresh
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refresh_item_list
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refresh_selected_item
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refresh_money_window
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end
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def refresh_item_list
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@sprites[:item_list].refresh
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end
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def refresh_selected_item
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selected_item = item
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# Set the selected item's icon
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@sprites[:item_icon].item = selected_item
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# Set the selected item's description
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if selected_item
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@sprites[:item_description].text = GameData::Item.get(selected_item).description
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else
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@sprites[:item_description].text = _INTL("Quit shopping.")
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end
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refresh_bag_quantity_window
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end
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def refresh_bag_quantity_window
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@sprites[:bag_quantity_window].text = _INTL("In Bag:<r>{1}", @bag.quantity(item))
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(item) ? show_bag_quantity_window : hide_bag_quantity_window
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end
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def refresh_money_window
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@sprites[:money_window].text = _INTL("Money:\n<r>${1}", $player.money.to_s_formatted)
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end
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def refresh_on_index_changed(old_index)
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refresh_selected_item
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end
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#-----------------------------------------------------------------------------
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def update_input
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# Check for interaction
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if Input.trigger?(Input::USE)
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return update_interaction(Input::USE)
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elsif Input.trigger?(Input::BACK)
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return update_interaction(Input::BACK)
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end
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return nil
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end
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def update_interaction(input)
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case input
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when Input::USE
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if item
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pbPlayDecisionSE
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return :interact
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end
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pbPlayCloseMenuSE
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return :quit
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when Input::BACK
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pbPlayCloseMenuSE
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return :quit
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end
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return nil
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end
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def navigate
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@sprites[:item_list].active = true
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ret = super
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@sprites[:item_list].active = false
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return ret
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class UI::Mart < UI::BaseScreen
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attr_reader :stock, :bag
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SCREEN_ID = :mart_screen
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def initialize(stock, bag)
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pbScrollMap(6, 5, 5) # Direction 6 (right), 5 tiles, speed 5 (cycling speed, 10 tiles/second)
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@stock = UI::MartStockWrapper.new(stock)
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@bag = bag
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super()
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end
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def initialize_visuals
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@visuals = UI::MartVisuals.new(@stock, @bag)
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end
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def start_screen
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pbSEPlay("GUI menu open")
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end
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def end_screen
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return if @disposed
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pbPlayCloseMenuSE
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silent_end_screen
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pbScrollMap(4, 5, 5) # Direction 4 (left), 5 tiles, speed 5 (cycling speed, 10 tiles/second)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def item
|
||||
return nil if @visuals.item.nil?
|
||||
return GameData::Item.get(@visuals.item)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def choose_item_quantity(help_text, price_per_unit, maximum, init_value = 1)
|
||||
return @visuals.choose_item_quantity(help_text, price_per_unit, maximum, init_value)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
UIActionHandlers.add(UI::Mart::SCREEN_ID, :interact, {
|
||||
:effect => proc { |screen|
|
||||
item = screen.item
|
||||
item_price = screen.stock.buy_price(item)
|
||||
# Check affordability
|
||||
if $player.money < item_price
|
||||
screen.show_message(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
# Choose how many of the item to buy
|
||||
quantity = 0
|
||||
if item.is_important?
|
||||
quantity = 1
|
||||
next if !screen.show_confirm_message(
|
||||
_INTL("So you want the {1}?\nIt'll be {2}. All right?",
|
||||
item.portion_name, screen.stock.buy_price_string(item.id))
|
||||
)
|
||||
else
|
||||
max_quantity = (item_price <= 0) ? PokemonBag::MAX_PER_SLOT : $player.money / item_price
|
||||
max_quantity = [max_quantity, PokemonBag::MAX_PER_SLOT].min
|
||||
quantity = screen.choose_item_quantity(
|
||||
_INTL("So how many {1}?", item.portion_name_plural), item_price, max_quantity
|
||||
)
|
||||
next if quantity == 0
|
||||
item_price *= quantity
|
||||
if quantity > 1
|
||||
next if !screen.show_confirm_message(
|
||||
_INTL("So you want {1} {2}?\nThey'll be {3}. All right?",
|
||||
quantity, item.portion_name_plural, screen.stock.buy_price_string(item.id))
|
||||
)
|
||||
elsif quantity > 0
|
||||
next if !screen.show_confirm_message(
|
||||
_INTL("So you want {1} {2}?\nIt'll be {3}. All right?",
|
||||
quantity, item.portion_name, screen.stock.buy_price_string(item.id))
|
||||
)
|
||||
end
|
||||
end
|
||||
# Check affordability (should always be possible, but just make sure)
|
||||
if $player.money < item_price
|
||||
screen.show_message(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
# Check the item can be put in the Bag
|
||||
if !screen.bag.can_add?(item.id, quantity)
|
||||
screen.show_message(_INTL("You have no room in your Bag."))
|
||||
next
|
||||
end
|
||||
# Add the bought item(s)
|
||||
screen.bag.add(item.id, quantity)
|
||||
$stats.money_spent_at_marts += item_price
|
||||
$stats.mart_items_bought += quantity
|
||||
$player.money -= item_price
|
||||
screen.stock.refresh
|
||||
screen.refresh
|
||||
screen.show_message(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
# Give bonus Premier Ball(s)
|
||||
if quantity >= 10 && item.is_poke_ball? && GameData::Item.exists?(:PREMIERBALL)
|
||||
if Settings::MORE_BONUS_PREMIER_BALLS || item.id == :POKEBALL
|
||||
premier_balls_earned = (Settings::MORE_BONUS_PREMIER_BALLS) ? (quantity / 10) : 1
|
||||
premier_balls_added = 0
|
||||
premier_balls_earned.times do
|
||||
break if !screen.bag.add(:PREMIERBALL)
|
||||
premier_balls_added += 1
|
||||
end
|
||||
if premier_balls_added > 0
|
||||
$stats.premier_balls_earned += premier_balls_added
|
||||
if premier_balls_added > 1
|
||||
ball_name = GameData::Item.get(:PREMIERBALL).portion_name_plural
|
||||
else
|
||||
ball_name = GameData::Item.get(:PREMIERBALL).portion_name
|
||||
end
|
||||
screen.show_message(_INTL("And have {1} {2} on the house!", premier_balls_added, ball_name))
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::BagSellVisuals < UI::BagVisuals
|
||||
def initialize(bag, stock, mode = :choose_item)
|
||||
@stock = stock
|
||||
super(bag, mode: mode)
|
||||
end
|
||||
|
||||
def initialize_sprites
|
||||
super
|
||||
@sprites[:money_window] = Window_AdvancedTextPokemon.newWithSize("", 0, 36, 184, 96, @viewport)
|
||||
@sprites[:money_window].setSkin("Graphics/Windowskins/goldskin")
|
||||
@sprites[:money_window].z = 2000
|
||||
@sprites[:money_window].baseColor = TEXT_COLOR_THEMES[:black][0]
|
||||
@sprites[:money_window].shadowColor = TEXT_COLOR_THEMES[:black][1]
|
||||
@sprites[:money_window].letterbyletter = false
|
||||
@sprites[:money_window].visible = true
|
||||
@sprites[:unit_price_window] = Window_AdvancedTextPokemon.newWithSize("", 0, 184, 184, 96, @viewport)
|
||||
@sprites[:unit_price_window].setSkin("Graphics/Windowskins/goldskin")
|
||||
@sprites[:unit_price_window].z = 2000
|
||||
@sprites[:unit_price_window].baseColor = TEXT_COLOR_THEMES[:black][0]
|
||||
@sprites[:unit_price_window].shadowColor = TEXT_COLOR_THEMES[:black][1]
|
||||
@sprites[:unit_price_window].letterbyletter = false
|
||||
@sprites[:unit_price_window].visible = true
|
||||
end
|
||||
|
||||
def choose_item_quantity(help_text, price_per_unit, maximum, init_value = 1)
|
||||
@sprites[:speech_box].visible = true
|
||||
@sprites[:speech_box].text = help_text
|
||||
pbBottomLeftLines(@sprites[:speech_box], 2)
|
||||
# Show the help text
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
update_visuals
|
||||
if @sprites[:speech_box].busy?
|
||||
if Input.trigger?(Input::USE)
|
||||
pbPlayDecisionSE if @sprites[:speech_box].pausing?
|
||||
@sprites[:speech_box].resume
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
# Choose a quantity
|
||||
item_price = price_per_unit
|
||||
quantity = init_value
|
||||
using(num_window = Window_AdvancedTextPokemon.newWithSize(
|
||||
_INTL("×{1}<r>${2}", quantity, (quantity * item_price).to_s_formatted),
|
||||
0, 0, 224, 64, @viewport)) do
|
||||
num_window.z = 2000
|
||||
num_window.visible = true
|
||||
num_window.letterbyletter = false
|
||||
num_window.baseColor = TEXT_COLOR_THEMES[:black][0]
|
||||
num_window.shadowColor = TEXT_COLOR_THEMES[:black][1]
|
||||
pbBottomRight(num_window)
|
||||
num_window.y -= @sprites[:speech_box].height
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
update
|
||||
num_window.update
|
||||
# Change quantity
|
||||
old_quantity = quantity
|
||||
if Input.repeat?(Input::LEFT)
|
||||
quantity = [quantity - 10, 1].max
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
quantity = [quantity + 10, maximum].min
|
||||
elsif Input.repeat?(Input::UP)
|
||||
quantity += 1
|
||||
quantity = 1 if quantity > maximum
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
quantity -= 1
|
||||
quantity = maximum if quantity < 1
|
||||
end
|
||||
if quantity != old_quantity
|
||||
num_window.text = _INTL("×{1}<r>${2}", quantity, (quantity * item_price).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
# Finish choosing a quantity
|
||||
if Input.trigger?(Input::USE)
|
||||
pbPlayDecisionSE
|
||||
break
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
pbPlayCancelSE
|
||||
quantity = 0
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@sprites[:speech_box].visible = false
|
||||
return quantity
|
||||
end
|
||||
|
||||
def refresh
|
||||
super
|
||||
@sprites[:money_window].text = _INTL("Money:\n<r>${1}", $player.money.to_s_formatted)
|
||||
refresh_unit_price_window
|
||||
end
|
||||
|
||||
def refresh_input_indicators; end
|
||||
|
||||
def refresh_unit_price_window
|
||||
@sprites[:unit_price_window].visible = (!item.nil?)
|
||||
return if item.nil?
|
||||
price = @stock.sell_price(item)
|
||||
if GameData::Item.get(item).is_important? || price == 0
|
||||
@sprites[:unit_price_window].text = _INTL("You can't sell this item.")
|
||||
else
|
||||
@sprites[:unit_price_window].text = _INTL("Price each:\n<r>${1}", price.to_s_formatted)
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_on_index_changed(old_index)
|
||||
refresh_unit_price_window
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::BagSell < UI::Bag
|
||||
def initialize(bag, mode: :choose_item)
|
||||
@stock = UI::MartStockWrapper.new([])
|
||||
super(bag, mode: mode)
|
||||
end
|
||||
|
||||
def initialize_visuals
|
||||
@visuals = UI::BagSellVisuals.new(@bag, @stock, mode: @mode)
|
||||
end
|
||||
|
||||
def choose_item_quantity(help_text, price_per_unit, maximum, init_value = 1)
|
||||
return @visuals.choose_item_quantity(help_text, price_per_unit, maximum, init_value)
|
||||
end
|
||||
|
||||
def sell_items
|
||||
choose_item do |item|
|
||||
item_data = GameData::Item.get(item)
|
||||
item_name = item_data.portion_name
|
||||
item_name_plural = item_data.portion_name_plural
|
||||
price = @stock.sell_price(item)
|
||||
# Ensure item can be sold
|
||||
if item_data.is_important? || price == 0
|
||||
show_message(_INTL("Oh, no. I can't buy {1}.", item_name_plural))
|
||||
next
|
||||
end
|
||||
# Choose a quantity of the item to sell
|
||||
quantity = @bag.quantity(item)
|
||||
if quantity > 1
|
||||
quantity = choose_item_quantity(
|
||||
_INTL("How many {1} would you like to sell?", item_name_plural), price, quantity
|
||||
)
|
||||
end
|
||||
next if quantity == 0
|
||||
# Sell the item(s)
|
||||
price *= quantity
|
||||
if show_confirm_message(_INTL("I can pay ${1}.\nWould that be OK?", price.to_s_formatted))
|
||||
@bag.remove(item, quantity)
|
||||
old_money = $player.money
|
||||
$player.money += price
|
||||
$stats.money_earned_at_marts += $player.money - old_money
|
||||
refresh
|
||||
sold_item_name = (quantity > 1) ? item_name_plural : item_name
|
||||
show_message(_INTL("You turned over the {1} and got ${2}.",
|
||||
sold_item_name, price.to_s_formatted)) { pbSEPlay("Mart buy item") }
|
||||
end
|
||||
next false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbPokemonMart(stock, speech = nil, cannot_sell = false)
|
||||
commands = []
|
||||
cmdBuy = -1
|
||||
cmdSell = -1
|
||||
cmdQuit = -1
|
||||
commands[cmdBuy = commands.length] = _INTL("I'm here to buy")
|
||||
commands[cmdSell = commands.length] = _INTL("I'm here to sell") if !cannot_sell
|
||||
commands[cmdQuit = commands.length] = _INTL("No, thanks")
|
||||
cmd = pbMessage(speech || _INTL("Welcome! How may I help you?"), commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmdBuy >= 0 && cmd == cmdBuy
|
||||
UI::Mart.new(stock, $bag).main
|
||||
elsif cmdSell >= 0 && cmd == cmdSell
|
||||
pbFadeOutIn { UI::BagSell.new($bag).sell_items }
|
||||
else
|
||||
pbMessage(_INTL("Do come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can do for you?"), commands, cmdQuit + 1)
|
||||
end
|
||||
$game_temp.clear_mart_prices
|
||||
end
|
||||
@@ -1,3 +1,4 @@
|
||||
=begin
|
||||
#===============================================================================
|
||||
# Abstraction layer for Pokemon Essentials.
|
||||
#===============================================================================
|
||||
@@ -156,11 +157,8 @@ class SellAdapter
|
||||
end
|
||||
|
||||
def getDisplayPrice(item)
|
||||
if @adapter.showQuantity?(item)
|
||||
return sprintf("×%d", @adapter.getQuantity(item))
|
||||
else
|
||||
return ""
|
||||
end
|
||||
return sprintf("×%d", @adapter.getQuantity(item)) if @adapter.showQuantity?(item)
|
||||
return ""
|
||||
end
|
||||
|
||||
def isSelling?
|
||||
@@ -213,27 +211,6 @@ end
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonMart_Scene
|
||||
def update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
@subscene&.pbUpdate
|
||||
end
|
||||
|
||||
def pbRefresh
|
||||
if @subscene
|
||||
@subscene.pbRefresh
|
||||
else
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
|
||||
@sprites["qtywindow"].visible = !itemwindow.item.nil?
|
||||
@sprites["qtywindow"].text = _INTL("In Bag:<r>{1}", @adapter.getQuantity(itemwindow.item))
|
||||
@sprites["qtywindow"].y = Graphics.height - 102 - @sprites["qtywindow"].height
|
||||
itemwindow.refresh
|
||||
end
|
||||
@sprites["moneywindow"].text = _INTL("Money:\n<r>{1}", @adapter.getMoneyString)
|
||||
end
|
||||
|
||||
def pbStartBuyOrSellScene(buying, stock, adapter)
|
||||
# Scroll right before showing screen
|
||||
pbScrollMap(6, 5, 5)
|
||||
@@ -244,7 +221,7 @@ class PokemonMart_Scene
|
||||
@sprites = {}
|
||||
@sprites["background"] = IconSprite.new(0, 0, @viewport)
|
||||
@sprites["background"].setBitmap("Graphics/UI/Mart/bg")
|
||||
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
|
||||
@sprites["icon"] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
|
||||
winAdapter = buying ? BuyAdapter.new(adapter) : SellAdapter.new(adapter)
|
||||
@sprites["itemwindow"] = Window_PokemonMart.new(
|
||||
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
|
||||
@@ -253,7 +230,7 @@ class PokemonMart_Scene
|
||||
@sprites["itemwindow"].index = 0
|
||||
@sprites["itemwindow"].refresh
|
||||
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 64, Graphics.height - 96 - 16, Graphics.width - 64, 128, @viewport
|
||||
"", 76, 272, Graphics.width - 98, 128, @viewport
|
||||
)
|
||||
pbPrepareWindow(@sprites["itemtextwindow"])
|
||||
@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
|
||||
@@ -361,6 +338,8 @@ class PokemonMart_Scene
|
||||
pbScrollMap(4, 5, 5) if !@subscene
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbPrepareWindow(window)
|
||||
window.visible = true
|
||||
window.letterbyletter = false
|
||||
@@ -386,6 +365,8 @@ class PokemonMart_Scene
|
||||
@sprites["qtywindow"].visible = false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbDisplay(msg, brief = false)
|
||||
cw = @sprites["helpwindow"]
|
||||
cw.letterbyletter = true
|
||||
@@ -537,6 +518,31 @@ class PokemonMart_Scene
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbRefresh
|
||||
if @subscene
|
||||
@subscene.pbRefresh
|
||||
else
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
|
||||
@sprites["qtywindow"].visible = !itemwindow.item.nil?
|
||||
@sprites["qtywindow"].text = _INTL("In Bag:<r>{1}", @adapter.getQuantity(itemwindow.item))
|
||||
@sprites["qtywindow"].y = Graphics.height - 102 - @sprites["qtywindow"].height
|
||||
itemwindow.refresh
|
||||
end
|
||||
@sprites["moneywindow"].text = _INTL("Money:\n<r>{1}", @adapter.getMoneyString)
|
||||
end
|
||||
|
||||
def update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
@subscene&.pbUpdate
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["helpwindow"].visible = false
|
||||
@@ -582,18 +588,22 @@ class PokemonMartScreen
|
||||
@adapter = PokemonMartAdapter.new
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbDisplay(msg)
|
||||
return @scene.pbDisplay(msg)
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg, &block)
|
||||
return @scene.pbDisplayPaused(msg, &block)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock, @adapter)
|
||||
item = nil
|
||||
@@ -714,34 +724,4 @@ class PokemonMartScreen
|
||||
@scene.pbEndSellScene
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbPokemonMart(stock, speech = nil, cantsell = false)
|
||||
stock.delete_if { |item| GameData::Item.get(item).is_important? && $bag.has?(item) }
|
||||
commands = []
|
||||
cmdBuy = -1
|
||||
cmdSell = -1
|
||||
cmdQuit = -1
|
||||
commands[cmdBuy = commands.length] = _INTL("I'm here to buy")
|
||||
commands[cmdSell = commands.length] = _INTL("I'm here to sell") if !cantsell
|
||||
commands[cmdQuit = commands.length] = _INTL("No, thanks")
|
||||
cmd = pbMessage(speech || _INTL("Welcome! How may I help you?"), commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmdBuy >= 0 && cmd == cmdBuy
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene, stock)
|
||||
screen.pbBuyScreen
|
||||
elsif cmdSell >= 0 && cmd == cmdSell
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene, stock)
|
||||
screen.pbSellScreen
|
||||
else
|
||||
pbMessage(_INTL("Do come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can do for you?"), commands, cmdQuit + 1)
|
||||
end
|
||||
$game_temp.clear_mart_prices
|
||||
end
|
||||
=end
|
||||
Reference in New Issue
Block a user